standard decklist

What the Heckbent?

So here’s my spicy Standard brew that I went 3-1 with tonight.
(It has been updated a bit and so this is the current list.)


R/B Heckbent Emerge

Land (23)
2x Canyon Slough
4x Foreboding Ruins
8x Mountain
3x Smoldering Marsh
6x Swamp
Creature (23)
4x Abundant Maw
1x Distended Mindbender
4x Dread Wanderer
4x Haunted Dead
2x Hazoret the Fervent
4x Prized Amalgam
4x Scrapheap Scrounger
Sorcery (6)
4x Cathartic Reunion
2x Tormenting Voice
Instant (8)
2x Fiery Temper
3x Kozilek’s Return
3x Lightning Axe

Sideboard (15)
1x Bontu the Glorified
1x By Force
1x Chandra, Flamecaller
1x Chandra, Torch of Defiance
2x Collective Defiance
2x Distended Mindbender
1x Fiery Temper
3x Magma Spray
1x Tormenting Voice
2x Transgress the Mind


So… what does this deck do? Well, the main goal of the deck is to use discard outlets such as Cathartic Reunion, Tormenting Voice, and Lightning Axe to get Prized Amalgam and the other re-animating creatures into your graveyard. Once they’re there, you can reanimate them and they’ll bring back Prized Amalgam for value. You then emerge Abundant Maw or Distended Mindbender from your bigger creatures (Prized Amalgam and Haunted Dead) and wipe your opponent’s board with a discarded or played Kozilek’s Return.

There are other synergies built into the deck, such as often getting to cast Fiery Temper for R off of one of the discard outlets. None of the card draw actually nets card advantage and so eventually your hand will whittle itself down and be at the right size to get Hazoret in on the action and to get Dread Wanderer recurring itself.

In the tournament I played today, I beat B/W tokens, G/B Constrictor, and W/R Always Watching Exert before losing to Mardu Vehicles in a razor thin Game 3. I don’t know how the deck would have fared against the Aetherworks Marvel deck, but with today’s banning of Marvel, that doesn’t really matter unless you’re looking to take the deck to an event before next week. I would say that the deck has good matchups against creature decks but probably fares more poorly against more heavily controlling decks. It’s obviously a bit soft to graveyard hate, but has enough flexibility to at least not completely fold to it.

The sideboard is designed to allow the deck to flex in a few directions. Control decks and more creature-light decks get more Mindbenders, Bontu, Chandras, and Tormenting Voice in place of Lightning Axes and Kozilek’s Returns. Combo decks get Transgress the Mind and Mindbender. Against creature based decks, you can customize your removal based on the size and quantity of creatures that you’ll face. The sideboard is a work in progress, as it always must be. Once I know what the deck’s good and bad matchups are, I’ll be better able to tune the sideboard.


The list above is different from the list I played tonight at my local shop, but not by much. The list I played tonight had -1 Haunted Dead /+1 Fiery Temper, -2 Abundant Maw / +2 Distended Mindbender in the main deck.

I realized after a couple of rounds that the deck really wanted as many of the key reanimation creatures as it could get, and so the fourth copy of Haunted Dead is needed. I wish that I could run a third Fiery Temper in the maindeck still, but short of trimming the number of Hazorets, there’s really not any room for it. I quickly decided that more Abundant Maws than Distended Mindbenders is the right call for the deck because the deck is operating on an aggressive axis and the life drain from Maw tends to matter a lot more than the discard from Mindbender by the time you’re Emerging anything. Often opponents will have only 1 or 2 cards in hand by the time you can cast Distended Mindbender, and so its trigger is barely relevant. The only caveat I have is that Abundant Maw has less toughness and thus is more susceptible to cards like Glorybringer.

If you have any questions or comments about the deck, please send them my way!

You Want Izzet? We Got Izzet!

The news is in folks! Blue/Red is broken in half. Izzet lists have won GP San Diego and taken second at the Pro Tour, and we’re bringing you budget versions of each!

Creatures (19)
4x Chief of the Foundry
4x Ornithopter
4x Phyrexian Revoker
3x Thopter Engineer
4x Whirler Rogue

Non-Creature Spells (19)
4x Ensoul Artifact
4x Ghostfire Blade
4x Shrapnel Blast
3x Springleaf Drum
4x Stubborn Denial

Lands (22)
4x Darksteel Citadel
3x Foundry of the Consuls
7x Island
4x Mountain
4x Swiftwater Cliffs

First up is Artifacts/Affinity/Scissors that took second at the PT! A synergistic aggro deck, this is looking to drop your opponent from 20 to 0 ASAP. Plan A is to Ensoul up a cheap artifact, be it Ornithopter, Drum, Blade, or Citadel, and beat down, finishing off the opponent with Shrapnel Blast. Plan B is the use your token producers with a Chief of the Foundry to create a deadly flying armada, and play the slightly longer game.

The only thing we lose to budget is Hangerback Walker, which makes our long game a bit worse, but instead we play more token producers and can swarm the board a little bit faster.

Creatures (4)
4x Humble Defector

Non-Creature Spells (29)
4x Anger of the Gods
4x Magmatic Insight
3x Monastery Siege
2x Roast
2x Send to Sleep
4x Sphinx’s Tutelage
4x Tormenting Voice
4x Treasure Cruise
2x Whelming Wave

Lands (27)
7x Island
4x Swiftwater Cliffs
8x Mountain
4x Mystic Monastery
4x Radiant Fountain

Our second deck, fresh off of a GP win, attacks the opponent in a totally different way but is just as fast out of the gates. The entire deck is built to abuse Sphinx’s Tutelage. Once you have the enchantment in play, your goal is to simply draw cards until your opponent drops dead. Red draw spells are cheap and help you filter through your deck to find a Tutelage, and Treasure Cruise’s raw power helps you put the game away. Cards like Anger and Roast keep the board clear so that you can keep on millin’.

The real version of this deck runs 4 Jace, Vryn’s Prodigy, but he costs 25 bucks right now! We’ve replaced with him a playset of Humble Defector’s. They cost the same, and can draw you a lot of cards. The deck is fast enough that you’re quite happy to get the Defector back and to keep on drawing.

Both of these Izzet builds are quite explosive, and we hope you enjoy crushing your opponent in the name of science!

#B

4

Magic: the Gathering - Yummy Synergy

Just tried Aetherstorm Rock out in my standard Mono-White Monument decklist, and was surprised just how well these two cards played together.

I think they are BFF’s.

Standard Winning Decklist (GPT Vancouver) - [16 Players]

Naya Hexproof by Etienne Ouellet

Main Deck

4 Gladecover Scout
2 Fleecemane Lion
4 Voice of Resurgence
4 Witchstalker
4 Ghor-Clan Rampager

4 Ethereal Armor
2 Dragon Mantle
4 Madcap Skills
4 Boros Charm
2 Ajani, Caller of the Pride
4 Unflinching Courage

2 Forest
4 Sacred Foundry
4 Temple Garden
4 Stomping Ground
4 Temple of Abandon
4 Temple of Triumph

Sideboard

2 Fog
1 Wear//Tear
3 Skylasher
3 Chained to the Rocks
2 Mending Touch
2 Gift of Orzhova
2 Fiendslayer Paladin