As for the specific scene you’re talking about, Scott owning him, Peter says “Guys… Something–” until he gets hit. So he knew Scott was there before anyone else but he didn’t act fast enough on it.
And I absolutely LOVE how much he messed up.
He mentions how he only got his powers 6 months ago. Plus he’s 15. PLUS this was probably his first intense battle.
I love that he’s still very much a rookie and still trying to understand the powers he was given. While I love the Toby and Andrew’s spidey movies, they were so perfect as spidey as soon as they were bitten.
I love seeing this clumsy, swearing boy who is just trying to do his best. We’ll see him get better and better like we are on this journey with him. We get to see him grow and become possibly one of the strongest Avengers. But right now he is a kid who has only had these gifts for half a year and has no idea what he’s doing, and I love it.
You probably didn’t want an essay but I gave ya one anyways, haha.
Couple times I’ve been asked how clean and ‘on-model’ storyboards should look. And while there’s no DEFINITIVE answer. This is the best I can showcase from my experience. (I didn’t work on Spider-Man though, just using this as an example)
For the longest time I took ‘on-model’ to mean, look like the character model sheets. And I got tendinitis because of it haha. On-Model often means, can the animators and people viewing the animatic identify the character and is the draftsmanship up to par. So as long as proportions are correct and your anatomy is on point as well as having some identifiable marker of the character (Goblin’s hat and Spidey’s eye shape) you’re usually okay to leave out most of the character details when drawing. Because when you’re doing a comic at 22 pages and average 8 panels a page. You’re talking 176 panels. So they can look gorgeous and finished. But when you’re working on an action show storyboarding, you’re looking at more like 1000 panels average. So you know…detail accordingly.
take a good look at Spider-man’s eyes ok. I don’t think they’re animated at all (nor is the suit)
I was watching this video and I think this guy’s got it right - it looks like the mask/eyes have a technological component to them, something that can focus in and out like binoculars or something. if you listen closely, you can hear a noise, a “mechanical whirl,” that sounds like something focusing. (the guy also speculates that Tony makes the suit we see in the trailer, which would explain this.)
and that is what we see when we see Spidey’s eyes grow smaller in the trailer - not CGI stuff, just his mask tech.