“But it is the same with man as with the tree. The more he seeks to rise into the height and light, the more vigorously do his roots struggle earthward, downward, into the dark, the deep - into evil.” ― Friedrich Nietzsche
Class Features: Fighting Style (Protection), Second Wind, Action Surge,
Martial Archetype (Battle Master), Maneuvers (Perry),
Ingrid Is a tough down to earth person but despite this she loves nothing more than a stiff drink and a laugh.
Ideal: The world is uncaring but we don’t have to be.
Bond: lost in a land which isn’t her own Ingrid wants to fine a fellow kinsmen.
Flaw: While sailing a colossal storm hit
Ingrid and her raiding party, sinking their ships and scattering the crews to the sea. Ingrid woke up on a beach all alone with no around. (if a storm lasts longer than a short rest, Ingrid is left in a Frightened state.)
Writers Note: I wish I could roll stats like these for my characters.
MTV: It’s interesting to hear you say that the monster was determined by back cover copy, or the title influences the take on the book… Your worlds are so meticulously created, but from everything you’re saying there’s also a fair amount of real world consideration and improvisation inherent in the books, as well.
Mignola: The trick is always to make it look like its been planned from the beginning, but if you plan stuff from the beginning, it’s too rigid, it’s going to break, it’s going to collapse. You can’t stick to these rigid plots – certainly you can’t do it over 20 years. I certainly never projected this far.
The trick is, when you write this stuff, to write it vague, to write it in a direction you’re going, but to allow a lot of room for things to move around.
There is an ultimate end to the Hellboy world, to Hellboy, to the B.P.R.D. but I don’t want to box myself in. The end has shifted a little bit once or twice over the years, and it’s basically the same ending – but you’ve got to allow for these characters to kind of drift this way, or drift that way, or this character doesn’t quite make it to where you thought they were going to make it. But this other character picks up the ball…
You’ve got to let it live, you’ve got to give it room to breathe.