30 Day Superhero Challenge - Day 6 - A Fun Hero Duo

How dare Miss Lee ask me to contemplate “fun” and “duo"s. How very dare she.

But I think I pulled it off.

My tribute to nearly every damn franchise I ever loved: The Avengers, Bond, The Saint, The Persuaders, Randall And Hopkirk, the list never ends - as enacted by two old friends of mine.

Dani and Charlie speak so casually about their past lives that Jim’s convinced it’s some kind of running gag, a leftover from when they weren’t at each other’s throats all the time. But it does get very intense sometimes, for a joke.

“Ah, the 70s. You going through your ginger faze…”

“That Spanish sword I nicked for you…”

“The pastels…”

“And you were so much older than me, that life round, so distinguished… Charlie?”

“You and I remember the 70s very differently…”

The Types as Assassins/ Spies

ENFP: They’re the type you least expect. This makes them particularly lethal. Their use of Ne-Fi gives them a multi-angle perspective on any situation and Fi will help them resist emotional manipulation. However since they are a feeling type, they would probably use poison since it’s more indirect.

INFP: A little quiet, a little offbeat, and very charming. Rely on manipulation to infiltrate the system before deploying a knockout gas and stealing the information. Only kills the witnesses. 

ENFJ: Probably a leader in their organization, they get in with the powerhouses of the organizations they need to take over and call in someone else to do the dirty work. 

INFJ: Unique and mysterious, they would probably take the job for the fascinating opportunity. They might want someone with them at first to show them the ropes and impress them later with a silently brilliant plan.

ESTP: Go big or go home. ESTPs are the most likely to go with a 007 approach. Fancy suits, gorgeous dresses. Sensual, stealthy, with just a touch of cliché. Would probably use simple double pistols or something that makes a statement like a flame thrower.

ISTP: More likely to be a hit man than an assassin, purely because they work alone. Just because they don’t have a fancy headquarters doesn’t mean that they don’t take their job seriously. As long as they don’t let their temper get the best of them, their mission is almost guaranteed to be a success. 

ESTJ: Their team will be like puppets dangling from their fingers. They take their job seriously, as well as their role in it. It’s all business to them, but it’s a successful one.

ISTJ: They don’t mess around. They may have the tact of a squirrel that was hit by a car, but who needs words when you’re skillfully avoiding all contact with the people you’re about to annihilate? Would most likely use something detached and quick like a turret.

ESFP: They would be on the front end of the cool technology you see, but only if it matches their outfit. ESFPs make up the femme fatales and tall-dark-handsomes of plenty of spy movies. 

ISFP: A bit more quiet than the ESFP, but that gives them a mysterious touch that they use to their advantage. They probably use a weapon you’ve never seen and never will (and live to tell about it.)

ESFJ: It’s hard not to trust them, and they can be much more intelligent than they show off. Once you underestimate them they’ll show their potential as your worst nightmare. M-16s are a likely choice of weapon.

ISFJ: Similar to the ESFJ, ISFJs aren’t really the assassin “type.” That means when they do choose that path, they’re determined to prove themselves. Look. Out. Probably use a semi-automatic weapon of sorts.

ENTP: Simultaneously the operations and technology specialist, ENTPs are a great option for getting rid of who you need gone. Their creativity can get them out of sticky situations they may find themselves in and their charm can get them into the deepest secrets of their victims. Would use something fun like katana blades or throwing knives.

INTP: They make quick work of their missions, but they explore the possibilities to get something out of it. Quick to get inside their victim’s mind, they may leave with more than just a success sticker. Would probably use a machine gun or sword.

ENTJ: Definitely the organization type, they probably lead their headquarters. They pick the juiciest missions for themselves and are quite secretive about how they always get off without a scratch. Poison and daggers are their weapons of choice.

INTJ: They’re strategic masterminds when it comes to getting in and getting out with maximum efficiency and effectiveness. Probably use a revolver.

Inspired by a challenge from funkymbtifiction


The Greatest Itching Powder Prank in History

During World War II British intelligence and Secret Services were probably the best at spying and clandestine warfare in all of history.  Almost every major Allied operation had a good amount of deception and trickery which made the Germans chase their own tails on a number of occasions.  Often, their operations depended on advanced technology, a complicated network of spies and double agents, and a great amount of luck.  However, some British spy operations seemed less like James Bond missions and more like childhood mischief.

During the war, the British SOE (Special Operations Executive) began a program to smuggle itching powder into the Third Reich.  The itching powder developed by SOE was no common joke shop itching powder, but a powder so potent that exposure could be excruciating, with some needing hospitalization if exposed.  The itching powder was smuggled into Germany from Switzerland in foot powder tins, where resistance groups working as laundresses and clothiers sprinkled the powder on military uniforms.  The hardest hit was the German Kriegsmarine (navy), when in October of 1943 25,000 U-Boat crew uniforms were contaminated with the itching powder.  What resulted was a massive epidemic of severe dermatitis that swept through the U-Boat fleet.  The epidemic was so bad that one U-Boat crew had to turn around and return to port for medical treatment. 

German uniforms were not the only target for itching powder attacks.  Other targets included bedding, underwear, and toilet paper.  When a sizable amount of itching powder was smuggled into Norway, the Norwegian resistance made especially effective use of it by sprinkling the powder in condoms.  As a result in Trondheim throughout the war numerous cases of German soldiers being hospitalized for extreme pain from their private parts were reported.

Did I mention that you can now get credited for supporting my next animation on Patreon? I did just now! All the cool content creators have a Patreon, so as a content creator whose coolness may possibly not be totally made up, it would behoove me to join in.

There’s also a little trailer video there, with a few new clips in it for your enjoyment and titillation. :} Please watch (responsibly) and tell all your friends and gamer buddies about it.

anonymous asked:

What would be the appropriate fighting gear or outfit for a female agent/spy? Most of the ones I've seen in movies seem unlikely/uncomfortable to move or fight in, especially if the woman is flexible or acrobatic

You know the phrase, “dress for the job you want”? Kind of like that. Spies need to dress appropriately for whatever their current cover is.

If that’s an official cover (someone who enjoys diplomatic immunity) then it’s probably going to be normal business attire.

For a non-official cover (someone who is not stationed in an embassy) it’s going to depend on exactly what their day job is. For someone who’s working as a lobbyist or corporate head hunter, then you’re still looking at business attire.

Also, forget about skin tight cat suits. Those are just about the worst thing a spy could wear. Nothing screams, “I don’t belong here” like an outfit that makes you look like a D-grade superhero reject. (Obviously, if you’re actually aiming for the superspy genre, then your character is a D-grade superhero, so you should plan accordingly.)

There are few things as embarrassing for a government as getting caught spying. Wearing an outfit that advertises covert action is a fantastic way to destroy your government’s soft power.

Usually, the justification given is that the spy/infiltrator/whatever is engaging in behavior that’s so dangerous, it won’t matter if they’re caught. But, that’s just an excuse to give a character cool toys. If your character is caught breaking into a government office in a turtleneck and jeans, the assumption will be that they’re a common criminal. If they’re breaking in with high tech IR goggles that can scan through walls, a three thousand dollar assault rifle, and a black cyberninja jumpsuit that blocks their own thermal signature, building security will know they just caught someone with serious backing. And the police have a lot more incentive to start peeling your character’s life apart until they find who sponsored them.

The other side of this is, a spy who has to revert to violence is doomed. (Not in the Sun Tzu sense; but they are not long for this earth.) Violence attracts attention. Attention makes it impossible for a spy to do their job effectively. Their job is social engineering, not playing James Bond.

Incidentally, even non-violent attention can also make your spy’s life a lot harder. A character who dresses to be the most attractive person in the room will find it much harder to slip away unnoticed. Especially if they’re trying to get away from someone determined to get in their pants. (Which we can add onto the pile of ways that James Bond as a wish fulfillment character sabotages his ability to function as a spy.)

Best case; your spy’s job is to get other people to break the law for them. Worst case; it’s to break the law in ways that will look innocuous until the last possible moment, and get out without anyone realizing something is off.

If you haven’t checked it yet, we’ve already written a fair amount on spies; some of that might be useful to you. Granted, our spy fiction recommendations do start to look fairly consistent over time. Also, given that the question started with (I assume) spy catsuits, you might also want to look at our stealth tag, it’s a lot shorter, but it might give you more useful information.

Burn Notice is still a really good primer on basic tradecraft. Pay more attention to the narration, Jeffery Donovan is, effectively, playing two different characters, and the Narrator is the one dispensing useful information.

The Sandbaggers is a little dated, and unfortunately expensive, but worth watching, for a more realistic look at spies. The show is based pretty heavily on the CIA’s special operation structure, rather than MI6′s. But, otherwise it is still worth watching.

Queen & Country by Greg Rucka is a modern homage to The Sandbaggers. The comic loses a lot once you’ve actually viewed the source material Rucka was pulling from. But, it is also a lot cheaper and easier to find.

In spite of (basically) being a James Bond fanfic, The Bourne Identity by Robert Ludlum actually has a surprising amount of useful observations buried in there. Ludlum takes pains to explain the ways Bourne blends into his environment. Some of this is fairly obvious, but it’s worth seeing in action anyway. The films are entertaining, but not particularly useful, however. Also, I could never really get into Supremacy, so I don’t know if the later books are worth looking at.

John Le Carré’s Tinker, Tailor, Soldier, Spy is the opposite of Bourne (and Bond, for that matter). If you’re wanting to write a spy that actually manipulates the people around them, Le Carré’s work is something that needs to be on your radar.



The Bulgarian Umbrella Gun,

Created by the Bulgarian Secret Service with the help of the KGB, the Bulgarian umbrella was a pneumatic gun hidden within an umbrella.  When fired compressed gas would shoot a small pellet about the size of a pinhead.  While on its own such a weapon would not seem deadly, all that was need was for the pellet to pierce the skin, as it contained small amounts of the toxin ricin.  Ricin is an extremely potent toxin which even in tiny amounts can kill a person within days.

On September 7th, 1978 the Bulgarian dissident writer Georgi Markov was waiting for a bus in London when he felt a sharp sting on the back of his thigh.  When he looked behind him, he saw a man with an umbrella, who quickly ran away and drove away in a taxi.  Later that day, Markov fell ill and had to be rushed to the hospital.  He recounted the events with the umbrella man, and expressed that he believed he was poisoned.  Three days later he was dead.  An autopsy found a 1.7mm diameter pellet in his thigh which held minute amounts of ricin.  Cause of death was officially noted as assassination by poisoning.  

Weirdly enough, Joe McCarthy’s map didn’t point to a certain D.C. Congressional seat…

5 Conspiracy Theories You Won’t Believe (Really Happened)

#5. There Was Totally a Soviet Spy in Congress

Our friendly neighborhood red spy was a New York Democrat who went by the unassuming but infinitely insultable name of Samuel Dickstein, and we’d be willing to bet that you’ve never once heard of him. You’ve probably heard of his most famous creation, though: the House Committee on Un-American Activities. That’s right – he chaired the committee that would later be in charge of rooting out communists (at the time, it was more about finding Fascists, since this was before the Cold War). Dickstein bears the distinct honor of being “the only known U.S. representative to have served as a covert agent for a foreign power.”

Read More