dragon age mod where you don’t have to see the weird sex cut scenes in Origins. Instead, you see the rest of the party all sitting around looking really uncomfortable, while the Warden and their LI go at it a few feet away. Leliana is singing to try to distract everyone. (If Leliana is the LI, Sten is singing in a perfect Leliana impression.)

ok but tents

in da2 and inquisition everyone had a home to go back to, but in origins they literally only had their camp for like a year

thing is, everyone was joining one after another, weeks and sometimes months apart (im looking at u oghren)

how come all the tents look the same? they should be all mismatched

and sometimes it could take a while to actually find a tent for new party members

just imagine, wynne joins the party and shares a tent with leliana for a while and everything is lovely, they both are clean and sweet and just the loveliest tent mates

in contrast, imagine the first night after zevran joined in and neither alistair nor zevran in their shared tent even shutting their eyes in fear that the other will stab them

or oghren joining and the party actually has a fight over who’s going to share their tent with him bc holy shit that guy’s smell is powerful (actual canon, sorry oghren)

and also imagine the possibilities of what each tent would look like

zevran and leliana and morrigan choosing tents that actually look good bc not a chance they will sleep in something that looks like rags hanging on sticks

loghain choosing the most patriotic thing as possible and just glaring at lelianas tent

sten going with practicality but also having some tiny detail, maybe a pattern or an embroidery of some flower that reminds him of par vollen

alistair sometimes looking up at the roof of his tent and feeling sad bc he sees the grey warden griffon embroidered and he remembers when duncan handed him the tent

anyway, tents

anonymous asked:

Origin companions react to a dwarf warden seeing a bird and screaming

Alistair: It takes him a moment to realize where their fear is stemming from, but once it registers with him he is a little confused. It is only when another companion points out that they’ve likely seen few if any surface dwelling creatures that he apologizes sheepishly and promises to keep them safe.

“After all, we wardens have to flock together. Get it, because birds of a feather? I’ll…just go away now.”

Morrigan: Her disinterest is clear, but unlike Alistair she at least has a quick grasp of the cause of their reaction. 

“Tis merely a creature of the air, warden, and of which you will see many in your time here on the surface. Now come– we have more important matters.”

Leliana: Immediately she is alert, looking around for enemies, but once the source of their fear is uncovered she cannot help but laugh. Leliana feel’s terrible about it afterwards, of course -she was amused, not cruel- and promises to keep them safe from avian threats in the future.

“If we require a songbird I am here, What sparrow can outsing a nightengale?”

Sten: He is not impressed. Even a dwarf is many times bigger than one small songbird, and they have bigger issues to face. They are above Orzammar now– it is time to face those threats.

“Vashedan, there is no time for such foolishness. Control yourself.”

Wynne: For someone who has also lived in a controlled society for most of her life the mage understands how new sights can be frightening. Of all the companions she is the most sympatheitc, and moves to comfort without chiding.

“There now, no harm done. Just a song bird on her way to her nest. She won’t hurt you, any more than you might fall into the sky. It’s all right.”

Zevran: He finds the situation amusing, most of all because this is the Warden he could not assassinate. If any of this ever gets out he will never find work again.

“Truly, my dear warden, you continue to astonish. Darkspawn and bandits do not phase you, but a robin is fear itself. Only a shame you are not so frightened of Crows.”

Ohgren: He’s screamed right along with them, the haze of alcohol making the bird seem as frightening as the arch demon, and so is of little help.

“Damn surface vermin! By the Stone why can’t things stay rooted where they belong?!”

Loghain: He has very little comment to make, but a part of his mind is both amused and infuriated that this is what brought him down.

Dog:

Originally posted by welcometoyouredoom

Shale:

Time freezes, the sun ceases it’s journey, and for the first time in so many, many years, Shale finds someone who understands them. A connection is forged then, one that shall never be sundered, and with surprising gentleness the golem places their hand on the Warden’s head.

“Do not fear, warden. Someday all the birds shall die.”

–Mod Fereldone

Ten tips if you're going to play Dragon Age Origins

1. Use your map. Your map is your friend. There are a lot of maze-like areas with twists and turns, and if you don’t look at your map you may find yourself getting lost … a lot. All of that can be avoided if you just open you map and follow the paths. Also, if you’re a dedicated trophy hunter like me, there’s an achievement for setting foot everywhere in the game. That may seem rediculous, but if you look at the map it tells you where you haven’t been. It’s really useful.

2. Don’t bank affection. If you buy the DLC pack (which I highly recommend), there will be a Party Package where you can buy gifts for your companions to increase their affection. However, this was probably meant for players who know how to use gifts and wanted to do a speedy playthrough. There are an abundance of gifts that you can either pick up or buy in game, so getting them from your in-camp merchant is pointless. If you bank affection too fast, you might miss personal quests and romance options, as these only become available at certain points on the affection scale. For a better experience, raise their affection naturally.

3. Every character has a skill chart where you can max out a certain set of skills, such as lockpicking, herbalism, trap-making, etc. Each character will have one skill highlighted when they join your party; that’s the one you should focus on maxing out. There are 8 skills and 8 companions (more with the DLCs), and you need to max out every skill because there are side missions pertaining to each skill. For example, a dwarf in Orzammar will ask you to mix an antidote for his friend, but it requires expert herbalism. One of your companions, Morrigan, will likely have the highest herbalism skill if you build it up. Use her to mix the antidote. Every skill has a side mission and it really sucks if you can’t complete it.

4. If you’re not playing as a rogue, always have a rogue in your party. There are locked chests everywhere in the game, and if you can’t open them you’ll miss out on some great loot. Leliana and Zevran are rogues. Focus on maxing out their stealing skill to unlock chests.

5. For your main character, I highly suggest maxing out your coercion skill before anything else. This is probably the most important skill in the whole game.

6. Try to only sell your wares to Bodahn, the dwarf in your camp. Unlike other merchants in the game, he holds on to the items you sell him for days (about 3 or 4 fast travels), so if you sell something by mistake you have a chance to buy it back. He also gives you mad discounts.

7. If you get the DLC pack, there is a location called “Soldiers Peak” where a man will ask you for help. I don’t want to spoil the story, but after you beat the mission he gives you a chest to store your wares. This is incredibly helpful, as there is no other form of storage in the game. It is best to complete this DLC early on, but in order to do so you might have to turn the difficulty to casual, as the enemies you have face are powerful.

8. Don’t change your companions’ classes or fighting style! You have the option to do so, but it’s a terrible idea. Leliana, for example, is an archer who prefers long range attacks. Zevran is a duelist who prefers short range attacks. Sten prefers one-handed weapons for more powerful blows, while Alistair prefers a sword and a shield. All of your companions preferred classes put them right where they should be if you strategize.

9. Have multiple saves. There are a plethora of hard decisions to make in this game, and if you make a decision you hate, you can load a previous save and start over. This also helps if you run into a bug. I personally have 3 saves per profile.

10. Backpacks. For the love of God, buy backpacks. Every merchant has a catagory called “Other”. Always check this catagory for backpacks, which give you a permanent +10 to your on-hand storage space. You will need these. I can’t even begin to tell you how often you’ll become over encumbered without them.

anonymous asked:

Could you do a companions(da:o) react to the warden sneaking up on them to give them a bear hug? Also I'm loving your in general, hope your doing well😄

THE HUG GIF TRAIN WILL CONTINUE.

Leliana (Unromanced):

Originally posted by yandereatheart

Leliana (Romanced):

Originally posted by girldifferent

Morrigan (Unromanced):

Originally posted by zevzekadamcom

Morrigan (Romanced):

Originally posted by sensuous

Oghren:

Originally posted by newt-parker

Alistair (Unromanced):

Originally posted by adisneysoul

Alistair (Romanced):

Originally posted by lovershub


Zevran (Unromanced):

Originally posted by lesbicasentimental

Zevran (Romanced):

Originally posted by sadestanime

Dog:

Originally posted by palepastelprincess

Wynne:

Originally posted by tana-the-dreamchaser

Shale:

Originally posted by selftitledriot

Sten:

Originally posted by welcometoyouredoom

Loghain:

Originally posted by realitytvgifs

BONUS: ARCHDEMON:

Originally posted by dennsokagi