spawning pool

Calamity Ganon's Malice - A Zelda Curse

To turn a toxic person’s negativity back at them.

Malice is a poisonous, purple and black, sludge-like substance found in different areas of Hyrule, and covering many parts of Hyrule Castle. It was unleashed by Ganon during the calamity, is capable of turning bodies of water into toxic bogs, and some pools can spawn Cursed Bokoblins, Moblins and Lizalfos. It damages upon contact, and makes movement difficult, leading to longer exposure. It makes the perfect curse for someone who spreads their toxic behavior.

What you need:

  • Body wash
  • Food coloring (red and blue to make purple, and black)
  • Cornstarch
  • spices or herbs you correspond with cursing, such as black pepper, chili powder or red pepper.
  • Mixing bowl
  • Mixing utensil
  • War water or storm water (optional)
  • A paper poppet

In your bowl, pour 2-3 tablespoons of body wash, add red and blue food coloring until you get a red-violet color. Grind your herbs (if not already ground), and mix with 2-3 tablespoons of cornstarch. Mix together the cornstarch mix and bodywash, until it starts to thicken. Knead the mixture until it forms a doughy consistency, imagine your target getting caught and rolled into the slime as you knead it, stuck in their own poison. Add a little war water to get more stretchiness if you desire.

Make a second batch in black, and combine them so that both colors are visible. Write your target’s name on the head of the paper poppet, and how they’ve wronged you over the front and back of it. As you wrap it in the slime, say “you spew nothing but malice and poison, now Malice covers you and drags you down”.

I would suggest putting this in a ziploc bag or wrapping it in aluminium foil so that it doesn’t stick to anything, and storing in a dark place.

anonymous asked:

this might be spoiler-y information to give out but is Dor actually a elephant caste of jauria? I thought I saw it listed as one of the extinct castes and was wondering, if she is, why would she be posing as a lion? your art and story are great as usual!!

AAAH I love when people remember her! She’s a tiger caste, though not extinct throughout all of Frontera it is one of the rarer species. 

Initially though. yes, she was meant to pose as a lion–the injury on her face was actually inflicted on her to keep her from being taken by Federation child collectors who come every few months to take a portion of Rajenlo’s litters. 

Producing a tiger is extremely hard as though a female breeder might have produced some previously, it’s imperative to be re-inseminated by tiger chromosomes to produce successful ones, same as with the rarer castes such as servals, leopards, cheetahs, oncillas, sabres, etc many of which are forbidden.

Tigers are very sought after by collectors, and though Dor’s injury is a major disability for her (tiger trunks are very dexterous, about and even more so than modern elephants–which serves as a tool in absence of dexterous hands) she’d still be auctioned off the instant she were discovered.

In the meantime she’s hidden in the spawning pools for Jauria cuajos, grapes and peis, essentially the kindergarden area for the little monster children. She’s nursed practically almost all of the current Jauria generations, including Bri and Karel…though very, VERY few even remember her. Though she remembers each and every sibling she’s fed, an extremely gentle soul…if somewhat clingy bc of her terrible loneliness. 


Only Buo and few others know of her existance, and keep tabs on the secret mom-sister, talking to her about the whereabouts of the surface world, new intrigues, drama, etc. 

3

(source 1, source 2, source 3)

Hey, onision, I figured that since the very first sentence that your wrote has three or four “I"s in it, that this may help you. Same with the "show, don’t tell” thing. But… since you take any actual criticism with a grain of salt, you’ll prob'ly ignore this.

And, really, there are a multitude of writing blogs and programs and what have you out there that you can follow and actually learn from. Here, let me give you a list (since I appear to be a habitual list maker, though there are blogs that I follow that are missing from this list, I will add them at another time) and, having this list, there should be no excuse why you can’t be a better fucking writer, Gerg:

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3

The African bullfrog is the biggest frog in Africa and very aggressive. But in spite of that, it’s a devoted father. Bullfrogs spawn in little pools around the margins of larger ponds and after mating is over one male stays to keep watch over the newly hatched tadpoles. If the pool begins to dry up the dutiful dad digs a channel to a new water source.

IT TAKES A VILLAGE

This is the first of a few pieces I intend to write about STRAFE®’s design and how we are working on the game post release. It’s a mix of post mortem, dev blog and an attempt to transparently develop the next update since it’s taking a bit of time. We are using the feedback from dedicated fans while addressing existing issues or adding to STRAFE®’s content.

We began our development of STRAFE® because we wanted to make the roguelike FPS that we didn’t find in the marketplace. The genre at that point in 2014 seemed to have found it’s own language but we felt that it could be approached differently with the end result feeling more like an authored FPS than a collection of challenge rooms.

One of the biggest wants we had was to play a RLFPS with levels similar to the ones you would find in an authored shooter, not a collection of rooms that lock you in, teleport in enemies and then repeat the process. We also wanted a collection of enemies that complimented each other like the classic shooters we loved.

We worked hard to pursue our vision, and when we were finished, we felt that we had achieved our goals. We had four unique zones, level generation that was procedural without gating rooms and quickly navigable, and a total of twenty enemies that all behaved differently. Most of our feedback came from press, developers, or convention attendees, but when we received praise, it was often directed at these specific features.

For that reason, we were surprised at launch that a significant portion of our player base criticized the game as playing slowly, or for lacking enemy variety. The feedback was hard to swallow for many reasons but it left us trying to figure out how we were receiving this feedback when the game played fast for us and our testers and we know the work and diversity we placed into the enemies.

In a lot of cases, it matters far more what is perceived about a game than what the factual information is.

It doesn’t matter how many enemies are in the game if the general consensus is that there isn’t much enemy variety. This was a problem we had to address, alongside the similar criticism that the game played slowly.

We have been working hard for the past months to consider achievable solutions and implement them.

LEVELS

With the levels we believe that we found the major issue and as we work on our next big update it’s been the one we’ve been wrestling with the most.

When a new player jumps in, if they aren’t confident with strafing and offensive movement they take damage quickly and die. After a few times we call this “hitting the wall”. At that point they start to make decisions on how they are going to play and try out new strategies. Some of the players decide to move more and for them the game becomes relatively easier to play (this is what we had designed for). To others, they decide to play it safe, moving more slowly and methodically, drawing enemies to a choke point to kill them.

We believe this latter form of play is not only less fun but also deceiving to the player. The player in this situation believes they are getting a leg up on the game but in most cases they are actually making the game harder for themselves and taking more damage since we have balanced the game around strafing and offensive movement.

The seamless levels we worked so hard to design also allowed the choke point strategy to be utilized since we don’t gate the player in each room.

ENEMIES

We have 7 enemy types in the first zone of our game. Some drop at you from ceilings, some fly at you, some pursue to melee, some run away to shoot and some pursue you and shoot. We thought this mix was a good balance of diversity but upon release we saw issues that weren’t apparent in testing.

We use the GLUTTON in the game as our Goomba. They are fun to kill and not that threatening if you know how to deal with them. Because of that they are the most common enemy. Due to that we believe they stick out in the players mind a lot more and facilitate the perception that we have fewer enemies than we do since most of your interactions are with them.

Outside of GLUTTONS we believe that other enemies behaviors were not extreme enough from one another.

SOLUTIONS

There are many things we have done but I will focus on a few of the interesting ones.

We have broadened the behaviors between the 3 Glutton types as well as lowering the general population of them.

  • Pale GLUTTON - runs faster but has half the health
  • GLUTTON - standard speed and health
  • Armored GLUTTON - Must shoot off armor to kill him, runs slower

We have also modified the pathfinding so hordes of enemies are able to spread out a bit more taking wider and deeper formations.

We have modified the aggro for enemies to make it harder to empty out rooms and fight a single horde.

We are modifying the behaviors of a large number of our existing enemies and adding 3 new enemies into ICARUS that will be specific to the zone.

The new enemies will be significantly slower in an attempt to keep rooms populated and lure the player into a fight with them.

We are removing problem rooms from the spawn pool and implementing 11 new rooms into ICARUS. Although we will never have a perfect solution for players who want to bottleneck enemies (we even support it at rare and appropriate moments) we are trying to encourage players to play more actively and show them the fun that comes with high level STRAFE® play.

We have taken in your feedback and considered it all and we are working on making STRAFE® the best it can be. We have a ton more than this coming in the next update. We will share more news soon.

Thom

I would propose that we are in a Meme Recession today. The recycling has become rampant, I have seen Chuck Testa (again, yes) at least twice this week. We need to Take action to Fix the Meme Economy, or Memeconomy. I have a Seven Point Plan:

  1. universal retirement of all Old memes. fresh slate. we’re goin full lenin on this economy.
  2. More Renewable Meme resources, or Memesources. when only one renewable meme is present at a time (twenty minutes into _ and chill, and its ilk) it becomes stale exponentially faster. We need Many Competing Memes.
  3. encourage crossbreeding of memes to create stronger hybrids. this will only work if point two is met, as a shallow meme pool will spawn just loads of bastard children
  4. as a counterpoint to point 1, encourage review and reuse of foreign Memes. we’re in a global Meme economy, or glemeconomy, now, we need to reach out to our peers across the oceans. we’re all in this together
  5. We need a space station. I need a space station, you need a space station. Let’s just build a space station i dont give a fuck were doing this.
  6. Eschew corporate memes without assuming corporate use ruins the meme. Memes For the proletariat, By the proletariat
  7. encourage and support Hard Working small Meme Businesses. memes that require more effort and production quality should be encouraged over text posts. (also known as the “traditional planking vs ‘gun’ hypothesis”)
Species 1: SciVac

Part 2: Biology

———————————————–

The anatomy of a SciVac begins with their integumentary system, consisting of the protective layer surrounding the gooey innards of the SciVac. The SciVac’s hide has a rough, grainy texture and is structured much like microscopic chain-mail, with all of the skin cells surrounded by a small calcium-web that provides a function similar to the mesodermal skeleton of echinoderms, if on a much smaller degree than Earth echinoderms.

The muscular system of a SciVac is much like Earth life in the way that it relies on pulling the bone rather than pushing like the life on some other planets. The number of muscles is far smaller in SciVacs (and in general the group of life SciVacs belong to), with the SciVacs lacking a majority of the intricate facial muscles that humans possess, and similarly they lack many small muscles in the extremities that humans also have. This ends up being offset by the body of a SciVac allowing far more room for any individual muscle, meaning that even considering the general size (with most SciVacs standing around 7 feet tall) they’re far stronger than any Earth creature of their weight, with powerful grasping hands and strong beaks for breaking the strong skin of their planet’s natives. SciVacs are well known for having especially powerful legs, with the back legs capable of springing themselves easily up to 10 feet into the air.

The skeletal system of SciVacs is similarly Earth, with a fair mix with the features of an insect’s exoskeleton. Strong and cylindrical, the bones contain various notches and grooves on their sides which muscles connect to, allowing the muscles to easily pull bones. These bones also are thick, with small layers of spongy material to absorb impacts even in the event of a crack. The skull of a SciVac is solid, with one tube-shaped bone connected to the neck, that opens to the eyes, vents, and beak. This design is carried onto the back portion of the body, which is again one solid bone surrounding several vital organs from harm. The middle body is reasonably earth-like, with a spine (in this case running along the top and bottom of the chest area) connecting to several ribs in order to allow room for childbirth, breathing, and large meals.

The life cycle of the SciVac begins with a distinctive larval stage, born live from the mouth of the parent through said parents tongue-genital opening. This larva is then transported to the communities local spawn-pool where they’ll be cared for by the community (although some people choose to raise their young in private pools, often with close friends and family, but this can stunt their social growth later in life). At this point in their lives the SciVac are notably far less intelligent than human young, and are the equivalent of a small frog in terms of intellect. The young will spend about 3-4 human years living within these pools (note: SciVac young breath air, they simply have porous skin and have evolved to fish through water) learning basic hunting and social behaviors with their fellow larvae, very simple things, collecting masses of energy which they store until their metamorphosis. The larvae have many of the features that adult SciVac have - with a very similar head shape, the basics of their limbs, the basic placement of organs, and the same three-body-section anatomy.

The metamorphosis of a SciVac is more like that of an Earth amphibian than and Earth insect, lacking any distinct cocoon stage and instead gradually morphing from larvae to adult. The process will take a shockingly short amount of time considering the sheer size of the adult SciVac, which is why it takes several years just to store enough energy to start the metamorphosis. Once the larva has stored enough energy, and the amount of food present shows that they can afford to metamorphosize, they will begin the change. Firstly they develop their strong legs, rotating the joints into a pillar-erect structure, and begin to test their legs out under water as they develop further. Then they shift the location of their body-sections, losing their neck as the head slides up further along the body, and they begin to grow distinct fingers on their hands as their body stretches out. Eventually they resemble a squat adult, and are capable of moving fully on land. The final stage of development happens when the SciVac are about 10 years old, which is when they grow their brighter colouration and will begin to ovulate and produce functioning sperm (as opposed to just the digestive/seminal fluid).

The adult stage in the SciVac life cycle happens at around 10 years of age, once the middle-form develops reproductive capabilities. This also comes with the development of the SciVac’s adult colouration, with bright oranges and reds covering the abdomen and spines in order to show the adults sexual availability. Adults will develop very little over their lifetime until they begin to reach elderly age, when things such as the calcium web begin to break down and they become wrinkly, with sagging skin. This stage lasts until around 120 years of age, which is the expected lifetime of a SciVac.

The reproductive system of a SciVac differs very little from SciVac to SciVac, as they have only one gender which possess two different gametes. During copulation the “tongues” will extend and stretch out over copulation, with once SciVac accepting the other SciVac’s small gametes, which will travel into the chest area and fertilize an egg, which will slowly develop into a fetus, which grows out of the spongy tissue on the walls of the “womb” until being birthed out of the tube of the parent.

Being obligate carnivores (much like Earth cats) the SciVac eat only the consumers found on their planet.The SciVacs consume plenty of protein and fats in their diet, and find the taste of things such as sugar very sour, being unable to taste sweets (again, much like Earth cats). SciVac foods most often consist of large quantities of meat, most often being the softer, squishier portions of the animal - such as the shoulder or back muscles. While the SciVac don’t eat plants, they do on occasion spice their meats with flavored “leaves”, or drugs as many SciVac meals contain mild alkaloids or even hallucinogens.

The digestive systems of SciVacs are very simplistic, not only due to their carnivorous nature, but also because some of the digestive process is done outside of the body in a similar vein to Earth spiders. The process begins when the tongue pierces the flesh of the food and begins to pump a digestive fluid inside. This fluid is derived from the SciVac equivalent of seminal fluid and is capable of breaking down the flesh of the food greatly in order to make it more appetising. This fluid has no effect on other SciVacs, and almost no effect on that of the SciVac’s close relatives - this means that cannibal SciVacs are unheard of since a SciVac cannot properly digest a fellow SciVac. Once the food has been softened it is put through what resembles an intestine that gradually gets thinner - this is filled with digestive acid and biles which further help the digestive process by crushing and dissolving food before it reaches the SciVac “liver” - which helps to remove toxic ingredients from their food - before getting passed to an intestine (which has little difference from how mammal intestines function) that then passes it’s food through a rectum on the underside of the animal (between the two front legs).

The urinary system is quite simplistic, it simply acts as an extension of the “liver”, which passes water to the kidneys for blood treatment. The kidney is placed above the heart, and intersects many large vessels, filtering waste products from the blood and storing them in a second kideny chamber until the SciVac wishes to urinate.

A SciVac’s circulatory system is fairly different from that of a human’s. The heart consists of two starfish-shaped muscles directly next to each other face to face, one receiving blood and one pumping it out. Rather than being the sole force in terms of pumping blood, the starfish-arms taper off for a long time, pumping like an undulating worm in order to force blood continuously (as by the time one pump has reached it’s end, another pump has already began). There are also several pumping-points which provide the blood with extra push. This system of undulation means that SciVacs lack distinctive veins and arteries, with the only difference being if they go towards the heart or away from it. Blood will eventually end up heading towards the heart, once the blood has delivered its supplies to the body through what is effectively capillaries, and go through the second seastar-shaped organ. This organ will pump the blood through the lungs, providing it with oxygen, and then bring it back to the first seastar-organ.

The respiratory system is relatively simple. Five vents on the top of the head can bring in and out air through the use of a series of muscles that pull on the bag that the lung consists of, forcing the air in, and force it into the bookcase-like lung that is connected to the SciVac capillaries. This system is much like Earth tetrapod lungs, but with the omission of the diaphragm, instead opting for the lung themselves to be opened.

The nervous system of the SciVac is remarkably Earth-like, a trend that’s noted throughout most sapient species within the known galaxy. The nervous system consists of bunches of fibrous “nerve-veins” made up of tightly packed nerve cells that are strung together throughout the body much like the circulatory system (although much thinner, as they do not carry any liquid in them) and are connected to brains (one of which consists of the parts of the brain that take in information and process it such as for the eyes or tongue, and the other of which deals with more complicated (such as managing the endocrine system) and conscious (such as reasoning) matters).

The typical behaviours of the SciVacs are reasonable and knowing the basics of their biology should make most things about them apparent. They are, as a species, prone to bursts of energy or longer periods of idling about or only slow movement. Some other common behaviors include promiscuousness as a stress response, great fears of heights of any kind, and a lifelong love of the water. It’s also been noted that modern SciVacs often become “addicted” to caring for pets or plants - which likely stems from their young providing them with joy when cared for far more than human children, due to the environmental differences, and having what the brain often thinks as another child around at all times can leave SciVacs on a “parenting high”.

There are several subspecies of SciVac, mostly characterized by differences in beak shape, size, and coloration. The majority subspecies is the Greater Continental SciVac, known to be the first SciVac population the G.C.SciVac has a large size, simplistic beak shape, and an orange coloration to their hides (although this does vary between individuals as with humans races). Several other major SciVac populations include the Island SciVacs, who are known for longer beaks and smaller sizes as well as a significantly larger amount of yellow in their coloration, the Northern SciVacs, who have thicker bodies, hooked beaks, and a more desaturated coloration to them.

SciVacs come from a group of running predators that have descended from a collection of arboreal troop hunters - in a similar fashion to the evolution of humans. Once the world of SciVacs got over their most recent ice-age equivalent (which, technically, should be called a “moist age”, but I will not) the lush forests retreated farther back and so did the competing group of life on the SciVac homeworld, which left the SciVac ancestors to radiate into powerful group predators. This eventually lead them on a path of intelligence that lead to the SciVacs. 

EDIT: SO IT TURNS OUT TUMBLR HATES MY GIFS SO THEY WONT ANIMATE!!!!!  SEE THE POST AT       

s1 DOT zetaboards DOT com/Conceptual_Evolution/single/?p=3068500&t=8097513

Now that Genn Greymane has made his place in Blizzard’s Heroes of the Storm.  He’s both a Ranged and Melee Assassin Hero hailing from the Warcraft universe.  We now get to experience his highly versatile kit, chase potential, deadliness…and complete lack of any form of life steal/sustain.  I am not joking about his lack of sustain; it’s literally non-existent.  You’ll be finding yourself booking it for every regen-globe on the field, closest healing fountain, or just recalling back.  Hell, worst case scenario, you’ll respawn at the spawn pool…!

So here’s a picture dedicated to his globe-happy crave and neediness for hydration.

A simple doodle I did for fun.

Any content mentioned earlier all belongs to Blizzard.

Utility Lands: How to Increase the Power of your Deck with Pseudo-Spells

There is this interesting dilemma in all formats involving your land count. More lands means smoother draws but worse topdecks. Fewer lands mean greater threat and answer density but the possibility of being mana screwed. It is a payoff, you trade one security for another. However, you can keep your threat and answer density high without sacrificing your mana by adding threats and answers to your lands. There are a lot of lands to be discussed so I was brief and only selected the ones I had on mind, but there is still a lot covered by this article.

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anonymous asked:

I love all your headcanons! What about one where GoM have a Teiko reunion and they have to bring a plus one? Who would they bring? How will the reunion turn out? Who will be drunk, who will be lit af on the dance floor and who will be leaving early?

Thank you, dear anon. ^^ Not sure this’ll be what you’re looking for because I can’t imagine a reunion that doesn’t take place on a basketball court. Or in a restaurant next to a basketball court. It’s the main thing that ties them together, after all, and basketball is like the universal security blanket/occupational therapy – if things get too awkward, you can always challenge the rest of the room to a match and that’ll clear the air.

Anyway, Kagami is going because Kuroko is going and it means a lot to him. Plus, sooner or later, there will be basketball on the menu, and while he’s still not convinced most of the Skittles aren’t crazy bastards, hey, at least they make for a good challenge. Besides, it’s practically a given that Himuro will be there, and they’ll be able to catch up even if he has to ignore a giant grumpy aubergine breathing down his neck for a day.

Both Kagami and Kuroko fail to notice the stares they get whenever they share drinks or do the telepathy thing or when Kagami starts feeding Kuroko his sweet peas after finding out he likes them, and thus have no idea that they’ve spawned a spontaneous betting pool (in addition to the betting pool they already spawned because Izuki is a shrewd businessman).

Midorima is determined not to go because Midorima is a human hermit crab. Takao is determined to make him go anyway because Shin-chan needs his regular doses of forced socialization and mild to moderate embarrassment, else he’ll just turtle up in his house like one of those hikikomori except he’ll wall himself off with a tidal wave of alphabetically organized lucky items or something.

Besides, Takao really wants an excuse to go hang with Seirin’s ghost boy because man, Kuroko is the sass master and the keeper of all of Shin-chan’s deathly embarrassing middle school moments. He wants those. They give him life. (Midorima thinks Takao is an idiot, and also his horoscope said that his day might get ruined by Aquarius and Scorpio. This will be true, but not in the ways he expects).

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