sprite sound

anonymous asked:

What's changeling? :0

sdhdsjkfgh a changeling is a child that has been swapped soon after birth by a faerie, either to get the parent to raise that fairy so it’s less effort for the court, or because they want the human kid. either way, it’s the child that has been swapped for a fairy (can refer to the fairy or human, depending on context, but usually the fairy in the childs place)

why is it relevant to autistics? because ! changeling children were often swapped for identical kids that were strange or weak. most people believe this to be a folklore explanation for disabled children. but! it runs deeper for autism! because faeries cannot tell a lie, they like to/must count things, they have inexplicable behaviour dissimilar to other children, they (depending on type of faerie) will not make eye contact, they are often quiet and calculating (high court faeries, selkies, nymphs, succubae/inkubae - if u count them - and various other types), or inappropriately loud and excitable (pixies, sprites, etc). sound familiar? theyre pretty much a bunch of autistic traits/stereotypes put to the extreme

sorry for the infodump, fae and folklore is a Special Interest of mine, plus the intersection w autism makes me super !!! about changelings

7

There are only two things to point out in this set:

  1. Namjoon can barely hold himself up when Taehyung vomits aegyo and Taehyung clearly knows his effect on him.
  2. A thing you might’ve missed – in this vLive, Taehyung literally sent Namjoon a heart and Namjoon returned it whatever their reasons for doing that we can only wonder.

anonymous asked:

Hi again :) This is the same anon who asked if you've any upcoming future klance fics. YESSS I WOULD LOVE TO READ ANY OF YOUR NEW FICS (and i am 200% sure your readers would too) That water nymph lance and half sprite Keith AU sounds really interesting. Have a nice day [blows kisses]

omg maybe like. instead of big bang stuff i need to do a reverse challenge for myself. 

maximum word count XYZ. Can fishie write a fic within 2K? Can she write crack? can she write a fic below 5K??!?!?!?

answer: probably not…………….. XDDDDDD

but i should try because otherwise i’m just the person who has huge unfinished wips… :( 

6

A crossover between Five Nights at Freddy’s and Homestuck because i’m tra s h

I also got sprites for the toys but I wanna finish Mangle’s sprite first (and maybe some panel edits)

So yeah, more to come, eventually!!

youtube

I did not know I would be able to finish this in 2 days wow!

Anyways here it is! Some cliche moments here and there with some minor bad editing but it is still HERE!

Hope you guys enjoy it ahah..

I just want you guys to keep in mind that I do not do videos a lot. So yea.

[Original Sprite & Music/ Sound created by Level 5 © .Custom Sprites altered by me. All rights reserved by them, I do not owe anything.]

anonymous asked:

Any chance I could prompt you for some good old fashioned jackrabbit mating smut? Mainly, Bunny courting an oblivious Jack leading up to his rut in hope of making Jack his mate/doe. Thanks, I love you, bye! <3

So I couldn’t make it a one shot… But here is the beginning. I’ll add more to this as I get it written. Hope it’s to you liking! Smut is still to come!

Part II Part III Part IV 

Keep reading

anonymous asked:

Yes plz for sprites. Sounds really cool.

Okay then:

Full version of Basil.

Miriam.

Aldwin. He used to be a soldier for the Scelestian Army, but the Queen sacrificed the army he was in so she could take over a nearby kingdom. Aldwin was one of the few survivors but lost his arm and could no longer wield a bow, so he picked up a sword. Miriam’s father died in this same battle, so Aldwin serves as her father figure.

Leana. Despite her age, she is a talented archer and very agile. (She would be wielding a bow but it was too hard to manipulate, lol.) She’s basically everyone’s mother.

Casey. Leana’s niece. Her father was arrested for crimes he didn’t commit while her mother died of the same illness she suffers with, so she lives with Leana. Her illness keeps her from being strong enough to wield a weapon, but she wields a staff so that she feels useful. Whenever she’s bedridden, she entertains herself by making up stories, often romantic, about her allies.

Lyric. Lyric is a wandering singer who knows Lost in Thoughts All Alone. He has no known family and no one’s really sure where he came from, the truth being a dark secret he keeps to himself. He is very shy and stutters a lot but is very kind and everyone likes to be around him, despite him preferring to be alone. He is also a pacifist and fights rather reluctantly, only because he knows peace will never be achieved with Queen Scelestia in charge.

Serena. The Abel of the game. Because of her protective sister, Serena grew up sheltered but learned to wield magic in case of an emergency. When the Sparks look for a place to stay, Serena offers her and her sister’s house but refuses to join them so that she doesn’t worry her sister; however, the Sparks are discovered and their home is burnt to the ground. Left with no other choice and angry about losing her childhood home, Serena joins the Sparks after all. She’s the kind of girl who wants to be everyone’s friend, but she suffers from terrible nightmares. She is very beautiful and an amazing mage but doesn’t know it, often comparing herself to her sister, and tends to be very hard on herself.

Venus. The Cain of the game. Venus is Serena’s older sister and is overly protective of her. She cares little for anyone besides Serena and only joins the Sparks for her sake; the outcome of the war doesn’t matter much to her. She is considered very attractive and is aware of this, using her charms to get her way. But she is also very talented in magic and isn’t afraid of using violence to get her way, too.

I have several other characters but no designs for them (yet). The only ones I don’t plan on making sprites for are Halyn (avatars are hard to design) and the shapeshifters (at least until they add some to Heroes so I have resources, lol).

How Cutscenes Work in Wandersong

Wandersong’s a musical adventure game about a bard, where you use singing to solve the world’s problems. It’s made in GameMaker Studio. And it has a big emphasis on story, with a lot of characters and unique scenes. People often ask me how I implement all that behind the scenes, so I figured I’d share my tools a bit.

(Above: a typical conversation, and some of the code that drives the scene)

The basics are pretty straightforward. There’s a cutscene manager objects who hangs out invisibly in every screen of the game. When one of the special cutscene scripts is called, it passes instructions to the cutscene manager, who always keeps a list of instructions running. And whenever the cutscene instruction list has anything in it, the cutscene manager broadcasts that a cutscene is happening, and processes the instructions in its list one by one, until they’re done.

The most important detail of this implementation, I think, is that it lets me write cutscenes inline with the rest of the game logic, and it’s all very natural and fluid, so I can focus on being creative and making it as I go. Other games will often separate the writing and scene stuff into separate files or systems, like an XML data file or a LUA interpreter or something, so that it’s easy to collaborate with a writer without them having to deal with programming, and it can be exchanged later with translated versions. But since I’m also doing all the programming and animation anyway, it’s easier for me to put it together all at once. I’m pretty far along on a solution for translations, too, but that’s for another time…

I’ll share some nitty-gritty on how I make it work specifically in game maker below.

Here’s a typical cutscene script, marked up a bit. All of them follow this structure, which, right out of the gate, is pretty hacky, heh heh. There’s actually two completely different uses for each script, one for when it’s used by the scene manager (red), and one for when it’s used by anything else (blue). The blue part is the one that happens first, so I’ll start there.

The blue part is basically identical in every cutscene script, actually, and I always make a new scene script by duplicating an old one because of this. First, it adds the name of the current script to the objSceneManager’s “scene” list. In Game Maker the name of resources like scripts, sprites, sounds etc. are automatically special words that let you point to them (for example, when you want to play a sound file, typically you’ll tell it the name of the sound so it knows which one to play). So the script basically adds itself to a list somewhere.

Second, it makes a new list that contains all of the “arguments” passed to it. This script is for setting the position of an object during a cutscene, and I give it the name of an object, an x position and a y position… so all those values are stored into a list, and then it adds that list to objSceneManager’s “scene_args” list. Lists of lists might sound kind of silly, but this game is full of them behind the scenes, and they also excite me in ways I don’t fully understand.

This little pile of code is the key that makes the rest of it run, basically. The line underlined in red is the big one. The scene manager tracks where it is in the cutscene with a variable called “scene_moment,” and every frame it looks at that spot in the scene and scene_args lists and runs all the instructions left there. The arguments we passed to the scene initially are stored in lists, and we pass those lists back to the script when we run it from the scene manager. Scene scripts when run from the scene manager always return a true or false, to let it know if they finished their job or not. The scene manager runs them from a “while” loop, which goes forever until it gets a “false” from one of these or runs out of them. The blue section shows what happens when it runs dry… basically it just clears and resets everything.

Back to here, now, looking at the red section… this is how it runs from the scene manager. Instead of looking at arguments, we look at the list passed to us in argument[0], and evaluate the contents of that list like arguments instead. Then we do a little code and return true. Actions that take time or need input, like a textbox or a “Wait for x amount of time” command, will return false until their conditions are all met, at which point they return true. This way I can have many actions parsed in the same frame, like a camera movement and a sound being played, and other times I can create timings by adding in pauses and stuff.

Ta-da! That’s it. I hope it wasn’t too hard to follow. I’ve done a number of games with lots of text and scenes before, but this basic system was a new idea for this game and it’s been by far the most useful and flexible system I’ve been able to work with. Feel free to lift the structure wholesale and make sweet cutscene-filled games with it. And also, feel free to send me questions if I wasn’t clear enough about something. 

i see a lot of fatal sprites so i decided to make my own. the fatal_error sprites to end all fatal_error sprites. i’ll be taking my trophy & probable dishonor now.

love your ideas!

Xedra’s Notes:

Originally posted by youtubers-nstuff

THIS IS AMAZING I CAN’T BREATHE XDDD

Upd8 Thoughts: Why is Everyone Acting So Strangely? Alternatively Titled “Vriska is a Thief of Light”

So, like many of you, while reading this upd8 my first thought was basically “what the fuck” followed by “no” and then “NO” and then “STOP NO THIS IS NOT OKAY.” And for a moment I was freaking out because what happened to all my lovely characters? What happened to Karkat’s aggressive need to be a leader? What happened to Rose’s need to be a complete know-it-all? Why is Terezi acting nigh submissive towards Vriska? What happened to Dave’s need to be a hero?

And as I read, I realized that all of these things had one thing in common: Light! Once Vriska stepped in, all of the characters lost their agency:

VRISKA: Sorry to steal all the timey thunder from the gr8 “Knight of Time”, end quote, 8ut someone had to take the initi8tive and go on a fact-finding mission. 
DAVE: no its cool 
DAVE: you can have that thunder if you want it 

TEREZI: 1 S4Y W3 BR1NG TH3M B4CK! 
VRISKA: Terezi, please. Let’s not 8icker in front of the party. 
VRISKA: We need to 8e showing solidarity here! 
TEREZI: W3 DO? 
VRISKA: Yes. We are equally important to the party as its overarching executives. The ones with the most experience in the department of guile and ruthlessness. 
VRISKA: I may project my voice louder than you, and 8orrow the spotlight for a little longer, 8ut you were always the soul of Team Scourge! 
VRISKA: I couldn’t 8e doing this without you. I wouldn’t even want to! 
TEREZI: 4W 
TEREZI: Y34H, OK 
TEREZI: YOU'R3 R1GHT… 1’M B3H1ND YOU 4LL TH3 W4Y! 


Their actions:

DAVE: vris yo nobodys arguing with you on that everybody here thinks hes pretty cool 
ARQUIUSPRITE:   
DAVE: like just enough freakshow steps removed from being my bro i guess enough to make me not feel like- 
VRISKA: Dave, don’t interrupt either. 
VRISKA: No8ody’s allowed to interrupt me when I’m talking up Arquiusprite! That’s the rule. 

ARQUIUSPRITE:  But if I may suggest, neigh, perhaps, command?
ARQUIUSPRITE:  You should prototype the two royal bloods and be done with it 
ARQUIUSPRITE:  They deserve it 
VRISKA: No!!!!!!!! 
VRISKA: Arquius, your reserv8tion is noted, 8ut the hemospectrum is 8ullshit. 
VRISKA: It’s not going to factor into this decision! 
ARQUIUSPRITE:  I STRONGLY disagree, but also, sort of don’t care 
ARQUIUSPRITE:  As you were 

their knowledge,

TEREZI: 1 KNOW W3 T4LK3D 4 LOT OF STR4T3GY 1N 4DV4NC3, VR1SK4 
TEREZI: BUT 1 R34LLY DON’T R3M3MB3R YOU M3NT1ON1NG 4 PL4N TO PROTOTYP3 OUR FR13NDS’ CORPS3S 
TEREZI: M1GHT H4V3 B33N N1C3 TO G3T 4 H34DS UP! 
TEREZI: UM, NOT TO M4K3 4 B4D PUN, ON 4CCOUNT OF TH3 F4CT TH4T MOST OF TH31R H34DS W3R3 L1T3R4LLY S3V3R3D >:[ 
VRISKA: Yeah, sorry! 
VRISKA: I had a lot of logistics 8uzzing around in my 8rain. 
VRISKA: It’s hard to keep you apprised of EVERYTHING that crosses my mind. 

their attentiveness,

DAVE: karkat 
DAVE: yo karkat 
KARKAT: WHAT!!!!!! 
DAVE: oh my god 
DAVE: dude were you just not listening to any of that 
KARKAT: TO WHAT? 
KARKAT: WHAT 
KARKAT: WHAT’S HAPPENING NOW? 
DAVE: hahaha 
DAVE: man how long have you been tuning all this shit out 
DAVE: i mean i literally just said i dont give a fuck about any of the shit vriska is saying so maybe im not one to talk but at least i had the decency to actually be joking about that 

their importance

KARKAT: HEY, LOOK 
KARKAT: I KNOW I’M NOT CONSIDERED “IMPORTANT” ENOUGH TO BE “IN THE LOOP” ON CERTAIN KEY TACTICAL DECISIONS ANYMORE 
KARKAT: AND THAT I DON’T REALLY KNOW WHAT’S GOING ON MOST OF THE TIME AND THEREFORE AM FORCED TO TAKE ANY BULLSHIT THAT HAPPENS WITH A GRAIN OF SNACK MINERAL BIG ENOUGH TO BLUDGEON A MAN TO DEATH 
KARKAT: BUT IF IT’S NOT TOO MUCH TROUBLE VRISKA, MAYBE YOU COULD TAKE A MOMENT TO EXPLAIN WHY TAVROS IS NOW A SPRITE?! 

DAVE: it sounds like youre just like 
DAVE: being the leader now cause you want to 
DAVE: and making all the plans because nobody else wants to or really cares 
DAVE: i mean not that i even care either i just want to set the record straight 

RKAT: WOW! HAHA, HA, HAHAHAHA! ME LEADER?? TOO FUNNY! 
KARKAT: I AM ENTIRELY AND SINGULARLY BAFFLED THAT IT COULD STILL EVEN *OCCUR* TO ANYONE TO ENTERTAIN THE NOTION THAT I MIGHT STILL BE PLAYING *ANY* ROLE EVEN WITHIN SNIFFING ORBIT OF A LEADERSHIP POSITION OF THIS RIDICULOUS PARTY. 
KARKAT: WHEN WAS THE LAST TIME I DID *ANYTHING* OF A LEADER-LIKE NATURE, WITHOUT BEING TRUMPED BY VRISKA’S MACHIAVELLIAN LIMELIGHT GLUTTONY? 
KARKAT: OR FOR THAT MATTER, WHEN WAS THE LAST TIME THERE WAS ACTUALLY ANYTHING LEADERY *TO* DO, THAT DIDN’T INVOLVE SNUGGLING UP ON THE COUCH TO WATCH “GOOD LUCK CHUCK” FOR THE FIVE HUNDREDTH TIME?! 
KARKAT: I HAVE SERIOUSLY JUST BEEN ASSUMING HER COMPLETE TAKEOVER OF ALL LEADERSHIP DUTIES WAS SOME FAIT ACCOMPLI SHIT FOR THREE SOLID YEARS, AND HAVE SINCE BEEN ENJOYING THE PEACE AND QUIET OF ZERO RESPONSIBILITIES, WHICH IS WHY QUITE FRANKLY, I HAVE BEEN ABLE TO KEEP MY BLOOD PRESSURE DOWN, AND NOW RESEMBLE THE LIVING EMBODIMENT OF PEACE AND FUCKING TRANQUILITY WHICH PRESENTLY BASKS BEFORE YOU IN A STATE OF FROTHING, EUPHORIA-HOBBLED TURDVANA!!!!!!!! 

I could go on and on with the examples, and these are only from the first few pages! It just continues—the characters are losing their Light, and are becoming steeped in Void. And why might that be?

Vriska Serket is a Thief of Light! It’s in her job description—she steals Light from others and takes it for herself. Now Vriska is the leader, now Vriska is the one in the spotlight, now Vriska is the one who knows what’s happening! We’ve never seen her take on this kind of Light before—before, she focused on stealing the spotlight, yes, but not in this way! She stole Luck and treasure, but not agency, or at least not in this quantity! Over these three years, she has drained the team of their Light.

Why? I can’t say for sure. At a guess, I would say that it happened slowly, no god tier majyyks involved here. After the events of Cascade, my bet would be that the kids and trolls were pretty freakin’ worn out. The kids had just had a tumultuous couple of days (or weeks, for Dave), constantly running around, dying, becoming possessed, having their family members killed…who wouldn’t need to have a break? And the trolls, the trolls! They’d finished their session extraordinarily rapidly (I forget the exact amount of time), and then had been plunged straight into time shenanigans, and not to mention, horrorstuck! Again, pretty traumatic, even for trolls. So, while the kids and trolls want to ease back, just for a little bit…Vriska doesn’t need to. And at first, I’m sure that they’d be happy to let Vriska take care of things while they got their shit together, but Vriska is a Thief, and she kept that agency that they gave up. And slowly, slowly, she took more and more until they were all stumbling in the Void, looking towards her as a beacon of Light.

BUT! I don’t think that all is lost for our precious children. Because we may have a Thief of Light, but we also have…

A Rogue of Void.

The Thief of Light steals agency and importance from others, yes, but what does the Rogue of Void do? The Rogue of Void takes irrelevance and meaninglessness from those who have too much of it…and redistributes it to those who have too little.

I believe that Roxy and John’s appearance will trigger a shift of events, sudden or insidious, that will begin to transfer the lack of agency that the others have to the agency-heavy Vriska, so that everything evens out. How? I’m not quite sure, but I’m fairly certain that it is gonna play out something along those lines.