spear hunting

Horizon Zero Dawn and Cultural appropriation: A very different view.

For the first time EVER, I’m sitting on the other side of a discussion about appropriating native culture.  Why?  Well, let me lay the framework.

First off, I’m not a guy who “knows a Native American” or has a “Native friend”  I am a 100% Anishinabe (Ojibway) dude who lives on reserve and has fought racism, stereotypes, pan-Indianism, and cultural appropriation fiercely for as long as I can remember. I’ve been the victim of horrendous racial violence as a child, adolescent, and adult, and I’m also a gamer.

I am the first to point out anything that smacks of any of the above and after I saw the Dia Lacina essay on “Horizon: Zero Dawn” being culturally insensitive and appropriating Native culture, I felt for the first time in a situation like this that I had to say something in rebuttal.

Lacina takes issue with the use of the words Tribal, Primitive, Braves, and Savage being used in the game (fyi they’re used to describe predominantly white people in game and they’re White words we didn’t use to describe ourselves thus I claim no ownership of, nor want to, anymore than I want to be a redskin, Indian or Wahoo)  

It seems (IMO) that most of her beef comes from an apparent belief that numerous aspects of generic tribal culture that appear in the game (making clothing from skins, hunting with spears and bows, living in a Matriarchal society, etc) are the sole domain of the Native American and just to be safe and cleverly keep her POV less subject to scrutiny, she applies it even more broadly to indigenous people world wide (I will just refer to us in particular as NA cuz I’m lazy and I also don’t refer to myself as a Native American) and basically that anything that is remotely “tribal” shouldn’t be used in gaming without our or someone else’s permission.

 In fairness, I don’t know if she’s actually played the game but as someone who is currently in the midst of doing exactly that, I can tell you that I have a pretty good idea of what stuff triggered her being upset and why, and while I absolutely respect her right to get offended by whatever she likes, and she makes excellent points about some other games, I am going to point out that there are flaws with this logic.

First of all, the basics: HZD is set in a post-post-apocalyptic future where people are living in tribal groups in a very destroyed world.  Machines exist but as hybrid animal/dinosaur type creatures and technology is pretty much non-existent in day to day human life.  

The heroine of the story is a red haired, white girl named Aloy who lives as an outcast with her adopted father, Rost.  Without giving a lot away, they are fiercely shunned by the local tribe for something Rost did and also the fact that Aloy is motherless.  

Impressively and rightly, though somewhat dismissively remarked upon by Lacina, is the way women and especially women of color are portrayed so positively in-game as this particular tribe is a total Matriarchy run by elders of various ethnicity.  African, Asian, White, and a variety of undefined people of color are common everywhere in the game.  (The leader of one band of warriors is a very fierce, commanding, intelligently portrayed black woman with a powerful presence.)  It reflects a fairly global society from a “skin color” perspective without any horrible accents or broken speech.

They worship an “All-Mother” goddess and their culture is (at least how I saw a lot of it) fairly heavy on European i.e. Celtic, Germanic, Scandinavian, etc type symbolism and the rest is filled in with mostly generic tribal-ish stuff that you could find in countless cultures around the world.

 I really didn’t get a “Native American” vibe off the game.  Of course, I don’t automatically presume to claim sole ownership of things like tribal life, hunting with bows and spears, and worshiping spirits of various elements solely for my own.  Random fact: Because there are over 500 distinct First Nations in N. America, we, believe it or not, didn’t all ride horses, live in tipis, use bows and arrows, tobacco and sage, and worship Eagles and Wolves.  Why? Well…use your brain.  Tobacco and Sage don’t grow EVERYWHERE, horses came over with the Europeans (and if you saw where I live you couldn’t have and cant for the most part get a horse through the bush if you tried) Eagles and Wolves don’t live EVERYWHERE….get the point?  Anyways….

If you examine Rost, he like most of the men has a braided beard and other seemingly Viking/Middle Ages inspired features, is white, speaks clear, unbroken English, and is a loving, protective and very positive role model for the girl.   Aloy for her part, is also fairly Viking-esque (to the point of looking incredibly like Lagaertha from the show Vikings but with red hair) also Egrit from GoT, and is no damsel in distress who needs men to save her. NOWHERE in the game have I encountered any Tipis, wigwams, Sweatlodges, or Non-White people speaking in stereotypical “Me smoke-um peace pipe, He go dat-a way” fashion.

The  opening cinematic is very touching (and long) as we see the orphaned Aloy as a baby in Rost’s care being carried around in a bundle on his back (which pretty much every culture did in one form or another at some point in time) and him ultimately taking her to the spot where a child of the tribe receives it’s name.

I really liked this idea as it isn’t often portrayed in a lot of mediums outside of stereotypical “Dances With Wolves” bullshit. Also, naming ceremonies are not the sole domain of NA people and what occurs bears zero resemblance to any NA ceremony I know of.  (It was actually a little Lion King at one point lol) But it’s a powerful moment in the beginning with much more that occurs during it but I won’t spoil that either.

Aloy herself is a pretty complex character.  She’s extremely independent, defiant, and questions pretty much everything about why things are the way they are and wants to do something about it.  You actually begin playing her as a 6 year old which is pretty unique and even then she’s tough and fearless and determined to explore her world.  

She is in no way hyper-sexualized (I’m looking your way Overwatch) Her clothing and everyone else’s, is utilitarian and appropriate for the environments she lives in, and so far, I have not encountered anything with her or any other character that made me go “WTF?”and trust me, my radar for that shit is HIGHLY SENSITIVE.  This isn’t Avatar, people.  It’s not John Smith. It’s not The Great Wall or Pocahontas.  This isn’t white dude shows up and saves the helpless non-white people while helpless native woman falls in love with him stuff.  It’s a fictitious future where we maniacs blew it up, damn us all to hell!

But here’s the more annoying thing for me as an actual Anishinabe.  I don’t need people speaking for me or getting offended on my behalf.  I am very capable of doing that myself. I am also in no way writing this claiming to be speaking for any other NA people or persons. It’s based on my observations from actually playing HZD and examining the various fictional “cultural” elements in the game.

If you see a skin tied inside a hoop and automatically assume it’s a dreamcatcher” ripping off “our culture” (FYI Dreamcatchers are a 20th century thing whose popularity was a result of pan-Indianism that exploded in the 70s.) or if you see feathers on a spear or as part of a costume (nowhere is anyone wearing a single eagle feather in the back of a beaded headband or a Dakota looking headdress either) and automatically presume it to be ripping off NA culture, you’re REEEEEEEEEEALY reaching.  If you think caring for the environment, obeying matriarchs, worshipping elemental spirits, or making your own clothes is solely the property of NA culture, see previous statement.

By all means get offended.  Get offended by Chief Wahoo.  Get offended by the Washington Redskins.  Get offended that thousands of Native women have been murdered or gone missing and nothing’s been done about it.  Get offended by Johnny Depp or Robert Beltran playing Native people instead of actual Native people getting those roles.  Get offended by shit like Adam Sandler’s “Ridiculous 6” where a native woman is called a “hot piece of red prairie meat” or Depp’s “Lone Ranger” movie.

Get offended that my family was destroyed by the Residential Schools and that the 60s scoop took babies away from their families and people, that forced sterilizations took place and mass graves of dead Native children exist at former Residential School sites.

Don’t just jump on the I’m offended bandwagon because you saw some feathers or skins or spears or bows in a game and immediately grew indignant and wanted to claim them as OUR culture.  They’re not.  They’re almost globally universal in numerous cultures at various points in time.  Get offended, as she rightly mentioned, when the game Overwatch sexualizes the shit out of almost every female character and takes West Coast tribal art and makes a costume out of it.  

THAT is appropriation.  White people holding powwows in Europe (powwows are also pretty much not traditional and are extremely pan-Indian, not to mention full of us appropriating each other’s Native cultures ie. Dakotas wearing Jingle Dresses, Ojibway wearing Dakota regalia, etc) is appropriation.

This game……I’m just not seeing it the same way.  And I’m nobody.  I have no ties to Guerilla or anybody other than myself and my community.

White people really do not understand the idea of cultural appropriation so I’m gonna explain it to you one y’alls level okay? Bc the absurdity of these counter-arguments I’m getting is out of hand, and I’m tired of arguing with people so far beneath my level on a subject that harms me more than them.

You live in a little village where everyone is identified by the clothes they wear. Everyone in the village has a blue shirt. Your family has a blue shirt with polka dots on it. The people in your village eat lots of tasty yellow fruit with a special mixture of spices and pray to a fruit god every time you eat them. You also eat lots of nuts, but that’s not as important. This is your village’s culture. 

There is rumored to be a village to the west of you, where everyone is given a special toy shaped like an animal when they are born. It is very important to every individual, and means a lot to them. They keep it and polish it all their lives, and it is burned when they die. They eat special starchy balls full of meat, but also once a month,make a drink that honors their dead. This is their culture.


The two villages have grown bigger and bigger over time, which makes them spread closer and closer to eaach other. There are no big territorial battles- the two villages like each other and sometimes share resources. If someone from the first village passes through the second, someone might give them some of their food for the trip and vice versa, so now some people in each village like and sometimes make the food of the other. A few people who have made close friends with people in the other village begin wearing colored shirts like them, or giving their children a special animal doll because someone from that village explained why that was special and invited them to do so. Things from each culture are shared with respect and friendship, and this happened naturally. This is CULTURAL INTEGRATION.


The shirt-wearing village considers itself bigger and stronger. They have invented spears that help them hunt, but think maybe hunting would be even easier if they had more wood from the other villages territory, and less competition. So they decide to invade, fight and kill people in the animal-doll village. They kill some of their stronger warriors and subdue the rest of the villagers. When they are done, they let these villagers into their village as long as they agree to stop carving animal dolls, as long as they agree to learn their language, and as long as they agree to eat and dress like them, and leave their culture behind. This is CULTURAL ASSIMILATION.


People from the two villages see each other from time to time but aren’t all that friendly. The shirt-wearing village likes the look of the dolls from the animal-doll village, and decides to make their own just like them, without asking. They’ve heard the dolls have a complex ceremony and meaning, but they don’t care. To the animal-doll village’s dismay, they learn that the shirt-wearers have been making ‘soulless’ animal dolls that are not connected to a villager, are not prayed over the right way, and in their belief is a dead and cursed thing. They never asked, and they did not follow the rules. In the meantime, many shirt-wearers steal fish from the animal-doll village’s fishing cages, stomp on their crops for fun when they are drunk, and make rude faces at them when they see them in the fields. They learn how to make the special drink they commune with the dead with, but drink it all the time, carelessly, and still won’t talk nicely to the animal-doll village people. They are mostly disrespectful, but still take things from the other village without being nice to them, and without asking. They enjoy the things the animal-doll people make, but do not enjoy them, and cause them suffering. This is CULTURAL APPROPRIATION.

And lastly….

You, a shirt-wearer with a blue spotted shirt, are playing with a toy. Another child comes up to you and in a friendly manner, asks to play. You hand them your toy. This is sharing.

Another day, a different child with a red shirt points at your blue shirt, makes fun of it, and takes your toy. This is stealing. This is more like Cultural Appropriation.

You guys need to learn that there are more ways for a culture to spread than just Appropriation. Cultural Appropriation is not ‘the sharing of a culture’. Fighting Cultural Appropriation does not keep cultures from evolving. It is simply pointing out that consent matters with culture, too, and when you take something from a culture you still disrespect and oppress, it’s not consensual, and the people do not have to let you do it.

Jurassic Decor Image taken at a Boatswain Bird Island, a tiny island close to shore of Ascension Island in the middle of the South Atlantic. It has a big importance for nesting seabirds and the status on land is IBA (Birdlife International and RSPB). But it should also be fully protected underwater and be an absolute no take zone to protect the wildness of this ‘Jurrassic Park’. Huge tuna has been scooped out by trophy hunting spear fishermen in that area but there is much more to protect before it’s too late! by EllenCuylaerts


United Cutlery M48 Talon Survival Spear

Spears, along with knives, axes and clubs arethe earliest tools developed by mankind and have been used in combat, hunting and fishing for ages. Up until the modern era, spears have found their place in almost every army in the world and were used either in one or both hands as melee and throwing weapons. However, these advancements have not been able to completely eradicate the interest of using modern spears in hunting or as a part of survival gear. A testament to this is the United Cutlery M48 Talon Survival Spear.


Centaurs come from a planet fairly similar to Earth, and their biology is convergent with Earth’s in many ways. Their evolutionary ancestors were savanna pack predators who used ambush and speed to hunt prey. Modern centaurs emerged when they started to use tools like spears to help with hunting. Centaurs are obligate carnivores but they supplement their diet with grain, starchy tubers, and small amounts of roughage and vegetation. Much like humans, they have a two-sex reproductive system where the individuals with the larger gametes give birth to live young.

They are very vocally talented. With their trunk they can produce a wide range of pitches and consonants, while with the muscular tissue near their breathing outtake they can make subsonic booming noises. The booming is mostly inaudible to humans and avians, but ferrets can detect the low-frequency vibrations through their numerous whiskers. There are a variety of simple subsonic languages collectively called ‘boom-speak’ that are traditionally used as contact calls over long distances.

Most centaur cultures are matriarchal, with family groups of about 20-30 living together in a small village of interconnected houses. These clans are run by the oldest females of the family, and younger females are often expected to stay in the same clan their whole life. Males are often expected to marry outside of the clan, and although they will usually join a new group for one or more specific mates within it, the ‘marriage’ for most cultures is between the new member and the entire family. Despite this, many individuals may never mate to reproduce, and instead help care for their family members’ children.

The centaurs were discovered by a ferret planetary exploration vessel, but they weren’t a spacefaring race when they were found– they were barely starting to use electricity and radio. The Interspecies Summit (a council including humans, avians, and ferrets) met on the matter and it was agreed that the centaurs should be left alone  until they were capable of space flight. Unfortunately, this policy proved impossible to enforce, and human and avian ships began visiting the centaur homeworld to trade technology and resources for centaur laborers. Today, most centaurs in space work as manual labor under human and avian companies, or they run pirate vessels.



Penthesileia was an Amazonian queen in Greek mythology, the daughter of Ares and Otrera and the sister of Hippolyta, whose magical girdle, given to her by her father Ares, God of War, was the object of one of the labours of Hercules. Penthesilea had killed Hippolyta with a spear when they were hunting deer; this accident caused Penthesilea so much grief that she wished only to die, but, as a warrior and an Amazon, she had to do so honorably and in battle.

Penthesilea’s reign as queen was during the years of the Trojan War. The Amazons did not take a particular side in the war, and Penthesiliea made an effort to stay away from the conflict for the most part. However, when Achilles killed the Trojan prince, Hector, and upon the accidental killing of her sister, Penthesilea decided that it was time for the Amazons to intervene, so the Amazons moved in on Troy.

She was a warrior in the truest sense. It is said that she blazed through the Greeks like lightning, killing many. She wanted to prove that the Amazons were great warriors and kill Achilles to avenge the death of Hector.

Privileged (11/?)

Originally posted by bashooking

“With the Ark not responding the delinquents are once again on there own to defend themselves against the ever impending grounder retaliation. Bellamy makes a regrettable decision that has consequences more serious than he ever expected and *yn* unfortunately is caught up in the middle of it.” 

Warnings: ANGST, swearing, mild violence

Notes: Based on 1x11 ‘The Calm’ of The 100.

Series Masterlist

“Any word from the ark?” 

“Not since Unity Day.”

“Maybe they finally ran out of air.” 

“Whatever happened, I don’t think anyone is coming down to save us.”

*yn* drew her eyes away from Clarke and Bellamy once she realised that their conversation was over and focused back onto the task at hand, which was to finish the huge wall surrounding the camp as soon as possible. 

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Commander Princess

clarke secretly watches lexa teach their daughter things (walking, talking,) then (making a spear, hunting) and eventually (warpaint)… set over a couple of years.

The night was warm, humming and singing itself to sleep with the sound of insects strumming and crooning. The tent was warm, with barely a breeze and the sound of the clan outside, restless with the warmth and inability to sleep, worshiping the very last minutes of the day and prolonging it as long as the weather would allow it.

Tired and yawning, Clarke dozed in bed, waiting for Lexa to pat down the fire and join her, though she was stubborn and wrapped up with more important things. It was that sight, the baby in her arms, that made Clarke smile despite the exhaustion in her bones. There were no better sights, of that she was certain.

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anonymous asked:

Imagine this Horrorswap, HorrorShift, and HorrorFruit

*Okay, so Storyshift is always so hard for me to keep straight, and I’m familiar with the character designs of Fruittale (Melon!Sans is adorable), but I haven’t figured out their characterizations.  

Soooo, let’s go Horror!Swap~!

Empress Alphys (dubbed alphass or alfuck by Stretch) is crazy as shit and took off a good portion of the left side of Papyrus’s skull with her battle axe during a dispute about Sans.  Of course, Stretch can’t quite remember how he got the injury, and Sans can’t bring himself to admit his former best friend did something like that to his brother, so he keeps his mouth shut.  

Stretch is the tall one.  He’s grown over a foot since they started eating humans–as has Sans.  Papyrus’s orange hoodie is too short now, and ripped at the bottom, exposing part of his spine.  He still wears his usual shorts, which have also become a bit shorter on his frame.  His hoodie is stained red and filthy, but he doesn’t care.  Cigarettes are a rarity now–something he might even likely trade rations for–so his oral fixation has become chewing on sticks or old sucker stems.  This has left some of his teeth looking jagged–not as bad as HT!Paps’s teeth by any means, but just a chipped tooth here or there.  

He doesn’t have a dilated eyelight like HT!Sans, but his head wound is jagged enough to include the top portion of his left eyesocket.  Therefore, he’s now blind in that eye.  The injury has, of course, affected his memory, his magic, and left him a little unhinged.  He still loves puns and wears a lazy grin, but he doesn’t show much mercy unless you’re interesting.  He’s unable to summon Blasters, can only teleport short distances at a time, but can still summon bones at will.  His weapon of choice is an elongated bone with a jagged, sharpened end, much like a spear.   He hunts humans as a sentry, and has convinced Blueberry to start incorporating human meat into his TERRIFIC TACOS.  Stretch grinds the humans they capture up in his shed for his brother. 

Sans, on the other hand, has achieved his dream of becoming Captain of the Royal Guard–and he wants out.  Alphys takes out her anger on him, often beating him in the face with the blunt side of her axe during their ‘training’, which has resulted in him having a mouthful of jagged, oddly-spaced teeth that happen to always be stained crimson.  He’s still a skeleton of integrity, so despite the fact that he now finds humans to be delicious (Sans was vehemently against eating humans at first, but a combination of hunger and head trauma can cause a monster to do desperate things), Sans always puts the humans that fall through a series of puzzles.  

He still wears his usual bandanna, though it’s looking rather tattered now, and his battle body has been revised to fit his larger body.  It’s stained with blood and dirt that just won’t wash out, though the worst of the stains are on his boots and gloves.  He’s retained his good nature, boundless energy, and upbeat attitude, and while Stretch usually can’t muster up the willpower to do most things besides hunt and space out at his sentry station, the lanky skeleton still goes along with whatever Blueberry says (for the most part; it’s not like he’s going to actually calibrate his puzzles) and will do anything to protect his brother and make certain he’s fed.

(*… I should probably queue this up because it’s 2:30AM for me, but screw it.  I’ll post it now anyway.  I’m tired and drawing a blank, but I’d love to do more headcanons or drabbles for Horrorswap, so feel free to send some of those in.  Or any other AU imagines that’re kinda different because this was so much fun to think about. )

His father taught him when he was young that the sun went down at night because it was angry at him .
So every night he would kiss his spear and hunt the stars until it returned.
And in the morning he would climb to the highest peak there was and wait for it to rise.
His kill fresh in his hands, hoping this offering would finally atone for whatever he had done to make it mad.
But it seemed the sun would never forgive him
And soon he learned hunting for his father was a more enriching form of absolution.
When you starve them of blood when they are young,
you watch them lust for it when they are older.
—  (Written and submitted by @bellatorlupinus)

Originally posted by taehyyungs

  • Screaming
  • sunshine
  • lots of laughs
  • “Hey Y/N,”
  • “I found them on my way here and I thought they needed a home”
  • Totally not jealous at all
  • “BE MORE CAREFUL!! You could seriously get hurt!!”
  • “omg its literally a high five tae omg”
  • Spoils you with gifts
  • weird surprises at the weirdest of times
  • *showering*
  • “When you get out, lets go fish hunting with spears,”
  • Lots of snuggles
  • Pillow forts
  • Long car rides with no destination
  • Random childeren
  • “Tae… where did you get that five year old?”
  • “Cute isnt he?! I want a kid this cute”
  • “Tae..”
  • “Fine… I’ll give him back…”
  • Blasting Korean Trot music everywhere
  • Blasting trot music in the car
  • Blasting Trot music at home
  • Weird noises
  • Random thoughts being said aloud
  • talking to each other in your underwear
  • lots of warm snuggle time.
  • LOVES to give you gifts like crazy
  • “Tae, I have five boxes of chocolates I will probably never eat. Stop getting them for me,”
  • Mischief with the 95 line
  • Adventuring
  • dares and silly party games
  • punishment games
  • random singing


anonymous asked:

In terms of the different sorts of bows, which would be best to hunt monsters, theoretically speaking? Or would this depend mostly on the sort of arrows? I mean, the war bow does produce a lot more force, but would a hunting bow be able to kill unarmored opponents (human or nonhuman)?

Honestly, it depends on the monster.

The short answer to the question is that a general hunting bow can kill a human, though arrows don’t work the same way as a gun. (Guns don’t work the way Hollywood portrays them, either.) Death is unlikely to be immediate. You’re setting up a slow and painful death. They can survive for hours, and are just as likely to fall prey to infection. Even with modern hunting, you have to track the animal as it wanders off. They don’t just fall over dead.

Archery and hunting are a lot more complicated than just picking a bow. You need to choose the right tool for the job. For example, the war bow fired heavier arrows with larger heads designed to penetrate armor. Including heavy plate.

However, the real answer that usually gets overlooked with monster hunters is that you’ve got to stop thinking about them in terms of signature weapons and more in terms of investigation. The line between hunter and investigator is really very slim. This is why you see so many pulpy monster hunters doubling as paranormal investigators.

Whether you’re hunting animals, humans, or monsters, your character still needs to be able to tell what they’re looking at and bring the appropriate gear for the appropriate task. For example, you don’t go hunting a deer with the same gear that you’d bring for a bear. You don’t go after a werewolf in the same way one would a vampire, they’re different. They have different priorities, and it’s up to the hunter to be able to tell them apart from the signs at hand. Depending on the kind of setting you have, they may either need to be able to use magic or some sort of holy relics to repel the monsters.

A good example of a monster hunter in fiction is Geralt of Rivia from the Witcher. He carries two swords, one of them is steel and the other is silver. The silver sword is for dealing with certain kinds of monsters, the kind vulnerable to silver. However, the silver sword will get wrecked on normal humans and monsters that are not vulnerable to the material. That’s what the steel sword is for.

You have a character who brings a bow to every encounter, regardless of what the threat is. Then, they’re going to be up a creek if they’ve got the wrong weapon paired to the wrong monster. Depending on your setting rules, your archer could fire regular hunting arrows into a werewolf and be perfectly fine. I can tell you that they’d be a very dead archer in both the Witcher setting and in White Wolf’s Werewolf the Apocalypse where the werewolves will just soak that damage off. Bring an arrow tipped with silver nitrate or wolfsbane and it’s a slightly different story.  

Sometimes, it’s easier to treat your monster hunter like an investigator. They’re solving a mystery. They need to be able to figure out what kind of monster they’re dealing with, especially because the locals may not know. This can take some fairly advanced specialized knowledge and a fairly wide array of skills if they have to go it alone.

A monster hunter is:

One part warrior. One part hunter and tracker. One part hedgemage. One part medic. One part fletcher, blacksmith, silversmith, and apothecary/chemist. One part academic, one with a fairly wide knowledge of folklore, ritual by region (multiple types, multiple cultures, especially that which has been forgotten), history, human behavior, and psychology.

Traditionally, most monsters and curses have their root in the actions of people. Someone did something wrong and putting things right requires sussing out the issue. More than that, depending on how technical you want to get with their monster hunting then those actions can create specialized, distinctly different curses or creatures that require very specific solutions. While violence may be an intermediary step and needed for surviving the experience or subduing the monster, the stabby isn’t what’s actually going to get rid of it.

For example, this Hellboy Animated short: The Iron Shoes. In this bit, Hellboy deals with a redcap. You’ll notice that he does fight him, but to kill it he has to drag him back to the Church at dawn to toss him over the threshold. Here’s the redcap entry on Wikipedia. On the list of things that may freak one out forever? In the modern world, redcaps look a great deal like garden gnomes.

There’s an advantage to going about it this way, rather than the Buffy way. It takes more work but, in the long run, it also justifies your character’s existence more. If the solution to a monster issue is as simple as “violence” or enough power applied to the problem, then there’s no need for a specialist.

If the only way to kill a vampire, for example, is with a stake through the heart then that’s actually not so bad. Once you get over the initial shock of them actually existing, it’s not so hard to get one’s hands on a wooden stake-like implement needed to take it out. However, if the stake only paralyzes it, and one must cut off it’s head and fill it’s mouth with garlic, bury the body on consecrated ground, or wait until sunrise and watch it burn, then it’s going to be a little more complicated. This is before we get to the rather long laundry list of different vampire types. (This isn’t even a complete one and whether some of these can be considered vampires is debatable, but it’s a worthwhile one. Detail is everything.)

To tie it all in, there’s a great Extra Credits about how The Witcher 3 may be one of the best detective games ever made, which helps explain some of the overlap between pulp fiction detective and monster hunter.

Below, I’ve listed a number of references. However, the key thing to really think about is the kind of monster hunter that you want, the kind of hunter that you want to write. Their place in society, what they hunt, and the skill set that they need in order to be able to do their job.

Once you’ve thought that through then figuring out what types of weapons that they use will be much easier. Remember, combat is a form of problem solving and there aren’t any universal tools. There’s the old joke about not bringing a knife to a gun fight but, in most cases, your characters are going to be trying to do the best they can with what they have available. Figure out what they need to have, build it into what they could have, and then walk it back to what they do have available to them.

Some monsters require enchanted weapons. Some monsters need a strike from a sword in order for them to be put down. In some cases, a bow might be better for distance or against one that might take flight. Spears are the common hunting implement for dealing with large and dangerous animals like boars. Traps. Snares. Pits. The possibilities go on and on. Ultimately, the more possibilities that there are then the more ways there are to solve a problem.

The question here isn’t what’s right? It’s what’s right for my character?


References and Resources:

The Last Wish by Andrzej Sapowski (The Witcher book series) - Though your most likely to find them in the “Tie In” section of the bookstore now due to the game’s popularity, these are what the Witcher game series is based on. Geralt is one of the best monster hunters I’ve read about and this collection of short stories focuses on the struggles he faces in navigating the human issues surrounding his job as much as it is about the monsters he hunts.

The Witcher: The Wild Hunt - The other two entries in the series are very good, but The Wild Hunt is excellent in terms of it’s world building and it’s focus on detective work. If  you haven’t jumped on the hype train yet, then look at this one.

Hellboy - Mike Mignola’s Hellboy comics are famous and Hellboy as a character is probably more fascinating than he should be at first glance. There’s an interesting exploration of H.P. Lovecraft’s Cthulu style mythos while also drawing heavily from Folklore and myth. Hellboy isn’t human, but he’s very sharp and intelligently written. There’s a lot to be gleaned from him when trying to build a monster hunter. In terms of other entries, I recommend the animated over the live action. Hellboy: Blood and Iron is a particular favorite of mine.

Hunter the Reckoning - White Wolf’s Hunter RPG is really about normal people given supernatural powers by a traumatic exposure to monsters and then go out to try to kill them. It’s at it’s best when paired with the rest of the books so that you can compare and contrast perception with reality. Characters dealing with misinformation and a lack of information, trying to put what’s in front of them together without having the tools to really do their job. It’s helpful to look at, even though it’s modern, to decide whether or not this is the kind of underdog that you want to write.

Dark Ages Inquisitor - What it says on the tin, this was White Wolf’s Hunter for the Middle Ages. Helpful, if you like Hunter and want to play it in a medieval setting.

Hunter the Vigil - Almost impossible to find, terribly expensive, and penned primarily by Chuck Wendig, this entry into White Wolf’s revamp of their World of Darkness setting isn’t my favorite. Like the others in the series, it lacks some of the general oddness which made the Old World of Darkness so fun to delve into. However, it and it’s subsequent books an excellent grab for any writer that wants work with Urban Fantasy. Like the others in this series, it’s more of a toolbox than a setting. One that’s chock full of ideas waiting to be pondered and story seeds to be nabbed.

Law & Order - At the end of the day, stories based on the supernatural are often stories about people. All stories, really, are about people. Not only is Law & Order a fantastic procedural, it can teach you a lot about observation, detective work, and why people commit crimes (and why they sometimes get away with it). At the end of the day, whether it’s real or supernatural, monsters are created by people. Homicide is an excellent choice to pair with this, one to study procedure while the other is a character study in the effects of the job. Understanding both helps to really write well.

The Tony Hillerman novels - particularly all those starring Detectives Jim Chee and Joe Leaphorn. These are set on the Navajo reservation and star Navajo Detectives. Well known for their accuracy, they’re interesting to read about in general but especially helpful when you want examples of well-written tracking in fiction.

Lord of the Rings - Aragorn mostly. The classic example of the ranger.

Dungeons & Dragons - The Ranger class is for you. I’d look up associated class skills too. This is how you build Aragorn.

Folklore from as many cultures as you can get your hands on, even with European folklore much of it is uniquely dependent on different countries, cultures, and histories. So even if you’re staying within the traditional vein of European monsters, don’t limit yourself to just the British Isles, look at France, Spain, Portugal, Italy, Germany, Poland, Norway, Sweden, Iceland, Greenland, spin the globe, pick a country, look into it. I’d also study up on the same cultures’ histories and socio-political climates.


These three scenes show us a lot more about the history of the monsters against the humans. Using this we can roughly determine where Undertale would take place, what time periods events happened in, and more. 

 First off the image showing humans and monsters shows a human with a fur poncho/tunic, foot-wraps that go up to the knees, and a primitive stone hunting spear. Probably the Early-middle Stone Age in Northwest Europe, before the Neolithic revolution from the beginning of agriculture instead of nomadic hunting.This was a more pagan time and it would make sense that they would coexist with monsters back then.

 Judging by the weapons and clothing of the humans during the war against the monsters,it’s during the Middle Ages. The broad one handed double sided straight sword with a straight cross-guard above the hilt suggests it’s between the 9th-11th century, it appears to be a late Celtic arming sword which eventually evolved into a sword known as a “knight sword”. The spears feature the short rounded flat guard-less heads of Celtic spears. The lack of horses, lack of heavy armor, lack of long-bowmen, use of torches, and the cloak/cape on the lead figure all suggest this is Celtic/Saxon during the Middle Ages. The use of runes in the game for the history of monsters also supports the separation between monsters and humans occurring in that area and time.


Under the cut you will find #500, small/medium, HQ GIFS of the Pop Icon, the stunningly beautiful QUEEN Britney Spears. None of these gifs were made by me. A huge thank you goes to the awesome makers. All the credits belongs to them and I don’t claim any of their work as my own. A like or reblog would make me very happy because it took me days to finish this hunt.  

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anonymous asked:

Hey, do you know any clexa fics where they have kids? I really like the family dynamics, it's always so fun to read! thanks you are the best!!!

Oh kids. Always so… loud. Gotta love momma bears Clarke and Lexa though :p

Emergency Room — Lexa is a single mom, Clarke is paediatrician and it’s the cutest thing ever ^-^

we all have baggage (but let’s rewrite our futures) — Lexa and Clarke are both single moms (Lexa lost Costia, Finn and Clarke are divorced) and this is so emotional and sweet

make this leap (say geronimo) — this is the best thing in the whole wide world and may the sky fall on your head if you don’t read it.

Fight Me — duuuuuude you have to read this, it’s so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so amazing :O

Strangers Don’t Write (Love) Letters — it has kids in like the last chapter but the whole story is totally worth the read, so run joey run and read it!

The World Has No Right To My Heart — okay so this is post Mt Weather and um I don’t really want to spoil it, but Lexa has a daughter of sorts and Clarke gets along with her and she’s the cutest thing and it’s so heartbreaking and beautiful

It Takes One (but two wouldn’t be so bad) —this story is amazing! Raven is single mom Lexa’s (non biological) daughter and Clarke the daughter that stitches her up after a nasty fall and omg the feels

A Family to Come Home To — they don’t really have a kid but they find one in a forest and take care of her. It's cute :3

Coconut Icing — ok the kids are all grown up now but it’s still a beautiful, beautiful story — and this is the prequel

Ophelia of the Woods and the Sky — this one is hard to describe, but it starts with the premise that Clarke didn’t want a child. But fate sometimes knocks on our door and there is nothing we can do except embrace it fully. It’s a beautiful one-shot :)

AND there’s some I haven’t read yet too:

It’s Christmas! — Clexa’s first Christmas with all of their children together

this side of paradise — misunderstandings seems to be the key word and this looks amazing and I can’t wait to read it, so neither should you

The happiest place on Earth — Lexa surprises her daughter Anya with a trip to Disneyland. "The happiest place on Earth" will change their lives forever

Snow on Snow — Clarke has spent most of her post-pubescent years caring after her son, John but when the mysterious Lexa with ‘pretty hair’ walks into her life and refuses to leave, things get complicated

With Child — takes place in canonverse, a one-shot in which Clarke is pregnant with her and Lexa’s child

Commander Princess — it’s set in canonverse: Clarke secretly watches Lexa teach their daughter things (walking, talking,) then (making a spear, hunting) and eventually (warpaint)… set over a couple of years

Kids — a big Clexa family thing where Clarke and Lexa have like, maybe more kids than they can handle but that’s okay because they make the older ones help out with the youngins

i had a thought dear (however scary) —Two years ago, Lexa lost her wife, Costia, leaving her a single mother of two small children. Now, with Gustus entering kindergarten and Anya starting the fourth grade, their lives are almost normal. Then, Lexa meets Clarke Griffin, Gustus’s new teacher

Before Sunrise. — Lexa and Clarke lay together in their bed, blonde and brunette hair tangled like their legs under the sheets. Together they slept deep and peacefully, chests rising and falling almost synchronised… Until a shuffling noise comes from the monitor

Hope the list is big enough! :)

This male Crepidual has unfortunately stumbled across a pack of ravenous spear prods. Spear prods are pack hunting monopods. Using their spear like “leg” in conjunction with a highly specialized internal balancing organ, spear prods catapult themselves and glide as a means of locomotion. Stealth hunters, when not in the move they are rather sedate, sitting and waiting for their next meal. Multi serrated mouth parts make their bite quite devastating, leaving massive lesions in their prey. 

Crepidual are Protandrous Hermaphrodites. Born asexual. As they develop their first stage in life is male. Once large enough they will become female. Females are nearly twice the size of their male counterparts. 

 Do to the size disparity male are unable to mount their behemoth brides. The Horn like protuberance, though used for defense in females, actually houses the genitalia of the Crepidual during the male stage of life.  The fan like genitalia can extend twice the length of his body to reach his mate’s gonopore at the base of her abdomen. As he develops into a female, the male genitalia will begin to shrink and keratin will turn the once hollow genital capsule into a thick strong horn.


Zubin Survival Staff Complete Axe Kit on Amazon..

The list of survival staff extras includes a compass, a single-point dual-edge spear head for hunting small to medium-sized game, a slingshot attachment for practicing your best huntsman target aiming skills on the go, a fishing spear with a dual-pronged barbed point for catching slippery critters like fish and frogs, a brush axe module with a dual-sided hatchet blade and a cover for chopping firewood and a saw blade fixture