state route

United States Road Trip Gothic
  • the ice tea is Different here. you try to remember the various regionalisms — is there sugar? lemon? caffeine? — but you’re right on the border between two zones. (you are always right on the border between two zones.) the beverage that finally comes is acrid and smoky, and you drink it while actively trying not to examine it any more closely
  • the burgers, on the other hand, are exactly the same. this diner calls it something different, something special, something unique, but it is the same burger you had last night, which was also called something different, something special, something unique. not the same as that burger, but exactly the same burger. you have eaten this burger every night of your life. you look around at the other diners and wonder if each of you has your own burger, or if you are all, every single one of you, biting down perpetually into one eternal, ever-recycled meal
  • the speed limit is dropping, as tho you are coming to a town. you would like to find a town. you are tired, your car needs gas, and you could use a break. the speed limit drops from 70 to 55, 45, 30, 25. you have not passed a welcome sign. the speed limit is 10. the road stretches ahead, shimmering under the sun, the landscape around it barren and desolate. the speed limit is 5
  • you are on a meandering back road between two nowheres. inexplicably, there is a heavy truck in front of you. there is nowhere to pass for miles and miles, until at last you reach a long flat stretch and zip around, zoom ahead. you turn the next corner, and find another truck in your way. it is the same truck
  • the highway you are traveling along somehow carries routes going in all four cardinal directions at once. you try to remember whether you were aiming for the state route or the interstate, but all the signs seem to be for county roads. did you need to go west or north across Nebraska anyway? you try to gauge your direction from the angle of the sun, but it is shrouded in impenetrable clouds
  • there are police cars studded every ten miles along this road, crudely hidden behind foliage, around bends. as you pass one — slowly — you look inside and notice there is no one. it is a shell, a malevolent carapace, a scarecrow designed to slow down rather than speed up flight. the husks increase in density until there are vast, glittering piles on either side of the roadway, blocking out any view of the landscape beyond. the drivers with local plates are doing 90 in a 65
  • you see a sign giving the distance to the next town. it’s an hour away. you drive on, and twenty minutes later, you see another sign giving the distance to that town. it is still an hour away. it has been an hour away for as long as you can remember
  • it is day seven of your trip. it is not actually day seven of your trip, but every morning you tell yourself it is, because seven seems like a nice number. you’ve still got a few days to go on day seven, but by day seven, surely the bulk of the driving is behind you. surely, you tell yourself. the bulk of the driving. behind you. that’s what it means to be on day seven, which is the day you are on. if you are cheerful enough in your morning humming, you sometimes forget that you told yourself this yesterday as well, and that you are already planning to tell it to yourself again tomorrow
  • there is road work ahead

The “Green Man” is an urban legend which originated in Pennsylvania and is said to be a glowing supernatural entity or a demon which wanders the country roads at night. This is one urban legend that has truth behind it and the truth is a lot more upsetting than scary.

In 1918, Raymond Robinson, who was just a young boy, was climbing on a train track bridge to get a closer look at some birds when he was electrocuted. The shock sent 22,000 volts of electricity through his body and literally melted his face - he lost both of his eyes, his nose, an ear, and even an arm. As Raymond grew up, he was bullied by other kids, who mocked him by calling him cruel names such as “The Zombie” and because of this, he chose to stay indoors. The very rare time he would venture outside was at nights when he would walk along State Route 351 with his walking stick. Locals caught wind of this and would go out at night in an attempt to catch a glimpse of Raymond - some would mock him as he walked alone while others were friendly.

Raymond stopped these late night walks during the last years of his life and moved to the Beaver County Geriatric Center where he died when he was 74-years-old. The real story of what Raymond experienced became obscured and overshadowed by the ghost stories that grew out of them and Raymond became more of an urban legend than a sentient being who was ostracised by the community purely due to his appearance.

Crazy Critter of Bald Mountain

On November 14th, 1974, numerous eyewitnesses claimed to see a fiery object plummet to Earth approximately five miles away from Bald Mountain in Lewis County, Washington.

Three days after this event, Seattle grocer Earnest Smith was deer hunting in the area when he spotted a strange creature that was unlike anything he had ever seen before. He described it to Jim Brandon of “Weird America” as horse-sized, covered with scales and standing on four rubbery legs with suckers like octopus’s tentacles. Its head was football-shaped with an antenna sticking up, and it gave off a green, iridescent light.

Days later, Roger Ramsbaugh and his wife were driving along State Route 7- a nearly 60-mile stretch of road between Morton and Tacoma- on a fog shrouded evening, when they suddenly noticed a dull green glow near the side of the road. When they slowed down to investigate, they saw that very same creature standing there, and they presumably sped off out of fear.

These reports soon reached the local paper, who dubbed it the Crazy Critter of Bald Mountain. Eventually, William H. Wiester the Lewis County sheriff began an investigation. Shortly after, he was visited by United States Air Force and NASA officials and instructed not to continue his investigations. The sheriff’s own team of county officials was replaced by heavily armed agents wearing uniforms with no insignia. As soon as they swooped in, no new information regarding the Crazy Critter was revealed, and no more sightings have been reported ever since.

do u ever look at old posts u made for fandoms u aren’t in anymore and just like

want to die

because MOOD

Hitched (1/10)

a Captain Swan AU fan fiction

Summary:  After a series of events leave her life in pieces, Emma Swan finds herself hitchhiking out of Maine, her wallet empty and her heart broken. The best she hopes for is a driver who isn’t a pervert and takes her far away from the painful memories of Storeybrooke. But when she finds a ride with a quiet truck driver named Jones, Emma discovers that maybe a trustworthy friend is all she needs.

Rating: M or MA; some profanity and sex scenes.

Cover art: created by the absolutely fabulous @thesschesthair!!

Links: // ao3 // ch. 2 // ch. 3 // ch. 4 // ch. 5 // ch. 6 // ch. 7 // ch. 8 // ch. 9 // ch. 10 // epilogue

(also @teamhook, who really wants to read this ^^)


The southbound on-ramp seemed to beckon to her, stretching wide and flat up the small hill until it crested on a small incline, leading to the highway.  Emma gnawed her lip, torn. She didn’t know whether it was legal to hitchhike on highways in Maine—it was definitely illegal in some other states—but even if it was, the alternative was trekking back to the truck stop in Bangor and trying to con someone there into giving her a ride.

And if I did, I’d end up using my boobs to do it, she thought bitterly. She gritted her teeth, suddenly filled with determination, and strode forward toward the ramp.

Chilly wind whistled from beneath the underpass, and she reached up to pull her tuque lower, snugging it around her ears. Then taking a deep breath, she extended her arm and put up her thumb.

“Anyone but a trucker,” she muttered. “Come on.”

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baddrummerboy15  asked:

Funny thing I noticed actually! The SAVE point is under whichever name you give Chara. How is it Frisk's if it's apparently "Chara's" savepoint? Just something to ponder on

(undertale spoilers)

The save points, menu, and battle interface are for the player’s use. These are the only locations Chara’s name is seen that is not spoken by Flowey. If the narrator Chara theory is used to explain this, then Chara is the one presenting their own name instead of Frisk. There is no reason as to why this would be the case, however, so this explanation is unlikely. The more reasonable explanation is that Chara’s name is shown because that is the name entered by the player. 

A player with no previous knowledge of Undertale would expect the name they entered to appear in the interfaces. It’s also accurate to say that the save points belong to the player, just as much as they belong to Frisk. This allows Frisk’s name to be kept a secret until the end of the pacifist route.

Between the two fallen humans, the save point belongs to Frisk, not Chara. As Chara states in the genocide route, their determination was “not mine, but YOURS.” This is important because the save point is the “manifestation of your own DETERMINATION.”

In Regards to Jumin Han.

This entire post is regarding Jumin Han and why he needs to be portrayed as something better than a kinky Daddy, a furry, and a shitty gay meme.

These are mostly my thoughts regarding him and why he’s a very complex character. There are a lot of topics I’ll be covering, so buckle up kids.

Yes, there will be spoilers ahead. Read at your own risk.

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the narrachara theory: proof

(undertale spoilers)

the popular “narrachara” theory argues that all narration is provided by chara across all routes. everything from item descriptions to witty comments about the environment reveal chara’s personality. chara speaks for frisk and tells the player how frisk is feeling or what they’re doing.

it’s easy to be skeptical of the narrachara theory. at first, it might be hard to connect the cold, abrupt language of the genocide route with the playful descriptions used in the pacifist and neutral routes. however, close inspection reveals underlying connections between all of the dialogue.

 the canon: chara is present in the genocide route

once the genocide route begins, after the monsters in the ruins are eradicated, the narration suddenly and dramatically shifts. the most notable change occurs in the mirror, which normally exclaims that “it’s you!” 

after the final pacifist route battle, the text in toriel’s home will clarify that the “you” is actually frisk rather than the character the player named at the beginning of the game (chara). the text remains in second person. in the genocide route, however, it switches to first person.

it is chara, through frisk, speaking in first person, letting the player know that chara is in control for the time being. there are many other instances in which they let their presence be known as well.

most ominously, an innocent piece of text describing “cookie cutters for gingerbread monsters” is replaced with something more sinister.

the red text is generally accepted as chara’s dialogue, and for good reason. first person red text appears again and again in new home.

without a doubt, these all clearly refer to chara’s experiences. 

more canon: the white text

all of the flavour text and narration in the game is white, and the mirror is definitive proof of chara’s ability to communicate through white text as well as red text. however, there are several other instances of them doing just that, even in battles and in menus.

while facing monster kid in the genocide route, chara speaks not only in battle, but also in first person and through white text.

examining the real knife will only produce words that seem to come from chara, rather than a description of the weapon itself.

this leads to the conclusion that regardless of text color, chara uses first person to describe themself, and uses second person to describe frisk. though it may seem strange that chara may be so bold as to claim what frisk is feeling or thinking, they do the same thing with the player at the end of the game.

in the darkness of the abyss after the world is erased, chara mentions “you” several times, assuming the player’s thoughts, and even providing the player an opportunity to respond to them.

the way “you” is used in this segment is similar to the way “you” is used throughout the narration in undertale. chara does not hesitate to speak for their partner. while it’s clear chara can communicate via flavour text in battles, in menus, and on the field, there is one last question: does chara narrate outside of the genocide route? 

the theory: chara in other routes

in pacifist or neutral routes, there are certain lines that don’t seem to come from frisk. these bits of narration draw on outside knowledge or are oddly cryptic. the only way to explain them is if another entity is providing them. in typical games, this entity would be an omniscient narrator, but in undertale there is evidence linking this narration directly to chara.


for example, the left bed in asriel’s room is revealed to be chara’s bed in the genocide route. while not as explicit, this fact is also alluded to in the neutral route.

the game heavily implies that chara died of buttercup poisoning. the neutral route narration suggests “my bed” was quite literally chara’s deathbed.


in any route, the joke ACT in the battle with woshua will produce one of three jokes at random. 

all three of these jokes seem a bit arbitrary – until one considers chara and asriel, that is. 

  • muddy flower garden:
    there is a flower garden in asgore’s house. he waters his flowers often, which would make the ground muddy.
  • a kid who slept in the soil:
    in the genocide route, flowey states that toriel probably moved chara’s body to give them a “proper burial.” chara’s body is resting in the soil.
  • ate a pie with their bare hands:
    toriel is fond of baking pies and likely made them for her children. perhaps chara once “ate a pie with their bare hands.”

frisk couldn’t have know about any of these things. therefore, the suggestions may have come from chara.


while the check and joke ACT options in the battle against snowdrake’s mother seem typical, there’s something very different about the text produced if the laugh or heckle ACT is selected.

usually, frisk follows through with the ACT selected. in these two cases, however, frisk does not, and the narrator has to correct themself.

because the narrator does not accurately describe frisk’s actions, this confirms that the narrator is not frisk. furthermore, the narrator cannot be omniscient because an omniscient narrator would not be inaccurate. if the narrator is not all knowing, and capable of making mistakes, then it gives room to believe the narrator is an entity with their own personality, feelings, and being.


from the start of the game, frisk will hear the voice of asgore, a character they have not met yet, when they die.

in toriel’s home, going to sleep triggers a memory that prompts frisk to wake up. this memory is very similar to what was said to chara while they were dying.


VHS TAPE 5 (toriel and asgore’s voices):

in waterfall, after being chased by undyne, frisk falls onto a flowerbed. before waking up, they experience memories that do not belong to them.

during asriel’s battle, another set of memories are shared. it is these memories of asriel that allow frisk to save him in the pacifist route, and these memories could only belong to chara and asriel. since asriel is the one fighting frisk, it makes more sense that chara is the one to share the memories with frisk.

it’s also worth examining the opening scenes regarding the ancient war and chara’s fall in 201X. it’s possible that these scenes are shared by chara when frisk first arrives in the underground. this idea is all conjecture, but if the fall knocked frisk unconscious then these scenes would match how the other memories are shared.

the narrachara theory holds up

while technically impossible to claim the narrachara theory as unequivocal canon, no evidence appears to contradict it, and circumstantial evidence suggests it as highly plausible. interpreting the narration as coming from chara provides insight into their personality and character.


Visiting the New Bears Ears National Monument

In an area as vast and diverse as the new Bears Ears National Monument in Southeastern Utah, it’s hard to know where to start in exploring. Here are some ideas for capturing a sampling of what the new National Monument offers.

On the Northern end, take state route 211 into spectacular Indian Creek Canyon. Stop at Newspaper Rock, a large and spectacular petroglyph panel with carvings dating back to 2,000 years. Further along, the canyon opens up into a wide valley rimmed by Navajo Sandstone. The iconic “Sixshooter” spires soon become visible. Look for rock climbers scaling the narrow cracks in the vertical Navajo Sandstone.

Further south, Take Highway 261 and 95 onto Cedar Mesa. The twin Bears Ears rise just north of the mesa. This is one of the most significant archaeological regions anywhere, with ancient pueblos tucked into endless canyons. Visiting many of the pueblos require planning ahead as they include hikes and some also require visitor permits. However, a view of the spectacular Butler Wash Ruin is a one hour round trip hike from a developed trailhead while the Mule Canyon Ruin is located along the highway.

Driving south along the rolling pinion uplands of Cedar Mesa does not prepare one for the descent of Highway 261 via the “Moki Dugway”. The route drops precipitously with views of Monument Valley in the distance. Similar landforms to Monument Valley’s famous formations are found along a 17 mile unpaved loop drive beginning at the base of the Dugway which traverses the Valley of the Gods.

A final stop along the southern border of the monument is also a must see. The viewpoint at Goosenecks State Park takes in a spectacular sequence of tight and colorful meanders of the San Jun River carved into the sandstone cliffs.

Many parts of the new national monument are remote and there are no services. Make sure to stock up with supplies in Monticello, Blanding or Bluff which all offer a full array of services as well as accommodations.