stage selection

Seo Taiji X BTS, join together through “Seo Taiji and Boys”

Two icons that represent the generations, Seo Taiji and BTS are joining together as ‘Taiji Boys.’

On the 27th, Seo Taiji revealed that he “plans to perfectly re-create the ‘Seo Taiji and Boys’ songs with the BTS members at Seo Taiji’s 25th year debut anniversary celebration concert ‘Lotte Card MOOV: Soundtrack vol. 2’ and that these two icons that represent their individual generations, through the symbolic name of pop music history, 'Seo Taiji and Boys,’ will become one on this unparalleled stage.”

Seo Taiji and BTS will be singing selected songs from the 1st~4th albums of the Taiji Boys who shook up Korean society with every release. On a stage that will show the BTS members’ personalities and capabilities to the greatest extent, they will not only sing, but also plan to intricately re-create Taiji Boys choreography that caused great sensation amongst the youth at that time

This performance of these two musicians who combine the two generations carries an extraordinary significance. Without need for a long explanation, Seo Taiji is a Korean musician of unrivaled status. BTS was the first K-pop group to win an award at the Billboard Music Awards this year and is rewriting Korea’s pop music history. These two music world icons will become one through Seo Taiji’s music that changed the landscape of our pop music world and will unfold a stage that penetrates through the generations. For this stage that you will only be able to see once in a lifetime, Seo Taiji is vigorously preparing song selection, composition, stage production, and more.

In particular, it was also revealed that through this concert, Seo Taiji will let us listen to the original sound of ‘Seo Taiji and Boys’ music. For a stage [that captures his] original sound, with BTS, who shows the greatest talent in vocal, rap, and dance, Seo Taiji plans to turn back time to allow those who spent their times in the 90s Seo Taiji generation to all of those in the audience who did not experience this time to experience a new world together.

Seo Taiji stated that he “wants to specially thank the BTS members who are working hard for the cool remake and the best stage.”

Seo Taiji’s 25th year debut anniversary celebration concert ‘Lotte Card MOOV: Soundtrack vol. 2 <Seo Taiji 25>’ will open on September 2nd at the largest domestic concert venue, Seoul Jamsil Olympic Main Stadium. Beyond this concert, to celebrate Seo Taiji’s 25th year anniversary, it is planned that his talented hoobaes* [*T/N: artists who debuted later than him] will be releasing remakes of his legendary songs. It is confirmed that the remake project includes BTS, Urban Zakapa, Younha, Loopy, Nafla, and more will be revealing their remakes in order.

Trans cr: Kylie @ allforbts
© Please take credit when taking out

Well, there’s a reason of why I’m posting to much. It’s beacuse I’m stealing wifi I wanted to start a new activity on my tumblr! In celebratrion of my 2000+ followers I want to do this! “Let’s create together”!

This activity consist in creating a character using the suggestions you guys give me (eye color, powers, skin color, etc) but in my style. What’s my style? well, as you see, I love to draw sanscest fan children and I want this character to be one. And finally give blueprint a friend so I don’t have to draw him alone

SO, since there’s a LOT of Sanscest ships, I want to make a votation of wich ship should I draw. After that, I’ll ask you guys to send me descriptions based of how would a child from that ship look like. Simple right? I hope I have explained it well ;o;

Let’s call this stage: “Selecting a Ship”

but HEY, don’t start throwing me ships names! keep reading first uvu

I sellected a few ships I like and you will have to choose between those! Since Tumblr allows to comment on a post, I don’t have to create a poll for this on other site -v-)U yes! It doesn’t matter if the ship already has one child, I want to make my own and give you the chance to cooperate in the process of creation! 

Also, I’ll give the winner ship their own ship week (like I’m going to do with InkBerry)

Here’s the ship list:


-ErrorNight/Error x Nightmare

-Cream/Cross x Dream

-RottenBerry/Reaper x Blueberry ( @nekophy made me love this ship with just one comic xDU)

-AfterFell(?)/Geno x Edge

-Kustard/Classic x Edge 


They’re the ones who I love the most! 

So, as I said before, this time you only have to comment with the ship you want to win! After some time I’ll check the votes and announce the winner. Once the first stage is done, we’ll proceed to the stage two: “Making their appearance”!

Don’t forget to participate!

Rabbit Hall Guide

Rabbit Hall is a new feature that allows players to try their hand at stage design and watch miniature versions of the idols, called Puchinana, perform. You can access it via a new tab on the menu bar, as shown below.

Note 1: You must have at least one Puchinana costume to enter the hall. An error will pop up if you don’t. Everyone received a free Nanakore with a MONSTER GENERATiON or SECRET NIGHT costume of their choice, so please go into the catalogue menu and choose your costume.

Note 2: If you participated in the “MONSTER GENERATiON -Never Fading Seven Colors-” event, you may have received tickets. You can exchange those tickets for various Hall items in the Clearing House, so make sure to do so.

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“I love Mega Man but man the official character alignment charts at the stage select screen are just wacky. I mean there’s no way Dr Wily is true neutral and don’t even get me started on lawful good Spark Man and chaotic evil Dust Man.”

no text vers.

anonymous asked:

I recently watched the Extra Credits episode "Why do we ship buggy games". In it, Dan says, "every developer I know has a story of that time where they were waiting on a crucial feature that the engine company promised but never delivered or to having to integrate a patch from a middleware developer that suddenly broke everything." Do you have one of these kinds of stories? If so, what happened?

For those who haven’t seen it, this is the video in question:

Do I have any stories like that?

Sure, but these sorts of stories aren’t really very long or dramatic. They’re basically of the form “I wanted to do this, I realized it wouldn’t work because of (bug or engine limitation), I lost a bunch of work, it sucked.” Here, you’ll see what I mean.

Though this isn’t exactly the situation you describe, it’s close enough to warrant mentioning. I just lost an entire week of dev time on my current project because a contractor studio working on some unrelated tools bugs were mucking around in the common code libraries for the tools and inadvertently broke the UI editor. Nobody noticed what had happened until I found it because I was using the editor to make some UI changes and suddenly things started crashing. The other studio was apologetic and fixed the problem as quickly as they could, but such things take time to track down and fix. In the meantime, I was blocked and had to find other things to do. It sucked.

Recently I was working on a personal project (mobile puzzle game built in Unity to learn the engine) and I pulled down the updated version because they had incorporated TextMesh Pro into it and I wanted a better means of handling UI text in the project (Unity’s basic UI text system is not very good, which is why they bought the rights to TextMesh Pro). The update did bring the plugin to my game, but also ended up breaking all of my UI animations because of a change in how their animation system worked. I ended up having to redo all of my UI animations. Thankfully, I didn’t have that many UI animations overall so I only lost a few days worth of work, but it still sucked. 

I think the most frustrating thing is finding limitations in the engine that are working as intended, because they mean you can’t do anything else about it. The most recent example of this I’ve run into is also in Unity. Since my project was on mobile, I wanted to set up a stage select UI screen where the player could choose the stage they wanted by cycling through a carousel of stage images. My plan was to animate the images to slide off one side of the screen and the next image to slide on from the opposite side. It worked in the editor just fine. However, the UI system in Unity only allows me to anchor UI image size relative to the visible screen, which meant that the other images in the carousel that were off screen (since they were each nearly as wide as the screen for maximum visibility) cannot be scaled properly because they aren’t fully on the screen and the anchors can only be placed within screen space. This means that any difference in game resolution threw my scrolling animations off because they wouldn’t scale correctly. Unfortunately for me, almost every phone and tablet in existence has a different resolution. It is just one of Unity’s engine limitations. I had to scrap the feature because I couldn’t get the engine to do what I wanted without writing my own animation and UI systems (which was far beyond what I was willing to do for just a stage select screen). It sucked.

In each of these examples, it’s a fairly common occurrence. Developers can’t always know everything about everything. Even reasonable assumptions, like the ones I made, can be wrong, and many of us are learning how to do things as we go. Even the systems I created by myself often run into bad assumptions or technical limitations that cost me development time or resources later on. One of the systems I built just recently had to undergo some revisions because one of the initial assumptions I made was wrong. Those types of changes can be small and cheap enough that we can fit them into the schedule, or enormous enough that we just don’t have the resources/time to fix them. There’s no way of knowing without evaluating and prioritizing them.


Got a burning question you want answered?

youtube

Megaman 8 Stage Select (Saturn)

anonymous asked:

Could I request pre-Kerberos Sheith with #60 "Happy birthday"? ❤

It’s the 1000 Followers Special!  Based on these prompts.  Prompts are now closed.  Don’t want to see all 35 of these?  Block ‘1000 Followers Special’.  Can’t read on mobile?  These will slowly be posted to AO3 starting in a few days as ‘Hold Up Half the Sky’.  A huge thank you to Xagrok for the beta’ing!


“Shiro?”

Looking up from the small mountain of papers and books in front of him, Shiro offered Keith a distracted smile.  “Hey.  Good morning.”  Then he paused and glanced down at his phone.  “Uh, good afternoon.”  

Keith glanced at his customary spot next to Shiro at the table, the hint of a frown pulling down the corners of his mouth.  For a moment, Shiro didn’t understand the problem, but then he realized his work had migrated over a couple of feet, and Keith couldn’t put down his tray.

Oh, right.

Scrambling everything back into place, Shiro shot him another flash of a smile, this one sheepish.  “Sorry about that.”

“No problem.  I could have sat elsewhere.”  Keith plopped down comfortably and moved his drink off the tray and onto the table.  

Shiro snorted.  “Nope.  Illegal. You’ve chosen your seat, Kogane, no moving anymore forever.  You’re stuck there until you graduate.”

Rolling his eyes, Keith pointed at Shiro with his fork.  “You know what the instructors say.  I’m a renegade.  A rebel.”

“Oh, a bad boy.  Are you gunna be a bad influence on me?”  Shiro rested his hand over his chest, eyes wide.

Keith just snorted.  “Oh yeah.  I’m the bad influence.”  They shared a quick grin, full of memories of how Shiro always snuck them out to goof off.  “Why are you buried in papers, anyway?”

“Because I’m hoping it’ll all entomb me.  I’ll suffocate under textbooks and die content.  It’s why they’re so expensive, even when used.  They have to clean off the blood.”

There was a pause.  “You know, once in awhile?  You could just answer the question instead of being so dramatic.”

Shiro blinked at him.  “I don’t understand.”

“You could not invoke death at every turn.  Did you know that?”  Keith rolled his eyes.  “I’m just not sure you’re aware.”

“Still not getting it.”

(Read More Below)

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You Me Her

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Chapter Fourteen: Your Thing

Word Count: 2753

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As per usual Abigail Adam’s High runs their production for three nights; Friday, Saturday and Sunday. The Wizard of Oz being no exception. After school that following Monday, the drama club members host an afternoon tea for everyone involved in the production to celebrate another successful show. This includes all cast and crew. 

Other than Ms. Mitchell, Riley is the first to arrive to the empty classroom assigned for all drama club meetings. The brunettes last class is a free period so she uses her time to help set things up for the afternoon tea. 

Riley makes a few trips between the cafeteria and the meeting space as the head lunch lady was kind enough to let Riley store some sweet treats from Topanga’s there. 

Riley’s removing the saran wrap from the trays as Ms. Mitchell praises her efforts as Dorothy for what felt like the hundredth time. 

“Thank you.” Riley smiles sheepishly. 

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Happy 26th Birthday Aaron Ramsey  ❤️