special warfare

Autobots’ Military Structure

EXPLAINED

For Generation One, at least. The Autobots do seem to follow a strict military structure. With references to officers, special operations units, intelligence, as well as various specialist in their fields. 

I am going to attempt to explain how this structure works and how many of the top ranking Autobots fall into and their actual positions other than the generic “officer” title. 

Let’s start from the bottom and work our way up.

Enlisted personnel: E1 - E6

These would be your more basic soldiers. You’re “frontliner” if you will. These are the ranks where most of the grunt work comes from. They often have no say in the command they are assigned and are strictly there to follow orders and do their job. Not to say there is no authority within these position, but they are the most common. 

E1s are the fresh from bootcamp soldiers. Which Grimlock and his team would be. Making them the lowest ranking Autobots right next to the Aerialbots. Though with their own unique cybertronian military structure, the Aerialbots’ gestalt leader would likely have been advanced to that of an E6, without the usual preamble of time in rank and qualification tests. Same with the Dinobots’ Grimlock. As an E6 is typically put in charge of small groups, squadrons or units. One step below and actual Chief/Gunnery Sargeant. Which we will get to next.

Enlisted personnel: E7 - E9

These are your Chiefs/First Sergeants/Master Gunnery Sergeant/Marines have too many names for the same rank. They are held in high regard and are positions of authority. They are often tasked with the real work of the . Making decisions and commanding the army on a more personal level than that of an officer. They take a direct role with the lower enlisted personnel. 

 It also explains why a seasoned veteran like Kup would take direction from someone as seemingly inexperienced as Hot Rod. As while a Master Chief/Master Gunnery Sergeant ( E9 ) is one of the most respected and revered of ranks. As they are titles earned by only the best of the best and only after putting in many, many years of service. Even a fresh to the service Ensign would outrank him. As all officers outranks all enlisted personnel regardless of time spent serving.

Also, yes Bumblebee is a Chief. 

Warrant Officers: W1 - W5

Warrant officers are rare, as it it more difficult to become a Warrant Officer than any other rank. Barring that of the highest officer ranks. They do not hold actual sway over the direction the army goes unless it pertains to their own specialization.  Within the army itself, Warrant Officers are highly respected and revered for their skill. 

They are subject experts in their chosen field. No one knows more than they do about their particular topic. With Ironhide, it would be weapons. Meaning he is the point of reference for all things involving weaponry within the Autobot army. The same would be for Wheeljack within the scientific side of the war effort. Blaster for communications, etc. This explains that while they obviously hold authority and their opinions are so highly regarded by the Prime. While they don’t hold an actual command over the army as a whole. Though this does vary for cybertronians. As Ironhide has been placed in charge due to the high death rate of the Autobot army officers and there being a lack of qualified officers to fill a command role.

Officers: O1 - O4

These would be the Junior Officers. Your Ensigns to your Lieutenant Commanders. Not much experience is needed for theses ranks and they joined by way of contract and specialized schooling. This is not to say those who have these ranks are to be disrespected. They hold authority over even the most senior of enlisted soldiers. They also can be appointed positions of higher authority than their rank would typically allow. Depending on skill set and how they present themselves as an asset to the command they are assigned.


Officers: O5 - O6

Your Captains and Commanders. Captain does not automatically mean they are in charge of a ship. They hold that capability, but do not always act as the XO (Executive Officer) of a vessel. These are the second rarest next to Warrant Officers. Usually, they are the highest ranking at a command. With the exception of a Flag Ship, which the Ark arguably is. The hold the utmost Authority over a command. With Ratchet this would be the medbay of the Ark. Though with within the medical field reaching such a high rank is rare, meaning he would be the point of contact and set standards as far as all medbays within the army are to uphold. 

Officers: O7 - O11

The leaders. Admirals. Though with cybertronian variants of the term. They take ultimate responsibility over the entire army. Their orders are not questioned and their authority absolute. With Fleet Admiral (O11) being the rank of Prime. Giving Optimus Prime a special kind of authority, though only during times of war. Where their call is the ultimate call, even over other Admiral’s. 

Elita-1 would be a Four Star Admiral. Giving her command over the war effort still ongoing on Cybertron. Then there is Prowl and Jazz, who fall in the middle. With Prowl being a three star and Jazz either two or one. This would make them report and be accountable to none other except Optimus Prime, as they are part of the Ark crew and the command on earth. However were they to be reassigned to Cybertron, it would still be Optimus Prime, but also Elita-1 right after him. 

Special Warfare Combatant-craft Crewmen: S.W.C.C

The all-stars. Especially the Wreckers, which could be equated to that of a Navy Seal. So when they have the lower ranked bots excited for the Wreckers, treating them like celebrities. It’s actually a fairly accurate representation. These are the soldiers with the strongest wills and best skill sets to carry out a mission. They still have to adhere to rank, same as the enlisted soldiers, but they are given their own specific commander. And when an enlisted soldier meets one, even if it’s only for a few minutes, it’s all that soldier will talk about for the next several weeks. (Not an exaggeration)

Then you have the HUMINT agents, the ones who gather the intelligence and spy. Though the army wouldn’t actually call it spying. Though they cybertronian equivalent would likely be called CYBINT. As this stands for cybertronian intelligence gathering. Meaning they get up close and personal with the enemy. Their identities are often not known. Though even an agent with a blown cover can still be useful. Especially if they have the unique ability to become invisible or create holograms.


There. 

Now, if there are any questions regarding this, mun is free to answer them. This wasn’t overly detailed, as there are special nuances to each rank, within that rank. Such as rates. Which seem cybertronians seem to differentiate from conventional norms on that front. There is no “science” rate. Though the officer’s positions being mostly political outside times of war they got spot on.

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Greek Bronze and Gold Short Sword and Dagger, C. 1450-1300 BC

The daggers and early swords of the Aegean Bronze Age represent some of the most striking artifacts of the period in terms of their opulence, craftsmanship and display of technical virtuosity. Whilst some were used solely for ceremonial use, many were functional instruments of war, attested by the clear developments in form, according to fighting preferences and practices. The short sword, which developed from the dagger, is one of the most interesting innovations of the Bronze Age, often signifying social status in societies in which hierarchy and one-on-one combat were primary concerns. The present dagger and short sword probably originate from Crete, in the locality of the great palaces at Knossos, or from Mycenae. The Minoan and Mycenaean civilizations were renowned for their wealth, richness of culture, technical sophistication, and strong influence across the Greek world for centuries to come. These are the weapons of the fabled heroes of Troy, the great treasures of powerful kings like Agamemnon, who ruled over the kingdom of Mycenae.

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How to practice tactically

Solve the nearest problem first.

I got this idea from U.S. Naval Special Warfare training that a friend went through. Operators focus on eliminating the nearest threat first, then moving on the next closest threat, and so on until the situation is under control. Since everyone knows that special warfare tactics help you learn Chopin, I’ve been applying this to my practice.

Ask yourself: 

If I had to perform this piece in half an hour, what would be the #1 issue preventing a good performance?

This keeps the practice process very simple. You’ll always know what to work on next in any piece of music. I have found that I’m able to identify the main challenges in any piece much more quickly by thinking this way, and I don’t waste time.

There’s another reason this is helpful: as a professional pianist, you’ll rarely have “enough” practice time. In fact, since we get paid for the hours we are performing or rehearsing music with others, not the hours we’re practicing alone, it’s in our best financial interest to need as little practice time as possible.

Aim to make one specific, concrete step toward performance each time you practice. You’ll always practice efficiently if you think this way.

The Navy says it has its first female candidates for two elite special operations jobs previously closed to women.

One woman is in the pipeline to be a SEAL officer, and another is on the path to becoming a special warfare combatant crewman. The Navy declined to identify the candidates, citing security considerations.

The announcement comes more than 18 months after the Pentagon declared that women can now serve in front-line combat positions.

The Navy Gets Its First Female SEAL Candidate

Photo: MC1 Michael Russell/U.S. Navy

4

Jorge-052:

Chief Warrant Officer Jorge-052 was a SPARTAN-II commando of the UNSC Naval Special Warfare Command, attached to Special Warfare Group Three. He fought during the Fall of Reach in 2552 as a part of Noble Team under the call sign Noble Five.

Conscription:

Jorge was born in Pálháza on Reach on March 5, 2511, and was abducted and conscripted into the SPARTAN-II program by Dr. Catherine Halsey in 2517 when he was six years old. While on Reach, he was trained by the AI Déjà and Chief Petty Officer Mendez along with the rest of the Spartan children.

In 2525, he and the other candidates underwent a series of augmentations to improve their overall combat prowess in several different fields. Jorge was among the candidates who survived the procedure.

Fall of Reach:

Jorge served with Noble Team under the call sign “Noble Five” during the Fall of Reach in 2552. He acted in the capacity of heavy weapons specialist, and was the only SPARTAN-II on the team.

Prior to the Fall of Reach, Jorge-052 along with other members of Noble Team investigated an incident over at Visegrád Relay, only to discover that Covenant forces had bypassed Reach’s defenses and infiltrated key installations and communications centers. During the preliminary stages of the Covenant invasion of Reach, Jorge and Noble Team partook in multiple operations against Covenant forces on the surface of Reach, including a counter-offensive operation to retake Sword Base and a large-scale UNSC assault on a Covenant-occupied site and neutralization of a Covenant Spire.

Realizing the presence of the Covenant supercarrier after the Battle of Viery as a great threat, the team devised Operation: UPPERCUT; a tactic which involved using a YSS-1000 “Sabre”-class starfighter to deliver a makeshift slipspace bomb to the supercarrier and destroy it via a slipspace rupture. After receiving authorization from Colonel Urban Holland, the team traveled to a besieged base and assisted the UNSC forces in repelling the Covenant forces. Jorge and Noble Six boarded a Sabre and launched into space to join the Epsilon Eridani Defense Fleet.

After rendezvousing with the UNSC fleet, the Sabres helped in repelling the Covenant invasion force and escorted the UNSC Savannah in commandeering a Covenant corvette. The Savannah diverted the Corvette’s fire, allowing Noble Six to infiltrate the ship’s hull and allow a Pelican carrying Jorge and the bomb inside the ship. Jorge and Six then used the hijacked Corvette, which was on course toward the supercarrier to refuel, to transport the slipspace device within range of the Supercarrier. After they had taken control of the Corvette, Jorge discovered that they were not only cut off from their Sabres, the thrusters on the Pelican were damaged during the firefight, and that in order for them to return to Reach, the SPARTANS would have to free-fall back to the planet’s surface. He also found that the timing device that would have been used to activate the SFTE was also damaged, and the only alternative would be to trigger it manually.

Jorge resolved that he would stay to activate the slipspace device himself and presuming that doing so would cost him his life, he entrusted Noble Six with his dog tags before forcing Six off the Covenant Corvette. His last known words, which were to Six, were “Tell them to make it count.” As Six drifted away from the ship, Jorge activated the bomb, opening a slipspace rupture that enveloped the Corvette and a large portion of the Supercarrier’s midsection, sending it into the slipstream with no way out. UPPERCUT had been a success, but at the cost of Jorge’s life.

- S-B312 -
Halo Saga

As the war with the Covenant Empire continued, the demand for high-risk, SPARTAN operations deep within enemy territory rose exponentially. This demand lead the UNSC’s Special Warfare Command to commission several new breeds of SPARTAN teams in both S-II and S-III classes. SPARTAN B312 (later known as Noble Six) was chosen to join this gifted few.

Daily Drawing Challenge 83: I was fiending to draw some Noble Six fanart, and I sorely miss the ‘tactical, utilitarian’ halo aesthetic of olde. So i thought I’d scratch that itch by drawing S-B312 patrolling with a nameless comrade on a nameless world. The smoking corpse of an Sangheili beside them. Also keep your eyes peeled for some Halo Wars 2 fanart! Moreover I’m thinking of doing some commission work - if you’re interested, message me (more on this later this summer).

5

Warrior Culture : UNSC

Subculture : ODST

Orbital Drop Shock Troopers are UNSC Marine Special Forces. They specialize in being rocketed from naval ships behind enemy lines where they carry out guerilla, sabotage, and other special operations missions. With their unique delivery options they are able to target and attack areas that other units, even the famed Spartans might not be able to reach. Beyond that each ODST Marine is recruited from a previous Special Forces unit, making ODST Marines the best of the best. And unlike their famed Spartan brothers, these troopers while infamous are entirely human.