Densetsu no Ogre Battle / Ogre Battle: March of the Black Queen Publisher: Quest (SFC), Enix (SNES), Riverhill Software (Saturn), Artdink (JP PS1), Atlus (NA PS1) Developer: Quest Platform: Super Famicom / Super Nintendo Entertainment System, Saturn, PlayStation Year: 1993 (SFC), 1995 (SNES), 1996 (JP PS1/Saturn), 1997 (NA PS1)
There’s a room where the light won’t find you
Holding hands while the walls come tumbling down
When they do, I’ll be right behind you
So glad we’ve almost made it
So sad we had to fade it
Everybody wants to rule the world
“Fools set the rules in this world. Just take a look around. It’s
Bravely Second: The Importance of a Good First Impression
WARNING: Contains mild spoilers for the first few hours of the game. I make sure not to spoil any of the major twists though.
It’s no secret that I adored 2012′s surprise hit, Bravely Default: Flying Fairy. I adored the cast of characters, I enjoyed the story, and I thought the core battle system was stupid levels of fun.
That being said, there’s a lot of things that its sequel, Bravely Second, needed to address. By setting it in the same world of Bravely Default (two and a half years later), players will inevitably end up seeing lots of familiar locations and characters. It’s not entirely unlike the same issues Final Fantasy X-2 of XIII-2 faced. How do you make a direct sequel feel brand new again without completely redesigning everything from the ground up?
As it turns out, the secret is in making a good first impression.
When the game was first revealed, Final Fantasy fans were concerned that this was almost too much fan service. How could they focus on saving the world if they were constantly confronted by their avatar’s toned backside? Thankfully, Square Enix recognized how uncomfortable it would be for men to play as a character who was designed as a sexual object before an active, heroic subject, and announced today that they had modified his design. His new outfit is far more practical and better reflects the Final Fantasy tradition and aesthetic.
Thank you for being so understanding, Square Enix.
Japanese Star Wars toys make Darth Vader and Boba Fett look fiercer than ever
“Square Enix, the Japanese video game publisher behind the Final Fantasy series, has developed a range of Star Wars toys. Darth Vader, Boba Fett, and the generic Imperial stormtrooper have all been given a miniature makeover by the Japanese company,
shrunk down to action figure size and released as “Variant Playarts”
models, complete with plastic plumes of fire, force energy, and jetpack
Whoa, this is neat. On the left in these images, you’ll see Dragon Quest’s original monster design sketches from series creator Yuji Horii. On the right, we have final artwork from character designer (and Dragon Ball series creator) Akira Toriyama. And I’ve dropped the monsters’ in-game sprites in the middle.