steam free

CLOSED-Stardew Valley Giveaway

I was inspired by the anon who mentioned it’s on sale on Steam for the Summer Sale, so I figured I might as well give back to you guys for your patience, enthusiasm, and kindness. 

Some of the followers here don’t have the game, but enjoy the recipes, and I think it’s only fair you get to play along with us. As such, I will be giving away three (3) copies of the game for free. 

Update: An incredible follower (who wishes to remain anonymous) has generously offered an extra game through Humble Bundle, bringing the total amount of possible winners up to four! 

-Must be following. You can unfollow afterwards, I’m not worried.
-Reblog this post. You can reblog as many times as you like.
-This is a Steam giveaway, so in order to win you must have a Steam account. 

If you want to boost this post, simply reblog with the tags “Signal boost” or “Boost”. 

The giveaway closes at midnight on June 26, 2017 Pacific Standard Time. The four winners will be chosen via RNG, and you will have 24 hours to respond or another winner will be selected. Your ask box must be open. 

That’s it! Good luck!

Swallow me whole


I tend to be very…opaque? Tight lipped? About what is going on with me. I don’t know it’s just I set this out to be a writing/kpop blog and I never really felt like it was important to let anyone really know what is going on (or rather what’s not) in my life. But if it’s come to a point where it affects my activity on this blog, I shouldn’t really keep it from anyone.

I have been debating with myself about how open I should be about this, whether for my own…privacy I guess, or maybe because I just hate being vulnerable. There’s also the problem that my second instinct with things like this is to sugarcoat as much as possible, the first being to avoid the problem and pretend it doesn’t exist.

But eventually, I have to address the fact that I’m not okay, and haven’t been for a while. I don’t know if I should elaborate on the details, or if I even can at this point, because everything’s just blurring together in my mind. Or maybe it’s just…pathetic what’s happened… I withdrew from one of my classes and then failed one of my remaining ones, for one. A family friend passed away. Changed my major, miss my dead dog. The usual. This is all just external, though.

And I keep looking outside of myself for reasons of why I am the way I am, but honestly that’s not the source of the problem. Because I know that even without these things, I would feel the same way which frankly is… shit. And sometimes I don’t feel anything at all. I don’t know.

I’ve…shied away from using the word depression, not because I denied having it myself, but more because I didn’t want to let anyone know. I just… didn’t want how people see me to change. But I can’t just pretend that I’m not the way I am. Especially since this keeps happening, year after year after year… this has very much been a long term issue, and I mean long, not something that’s coming up just because a few unfortunate recent events.

I also didn’t want people to worry, because when people worry, they ask questions. And I… don’t even know how to answer those questions myself.

I say that I didn’t deny having depression to myself, but I didn’t accept it either. I didn’t want to be this way and so I tried to continue living as if I wasn’t. And that’s what made it worse. By not addressing the actual problems, they only grew worse. You can’t just will yourself into feeling better, and I should have known better to try.

Which is what it comes down to. Not necessarily that I’ve been feeling this way but that I should have known myself better and how I get when I’m like this. I should have known how much I could handle and accepted that, instead of pushing myself and promising things I couldn’t follow through on, both to myself and others. I don’t know, I just didn’t want to feel… weak, I guess. Worthless. Useless.

But I’ve found that… hiding your weaknesses only makes you even weaker.

As for writing…I’ve been caught in this feedback loop of where I don’t feel well enough to write, but writing also makes me happy, so in turn it’s turned into this downward spiral. So I’ve been conflicted, because stopping writing wouldn’t make me happier either, but I still need to take time to address what’s going on with me.

I think it’s not necessarily anything to do with what I’ve been doing, but the mindset I’ve been in, and what I’ve acknowledged about myself.

Honestly, this post was mostly for myself. Admitting to yourself what is actually going on is easier when you’ve decided it’s something you can share with others. Other than that, I’m not sure where to go from here. But I feel like I’ve taken the first step towards somewhere.


Hi everybody!

Here is the newly completed UI for my upcoming GxG VN, Blackberry Honey!

Blackberry Honey is a kinetic VN about two Victorian maids, Lorina and Taohua, who work at the same estate and slowly start to fall in love. It’s a relatively long VN (about 100k), which should equate to around 8-12 hours reading, and it’s more cheerful and light-hearted than my usual stories. It features a sadistic loli, frilly maid outfits, and a bunch of cute H scenes.

All the writing is done, and I’m hoping to have this released by mid/late September, depending on when the the CGs and music are completed. The writing, background art, coding, and UI is more or less finished.

My plan is to release this on Steam with a free adult patch that can be downloaded elsewhere, for people who want the full experience.

I hope you’re looking forward to it!

anonymous asked:

Why do console makers charge for online multiplayer? Do developers benefit at all from this? Or do only Sony and Microsoft benefit? How is pc able to be free multiplayer when I am constantly told servers cost money to run? Hoping you could shed some light on this. Thank you for your time.

Why do console makers charge for online multiplayer?

The general reason is because people are willing to pay for it. Microsoft tried it way back with the original Xbox and it turned out very well for them. Sony followed suit in the PS3 generation and players paid for it there too. People have gotten used to paying for it now, but it isn’t just for online multiplayer either. Players who pay for the service also get other kickbacks - free games, access to demo content, access to certain additional features, and so on.

Do developers benefit at all from this? Or do only Sony and Microsoft benefit?

We (devs) have benefited historically from paid online services (if a bit indirectly). A lot of the online features we’ve come to expect today were pioneered on the paid platforms like XBL and PSN - chat rooms, friends lists, achievements, DLC sales and distribution, and so on and so forth. Features like achievements were built by engineers on the platform side; the game devs were then supplied with a SDK full of new tools to use on our projects. Having that kind of support, especially in the 2004-2008 era was really helpful. Those features didn’t migrate to Steam until later.

That said, it’s practically impossible to take just the online platform as a discrete, self-contained thing because we really can’t. Part of any dev studio or publisher’s relationship with console manufacturers is via the certification process, and their online services are deeply intertwined with it. The online platform isn’t so much its own thing as it is an extension of the total console package.

How is pc able to be free multiplayer when I am constantly told servers cost money to run?

It’s mostly because the biggest service set up on the PC (Steam) is free, and everybody who followed couldn’t sustain a critical mass of customers while switching to a paid service. It’s really very similar to how Microsoft managed to establish the paid service early on.

The maintenance, development, and hardware costs for online play are always being shouldered by somebody. On Steam, it’s paid for by the publishers and devs who sell games on the platform. Steam takes roughly 30% of every sale, and some of that goes to paying for the service and any other endeavors Valve is taking (Steam Box, VR stuff, etc.). On the consoles, it’s paid for partially by the publishers, and partially by the user fees. Consoles also take around 30%, but that isn’t just for online services and game development. It  also pays for console manufacturing costs, R&D, administrative costs, continued development of the platform software, and so on. 

The business stuff can get really complicated really fast due to all of the different parts that can change. It could be possible that Microsoft decided to make XBL free, but that would result in a reshuffling of the overall allocation of funds. Microsoft could make up for the loss of subscription fees by raising the cost of publisher certification, or scaling back XBL development to be less expensive. If they raised the cost to the publishers, it could drive publishers to competing platforms, or it could mean that game budgets get adjusted down to defray the higher costs. If that were the case, it could mean that new games would ship with smaller scope or with more bugs, or any number of things. There’s no one single result from a change like this, but many possibilities depending on what each involved party decides is in their own respective best interest.

Got a burning question you want answered?

I like to think about the Necronaut saying “So this.. is [INSERT THING IN DEMOIC VOICE]” whenever he experiences something new


“so this.. is NETFLIX

“so this.. is a PUPPY.. what are you doing? don’t lick me I am the most powerful force in all the cosmos!!!”