Ten thousand years ago the Blue Paladin was Altean, and the Red Paladin was Galra. Ten thousand years ago, in peacetime, the Red and Blue Paladins fell in love. Ten thousand years ago, war broke out, and love that was once encouraged became heresy. Ten thousand years ago, the Red and Blue paladins made a promise they couldn’t keep.
“Take it slow.” Keith’s voice is steady, but as Lance’s eyes struggle to focus his face is a blur. The image goes shaky and then comes clear, shaky then clear, like looking into water. “Pretend it’s low tide. Tell me about the ocean again.”
I dream about you and
your fingers tracing the bumps of my spine.
I straighten up, protruding
bones pushed back beneath the skin there
and you’d sigh my name like you did that day
you were leaving and wanted to give me something in return for the everything that I gave you.
And in the dream you worship me, the way that I do you,
the way your eyes suggest but your actions don’t.
You’re as gentle as deaths fingers
when you tuck my hair out of my eyes so
I can see that maybe you won’t kill me,
no matter how much it hurts to let a person under my skin.
The molten amber in your eyes assures me that.
I’d believe them if they hadn’t got me stuck inside them,
if a version of me wasn’t preserved so that my heart is frozen halfway
through a beat
meant for you.
(short hair harry is the focus of this blurb but he’s too pretty in this)
It’s the gentle feeling of his fingers trailing up and down your spine that awakens you. They’re smooth and soft as he taps along the length of your spine, dancing along the bone. You smile to yourself as you tuck your face into the pillow, not wanting to alert him that your awake because it’s not often that you receive such a nice wakeup call from your boyfriend. There’s a shift in the bed to accommodate his movements as he presses a kiss to your head and then brushes your hair aside from your neck, lowering his lips to press them to the newly exposed skin with the lightest of touches. He’s on the move again, clambering on top of you as he trails his lips down the path his fingers had traced earlier. His warm hands are pushing away the covers and gripping your hips with a squeeze as he moves lower with his lips, pressing a final smacking kiss at the end of your spine.
You hum in contentment, hiding the sound in your pillow. He’s chuckling sweetly at your meek effort, as he crawls back up the length of your body and presses a few hard kisses to your bare shoulder. “C’mon now, angel. Wanna see your face, don’t hide from me. Kno’ you’re awake…” He implores into your ear with a warm, raspy morning voice.
You can’t fight it anymore, especially when he’s this adorable in the morning. He’s gotten the weekend off from filming and hadn’t hesitated a moment to fly you out. He’s lifting onto his elbows to let you turn onto your back, greeting him with a sleepy smile. “Morning, love o’ mine.” He rumbles, leaning down and pressing his lips to yours immediately.
You let out a sound of surprise against them, wrapping yours arms around his neck while you let one of your hands run through his short, messy locks, tugging at them as they tickle your fingers. His haircut had been an adjustment, but you liked it short. He looked just as handsome as he did with his long hair. He pulls away, pressing a kiss to your cheek before giving you a dopey smile. You let out a soft laugh, pushing down with your hand to bring his face back towards you so you can press a smacking kiss of your own right next to his nose, which scrunches up and bumps into your cheek as he turns towards you. “Morning, sleepy boy.” You greet as you lower back down to the bed.
He scoffs at the pet name, using one hand to push your hair back from your forehead and tuck it behind your ear, “Sleep well, pet?”
“Mhm… Not sure how much sleep I actually got though.” You quip back with a knowing smile.
These are some new homebrew magic items that work especially well for the barbarians in your D&D group! Happy barbarian week, everyone! (I tried to stay away from straight-up weapons, opting for things that either work off of a barbarian’s rage ability, play to a barbarian’s strengths, or give more HP rather than AC)
Rare, any slashing weapon
Such weapons have a thick blade, almost like a guillotine. They are outfitted with heavy duty iron chains grafted to the blade and hooked onto the haft or hilt. After killing an enemy with a Cleaving Weapon, you can make an additional free melee attack with it against an adjacent enemy at a -5 penalty to attack.
Greater Cleaving Weapon
Very Rare, any slashing weapon
After killing an enemy with a Greater Cleaving Weapon, you can make an additional free melee attack with it against an adjacent enemy at a -2 penalty to attack.
Very Rare, any melee weapon, requires attunement
This weapon usually has a hand guard with wicked bone spines jutting out of it. Its hilt or haft is wrapped with stingray skin leather. Whenever a creature successfully lands a melee attack against you, if that creature is in your threatened area, you may use your reaction to make a melee attack against that creature with your Karmic Weapon.
Mask of Focused Fury
Uncommon, head, requires attunement by a barbarian
This mask is a magically treated elk skull. It does not have antlers but streams of fire jet out of the two spots where antlers would normally go, and only while the wearer is raging. While enraged, if you are attuned to this mask and are subjected to a WIS saving throw, you may end your rage early using your reaction to gain a bonus on the saving throw equal to your proficiency modifier. Once you use this item, it cannot be used again until you finish a long rest.
Helm of the Mad Gods
Very Rare, head, requires attunement by a barbarian
This spangenhelm looks to be magically shaped several strips of metal twisted together. The rivets seem to shift like metallic eyes. While raging, roll an additional damage die whenever you roll for damage. The target of each of your attacks is determined randomly. Only creatures within a radius equal to your movement speed centered on you are eligible to be attacked, and you will move if necessary to attempt to attack such creatures. If there is only one creature within this range you have a 25% chance to attack at imaginary enemies, completely ignoring other creatures for that round. This does not end your rage prematurely.
Torc of Restoration
Rare, arm, requires attunement by a barbarian
This armband of woven gold can be used once a day as a bonus action to remove a condition currently afflicting you or else heal you for 4d4+4 HP. Using this ability expends one daily use of your rage.
Sash of Ceaseless Furor
Uncommon, waist, requires attunement
This woolen cloth belt is red with an orange pattern that looks like dragon scales. You may use this sash to enter a barbarian rage for one minute once per day as a free action. If you are a barbarian, this rage lasts for two minutes instead and expends a use of your rage as normal.
Maul of Havoc
Rare, any martial bludgeoning weapon, requires attunement by a barbarian
Most Mauls of Havoc are blessed by Kord and are made of a heavy metal with his holy symbol somewhere prominent on the business end. The weapon always proves to be a lot heavier than it looks. It is actually testing its potential wielders, becoming lighter for those that can successfully lift it. This weapon is treated as a +1 magic weapon. You can expend a daily use of your rage ability to deal a bonus 6d10 force damage when attacking an unattended, nonmagical object.
Oil of Blunting Blows
This thick paste is an ocher color with green flecks in it. It smells strongly of troll sweat. When you apply this oil to your skin, a process taking about one minute, you gain 30 temporary hit points that fade after two hours or after you have taken over 30 damage.
Harness of the Boar
Very Rare, torso, requires attunement by a barbarian
These mystic leather straps and belts are inscribed with pictographs from some lost civilization. While wearing the harness, if you are reduced to zero HP during a rage, you continue to fight. However, you must attack the nearest creature each round, even if it is an ally. If there is more than one possible target, you must roll randomly. You continue to roll a Death saving throw each round as you normally would while at 0 HP. If you stabilize, you gain one level of exhaustion and fall unconscious.
Rings of Shared Temper
Rare, finger, requires attunement by two creatures.
This pair of rings come clasped together. They each look like two pieces of Arborean wood woven together, either grown that way or through magical means. While two creatures are each wearing one of these two rings and are attuned to them, they empathically share their strongest emotions. One wearer can make an Insight check against the other’s CHA check to determine how the other is feeling at any given moment. Strong emotions may not require a check at the discretion of the DM. Most notably, when a barbarian attuned to one ring enters a rage while another creature is wearing and attuned to the other ring, that creature also enters a rage. The creature may attempt a DC 16 WIS saving throw to resist the effect.
Vest of the Owlbear
Very Rare, torso, requires attunement
This thick vest has large feathers on the openings for the arms and head and is fitted with bone clasps. A creature wearing this owlbear leather vest has their maximum hit point total increased by 15. Once per day, the wearer can cast Enhance Ability on themselves, choosing Bear’s Endurance.
Blade of the Falling Star
Legendary, requires attunement
This sword is a wide, rectangular blade with a thick barbed point facing the enemy. Upon it is engraved the epic tale of a celestial that fell from the heavens to the material plane to offer their guidance in times of dire need. When you speak the celestial’s name, it shimmers a baby blue. This weapon is treated as a +2 greatsword. A creature attuned to this weapon deals +2d4 Radiant damage on attacks with the weapon while they have less than half of their maximum hit point total.
Emblem of Fire
Very Rare, chest, requires attunement by a barbarian
This golden brooch is emblazoned with rubies cut to look like fire. When you enter a rage, the rubies glow hot and red. You may use a bonus action to cast Fire Shield on yourself.
Gauntlets of Titangrip
Rare, hands, requires attunement
These hefty mitts are made of a secret gray dwarven iron and are carved with runes on the backhand and palms. The knuckles are embellished with stout talons. When you grapple a creature that is at least one size category larger than you, they cannot choose to automatically escape your grapple. When grappling a creature that is equal to your size category, you gain +2 to the roll.
Sometimes when snakes get hurt they heal their spines in weird ways.
Hello! I work for my school’s natural history collections so I
understand all the laws and have all the permits I need to care for my
dead things. This piece is not a personal collection piece, but the