stack-of-the-day

Hogwarts Houses as Good Feeling Things

slytherin:

the crunch of a footstep in freshly fallen snow, putting together the prefect outfit and knowing you look your best, rooms with tall ceilings, perfect eyebrows, standing on balconies, pressed suits, zipping up tall boots

gryffindor:

running out into a rainstorm just to get soaked, dancing to loud music with your best friend, running to clear your mind after a bad day, getting a haircut and feeling light and free, taking a breath of fresh air in the summer, skipping stones

ravenclaw:

setting up your bed as the perfect Netflix fort, the he loves me he loves me not game, perfect long nails with dark polish, crisp powdery pages, crackling fireplaces, writing until your hand cramps up, old castles 

hufflepuff:

getting a hug from that one person, p.j days at school, taking off make up at the end of the day, hiding in a hoodie, stacking up five blankets in the wintertime, telling someone you love them over and over, movies with friends

3 Study Methods You Should Use More Often

This was originally for an article writing assignment, but I thought “why not write something I can also post on my blog?” so here are three study methods that I haven’t seen a lot of in the studyblr community but are definitely worth mentioning.

The Leitner System

          Flash cards have remained one of the most popular ways to study. Some people use them to memorize vocabulary, remember answers to specific questions, or even associate dates with events. Although the use of flash cards is convenient, their effectiveness has been reduced due to most people’s habits of prioritizing each card equally and therefore spending too much time memorizing the information on them.

          The Leitner System, created by a German popularizer of science named Sebastian Leitner, is a more efficient method of studying that implements the concept of spaced repetition. All the cards start off in one pile. You would first scan through these cards, then test yourself. Each card you answer correctly goes to a second pile, while those you answer incorrectly should be revised then placed at the bottom of the pile. When you review the cards in the second pile and get them correct, they will be promoted to a third pile. An incorrect card will always get demoted to the first pile, even if they had previously been promoted to the last pile.

          The reason why this method is so effective is that you end up reviewing the first pile of cards more frequently—the cards you don’t know very well. Some people choose to review their Stack 1 cards every day, Stack 2 cards every other day, Stack 3 cards once every three days, and so on.

          Once all your cards have been promoted to the highest box, study them thoroughly and then start over. The continuous revision trains your speed so that you may reach fluency, which allows you to recall the information faster.

Timed Memorization

          The name tells it all: you memorize a certain text within a time limit, normally around five to ten minutes depending on your fluency and memorization abilities. When the timer starts, you begin memorizing. When time is up, you flip to the next page, even if you haven’t finished the previous page yet. Continue until you’ve gone through all your material.

          Timed memorization helps you to discipline yourself because your brain thinks that there’s no time for messing around; you have to do this here and now. Make sure to repeat the things you missed and revise everything frequently. This method is actually one of the most effective for cramming as it gives a better coverage than if you spend a whole half hour memorizing one subtopic.

The Memory Palace or Mind Palace

           Sound familiar? In BBC’s Sherlock, the ‘highly functioning sociopath’ uses this method to remember vital information and facts. A mind palace is a systematic arrangement of information, each detail corresponding to a specific object in a familiar place. To ensure that you really remember everything, the objects have to appear shocking and conspicuous.

           Here’s an example: if I wanted to memorize “crimson, 11, delight, petrichor (the smell after rain)”, aside from imagining Amy Pond or the Doctor saying it, I would first choose a place, let’s say my school. I’d imagine myself walking up to the front gate and seeing that the entire building has been painted the color of blood—crimson. The building would then rise as though it were lifted from the earth and crumble into rubble, controlled by Eleven, the character from Stranger Things. Now, since I can’t really picture delight specifically, I’d probably end up visualizing a colossal sign that simply reads “delight” posted in front of my school. As for petrichor, I’d imagine curves rising out of the puddles on the asphalt after a rainy night, a visual representation of the smell of the rain. Of course, these visualizations have been created to suit my memory. (I wouldn’t know if you watched Stranger Things.)

           I used this method when memorizing case studies for geography, although I chose to visualize fictional places from television series and cartoons. Some people do opt to create artificial places, but these often become blurry and are easily forgotten.

           As with any study method, repetition is vital to storing the information in your long-term memory. Visit your “palace” as often as you can. Soon enough, you’ll remember the data as well as you remember the place associated with the data.

So there you have it, three lesser known methods of studying that have proven to be immensely efficient. Now, there is no “correct” way to study, but there are methods that can ease your learning process.

2

in football, players don’t say “i love you,” they murder their dearest life partners on the pitch, and i think that’s really beautiful

Kaz’s Birthday
  • Kaz Brekker, contrary to popular belief, was born and not summoned
  • This is a fact that is known but nobody really knows
  • As in the exact date
  • Except for Inej, of course
  • Inej Ghafa is an intelligent girl and knows Kaz hates parties and events and stuff like that in general
  • But because she is a kind soul who knows that Kaz deserves some love she secretly tells the Dregs and this begins a little bit of shopping
  • More like a lot of running about wondering what exactly to get this boy because he is like The Hardest Person To Buy Gifts For
  • None of them have ever bought Kaz a gift in the first place, not even Inej, who never really considered it for a long time
  • Jesper is allowed a small sum of money by Wylan and they go around the shops together, discussing choices thoughtfully and thoroughly together
  • In the end they decide Kaz needs to replace the spluttering, barely-held-together poor excuse of a pen he always uses for everything
  • When Inej brings this news to Nina she is absolutely ecstatic, she loves buying gifts and drags Matthias along for exactly six hours and fourteen minutes
  • At the end of their spree they sit having some waffles while Nina decides which of the five items she’ll end up giving
  • With a little bit of Matthias’ input they give him a clever little black leather wallet that is discreet and covered in hidden pockets for lock picks
  • Inej is a very patient shopper, she isn’t babbling and hopping from store to store like the others, but she walks around the harbors, has some crepes, looks through the windows a little
  • After a pleasant day of this she visits a certain Grisha ally of the Dregs with a neat stack of papers detailing a very specific kind of weapon
  • On the big day Kaz wakes up, goes about his day as usual, not thinking much until he returns to his office at the end of the day
  • There is a neat line of gifts on his desk, neatly wrapped in brown paper and all tied with the same beige twine, nothing flashy
  • Jesper, Wylan, Nina, Matthias, and Inej are all standing around the room, looking at him expectantly
  • “Hello” is all he says, and he sits down like nothing is different
  • “Ours is the one in front” Jesper stage-whispers
  • Kaz looks at them, carefully expressionless, but Inej can see the storm going on in his dark eyes and she walks over to perch on the edge of the desk
  • He starts unwrapping them carefully, pulling apart the knots then unfolding the paper, all the while silent and very collected
  • He twirls the pen around briefly, then sets it carefully down beside his usual one
  • The wallet is quickly but thoroughly inspected, and then placed directly aligned with the new pen
  • Inej’s gift is a pair of small, sharp, and dangerous hidden blades that can be hidden up his sleeves or shoes
  • They also join the neat cluster of gifts, and then Kaz stands and walks out
  • Wylan immediately begins fretting that they did something wrong and it was all a mistake but Inej has a feeling he isn’t upset
  • Kaz returns shortly,with a bottle of very expensive brandy in his hand
  • He sets it down carefully then fetches some glasses from his cabinet, he pours everyone a little and then he raises his glass just slightly
  • They all drink, and Inej is smiling at him
  • It takes some time, but they’re quick to notice the wallet accompanying him everywhere, the shiny pen in his pale hands, and the blades that he suddenly is never without
  • It’s more than a thank you, coming from him
Blue Skies and Possibilities (Lin/Reader Soulmate AU)

Summary: In a world where you can only see color once you make physical contact with your soulmate, you’re keeping your hands to yourself. Fate has other plans.

Word Count: 8642

Note: Thank you to @the-real-tony-stank for reading this ahead of time and being so sweet and to @thatoneimaginesblog for giving me a cute idea that pops up in here and putting up with a lot of Lin pictures while this got written.


You were in the forest again.

There was light streaming through the trees, and the vivid color of the leaves told you that you were dreaming. You felt a flutter in your stomach and smiled to yourself. If there was color, that meant he would be here. You let your instincts take over and walked swiftly in the direction the creek you’d visited so many times before.

There he was, just like you knew he’d be. He turned to you with a boyish smile on his face and you felt like you had just gotten home after a long trip away. You didn’t have a name to attach to the color of his eyes, but you knew they were deep and familiar. He held out a hand to you and you grabbed it, never knowing how much time you’d have here. Tonight was a lucky one. You spent what felt like an entire summer in the woods, neither of you speaking but somehow communicating anyway.

When you heard a buzzing in the distance, you knew your time was up. You held tight to his hand, but the world around you faded anyway. The feeling of his fingers laced with yours was the last thing to slip away.

Keep reading

3

It’s almost Valentine’s Day!

For this #MiniatureMonday we’re featuring a dance card from the Mary Ingram Dance Card Collection. This one, in particular, appears to be from a pre-Valentine’s Day party! There are over 70 dance cards in this collection dating from 1922-1934, and many of them look like they’re from sorority groups and clubs at the University of Iowa.

So, this dance card still has some empty spaces… Do you think anyone else would want to dance with this dorky librarian for Valentine’s Day?

-Hannah

Mary Ingram Dance Card Collection RG02.04.02

“Feminism isn’t about making women stronger. Women are already strong. It’s about changing the way the world perceives that strength.” -G.D. Anderson

In honor of International Women’s Day, here are some of my favorite female authors. Always keep fighting for equality. Demand respect. Never back down.

Cleric Week: New Magic Items

image: Sarira Reliquary, Daegu National Museum, Korea

Here is a collection of D&D 5e homebrew magic items designed with clerics in mind. Many can be used by non-clerics, especially the ones simply inspired by the core pantheon of Dungeons & Dragons deities. Hope you enjoy them!

+1 Holy Symbol

Wondrous Item, Rare, Requires attunement by a cleric

A cleric attuned to this holy symbol that uses it as their spellcasting focus has +1 to their spell attacks and deals +1 damage with their damaging spells.

Goblet of Purity

Wondrous Item, Rare, Requires attunement by a cleric

A cleric attuned to the goblet can bless water poured into it. Water blessed in this way becomes free of disease and becomes crystal clear. Creatures drinking from the goblet are cured of all diseases ailing them.

Blessed Tidestar

Morningstar, Rare, Requires attunement by a cleric

This morningstar is coated in holy water, which flows constantly and magically from coral-like patterns in the head of the weapon down to the spiraling conical spikes adorning it. The holy water does not drip unless swung, and holy water spilled from it disappears where it lands. The weapon deals an additional 1d4 acid damage to undead and fiends, even ones that might be normally immune or resistant to acid damage.

Censor of Divinity

Wondrous Item, Uncommon, Requires attunement by a cleric

Once per day, when incense is burned in the censor and waved about, the cleric can increase the DC of one of their Channel Divinity abilities by 1.

Incense of Peaceful Rest

Wondrous Item, Common

Creatures resting within 60 ft. while this incense burns may heal one hit die in addition to any hit dice spent to heal themselves.

Prayer Beads of Recall

Wondrous Item, Uncommon, Requires attunement by a cleric

As you pray to your deity and run these beads through your fingers, you can teleport yourself and up to 9 allies to the nearest temple of your deity over the course of 1 minute. This ability works once before the beads disappear in a silent flicker of light. A creature must attune to this item by praying in a temple of their deity over a long rest.

Reliquary

Wondrous Item, Varied Rarity, Requires attunement by a cleric

The forms of reliquaries vary greatly. They can be bones or clothes of saints or notable religious figures or pieces of history from your religion, and can be completely unadorned or within an intricate vessel or chest ranging in size but usually able to be carried on your person. A reliquary can have one or more abilities based on its rarity:

  • Rare: The reliquary can cast Lesser Restoration on a creature that touches it once per day. The object passively emits daylight out to 30 ft. and dim light for another 30 ft.
  • Very Rare: The reliquary has the abilities of a rare reliquary. In addition, the reliquary can grant a creature that touches it an effect similar to a Bless spell for 1 hour once per day. This ability does not stack with other Bless spells. Creatures within 30 ft. of the reliquary also cannot become frightened.
  • Legendary: The reliquary has the abilities of a rare and very rare reliquary. In addition, the reliquary can cast Heal on a creature that touches it once per day and creatures slain within 60 ft. of the reliquary cannot be turned into undead.

Book of Boccob

Wondrous Item, Rare, Requires attunement 

Poring over this book grants the attuned user a +1 bonus on arcana and religion checks. The book can also be used once a week to cast a Commune spell.

Exquisite Mantle of Corellon Larethian

Wondrous Item, Rare, Requires attunement

This item cannot be attuned to a Drow, Orc, or Half-Orc; races despised by Corellon Larethian. The cloak can be used once per day to shroud the attuned creature in unearthly beauty. All creatures within 60 ft. that can see the creature must make a CHA saving throw with a DC of 13. Evil creatures that fail become frightened and blinded for 1d4+1 rounds. Nonevil, nongood creatures that fail become frightened and blinded for 1 round. Good creatures that fail suffer no ill effects.

Burrowing Arrow of Gruumsh

Any arrow or bolt, Uncommon, Requires attunement

Elves cannot attune to this item; a race despised by Gruumsh. This arrow is tipped with a red stone arrowhead with an eye carved into it. The shaft has a texture like that of a rat. When the arrow hits a creature with a discernible anatomy, it transforms into a rabid rat that gnaws deeper into the hit creature. The rat deals 1d6 damage on the start of each of the creature’s turns until they rip it out with a DC 11 STR check or by dealing 5 damage to it.

Claw of Nerull

Rod, Uncommon, Requires attunement

This disembodied skeletal forearm is tipped with a pointing finger and is covered with dried blood. When the command word is spoken and the rod is pointed at a living creature of Large size or smaller up to 30 ft. away, skeletal hands emerge from the ground and grasp at the creature, holding them in place for up to 1 minute. The creature must make a DC 15 DEX saving throw to evade the emerging hands or a DC 16 STR saving throw to break free of them. The rod can be used in this way once per day.

Hextor’s Gauntlet of Dominion

Wondrous Item, Rare, Requires attunement

A black iron spiked gauntlet that oils itself with blood and sweat. Once per day you may clench the gauntlet into a fist before you. You may cast Command as a bonus action targeting a creature that can hear and see you within 60 ft. Each round that you maintain concentration and keep your fist clenched for up to 1 minute, you can cast Command again as a bonus action, but you must target the same creature with it each round. While your fist is clenched in this way you cannot use it for other actions such as attacking or holding things.

Briarknot Armor of Obad-Hai

Armor, Rare, Requires attunement

A brooch that looks like a fetish of leaves, twigs, and flowers that can be affixed to your clothing. When the command word is spoken, it rapidly grows to cover your body in a form-fitting armor of thorny vines. The armor changes your base AC to 17 (no benefit from DEX bonus). Creatures that touch you or hit you with a natural or unarmed melee attack take 1d6 piercing damage. The armor wilts and dies when the command word is spoken once more, but the brooch remains intact to be called upon again.

Ruby Dagger of Wee Jas

Dagger, Very Rare, Requires attunement by a cleric

This +1 dagger is made from a shard of a large magical ruby and has an intricate golden hilt. When a creature is slain by this dagger their soul exits their body, ignites, and surges towards the nearest enemy within 30 ft., dealing 7d6 fire damage before leaving for the afterlife. A creature that makes a DC 15 DEX saving throw takes only half of this damage.

Vessel of Vecna

Wondrous Item, Uncommon

A skull of a humanoid that was missing their left eye. When a secret, thought, or memory is whispered to the skull’s face, it causes its good eye socket to glow with a tiny point of green light. The creature that whispered to the vessel completely forgets their thought, memory, or secret and cannot recall it even through magical means. It is as if they never knew it in the first place and are forbidden from thinking about it further. A creature that whispers a command word to a vessel with such a glow within it learns the secret held within, emptying the vessel once more. Destroying a Vessel of Vecna with a secret stored within it does not restore the memories of the initial creature.

Yondalla’s Blessed Seeds

Wondrous Item, Uncommon

These simple-looking seeds come in a pouch featuring Yondalla’s holy symbol on the side. A pouch typically contains 2d4+1 seeds when found. When one of the seeds is thrown onto a patch of dirt at least 5 ft. in diameter, it rapidly grows into a full-grown tree over the course of one round. The tree is about 4 feet in diameter and is 60 feet in height. Climbing such a tree requires a DC 12 Athletics or Acrobatics check.

Hammer of Moradin

Wondrous Item, Rare, Requires attunement

This item can be used as a warhammer. If attuned to a dwarf, it is instead treated as a +1 warhammer. Once per day, the hammer can be used to repair any item made of metal or stone up to a 10-ft. cube. Alternatively, it can be used to cast Fabricate but only on stone or metal material.

Dowsing Rod of Garl Glittergold

Rod, Uncommon, Requires attunement

This golden rod can be used once per day to point its wielder in the direction of the largest collection of wealth (in gems and/or minerals) within 500 ft.

Ehlonna’s Horn

Wondrous Item, Very Rare, Requires attunement by a non-evil cleric, druid, paladin, or ranger

This spiraling white horn can be blown to summon a Unicorn mount. The unicorn serves faithfully and will fight for the creature it is attuned to but if it is asked to perform an evil act then it will vanish and the horn will crumble into pieces. The unicorn cannot cast its Teleport spell and cannot use its Legendary Actions while summoned in this way. When the unicorn is slain it instead vanishes, returning to the place it was summoned from. The horn can only be used during a new moon (once a month) and only one unicorn can be summoned at a time.