stamina potion

Bearly Noticable

Context: I’m the DM for a very homebrewed 5e campaign with bits and pieces from several games and shows. One of my players plays Bartholomew Grizzleton, or Bart, the eight foot tall clown makeup wearing sentient ex-circus bear with +5 charisma. This happened in our first ever session.

Me (DM): So as you walk through the camp you see a shop keeper selling all sorts of items and potions.

Bart(ooc): Ooh what kind of potions?

Me: you see health potions, stamina potions, some demondrug-

Bart(ooc): Can I steal them?

Me: Well… yes, but you’re a giant bear. I don’t think it will go that well though.

*Bart rolls for stealth*
Natural 20

*Whole table flips out*

Me: Ok then, you SOMEHOW sneak to the stand completely unnoticed, roll for sleight of hand.

*Bart rolls for sleight of hand*

*Party is dying at this point*

Me: Okay SOME-FREAKIN-HOW a giant bear in clown makeup sneaks into the hand, grabs eight jars of demondrug and juggles back to the party!

anonymous asked:

I think in your Au Sora is some kind of swiss Army knive. He can transform, fly,heal,fight,summon and more. If there is a thing Sora can't solve be it with his powers or violence no one can. He could be thrown against any boss and would probably win. Afterall he has a history of even striking down other FF characters.

What can I say? Square gave this kid such a wide range of abilities– I just have him taking advantage of all of them! Hahahahaha

I’m not going to try to pretend that Orsino’s death scene makes any sense. At least in a pro-mage playthrough, it doesn’t. It’s the game designers forcing a boss fight into a place where it doesn’t fit, and it’s more of that ‘grey morality’ nonsense: look, look, no matter what you do you have to fight both the leaders! They’re both ‘mad’ and as bad as each other! Bullshit.

But I think it’s worth considering what in that scene doesn’t make sense.

In a sense, this scene here is an excellent piece of foreshadowing. It demonstrates that Orsino is forever caught between how mages are perceived and how mages really are.

Mages are perceived as dangerous in two different ways.

The first is due to the raw power they wield. The Chantry and its supporters will argue that magic gives mages an unfair advantage in any conflict. That mages cannot ‘put down’ their magic is a point repeatedly raised (as though a strong man could somehow put down his fists), and ‘magic exists to serve man, and never to rule over him’ is one of the core tenets of modern Andrastianism. There is an idea, somehow, that magic is the ultimate weapon, and that those who wield it cannot (except perhaps by Templars) be defeated.

In reality, of course, mages are one of the most oppressed groups in Thedas. True, magic is a weapon, but many mages don’t seem to know how to fight, or even particularly want to fight. Owning a sword does not somehow make you a master duellist. And even among those who are competent fighters – magic does not guarantee victory.

Gameplay can be misleading, sometimes, I think. Though the timers do enforce some limitations, mage characters can effectively chug lyrium potions to restore their mana all day – just as ‘stamina potions’ prevent warriors and rogues from collapsing from exhaustion in the middle of a fight. Party characters can do almost anything because that makes the game fun. Look at, say, the behaviour of Fiona in Dragon Age: The Calling, and you get a different picture of magic. Being required to repeatedly heal her comrades puts an enormous strain on her, and casting those big, useful area-of-effect spells is exhausting. Genevieve, her commanding officer, keeps a close eye on her, because her talents are invaluable but finite. They can’t afford to have her too tired to work when they really need her. Even in game cut scenes you can see this: think how tired Anders appears in his introductory scene, after he’s healed the young boy.

Part of the reason mages are so thoroughly beaten down is indoctrination, yes: they are kidnapped as children and terrorised into submission. But even without that, they are not infinitely powerful. Many of them wouldn’t even know what to do in a fight.

Mages are also considered dangerous because of the threat of possession. The idea is raised repeatedly: Meredith’s sister Amelia is one example; Feynriel is another. Nice kids, but a threat to all of civilisation if possessed. In Dragon Age: Last Flight, Valya expects to hear that the Templar Reimas’s mage father became an abomination, because that’s the story she’s always told – and is stunned to hear the story of a suicide instead.

The truth is that, while mages are attractive to demons, they are hardly the only ones at risk of being possessed. It’s actually a bit funny that the Chantry manages to maintain this perception, given that gameplay has repeatedly made it clear that demons will possess anything: animals, dead bodies, trees, lumps of dirt – really, whatever is handy.

Orsino is painfully aware of all of this. His introduction in World of Thedas II reads:

As they say, an elf may be a lowly thing, but is no more dangerous than any man. A mage, on the other hand, is fire made flesh and a demon asleep. After the Gallows, the world no longer saw that he was an elf, only that he was a mage.

In short, the Gallows taught Orsino exactly how screwed his people are. Most of the time, he asks for tolerance and attempts to show the world that mages are not frightening monsters, but trapped and and terrified people. Act 3 opens with his impassioned plea to the people of Kirkwall to not allow Meredith to use her fearmongering to maintain her stranglehold on the city.

But here? Here he demonstrates that he knows how to use the fear of mages. I’m not going to pretend that the fireballs aren’t impressive: they are a weapon, and they can and do kill people.

But the Qunari are not defenceless. They are, in fact, probably the most formidable fighting force in Thedas. Orsino may have magic, but if he takes a javelin through the heart he’s done, just like anyone else. And yet one man is able to kill several of them, and hold their attention long enough for Hawke and her friends to walk right past.

Why? Because not one of them wants to go out there and deal with him. ‘Saarebas! Vinek kathas!’ their leader yells, and while no direct translation is available, that’s pretty clearly an order to kill. But they hang back, and Orsino takes several of them down. It takes ages for them to summon a response, and when they do manage one they charge in a group (I’m not going out there alone!). The Qunari are perhaps the only people in Thedas more frightened of mages than Templars, and Orsino uses that to his full advantage.

It’s not what Orsino does that scares the Qunari. It’s what he is. The fireballs are barely necessary. All he needs to do is show them his staff. And he knows this. It’s why he’s so calm about going into battle in the first place.

Which brings me to Orsino’s death scene. The problem here is not that he turns himself into a harvester. That … actually makes perfect sense. It would, after all, be the perfect weapon to turn on the Templars: a magnificent combination of powerful and forbidden magic, and horrifying monstrosity. Templars fear abominations, and a harvester, made as it is from dead bodies, damn well looks like an abomination.

The trouble is that it is never turned on its intended target. Hawke has no particular reason to fear magic and is, in fact, remarkably proficient at killing abominations. You have to kill your way through several just to get to the Gallows. A pro-mage Hawke might be saddened at the death of an ally, or might disapprove of Orsino’s choice of weapon (that is up to the player) – but hell, they’ll have seen worse than that by now. Everyone remember the damn ancient rock wraith? There’s no strategy or sense to it, and it occurs no matter how well Hawke defends the mages.

For a pro-mage Hawke, this should not have been a boss fight, but a cut scene. Orsino chooses to sacrifice himself to allow Hawke and the mages they are defending to retreat safely through the Gallows, while he fends off the Templars. The harvester form is powerful, yes, but not infinitely so. But that’s not the point of it. The point is that it is everything that Templars fear mages can be.

Orsino’s death could and should echo Anders’s choice. Anders commits murder to free the mages – and he does not pretend it is anything else, he just thinks that doing this, and accepting any consequences that fall on his head are both worth it and necessary. Orsino has dedicated his life to protecting the mages in the Gallows, knowing that they are not monsters but victims. And in the end, he finds that the only way to do that is to embrace monstrosity on their behalf, to be the scary thing, so the Templars are watching him, not the mages who are running for their lives. Just like the Qunari are watching him here, as my Hawke sneaks past them.

That would have made sense to me, and would have been properly heartbreaking.

Finally pulled Mae in heroes (relatively) recently! She’s good so I promoted her to 5 star, now she kicks everyone’s ass like the goddess she is ❤