speaking architecture


for @onvelvet: Rome

mood: reading multiple collections of poetry and prose, Renaissnce-styled villas,   sketching ancient architecture practicing speaking italian,spectacular views,spending hours people-wathcng in a cafè, hot and humid summer days

Looking Around: A Guide to Architecture

Hello Friends! After some feedback, I’ve decided to go back to my roots and do some less esoteric content than architectural theory (which I will, of course, return to - I’m thinking about starting a not-regular blog or a podcast about it.)  The purpose of this series is to give people the vocabulary they need to talk about houses and architecture in general! 

I don’t know if y’all know this but there’s a lot of different parts and styles of architecture. Everything in architecture has a name, whether it’s ornament, architectural styles, or stuff like parts of a roof - either way, we should all be empowered to talk about architecture. 

The good news is we all already know quite a bit about architecture.

Architecture speaks to us through personal experience. By looking at it long enough, you start to get a feel for it. Even amateurs can tell whether or not a house is new or old, even when the exterior has been significantly remodeled. Something just tells us - that’s an old house, or that’s a new house. The key to dating a house is to be able to pick out those codifiers - sometimes its a material (vinyl siding) or an architectural element such as window or dormer. 

Most of us can identify a house that fits the labels “Victorian,” “Colonial,” or “Modern.” That’s not so far off from the truth - it’s a matter of narrowing it down, being able to say that Victorian usually codifies a type of ornate house from the 19th century, or a new house built in what is more specifically called the Queen Anne style. Colonial has been a type of house since, well, the colonies - but there’s a big difference between a 2005 colonial and a 1804 colonial. Not to mention the myriad differences between Spanish, Dutch, or English subtypes. 

Because I don’t want to wait until next week to get this started, I’ll be posting the first article in this series on Friday - it’ll be about the Minimal Traditional style and how it has manifested itself in housing since the 1920s!

I hope you all enjoy this new series as much as I will!

ID #81814

Name: Giulia
Age: 18
Country: Italy

I love music and I’m a good friend. I’ll always be there if you have a problem or something that makes you upset. I love any kind of art, from litterature to architecture and I really like drawing. As bisexual, I’m a member of LGBTQ and I’m looking for an open-minded friend.

Preferences: No preferences. Just not racist, homophobic, transphobic or simply narrow-minded

Accessibility at Hogwarts

OKAY so we’ve seem some posts circulating that Hogwarts isn’t accessible. Now architecturally speaking, so right… that moving staircase. BUT hear us out. IT IS A SCHOOL OF MAGIC.

If they can invent a flying car, by golly they can have a flying chair, or something! Right? RIGHT???? WE WILL ASK J.K. ROWLING HERSELF on Twitter to figure it out once and for all. Thiis is a matter of GRAVE importance to us as Wizard-wannabe-disabled-muggles.

Stay tuned.

ID #44755

Name: Lilla

Age: 19

Country: Hungary

I’m a lover of classical arts (especially literature, architecture and painting), philosophy and history. I would like to be a teacher someday (Hungarian literature and English) and travel the world helping people. I consider myself a feminist who doesn’t believe in gender roles , an environmentalist and an LGBTQ ally.

My astrological sign is gemini and I’m a proud Hufflepuff. (I think by these two you can perfectly predict how extra I am).

When I’m not studying I enjoy a good book, a cup of black tea and some music (right now I’m reading Irwin Shaw’s Young Lions and my favourite band is the Sons of an Illustrious Father).

I also love movies, my preferred genres are biography, fantasy, horror and history.

I’ll send you memes and dog photos one day, and discuss the universe the next.

Preferences: Only text me if you are willing to share every tiny detail about your culture! I would prefer talking to people over (or around) 20. 

So reading theory is great and all but hey yknow what we should all do I’ll tell ya

Learning technical/manual skills to be used in service to practical revolutionary causes.

Whether it be learning skills in negotiating, educating, public speaking, community organizing, engineering, architecture, technology, intelligence gathering, carpentry, strategy+tactics planning, legal rights learning, fundraising, environmental science, medical stuff–the world is your oyster.

A modern revolution shouldnt just be focused on armed struggle. Therefore, modern revolutionists shouldnt spend all of their time studying to just be militant commanders. We need to make use of the technology we’re given, expand their uses, and empower the people (using a vast variety of means and skills in collaboration and harmony) so they can help forge our collective liberation.

In a simple phrase, turn yourselves into a swiss army knife, not just an ak-47 or a molotov.

ID #90601

Name: Martha
Age: 20
Country: Peru

Hey there! Im Martha 20 years old…im into music, poetry and architecture , Im a very shy person, that’s why I don’t have a millon of friends
I consider myself a good listener and advicer , I speak spanish , english and french.
Im very friendly and kind :) 

Preferences: all people are welcome! LGBT too ! Im not an homophobic person , i hate bullying…cause I was bullied once…I would like to know more about different cultures…I prefer being message at tumblr or IG 

so, in accidental imitation of jake peralta i say coolcoolcoolnodoubt with a concerning degree of frequency. my roommate, who has never watched b99 picked it up from me. then the entire architecture department picked it up from her.

so now long story short the entire 200 person architecture department speaks like jake peralta and no one but me knows why. THIS IS WHAT WORLD DOMINATION FEELS LIKE

Those “naturescaped” houses with, like a tree growing through the living room are fun and all, but then I see posts like “YES, THIS IS HOW HUMANITY IS MEANT TO LIVE” and I’m like: I live in a region that goes down to minus fifty at night in winter and gets blanketed with huge swarms of biting, disease-bearing insects in summer, and you want me to put a hole in my roof? On purpose? Quite frankly, Nature can get bent - she and I are not on speaking terms.

anonymous asked:

wait so is final fantasy a show or a game? I've seen stuff for the game but are there like movies too? If so where can I see them?? Educate meh pls???

Final Fantasy are essentially video games. Each number of the game is a stand alone game though, so new characters, new plot, new worlds, new gameplay. If you ever want to play them or get into them, just know you can start with any number. They aren’t related. They do have a couple of little consistencies and returning characters, so that makes them fall under the blanket of Final Fantasy. 

There are a couple of movies to build on the plots of the games. Final Fantasy VII has a sequel movie called Advent Children. Final Fantasy XV has a prequel movie called Kingsglaive (which I absolutely adored). Not every Final Fantasy gets that world building love though. There is one standalone movie that had nothing to do with the games called The Spirits Within. Most fans don’t talk about that one lol.

I wouldn’t recommend watching Advent Children until you’re familiar with the plot of VII. It is not standalone at all. Everything that happens is completely based on the events of the game and it relies on the fact that you have some knowledge of the plot. KingsGlaive, however, is! If you wanted to watch that one (I have it on DVD, so I’m not entirely sure where you could watch it online) it wouldn’t be hard. It came out before the game was released so its designed to give you some knowledge on the conflict and world of Final Fantasy XV. I will say it doesn’t wrap everything up in the end, so if you want to know what happens to the plot and world you’d have to look into the game. The Spirits Within had really good graphics for its day (It came out when I was in junior high, I think), and a gorgeous OST, but it never really drew me in. 

Final Fantasy XV also produced a prequel anime to introduce us to the main characters if you are into that! Its available on crunchyroll and its called Final Fantasy: Brotherhood. I only watched a couple of episodes of that but I thought it was cute. (Usually, Final Fantasy doesn’t have a good track record with their anime, in my opinion. This one was probably the most quality out of any anime they had done.)

Anon, Final Fantasy is my favorite franchise. I love it so much. I personally thought every game was strong and fun. Each has its own endearing characters and compelling plot to me. If you’re curious, my absolute favorite Final Fantasy was Final Fantasy VIII. It was a war romance kind of thing with mercenary teenagers who were just trying to find their place in the world. 

Originally posted by enigmaphenomenon

^^That guy is my favorite character of anything ever. 

Thanks for the ask, and if there is anything else you want to know, just let me know. I could talk for an entire month straight on this franchise lol. I’ve played all of them except the MMOs and a couple of spin-offs.


“There’s no question that Brutalism looks exceedingly cool. But its deeper appeal is moral. In the words of Reyner Banham, it was an attempt to create an architectural ethic, rather than an aesthetic. When the Smithsons called their work Brutalist or part of a New Brutalism, the brutality to which they referred had less to do with materials and more to do with honesty: an uncompromising desire to tell it like it is, architecturally speaking. The Modern movement in architecture had supposedly been predicated on truthfulness in materials and forms, as well. But as a dreary stroll down Park Avenue will remind you, Modernism swiftly became a gutless orthodoxy, its high ideals devolving into the rote features of the International Style, a repetitive and predictable series of gestures (curtain walls or ribbon windows, recessed plinths, decorative piloti, windswept plazas, ornamental lawns and flat shimmering pools).” -  BRUTALISM IS BACK

“Here at the radio station it’s contract negotiation season with the station management again! That’s always an interesting time. Now, obviously, I’m not allowed to go into details, but negotiation is tricky when you’re never allowed to glimpse what you’re negotiating with. Station management stays inside their office at all times, only communicating with us through sealed envelopes that are spat out from under the door like a sunflower shell through teeth. Then, in order to respond, you just kind of shout at the closed door and hope that management hears. Sometimes you can see movements through the frosted glass, large shaped shifting around, strange tendrils whipping through the air. Architecturally speaking, the apparent size of management’s office does not physically make sense given the size of the building, but it’s hard to say really, as no one has ever seen the actual office. Only its translucence.”

Mount Horu Entrance

My first assignement back in may 2014 when I joined MoonStudios was to polish up Mount Horu. Mount Horu was still in a pretty rough spot in most places and was still under construction. The scenes alignement was 100% different the first time I saw it. The way the levels are organized now was a good decision made back then, it was a weird maze before.
The first task was to envision and create a new entrance for Horu. The old one we had was too small and un-epic for Thomas, it had to be more grand and worthy of the last part of a game.

This was the first thing I painted for MoonStudios and I kinda overdid it a bit. But at least I had a good idea of what its supposed to look like afterwards. It took me 2 or 3 days with some iterations to paint. It was my first concept and I didn’t know that it is enough to really make a small sketch and then go into the editor and flesh it out there. But it also helped quite a lot to paint so much, because I thus had a good start for new assets. Horu hadn’t had any architecture to speak of, so I had to paint a lot of that anyways. A lot of what has been painted for this section was later used in all scenes of Mount Horu. Here is an assetsheet for all assets I painted.

Assetcreation and -integration was really straight forward. All graphics are *.png and were painted  in Photoshop and saved into their respective folders. Unity loaded them automatically and a double click brought them into the gameworld. Refresh colliders and you were good to go for testing.
The entrance scene wasn’t completely blank, but I was supposed to find a different solution and I could kinda do what I wanted. Gamedesign told me to not make it boring and have a few jump sections in there, but apart from that, this wasn’t a gameplay focused section.

The door had to be able to be opened, so I also made a concept for a small sequence there. David put it in game and – well, see it ingame. Here is only a small screenshot from it opening. I think it was Max who added some more flames to it. I like it!


Day five of the trip to Seattle. The first two pictures are from the hotel we stayed in last night - it had a cool koi pond, and I liked the architecture.

Speaking of liking architecture, the town we stayed in and a nearby town had some nice Queen Anne style Victorian houses in them, so we drove around looking at them and I took pictures of a few.

We also stopped at another beach, saw some elk, and visited a river. This afternoon we crossed from California to Oregon, and we should reach Seattle tomorrow, bringing this trip to a close.