squadmate

easy solution to pharah’s characterization problem:

give her interactions with the heroes with no relation to overwatch

let lucio ask her for help protecting his people

let her and zarya share war stories, or compare battle scars

let her and symmetra have a discussion about vishkar and their policies with innocents

let her encourage orisa to defend numbani, one protector to another

let pharah curse out the junkers

let her talk with the omnic heroes about her squadmate

just give us something

Here’s All the New Mass Effect: Andromeda Info from the Press Embargo

SOURCE: https://www.reddit.com/r/masseffect/comments/5vq0qp/embargospoiler_discussion_thread/de4a760/

RANDOM BITS

  • Shepard’s gender affects Andromeda’s story somehow.
  • According to a Bioware rep, ‘Eagle eyed players may uncover a few narrative morsels related to Shepard’s story’.
  • No importing of the trilogy’s save files.
  • Character customisation contains ‘unconventional and bizarre hairstyles’. Makeup, scars and tattoos are also available.
  • You can choose the training Ryder received. They are: Security, Biotic, Technician, Leader, Scrapper and Operative.
  • Game starts out quickly with the introductory sequence takes place on a toxic planet.
  • According to IGN and Gamespot, the game has performance issues, with visual glitches, audio and framerate drops.
  • Clunky and jarring Bioware animations on characters. Awkward faces and movements.
  • ‘Eyes, eyelashes and mouths look particular cartoony’, according to IGN.
  • Gamespot’s reviewer feels that ME:A is a more polished version of Dragon Age Inquisition.
  • PS4 Pro will support higher resolutions and HDR features.
  • It feels like Mass Effect.

COMBAT

  • The game opts for flexible skill profiles that can be changed to suit different challenges.
  • Combat is ‘engaging’ with a variety of skills and combat encounters. In addition, the skill tree is ‘massive’ which can be mixed and matched.
  • Skills trees are Combat, Biotics and Tech.
  • Once you hit rank 3 of a skill, you get to choose between 2 separate varieties of the same power and specialise in 1.
  • Classes are still present. They are Soldier, Engineer, Adapt, Sentinel, Vanguard, Infiltrator and Explorer. They have no unique skill trees but rather, they give you a boost in things such as health regen or access certain items that might help you in combat.
  • Combat is faster with tighter gunplay and more responsive handling.
  • Gun feedback has been greatly improved.
  • Most offensive abilities are considered ‘primers’ or detonators’. Deploying a primer skill followed by a detonator inflicts more damage on your target.
  • Jet pack allows for more combat strategies and can be used to access higher, out of reach places.
  • Skills and abilities can be saved and favourited. You can switch between different set-ups mid combat.
  • Some enemies can apparently kill you in one hit.
  • Cover system is sticky and a little finicky, according to IGN. Automatic clipping into cover when the reviewer did not want to get into cover.
  • Squadmates’ AI seem to be more competent.
  • You cannot control your team mates like in the Dragon age games but you can tell them where to go, like in the previous games.

CRAFTING

  • Armour is customisable and can be changed on the ship.
  • Elemental ammo (fire and cryo) are no longer powers but consumable items.
  • Powers can be combined to produce devastating results to your enemies.
  • Autosaves seem generous and Ryder respawns 1 to 2 mins before they he/she died.
  • Blueprints for armour and weapons using RD (research data). You can obtain these by scanning environments and creatures.
  • Blueprints are colour coded. Bronze (common), sliver (uncommon), gold (rare). The rarer it is the more RD they cost.
  • Crafted items can be named.
  • You can add augmentations to your armour.

DIALOGUE

  • Paragon and renegade choices are gone, replaced with more open ended dialogue allowing for grey areas.
  • Dialogue choices are emotional, logical, causal and professional which will influence the direction of the conversation.
  • There is A LOT of dialogue now.
  • Interrupts are now called ‘Impulse Actions’. Interviewer did get the chance to experience it.
  • After completing a mission, you can look at a summary of the events as well as see how you responded to any choices.

EXPLORATION

  • Exploration is ‘exciting and not a chore’.
  • The Nomad controls like the Mako but less rubbery. No bouncing and no weapons on it. You can also return to your ship any time by holding down the Evacuation button.
  • The Nomad has a booster and a shield that, when destroyed, knocks enemies back during combat.
  • Nomad has mining drones to help you retrieve resources.
  • Environments are ‘gorgeous and varied’.

COMPANIONS AND CHARACTERS

  • Interactions between characters are similar to where ME3 and the Citadel DLC left off, more friendly and light banter.
  • You can interact with Dad Ryder.
  • Companions are sectioned off into their own rooms like the previous games.
  • There is a whole menu detailing your relationship status with your crew. Relationships are obviously going to be a huge part of the game.
  • Party members as well as non-party members (eg. the pilots, engineers and doctors) have been fleshed out, with equal care put into each. For example, your crew interacts with each other over the intercom.
  • All squadmates can be flirted with but a relationship might not be necessarily possible. (Think Samara’s romance)
  • You get Cora and Liam at the start of the game.
  • Cora and Liam are ‘fun, passionate people who want to get away from the life they lead but also want to talk about it.
  • Cora is stricter and trained to be your senior but has to deal with the fact that you now outrank her.
  • Liam is cool, upbeat and cockney.
  • Kallo, the new pilot is a bit more serious than Joker.
  • Asari doctor, Lexi T’Perro is voiced by Natalie Dormer from Game of Thrones fame.
  • There is a Scottish scientist called Suvi and a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting.
  • Vetra is like a ‘stern mother’ and warmer than Garrus.
  • Drack is a bit like Wrex with his dead pan humour but also has a more mature point of view.
  • PB is impulsive and flirty and lives in an escape pod.
  • SAM (Simulated Adaptive Matrix) is like a combination of EDI and Legion and was created by your parents. He can eventually bond with your brain and you can engage in philosophical debates with him. It is hinted you can uncover more of your family backstory though him.
  • Sloane Kelly is an ex-Andromeda Initiative officer who defected.
  • Companions are as engaging and interesting as the ones in the original trilogy.
  • Banter is back. They can be triggered during exploration and while driving in the Nomad.
  • luke skywalker is terrifying. 
  • no, shut up, come back.
  • you have to understand:
  •  to you or me he may not be; he may be all sunshine smiles and corngold hair and the biggest eyes this side of the galaxy, but imagine you’re Dagger (stormtroopers don’t get proper names), firing at a boy, only the bolts never hit. They sing to the side. You think that there’s something wrong with your blaster, maybe, but none of your friends can hit him either. Finest shots in the Empire, you are, but you can’t hit this boy. And he cuts you down. He wields a weapon whose name you’ve never learned and he cuts you down into smoking bloodless bodies and your friends die before you – only he leaves you. Knocks you out with a blow of the Force – and isn’t that a nightmare of its own, unseen hands blotting out your thoughts – leaves you there in the cooling blood of your squadmates.
  •  Imagine that you’re Cara Ilhyre and you’re a dancer for the Hutt and you hate it, of course you do, but it is a living, a living, and this boy comes in, fresh-faced and young and he says surrender or be destroyed only he and you both know that the Hutt do not and never have surrendered and when he says destroy there’s this grin on his lips, thin and sharp, and he’s kind, of course he is, but –
    • so you’re Cara Ilhyre and you’re a native of tattooine and like many of your specis you are force-touched and you were a girl, once, a very little girl, and your mother told you tales of krayt dragons who slumbered beneath the sands and gentled their young to their pearl-heavy breasts. krayt dragons are tender mothers, she had said, and it was meant to teach you something of the duality of nature, or to fear those with young to protect, or something; but all you can think is this boy, how he smiles as kind as your mother did, once, but you’re convinced that if you were to cut him down the middle you would find dragon-pearls in his ribs and fire instead of a heart
    • the boy cuts downs jabba’s goons like they are nothing, nothing, and afterwards, afterwards, you sense his sorrow. and somehow that makes it worse.
    • because you say, later, to your mother’s ghost (maybe) or to the desert, he knows that killing people is hard and that weighs on him and he does it anyway and –
    • and, you say, it isn’t as simple as: he makes the hard choices. he knew the hutt would fight. he wanted to burn them down, oh he did, and that sister of his –
instagram

compilation of squadmates laughing on the moon :)

Made with Instagram

rowana-renee  asked:

How many cookies would it take to bribe you into telling me a story, Bucky? They're homemade, and any story will do.

all of them. i will tell you the story while i wait for all of the cookies.

once upon a time, a little shit decided to go fight nazis. 

usually when i start a story that way, its a steve story. but this time its a me story.

i too fought nazis, my friend, and it was not fun at all.  it turns out nazis dont like being fought, and will fight back. this caused us a great deal of stress and trenchfoot. 

as you may or may not know, my nazi fighting buddies were called the howling commandoes. we had a reputation as being ‘howling mad’ which most people assumed is where our name came from. 

it is not.

so shortly after we’d signed up as steves unit, we got sent out on a sort of breaking-in mission. it was supposed to be a pretty routine just-behind-enemy-lines gig, mostly to see how we’d do as a team. at that point, we were the first ‘integrated’ squad under american command, so they wanted to be sure we were up to snuff. basically they sent us a few miles into a relatively lightly-fortified occupied area to blow up a few supply trucks. it went pretty smoothly. we were still getting to know each other, a bit. we’d met in the hydra camp in austria and bonded pretty well there but it wasnt like we were sitting around doing icebreaker questions. so on that first mission we spent a lot of time chatting, getting a better feel for each other as people. like summer camp, but with more potential for death, and shooting of nazis, explosions, and overgrown science experiments in spangly pants. 

so maybe not like summer camp at all.  i wouldnt know, i never went to summer camp. 

anyways, we blew up the supply trucks and we were headed back towards base when we came across a nice little stream. most of us were pretty dirty, so we agreed to take a few minutes, strip down and wash up. the area we were in was supposed to be secure; it was a slightly disputed border area, but it had been safely in allied hands for months. probably it wasn’t the smartest call, but sometimes you get dirt places you never wanted dirt and are willing to literally risk death to get rid of that dirt. 

we left our gear in a little stand of trees on the far side of the stream and washed up. 

at this point, dumdum dougan was establishing his reputation as the Toughest Guy Ever, which was a rough gig when one of your squadmates is captain america, who literally walks off bullet wounds like a moron. nevertheless, dumdum had the mustache and was determined to be the manliest man around, so when the rest of us got in, clean, and back out as fast as we could manage, because the water was freezing, dumdum decided to prove how macho he was by pretending he wasnt cold at all, and the rest of us were wimps. 

naturally, the rest of us thought he was ridiculous. we were all pretty much dressed and good to go, and dumdum was still sitting in an ice-cold stream in april, bragging about how tough he was. i, being a little shit, covertly suggested we play a little prank. 

so the rest of us finished gearing up, then grabbed his things and started running. his pack, his gun, his boots…all his clothes except his hat, which was hanging off the handle of a knife he’d stuck in the tree. we knew he’d stop to get the hat, and that gave us a head start.

as soon as we started running, dumdum came out of the stream after us, and as expected, stopped to get his hat and knife. we had a decent head start, and he was yelling at the top of his lungs after us. we were all laughing our heads off, because he looked like a complete idiot, running after us brandishing a knife, in nothing but a bowler hat. 

unbeknownst to us, a nazi squad had been sneaking through the woods ahead of us, and were setting up an ambush on one of our transport trucks. they were all tucked away in the underbrush, waiting for the transport to get close enough, and had just popped out of the shrubbery and fired their first couple shots.

which was approximately when a ragtag-looking, still-wet group of cackling maniacs led by the bastard child of paul bunyan and lady liberty burst out of the treeline, being chased by an angry naked man in a bowler hat with a knife. 

there was a very long moment when everyone stopped shooting at everyone else and stared at us. 

and then everyone went back to shooting at everyone else.  but the ambush was angled to ensnare the transport coming up the road. we came from behind them, and they had pretty much no cover from our angle. as soon as we realized we’d run into a combat zone, we dropped the gear and started shooting. steve used the dinner platter of justice and cleared out about four nazis at once, and dumdum got the worlds unluckiest nazi with his knife. poor guy. there’s not a whole lot worse than your last sight on earth being a naked dumdum dougan.

 we’d unintentionally provided a perfect distraction, and the transport had time to regroup and return fire. between us, the ambush was taken care of in a few minutes. 

but the thing was, we’d broken protocol by stopping to wash up, and as a shiny new unit still on probation, the last thing we wanted was to tell anyone what had actually happened. 

so instead we told them that we’d known about the ambush and had decided to provide a distraction, and were just crazy enough that we thought the best way to do that was run howling straight into it. dumdum’s nudity was explained as a personal preference: the man just likes fighting nazis naked, sir, and you cant say it wasnt effective??

naturally, the story went everywhere and got bigger each time it was told. probably we should have gotten in tons of trouble but the story was such a morale booster that they let it slide. 

and thats why we were called the howling commandoes. 

Ryder Character Questions

Just some fun character development/get-to-know-them questions! Warning, there are some basic spoilers.

  1. The basics! Whats their full name, gender, and sexuality? Describe their general appearance and/or include a picture. Is there anything you canon beyond what the game allows?
  2. Can’t always wear Initiative whites and blues, Whats their dress style like? Do they prefer casual wear, or being in armor? Is it the same as it was in the Milky Way? How, if applicable, has it changed since arriving in Helius?
  3. Do they have piercings, tattoos, or notable scars? Do they dye their hair, or is it a gene mod?
  4. What’s their personality like? How do they feel about being Pathfinder? How do they change, if at all, over the course of the story?
  5. What’s their preferred profile, or class? Were they naturally inclined towards combat or technical skills? Were they a developed biotic, or did they first experience it with SAM?
  6. Canon says they served in the Alliance before joining the Initiative, do you keep this canon, or have you made some changes? Explain their backstory either way.  
  7. Everyone’s got one… List their (or your) favorite powers, weapons, and armor sets. Any special reason for these choices?
  8. Its all in the family. Explain their relationship with Alec, Ellen, and their sibling. If you changed anyone’s names or added a different sibling in your canon, explain why.
  9. What’s their favorite memory they have of their sibling? Of their parents?
  10. How have they dealt with the aftermath of Habitat 7? How deeply does this effect them?
  11. As they unlock the memories, how does this change, if at all, their view of their parents?
  12. Explain the way they feel about their squadmates, both initially and over the course of the story.
  13. Explain the way they feel about the rest of the Tempest crew?
  14. How about Nexus leadership and the people on the Nexus in general?
  15. What were their reactions to the Angara and the Exiles? How did learning there was a whole new species in Helius affect them? How did news of the rebellion affect them?
  16. What about their interactions with the Kett?
  17. Did Ryder fall in love? If so, with whom? What drew them to that person? Would their sibling approve?
  18. What does Ryder do in their spare time? What are their hobbies and interests? Do they share these with their friends, or are they more private?
  19. How do they feel being in command of the Tempest? Whats their favorite part of the ship? Least favorite?
  20. How about driving the Nomad? Are they a good or terrible driver?
  21. How do they feel about their connection with SAM? What’s their views on AI in general? Knowing Milky Way history and the attack on Eden Prime and the Citadel a recent memory, did the Geth influence this view? Does their view on SAM change?
  22. Favorite world they landed on? How do they feel getting to be the first human to step in many of these places?
  23. How do they feel about the Remnant? Are they worried? Curious? Simply accepting of what they can do with it?
  24. Do they ever wish they could just return to the Milky Way? Do they miss anything in particular about their old home? Did they bring anything special with them? 
  25. How do they feel about what they’ve accomplished in Helius? Are they proud? Worried? Do they feel positive about the chances for a cluster-wide unity? If they could change anything that had happened since everyone arrived in the cluster, what would it be and why?

Feel free to reblog, but do your fellows a solid and shoot them a number to answer first. 

Positivity Post

Listen, I get that there are some issues with Andromeda. The first few hours of the game really feel like they’re trying to find their footing, which isn’t hard to understand - it must have been really hard and stressful to create a game that measures up to the trilogy.

But I’m really sick of the constant posts shitting all over the game and I’ve talked to lots of people who feel the same. It seems like a lot of people are worried about posting anything positive at all for fear or retribution.

So here, have a nice happy post about some of the AMAZING things about this game, which in my opinion totally holds up as a new addition to the series.

  • Awesome hair animation. I’m totally in love with how natural the hair looks. It moves around, looks great, and flows naturally.
  • The dialogue system. This is probably the first time in a video game that I actually feel like I can develop my own personality and have a truly unique OC. Plus, you can develop different relationships with different characters, which truly makes you feel invested in the world.
  • The side quests. There are some fetch quests, sure, but I’ve never found them to be boring. They’re always grounded in a story. I find the quests to be meaningful and interesting and engaging.
  • SQUAD MATES! This might be the first game where I absolutely adore every single person on your crew. The characters feel real and they all experience really touching character growth over the course of the game.
  • FRIEND DATES!! Maybe my favourite detail that’s been added to this - the nice outings you get with your squad after you earn their loyalty. Every single one was so touching and I treasure those moments.
  • ALIEN SEX okay so I’m obviously biased on that one…
  • Beautiful landscapes. I’ve come across some small landscape bugs, but in general each world feels unique and realistic. I love parking the Nomad on top of a hill and just admiring the scenery.
  • THE NOMAD BANTER! They absolutely nailed the banter in this game, I’ve teared up a few times while listening. I love it when squadmates can help each other with things that you can’t because they have different experiences than you. It feels realistic and wonderful.
  • Truly touching moments. I don’t want to say more for fear of spoiling anything, but I’ve cried so much at this game.
  • RYDER. Holy lord in heaven I love Ryder. They’re so well-written and totally hold their own against Shepard. They experience character development over the course of the game, the voice acting is fantastic, and basically I just really love Ryder holy shit

Please feel free to add your own, I really love this game and I’d love to see more people focusing on the things that make it so incredible.

Also if you see this and absolutely need to be negative, please keep it far away and make your own post. I understand that people have complaints, but I’m 150% done with hearing about them.

Much love to my fellow Andromeda explorers!

3

Garrus: *has just barely recovered from having his face blown up*

Garrus: *learns our next mission objective is in a quarantine zone for a plague that kills most non-human species*

Garrus: *points out that he is, in fact, a non-human species*

Shepard: Yeah no don’t worry, I’m swapping you out for a human squadmate before I go in there.

Garrus: Hey now, I didn’t say THAT.