When making a sprite...
I’ve recently noticed many beginners to RPG Maker or games in general tend to make some very common mistakes when it comes to sprites, in particular a simple three-frames walking animation.
(I’ll use my Maya sprite as an example).
What I usually see from beginners is this:
As you can see, it looks very awkward and unnatural.
The problem is, the sprite doesn’t seem to “move” forward, but instead dances in place. To fix this (unless you want to imitate old retro games), you can move down one pixel all frames related to the movement, like this:
See? Waay better.
Another mistake is to not align one or more frames perfectly, resulting in:
Yeah, don’t do this. It’s even more jarring than the one above.
So please, take an extra time to make your sprites and they will look instantly better!
Look at other people’s animations for walk cycles more than 3 frames long (because I’m a total newbie at animation in general) and have fun!