stoker class

Things you should know about the original Dracula:
  • serious mustache game
  • kinda a werewolf for a bit until bram stoker forgot about it
  • can crawl down the side of a building, head first. stoker claims this is lizard like, i think it’s more like spiderman
  • apparently has magic clothes? because as he is doing said spiderman crawl down his castle, his cloak is spread out like wings. sir, that is not how gravity works
  • master of disguises. and by master i mean casually hides as a ginger sometimes
  • can turn into: a bat, a dog, and dust?
  • looks super old, has a blood feast, looks younger
  • needs tons of dirt to sleep on. luckily that dirt never actually ruins his clothes. most likely because they are all magical?
  • does his own chores. mostly because everyone in transylvania KNOWS HE IS A VAMPIRE AND AVOIDS HIM. so no servants for this count. 
  • sometimes can be in the daylight? depending on stoker’s mood i think?
  • bites people in a way that makes zero sense. he leaves two marks? how??? does he not use his bottom teeth?????
  • stoker sometimes just forgot what he already wrote so good luck with this mess

anonymous asked:

Hi, I wreally love your theorys and I would like to ask you what do you think about Fishleg's Dragon cards.How do they function ? Wich facts does Fishlegs write on them ?What do you think ? Thanks

Alright! Let’s talk about those dragon cards! Since you’ve waited so long for my response, I made sure to make it extra detailed. :) Thank you so much for the kind words, and I hope that this analysis works well for you. I really did have a lot of fun diving into these cards.

Fishlegs’ dragon cards are somewhat difficult to read in the HTTYD 2 screencaps. I tried to take pictures of them and decode it, but because every HTTYD movie differs in how it depicts Futhark, and RTTE has its own alphabet, and the images are slightly blurry, I could never make out much text from these screencaps. I can tell that the dragon on the right in the second picture is “Red Death,” though slightly misspelled.

Thankfully, the latest season of RTTE gave us more images of Fishlegs’ dragon cards, such as in “A Matter of Perspective.” 

The Futhark from the television show is usually very easy to transcribe into the English alphabet. While there are a few words here and there I’m not certain about, we can still get some decent information from these dragon cards.

The text of the first card reads “Eruptodon. | Power up. | The Eruptodon is a Boulder Class dragon that feeds off lava.” The text of the second card is “Cavern [Crasher] | [Tame?]able | able slide at ge… rare… dueller (sic)” Note: dueller is Fishlegs spelling “dweller.”

Looking at text from cards in “No Dragon Left Behind,” we see:

While we can only get unhelpful bits and pieces of the Whispering Death card and the third one lying at the far right corner, the Slitherwing card is easily readable. The word “loated” is spelled that way… my best guess is that Fishlegs was intended to write “loaded” - in which case the Slitherwing card reads “This dragon is loaded in poisonous venom.”

From this text alone, we can glean, extract, and theorize about several bits of information:

  • The top of the card labels the name of the dragon. That is probably to be expected, but we can nevertheless see that fact verified through Race to the Edge’s decoded texts.
  • The first line on the bottom of the card gives information about the dragon’s unique abilities. I’ll get into that more later.
  • The bottom main text on the card provides a quick summary of the dragon, containing the main key fact about the species that marks it as unique. These succinct descriptions are about the dragon’s physical abilities - be it the ability to consume lava, or the containment of dangerous venom.

But there appears to be a lot more to the cards. Fishlegs doesn’t just use written words to demonstrate information. He also uses visuals and symbols to succinctly provide quick details about the dragons.

First, let’s talk about the first line of text - what is labeled for the Slitherwing and Eruptodon as a “power up.” I absolutely love that term because it harks back to Fishlegs’ nerdy commentary in the first HTTYD, where he goes off listing dragon statistics in numbers (ex: “jaw strength eight”). A power up is another Fishlegs nerdy thing. I’m not sure what power up is supposed to refer to exactly, but I imagine it pertains to how potent a dragon’s specific skill is. For instance, the Slitherwing’s power up could be the ranking of how venomous it is (given as Fishlegs marks a note about the dragon’s venom in the notes). For the Eruptodon, maybe it refers simply to mere physical strength and “defeatability.” Basically - how powerful overall the dragon is.

Either way, Fishlegs ranks these “power ups” out of five. You’ll notice there are five circles next to the word. Some of the circles are left open while others are filled in. They’re filled in left to right, suggesting that all the filled in ones are what apply to the dragon, while the entire number of circles is the potential maximum score. It’s like rating things out of five stars on Amazon. The colored in stars are the stars you’re ranking; the entire line of stars is how many stars you can give the product total.

So the Slitherwing’s power up is three out of five:

While the Eruptodon, a more intimidating dragon apparently to Fishlegs, is given a four out of five. 

I would guess that dragons like the Foreverwing or Bewilderbeast would be given a five out of five, if Fishlegs decided to provide that information on their specific card.

Fishlegs doesn’t always rate a dragon’s “power up.” The Cavern Crasher has different text on that line. Fishlegs’ finger is in the way during that scene in “A Matter of Perspective,” so I cannot read it all, but my best guess would be that it’s something like “tameable.” (The symbol Fishlegs’ finger is covering does not look like part of an M, though, to note). Regardless, talking about how hostile or friendly a dragon is would be very useful information on a quick card.

Whatever it is, the Cavern Crasher is given a three out of five rating.

There is a third marking pattern that we see in Fishlegs’ cards. Instead of giving dragons ratings out of five, sometimes he provides a series of colored symbols for the dragons. We see this both in RTTE and HTTYD 2. If you look closely at the screencap for the Whispering Death card in “No Dragon Left Behind,” you’ll notice that it has, from left to right, orange, yellow, blue, and green dots. The Red Death has different colors, starting with reddish and orangish, while the third dragon card we can see in the same screencap has orange(?), white(?), blue, and yellow.

There’s a bit more to question about what these dots mean. It’s to note they always appear in fours, though. I suspect Fishlegs color-coded a list of important features and places them on the cards for rapid information. For instance, maybe the cards mark if a dragon breathes fire (all three dragons start with a red/orange color, and that would correspond to fire) or spews some other substance like ice.

So. We’ve got that down (more or less). But there are several other symbols that need to be covered. They’re the symbols on the top left and top right corners of each card.

So, before I begin with my theorizing, it’s to note:

  • For the top left corner, the Eruptodon, Cavern Crasher, and Slitherwing all have the same symbol. Two of the dragons in the HTTYD 2 share another symbol, while the Red Death has its own third symbol.
  • For the top right corner, the Red Death, Eruptodon, and Slitherwing have the same symbol. It looks like a sideways D with the arch on the top. The rest of the dragons share a second symbol that looks like a circle overlaying an x-y graph.

The first thing I would have expected would be that these symbols mark Dragon Classes. But that’s not the case. The Eruptodon is a Boulder Class, the Cavern Crasher and Slitherwing are Mystery Classes, and the Red Death is a Stoker Class. Neither the top left nor the top right corners correspond to the dragon classes. The closest we can get is the top left; the Cavern Crasher and Slitherwing are both Mystery Class, so maybe we could say the Eruptodon was “mis-marked” as a Mystery Class.

Otherwise, we have to make new guesses about what these symbols mean. It’s very hard for me to find patterns, to be honest. Here are a few possibilities:

  • The top left corner could give a ranking of what class the dragon is - not as in Stoker, Mystery, Boulder, etc. - but as in numerical. Fishlegs fishes through his dragon cards in HTTYD 2 while making a guess at what creature Drago has - “a class five leviathan” is his first guess. Later, Fishlegs screams that the Bewilderbeast is a class ten. It appears that the dragons are ranked in classes also based upon their sizes, and the left could provide a marking for how large those dragons are. Since the Red Death is so much larger than the Eruptodon, Cavern Crasher, and Slitherwing, it’s not too surprising it has a different marking than those dragons.
  • The top right corner could mark dragons who have projectile abilities (shooting fire, spitting venom), while the dragons with the circles do not (Cavern Crashers emitting mucus from the skin but not firing it through the mouth). A third symbol would provide some other means of defining a dragon’s projectile ability (we do see at least three different symbols in that corner).
  • Or, one of the corners provides information about the correct ordering of the cards - assuming Fishlegs wants to have an “order.”
  • Insert various dragon features here!

What I find interesting about Fishlegs’ dragon cards is not just what is on them: it’s what’s left off. Fishlegs talks on an on about numerical draconic statistics - Speed eight, armor sixteen, plus eleven stealth times two, etc. We see none of these numerical devices on the dragon cards anywhere.

What this suggests is that these cards are meant to be very quick prompts for Fishlegs. He’s not wanting to dive into information about these cards and use them as references… so much as memory-refreshers. Fishlegs can fish through the cards, remember all the dragon species that are out there, and do a quick recall-and-identify with the pictures and text blurb. The cards therefore jog his memory by providing visuals and an important fact to help him remember what this species is… and then he can yak on about the rest of the dragon.

There is a little bit of a challenge to the idea in that in “No Dragon Left Behind,” Fishlegs appears to not only be reading the information about the venom, but he appears to also be staring at the card to figure out what the antidote is. He acts excited upon stumbling upon the idea of an antidote, keeping his eyes on the dragon card text while he lists off the antidote ingredients. It seems like he’s reading from the card… but we’ve seen the card and know it doesn’t have those facts. But all we can do about that is postulate that Fishlegs is staring at the card, recalling what this creature is, and excitedly bursting out what he suddenly remembers about the Slitherwing.

And I suppose that’s not too far-fetched, considering that Fishlegs knows his dragons extraordinarily well. He knows all the tidbits and interesting facts about these creatures. He doesn’t need to write down all that information to recall specific facts about the species - besides, he has the Book of Dragons back on Berk for all the details. He just uses these cards as a way to keep a quick document of all the dragons he could encounter, allowing him to spot and classify a creature instantly. The cards are memory joggers more than anything!

Headcanon: Team Fortress 2/How to Train Your Dragon AU

Heavy: Rumblehorn

In the best of the Tracker Class, Rumblehorns are known to be stubborn and aggressive dragons, but are known to be determined when going into battle. They do care of those they are surrounded and those who are friends with as well and will protect them with their life. They shoot missile like-fire shots in long ranges; starting as white fire at first until it hits the target, ending up as sooty, stony material when it hits their target. Rumblehorns are also known to outsmart their enemies into battle as well, or just to get them off of their backs. With their brute strength like the rhinoceros, they can take down dragons that are three times their sizes

Originally posted by thegrzebol

Demoman: Hideous Zippleback 

The Hideous Zippleback, part of the Fear Class, are known to have two heads; one that releases gas while the other ignites it.  Of course, the only vunerable thing about a Hideous Zippleback is that two heads means two different personality; they will easily get into a fight in a bad situation. However, Zipplebacks are known for their loyalty and determination when fighting with the right people or dragons. And their secret weapon is known as a flaming wheel, which is when they roll down into a wheel while their entire body is engulfed with flames, taking down enemies that cross their path. 

Originally posted by nightmadness

Scout: Deadly Nadder 

Deadly Nadders, now in Tracker Class and was formerly in Sharp Class, are hyper, energetic dragons, known to run in battle than to fly. The poisonous spikes that are on their tail will launch at will, also armed with magnessium fire, known to be the hottest fire in the dragon world, but their spiked like tails are known to be their primary weapon. If they spy a target, they will do anything just so that their target is down and make sure that the mission is complete. 

Originally posted by thegrzebol

Sniper: Night Fury 

Night Fury are powerful strike class dragons, armed with high concentrated plasma blasts and are known to never missing their shots or targets; killing them in one hit. They are also known well to hide from the enemies when in battle; blending within the clouds and night sky and then attack from above and everywhere. When you know a Night Fury, they are intelligent, understanding and well better known to communicate with another when in battle. Other than plasma blasts, they are also known well for their speed and ‘Alpha Mode’ making them more powerful with no limit shot limit, and make them more menacing as their back and their inside glow. 

Originally posted by movedtonobuchikaginoza

Spy: Stormcutter 

Stormcutters, Sharp class dragon, are known to have four wings unlike most dragons that have two. Not only will it helped with not only in flight, but are known to cut through storm clouds with their wings. They are known to have serious attitudes and expression; only showing their soft side to those that are very close to them. And like an owl, they can rotate their head 180 degrees, so it is impossible to sneak up on one. Not only are they filled with pride at what they do best, Stormcutters are also known to be curious of the new; trying to see what they can use at their advantage 

Originally posted by shirehobbit

Soldier: Thunderclaw

Thunderclaws are Tracker class dragons, and are relative to Snafflefangs who  are Boulder Class Dragons. Thunderclaws are known to have explosive fireballs if their enemies provoke it, but also have a soft personality to only a few people it only cares about. Not really made for running, but these dragons have best for defense much like the Gronckle. Also with their sharp teeth, they are known to crush anything that comes within their teeth. 

Medic: Hobblegrunt 

Hobblegrunt are in the Stoker class, their fire known to be Ethane Expectorant. Like the Changewing, their skin changes colors based on their mood. Purple being to curiosity, yellow for happy but if they turn red….
….RUN. 
Hobblegrunts are also known to sense emotions within an human or a dragon or alter their emotion of those that are near it. Hobblegrunts are also known to bond well those that are close to them or those that relate to their situations or just simply understand their ways and expressions. 

Originally posted by ispyro

Engineer: Razorwing 

Razorwing are high and intelligent sharp class dragons. The dragon’s wing and claws known to cut through everything, even lifting a large tree off of the ground without any struggle. Razorwing will protect those with their life if they know them for so long. They are armored to the teeth, so nothing can never go through their impenetrable armor like skin. 

Pyro: Monstrous Nightmare

Monstrous Nightmares are the fiercest Stoker class dragons, known to ignite themselves on fire as an offense move and a defense move. If you provoke them in any other way, not only will you get teeth and clawed from it, it will release Kerosene Gel, a special kind of fire that will burn a tree down within seconds. The only way you can get a Monstrous Nightmare to like you is for you to show them respect. 

Once you’ve earned their respect, they will not only fight with you until the end, you will see a side of a Monstrous Nightmare that you have never seen before. Other than their temper and stubborness, they can be calm and elective when they want to be, but when in battle, they will stay determined until they win. 

Originally posted by scutlei

@tf2-headcanons

Cracklesnap

Class: Stoker

The crackle snap is a forest dragon that lives for the smell of a campfire.  It collects various twigs, leaves and other kindling each night to build its nest, which it then ignites.  The Cracklesnap sleeps in this personal bonfire all night as the fire dies into a soft bed of ash and embers.  The Cracklesnap builds its nest in the same location every night, eventually creating a mound of ash.  Sometimes they will seek out a new place to build their nest, leaving behind an abandoned ash pile, like a giant anthill, to confuse anyone who might come upon it.

Finished up what I started in the stream!  Thanks to everyone who came by and sorry for the abrupt end.