standards!

3

No one should ever be afraid to wear a swimsuit. Stretch marks, curves, slim, curvy, plus size, athletic, ANYTHING…You can be anything, and still wear your favorite piece of swimwear. I challenge you to be confident this spring and summer! See more plus size and straight size swimwear: What Will You Do With #NOFOMO?

What Removal Should I Run?

Grixis

This is the combination of cruel control, you can easily get a hold of the board in those colours and make sure that everyone is not having a good time. Black’s efficiency at removing creatures; Blue’s control; and Red’s…intensity(?) makes Grixis a dangerous combination.

A card that I don’t see being played too often but that has a LOT of potential. You can turn a game around with this; stealing the opponent’s big threat, swinging for a big chunk of damage and then sacrificing it. I don’t think you can get any more value out of this.

An interesting card to think about when building a Grixis deck. For 2cmc you either get to bounce a creature AND return a creature from the graveyard to the grip; or potentially making an opponent discard 2 cards AT RANDOM. Random discard is no joke, trust me, I play Hymn to Tourach way too often and it pisses off people, big time.

This charm is probably one of the best shard charms out there. The 3 options are pretty good in a lot of situation. Bouncing a PERMANENT is excellent in a lot of cases; giving something -4/-4 kills a lot of problematic creatures (seeing as Dismember sees play in pretty much all formats, the difference isn’t that big.); having your creatures get +2/+0 until end of turn isn’t THAT big of a game-breaker, but depending on the decks, it can make you win.

I prefer this charm to the last one, but only because this charm is just very, very good for control. For 3cmc you get to either bounce a PERMANENT (again); destroy a non-black creature (very useful in a lot of situations) and it can’t be regenerated; or destroy an artifact. I don’t think there’s ever a moment where you have this card in hand and thinking “aww I can’t answer this threat, I wish I had another card” because this card deals with pretty much everything (besides hexproof…).

Sadly, this is the only card that sees play outside of EDH in this article, and it’s in fringe decks…It’s still VERY good, don’t get me wrong. Granted, it costs 7cmc, which looks like a lot (especially compared to the other spells we just looked at), but if you look at the effect, it’s worth it. For a mere 7cmc, you make an opponent 1.sacrifice a creature, 2.discard three cards, 3.lose five life. Just at first glance I’d be like “yeah, okay that’s a good deal for 7cmc”. BUT WAIT! You also get to 4.bring a creature back from the graveyard to your hand, 5.draw three cards, 6.gain five life. For 7cmc you get 6 net card advantage, a gap of 10 life points and gain some creature advantage. 6 EFFECTS. If you’re able to cast this at the right moment, this settles the game. It’s very hard to come back from this, it’s a very scary spell, trust me.

So there you have it for the removal of Grixis. The spells are pretty scary and powerful, but only in EDH sadly (tbh, we don’t see much 3-coloured spells outside of EDH to start with…). If I missed anything let me know, it does happen. Come back next week to discover what removal Jund has!

4

#TodayInHiddleHistory 

Tom Hiddleston attended the London Evening Standard Film Awards. Feb 6, 2012. (He was nominated for Best Actor- Archipelago) 

Tom Tweets 

(this link no longer works)

New Avengers trailer lands 

The Guardian: Why We Love to Run

flickr

sacha kimmes by La fille renne

I have shot the new lingerie collection of Sacha Kimmes, “Petit Chat”. I’m very proud of this photoshoot and you can discover this collection here and the lookbook here.

Model : the amazing Sabrina Sako

Location : Dalai Mama

//Semflex Standard 4.5

//Lomography Lady Grey 400

Website / Facebook / Instagram / Tumblr

mrnerdling asked:

Because of Ludwig's expensive, fabulous hair, he receives dozens of phone calls a day from haircare companies in the Mushroom Kingdom. They desperately want him to endorse their products. Ludwig will only accept if it's a well-known name brand and he gets paid handsomely; since he's quite snobby like that. ;)

Deck of the Week 2/5/16: Sultai Megamorph

Art by Mathias Kollros

Sultai is to Abzan in standard as Abzan is to Jund in modern. In English, this means it’s an incredibly grindy deck designed to prey on all the other incredibly grindy decks in the format.


The Creatures

This deck plays a plethora of powerful creatures, but the core of the deck is made up of a combination of Jace, Vryn’s Prodigy, Den Protector, and Deathmist Raptor.

I doubt I have to go to great lengths to justify the first two. Den Protector is a powerful recursion card that helps works towards our goal of grinding our opponent out (as powerful recursion cards typically do), while also being able to occasionally get in for damage. Jace is similarly powerful, but is even better due to his ability to provide card selection in the early game, and after he flips, he functions a lot like Den Protector without the pesky two-mana megamorph cost stapled on - coupled with cards like Sultai Charm, Painful Truths, and Murderous Cut, he has the potential to be an unmatched card advantage engine.

Deathmist Raptor is more of an oddball card, but a strong one nonetheless. A 3/3 deathtouch for 3 mana is already good in a format where everyone’s running around with giant creatures like Siege Rhino, Anafenza, World Breaker, etc., and its ability to come back from the graveyard after trading with a creature that frequently cost more mana for free is insane. Many Abzan midrange lists touted a playset after Dragons of Tarkir came out, but the Dinosaur Lizard Beast was soon dropped from these decks entirely. Why? A possible reason is that Abzan decks typically don’t have any way to get Deathmist Raptor in the graveyard without first playing it (by paying 3 mana) and then trading off with a creature. While this isn’t necessarily terrible, it could feel like you had too many hoops to jump through. The way Abzan played Deathmist Raptor was far too fair, so unlike Abzan, Sultai Megamorph plays Sidisi, Jace, and Kiora - providing tons of ways to get Raptors in the graveyard and then get them back for free by flipping a Den Protector or a manifested creature (a very unfair interaction).

Speaking of oddball choices, this deck plays a full four copies of Fathom Feeder. This may be too cute, but a deck like this needs cheap cards that lock down the early game and buy you time to cast your haymakers. While Heir of the Wilds may be better for this purpose, Fathom Feeder’s late game utility interested me enough to at least give it a shot, and so far, it hasn’t disappointed. It may not be a be-all-end-all game winner, but it serves a very important role. 

Sidisi, Brood Tyrant, on the other hand, is a much more powerful card, capable of generating piles of advantage if not dealt with quickly - and even if it is killed on sight, it’s most likely you’ve gotten at least a 2/2 out of the deal. Sidisi generates advantage on two axises - on the battlefield in the form of 2/2 zombies, and in the graveyard in the form of the mill trigger. This “graveyard advantage” can translate into ramp (for the purposes of delve) or card selection (for the purposes of Jace and Den Protector), making Sidisi an extremely potent card in this deck. My list plays three, and while this can occasionally lead to some clunky draws, the card is powerful enough that I’m satisfied with the number. Fun fact: If you hit 2 creatures off of Kiora’s -2 and one of them hits the graveyard, it triggers Sidisi! Little synergies like these are part of why I love playing the deck.

Kalitas is very good. His stats are solid (if lackluster against a Siege Rhino), and his ability is great, turning 1-for-1s into 2-for-1s! And when the 2/2 zombies he makes start to become irrelevant (remember that Siege Rhino I mentioned?), he can gobble them up to break through an opponent’s defenses or prevent their 4/5s with trample from attacking for fear of getting gobbled up by Kalitas themselves, not to mention the fact that Kalitas can also devour the zombies created by Sidisi. The exile clause also gives Sultai Megamorph valuable percentage against Rally, an extremely popular standard deck.

An underplayed green mythic rare and a snobby, spoiled teenager might not be exactly what you had in mind when I said “haymaker”, but trust me, these guys are definitely capable of making some hay. Like Jace and Den Protector, most people already know how great Tasigur is – he’s a 4/5 for usually 4 mana (and frequently cheaper) with a pretty decent activated ability (an ability which even triggers Sidisi). He’s basically Tarmogoyf with a mana sink stapled on, which is a fantastic recipe for a midrange card if I’ve ever seen one. 

Oh, poor Whisperwood Elemental. You’re a fantastic card that just couldn’t seem to get there before rotation - until now, that is. This card is flat-out amazing. While a 4/4 for 5 doesn’t seem great, don’t let the stat line fool you. This card is frequently a 6/6 or more for 5, which is very good if not amazing. Den Protector and Deathmist Raptor make the manifest ability fantastic. The Elemental’s ability helps hedge against wraths or removal spells, and the manifest trigger helps stabilize you against decks that don’t pack wraths or removal spells (Atarka Red being a good example). This card really does it all, but 5 mana is a little pricey, so I’m only playing 2 for the moment. 


The Noncreatures

The deck’s removal suite consists of three Murderous Cut and a single Ruinous Path. Murderous Cut is one of the best removal spells in standard right now - the rate is good at three mana, fantastic at two, and insane at one. It would be good even in a deck without any way to get cards in the graveyard, and the fact that this deck packs various ways to do that makes it incredible. 

Ruinous Path is … okay. What can I say? Sometimes you just need to kill a Gideon or an opposing Jace. It’s nice to have the option to snipe planeswalkers, and the awaken is a decent bonus, but I would much, much rather have Hero’s Downfall back in standard. The sorcery speed takes a great card and turns it into a mediocre one.

Painful Truths is probably my favorite card in standard right now. Getting to draw three cards for three mana is very solid, and while the life loss definitely isn’t negligible, you’ll find that it doesn’t matter in a lot of matchups (against other midrange decks, control, eldrazi ramp, etc). This deck already has card advantage out the ears between Den Protector, Deathmist Raptor, and Jace, so my list only runs two copies, with a third in the board for the control matchup.

You could certainly argue that Sultai Charm is a removal spell, and it is some percentage of the time, but it’s so many leagues below Murderous Cut that I most often cast it for the third mode (draw two, discard one). The Ultimate Price mode certainly isn’t irrelevant, but in a format full of Siege Rhinos, Anafenzas, Mantis Riders, and other multicolored threats, it just isn’t that good. When monocolored creatures like Warden of the First Tree choose to rear their ugly head, though, you’ll be glad you have the option.

Kiora feels perfectly at home in this deck full of misfit green mythics. While she isn’t the most powerful planeswalker on the block, her abilities work well in this deck. Between untapping Jace for multiple activations, ramping you to help cast all the cards you just drew between Painful Truths and Den Protector, or drawing cards herself and fueling delve with her -2, she generates considerable advantage, and with a playset of Fathom Feeder, this deck can protect planeswalkers like Kiora exceptionally well.

Have you ever gotten to cast an Ob Nixlis Reignited in standard? I would definitely recommend it. It’s like Murder stapled onto Phyrexian Arena, and it feels great. While he’s abysmal in the Atarka Red matchup, he shines everywhere else, being capable breaking board stalls wide open and drowning your opponent in cards. Despite all this, you almost never want to see Ob Nixilis in your opening hand, as he only really shines when you cast him at a particular time in the game after you’ve established your defenses. Due to this, I’m only playing 1 Ob in the main, and another in the side to bring in against midrange decks.


Thanks for reading! I hoped you enjoyed the article, and I plan to do more of these in the future.

EDIT: Whoops, forgot to include the decklist! You can find it here.