As you might notice, I don’t post very often since I don’t have the time with university and other stuff, but lately it’s been mainly due to THIS illustration I started looooooooooong ago… As you can see, I’m a sucker for details and nothing is too much (tho you can’t see shit from afar lol). Whenever I have time to draw on my computer I take this illust and spend hours on details *cries* but hopefully I’ll finish it before next year hahaha
PS: by the way, the whole thing is bigger than what you see in the first crop *cries histerically*
Ready for Some Real-Life Dragon Questing? Dragon Quest: The Real Opens for a Limited Time at Universal Studios Japan in 2017!
Have you ever wished that you could set out on a real-life adventure to battle monsters like the ones in Dragon Quest? Since the release of the first game in the series in 1986, Square Enix’s Dragon Quest has remained intensely popular, selling over 66 million copies. “Dragon Quest: The Real” at Universal Studios Japan is a real battle attraction that gives participants the chance to experience battling with monsters for real, recreating the world of this nationally (and internationally!) beloved game to stunning perfection on an overwhelming scale. This attraction is open for a limited time only from Friday, March 17, 2017, so if you’ll be in Japan make sure you pay a visit to Universal Studios Japan!
“Dragon Quest: The Real” is the result of Universal Studios Japan’s expertise in creating content that brings the world of popular franchises to life. This amazing technological strength and creativity has seen the production of attractions like “The Wizarding World of Harry Potter”, and the world of Dragon Quest is the latest to get the Universal Studios Japan treatment. Dragon Quest fans are sure to be blown away by the opportunity to immerse themselves in the world of this incredibly popular game series and set off on a real-life adventure!
Intense Real-Life Battles with Wave Upon Wave of Monsters - Arm Yourself With Real Weapons and Wield Them Against Monsters! This Is a Once-In-A-Lifetime Opportunity to Become a Hero for Real!
Participants get to experience the world of Dragon Quest for real as everyone gets their own weapon and works together with the rest of their party as they travel through amazingly realistic dungeons and fight the monsters that appear before them. Remember the locations in Dragon Quest that you always dreamed of wandering through in real life but could only experience virtually? Thanks to this attraction, you get to become the main character of the game and explore those scenes in real life! This experience is only available at Universal Studios Japan, thanks to the first ever Dragon Quest real battle attraction. Look out for more “Dragon Quest: The Real” info in the near future!
Comment from Ryutaro Ichimura, Supervising Producer of Square Enix’s Dragon Quest 30th Anniversary Project:
“The day when Dragon Quest fans can experience the world of Dragon Quest for real is getting closer and closer! We’ll continue to work together and put our heart and soul into bringing you the most incredible Dragon Quest experience ever as the grand finale to the Dragon Quest 30th Anniversary Project, and we hope you’re all as excited as we are!!”
Square Enix and Abbey Road Studios are partnering to bring a one hour concert of Final Fantasy XV’s music performed by the London Philharmonic Orchestra. In attendance will be the game’s composer Yoko Shimomura, who will introduce never before heard music and insight into the creative process behind the game’s score.
Above is the link to the live stream of the concert on YouTube, which is set to begin at 11 AM PDT (7 PM London time); Square Enix will also be streaming the concert on Twitch. For your convenience, this post will reblog again at 10:55 AM PDT.
Square Enix Unveils Real-Time CG Tech Demo Using DirectX 12 at Microsoft Build
Square Enix today announced “Witch Chapter 0 [cry],” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.
As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation. Revealed today as a technology demonstration titled, Witch Chapter 0 [cry], the results of this research will be incorporated into Square Enix’s Luminous Studio engine, and is intended for use in future game development.
Witch Chapter 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying– one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.
Witch Chapter 0 [cry] was created mainly by the developers of Agni’s Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0 [cry].
“Our team has always pursued cutting-edge pre-rendered and real-time CG,” commented Hajime Tabata, head of the next-generation technology research project and Division Executive of Business Division II of Square Enix Co., Ltd. “As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as Final Fantasy XV, currently a work in progress.”
“Square Enix is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of Square Enix,” said Yosuke Matsuda, president and representative director of Square Enix Co., Ltd. “The results will be used to further advance the quality and technical expertise of our games. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12.”
Furthermore, this tech demo was made possible by using NVIDIA GeForce GTX Titan X-4-way SLI PC.
“We’ve designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards,” said Steven Guggenheimer, corporate vice president and chief evangelist at Microsoft. “The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.”
“Witch Chapter 0 [cry] features the most ambitious real-time, cinematic-quality graphics ever undertaken,” said Jen-Hsun Huang, president and CEO, NVIDIA. “Square Enix’s achievement is nothing short of breathtaking. I am delighted that their amazing team turned to the NVIDIA Gameworks Effects Studio to help bring Witch Chapter 0 [cry] to life. This is a preview of the beauty and artistry of video games to come.”
Square Enix will continue to drive research and development of new technologies in game development and to provide the world’s highest quality entertainment content to consumers.