Be comforted by this: God did not take His hands off the wheel of your life for a nanosecond. From start to finish, everything followed God’s plan for you. Choose to trust Him, and learn to rest in His Word. He is forever faithful.
She’s a necromancer of sorts with a tricky attitude! not really a ghost herself but she can control spirits and interactuate with them, exposing herself to them has in time influenced her to the point of having ghastly abilities of her own!
I’ve been thinking a lot about Werewolf McCree and how well he would pair with Okami Hanzo. It works well to have the Shimada-gumi be descendants of
Amaterasu-ōmikami, and control spirit wolves instead of dragons.
Hanzo, after murdering his brother, casting away his family’s empire, and becoming a lone wolf, encounters McCree in the mountains. The werewolf is used to his form being a hidden curse, and has been trapped since his mental instability following the fall of Overwatch. Now, a mysterious archer with indiscernible motives won’t leave his scruffy hide alone.
Jack states that Yuya is scared of summoning the four dragons and that due to his fear he can’t save Reira. Yuya counters that since Reira has Zarc’s soul he’s scared that he’ll awaken Zarc’s soul with the dragons and that it might interfere with Ray’s revival.
Reiji reveals that he expected that Yuya might be scared of using the dimension dragons and thus set up the ultimate track. It goes through ALL FOUR DIMENSIONS through Arc-V. Yusho even jokes that Reiji’s keikaku, why yes this is canon.
Yuya refuses to use the dragons and thus Jack gains the advantage till the other Yus state that they and the dragons are sick of holding back. That Yuya should be able to hear their voices and he is refusing to.
Yuya realizes that the four of them together are Zarc and like how Zarc heard the spirits of duel spirits and controlled them he should be able to as well. He then summons the four dragons in one turn
Yuya’s fear was right, each time the dragons were summoned Zarc’s soul was moved.
Yuya then hears the dragons and realizes that they’re scared. They’re scared of Ray and her revival. Yuya then reassures the Dragons that they don’t need to fuse to Supreme King Dragon to be strong. He’ll prove it.
Yuya in the preview states he refuses to let the Dragon’s powers be abuse for evil and destruction again and promises to use them to protect everyone.
Once we were clean and we shined
Pure as sunrise clear as summer
Endlessly living within a dream
Never expecting that it could change
Years are numbers not markers
Only a gauge for others to use to
Exploit the spirit control the soul
Rejecting the joy that is unbound
Heaven is the substitute they offer
Expounding the gospels of misery
As if suffering is noble and happiness sin
Relying on unquestioning conformity
To reduce who you are to a shadow
What do they fear from
Alive should mean living not
Repeating the fears of the meek in
Expectation of an elusive reward
Be what you were once
Effortlessly aware of the world
Alive in every second
Unbounded by prejudice
Taking the time to wonder
In the midst of this voyage
Free because you were meant to be
Understanding without explanation
Life’s true glory
Mogami Arc reminds me of this russian children’s song called ‘A grasshopper sat in the grass’.
It’s about a grasshopper, who never hurt another being in his life and was friends with flies.
And then a frog came and ate him.
The grasshopper had never expected it to end this way.
I don’t know, to me, that song still kind of symbolizes this… effortless, causeless cruelty and unfairness the world is capable of and if that doesn’t describe the world Mob experienced then I don’t know what does.
(especially since, you know, mogami’s out of controll spirits actually consumed Mob at one point.)
Every animate and inanimate thing is inhabited by a spirit. Human beings are spirits who have managed to implant themselves selves in bodies of flesh and blood, and it is the confining vessel of the human body that causes an indwelling spirit to take on the characteristics of personality that we recognize as human nature. Beasts, birds, fish, insects, trees, flowers, and bacteria are inhabited by their own controlling spirits. The limitations of the body tend to define the evolution of the spirit. The spirit in a tree is usually less complex and less interactive than the spirit in a horse because the senses and nervous system of a horse are more sophisticated than those of a tree. Even stones, fountains, rivers, hills, fields, and mountains have their own indwelling spirits, although the natural spirits of inanimate things do not interact with human beings. They appear to us to be asleep. A higher spirit with whom we can communicate sometimes will enter and dwell inside an inanimate object such as a stone, but they do so by possessing the object and displacing its simple natural spirit.
Donald Tyson. Familiar Spirits: A Practical Guide for Witches & Magicians (Kindle Locations 1077-1083). Kindle Edition.
Paper Mario originally known as Super Mario RPG 2, is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven “Star Spirits”, lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invulnerable to any attacks.
To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser’s minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game’s overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as “action commands”.
Paper Mario combines traditional role-playing game (RPG) elements with concepts and features from the Mario series. For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game’s overworld. Many of the game’s puzzles and boundaries are based upon the abilities of Mario’s partners, who each have a specialised skill required for progression in the game.
The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time.
Paper Mario is the second Mario role-playing game to be released (following Super Mario RPG) and is the first installment for the Paper Mario series.
“I don’t know why I like things like this but I do. I remember one time, I saw cane in a shop window. It was simple, yet rich, with a silver handle, and it looked aristocratic. I wanted that cane so bad, I could hardly sleep. I went back the next day and bought it. As I was walking down the street, I saw a guy who looked like he couldn’t walk, and I gave it to him. I couldn’t believe myself. I thought, ‘Man, as bad as I wanted that cane, I just gave it to this guy!’ Spontaneity is very interesting. Sometimes I do things from another level that I don’t understand. I guess it’s the spiritual level just disregarding the material realm. You can’t control your spirit.”
Channeling (also known as Mediumship) is the thaumaturgical ability of perceive and mediate communication with entities of the astral plane, usually the spirit of the deceased.
Necromancy and Sprit Summoning has been practiced by every civilization that exists or has ever existed, since the beginning of time. From the Witch of Endor to the rise of Spiritualism in the 19th-century, the gift of communicate with the dead have been a constant source of mistery and fascination.
Several different variants of mediumship exist; arguably the best-known forms involve a spirit taking control of a medium’s voice and using it to relay a message, or where the medium simply “hears” the message and passes it on. Other forms involve materializations of the spirit or the presence of a voice, and telekinetic activity.