space settlements

Okay, but consider this: We actually NEED our crazy, more or less hostile environment. We are, as a species, not built to survive on a more habitable planet.

After a suitable time of acquaintance, so they don’t come across as rude, our new alien buddies offer to relocate us to a friendlier planet without freak weather or shifting tectonic plates, because, well, death world, who would want to stay here?

And since we are starting to have a little problem with overpopulation, we take them up on it. No everyone gets relocated, a surprising amount of people doesn’t even want to relocate in the first place, but it’s still enough people for a few new, first settlements. In space. Everyone’s ecstatic.

Live goes on, and then after a few years people in these new settlements get sick.
They become listless, apathetic and aggressive at the same time, overall depression rises and no one can figure out why. The planet’s perfect for us I’m any way? What’s going on?

I don’t know, though, if I want the humans to come up with a solution or have the aliens figure out what’s going on and go WTF? What is wrong with these humans? They don’t just thrive in adversity, they actually need it?

Abduction, settlements, culture, human-explorers

it is over 1000 years into the future, humans have spread across the galaxy. 

It started with invasions of Tellus, where whole towns of humans were taken so that different alien species could study them

and then the rest of the human race followed, first colonizing the nearby planets and moons and orbits of their own solar system,  but as decades and then centuries pass, they move further, take on more, and finally they start finding them.

Small human colonies from those abducted during the last millennia. 

Some are pure human settlements, given to them by their captors on planets uninhabitable to them, but perfect for humans. Either in habitats created to reflect where they are from, or in habitats of the aliens that have been human-hacked to fit human needs. 

There are settlements where humans have overthrown their abductors, or a mild human disease has accidentally wiped out the alien life.  Human-hacked pods and ships and settlements that take on any species that dear come close.

Then there are those cases where the humans have integrated into the alien communities, usually these communities have alien lifeforms that breath the same air and eat the same nutrients, and can breed with the humans, though other times there are species who cannot breed with humans (or with each other for that matter) but have developed a symbiotic relationship.

The most exciting ones are those who join mega-settlements that contains species from all over the galaxy that were abducted from their home planets as well.

Some even have humans from different origins. Abducted at different times or places from Tellus, but joined during some interstellar war or merger. Or finding each other in their search for Mother Earth.

But the most exciting thing is how the human’s earth-culture has been retained. 

A settlement orbiting a gass planet in a nearby solar system is the first human-explorers (the abducted are also explorers in a way, but they did not leave earth voluntarily) stumble upon.

The fashion is 1800 Victorian attire and values, they are leaning towards the Steampunk style and the human-explorers find out they arrived in nick of time, because the Victorians had overthrown their abductors and tried to colonise others, in true Victorian-English spirit. But they had not had the same knowledge of science as their abductors and all they knew were things they had found out by them selves. Their pods and ships and home were polluted and they were running out of coal.

“Coal?” the human-explorers ask, having used up their supply over half a millennia ago and not understanding how they had found coal in this place.

“Our abductors are coal based.” One man says as if this is obvious.

Turned out one of the hundreds of thousands of aliens were enough coal for 500 humans for 6 months, and by their calculations they only had 55 years left. 

The human-explorers get their english expert to explain in this pure victorian english about the pollution of coal dependency, explaining how the world moved on from colonsation of each other and only colonise abandoned places now, and how Queen Victoria had died a millennia ago. 

Then the further the human-explorers move out the more cultures they find.

There is Bermuda, a settlement on an earth like planet where all those who dissappeared in the Bermuda Triangle ended up. Being saved by their benevolent abductors. These are closer to the human-explorers in attitudes and evolution, as their people are from different centuries, cultures, ethnicities and backgrounds. 

There is Freedom armada, a huge armada of ships containing the descendants of former slaves, freed by the aliens who took pity on their cruel treatment and took them from their owners. This armada does not trust the lighter skinned human-explorers, and the human-explorers understand this and let their darker skinned shipmates handle this.

There are settlements with a scale version of the Eiffel tower and the best baguettes they have ever tasted.

There are italian/venitian 1400s  settlements. Where the humans there found out that drinking the “blood” (plasma) of their abductors is the best source of nutrition, giving them all the vitamin D their sunless habitation is lacking. (among others) These are beautiful humans with sharp reflexes that see great in the dark and shun light, the plasma they have been drinking keeping them younger for longer and enhancing their abilities and their offspring’s dominant traits. 
The first time the human-explorers take a delegation of them back to earth to “go to (their) court” and the plasma-drinking-Humans step into the sunlight, hiss and hide in the shadows with their capes obscuring their faces, one of the human-explorers gasp, eyes wide and whisper “vampires” under their breath. One of the other human-explorers snort and offers to get some glitter and have som Twilight-Fun, their captain rolls her eyes and tells them to stop mucking about before taking the Vampires back to the ship, in the dimply lit bowels, and telling them they will get them when it’s nighttime. (the human-explorers totally have a vampire move marathon with a list of similarities and differences.) 

One of the most annoying is the 1950’s American space diner on a moon, everyone is dressed in 1950s fashion, terrified of the commies (which is ironic because the Russian delegation is the first to make contact) and still a little racist, but not in a KKK way, more in a “haven’t seen a POC person ever and are entirely too fascinated by the afro hairstyle sported by half the crew" But the worst thing is that their science is not that bad but it leaves the human-explorers’ scientist a little confused because the measurements and the recordings seam so wrong. 

“It’s not that cold on the surface of this moon?!” The human-explorer scientist says in exasperation. 

“Yeah it is, 418*”

“No it’s 250*!”

“Oh, y'all must be using the celcius scale.”

“What? of course? The planet decided on  common measuring systems in 2089 when we started on the Great Scientific Leap”

“Oh, yeah, our ancestors were from America in 1952, so we got that and the feet and the stones.”

“Feet and stones?”

And thus begins the re-entry of the american meassuring systems into the human-explorers’ databases and culture. 

Those settlements who live under the old american flag grip onto another thing to add to the patriotism and all scientists in every system with the same shared human-explorers’ database groan in agony when the first scientific papers that doesn’t use the metric system is published, no matter how much they argue that scientific were submitted in metric measurements even from the non-metric america.  

Submission by foreverdrunkatheart


Welcome to The Depot, amigos.

All my mods went poof so instead of tracking them all back down I just started a new vanilla playthrough and immediately began stacking as many busses as I could. Each bus is a one-room apartment and the boxcar thing is a bath house because it’s what my companions deserve since I’m going to force them all to live there.

Not having to manage mods has been kind of a relief, honestly.

The Search for Humanity part 2: The Return

Some of you asked for this so I hope you like it!


We have been observing the new humans for nearly an Earth century. They have grown from nearly two million souls to almost ten million. Their civilizations are strange in that they have highly advanced technology they have salvaged and repaired next to fields and wilderness. Compared to how they evolved before it is quite unnerving. They have even created transportation vessels to go between their colonies. They have a unified central government that leaves most of the decisions to the individual colonies because of their separation. It seems that despite their technological level they see no need to leave their planet.

That was until they activated a subspace beacon. It sent out a simple message, “Earth is clear. Come home.” At first this startled us, but then we noticed it was kind of sad. They held out hope that some of their people had survived the Great Frenzy.

They left the beacon on a continuous loop for the next few years, which is very taxing on even modern fusion generators. During our observations of their radio communication that we noticed that they finally decided to take the beacon offline and reallocate the power to more needed areas. Again space was silent around their planet.

Then the first ships dropped out of FTL drive. We were caught off guard in the worst way. It is a law that ships are to drop out of FTL outside of a solar system to keep the subspace wake from destabilising any of the planetary orbits. This ship dropped out of FTL ONE LIGHT MINUTE from Earth. They were so close to us that the wake of their ship actually impacted our own ship. Even if we had our shields up it would have jostled us pretty good. Since we didn’t have our shields up it actually caused microfractures in our hull.

We immediately panicked. Were we under attack? Who were these people? Did they hear the subspace beacon from Earth? If so why did they come? Then I realized what I was looking at.

The vessel was absolutely massive. Two to three times the size of our Dreadnought class ships at least. It looked like it had been cobbled together from multiple ships and indeed it had, all human long range cruisers. There also seemed to be pieces of a few other alien craft in the mix. Given the design and the age of it the ship was in remarkable shape.

It was only when we were finally realising what we were looking at that they made contact, “This is the UES Marathon. What are you doing in orbit around our home?”

It took a couple moments for our commander to respond with our designation and our reason for being here. He explained that we were here to study and monitor the progress of humanity on Earth. To this we were given a very similar response to the team that went to the surface so long ago, “Why? You didn’t seem to care about our wellbeing when we needed you.”

The commander explained what the lead scientist who traveled to Earth said, “We understand what happened was a terrible and horribly wrong mistake. We know we will never be able to make up for that but we do wish to try and start over.”

To this the humans simply said, “We have other matters to handle first. Stay out of our way.” Then they broke off communication and entered planetary orbit.

They opened a non encrypted radio signal to Earth and the two began transmitting huge amounts of information back and forth. They seemed to completely ignore us again so we observed their Comms from a distance.

It seemed that the humans on the Marathon came from a group of deep space settlement ships. They were far enough away from the signal to figure out a way to stop the Frenzy plague. In doing this though they had to genetically altered their immune systems. This rendered them unable to interact with any natural microbial life. Now being back to their home world they are confined to atmospheric suits to protect them from the very air and soil they wanted to come back to so badly.

Humanity being what they are though figured out a way. The new group of Humans settled on the empty base on the Moon. It took some work, but they stripped everything they needed from their massive ship to make it habitable for themselves. Within a year Humanity had gone from a handful of terrestrial colonies to having regular transit between Earth and the moon. The UES Marathon was also disassembled and made into a space station and smaller travel craft.

Humanity now have their eyes on the sky. It will not be long before they decide to stop ignoring us. I only hope what our commander said will help them see us as a friend… or at least not a threat.

The question, “What is feasible?” can be finally answered only by future historians. If in the 14th and l5th Centuries when new technology first made transoceanic voyages possible, European rulers had inquired what they should do with this new capability, no man could have been long-headed enough to perceive all the possibilities, nor persuasive enough to communicate his vision to others. We now realize that technology is but a part of any broad stride taken by man. A perception of advantage to be gained, resolve, organization, and a continuity of effort - some of the elements that must combine with technology to effect a major human advance - is indeed vital
—  James C Fletcher, Administrator, National Aeronautics and Space Administration (October 1, 1976), Space Settlements: A Design Study
Ruined ‘Apartments’ May Hold Clues to Native American History
By Jon Hurdle

On the site of a former auto-repair shop here, broken stone walls mark the site of a 900-year-old village that may yield new insights into an ancient desert culture.

The ruins are what remains of two “great houses” — apartment buildings, essentially — that formed a northern outpost of a civilization based at Chaco Canyon, about 100 miles away in northwestern New Mexico.

Archaeologists from the Crow Canyon Archaeological Center, in nearby Cortez, have just begun the first systematic excavation of this site in an effort to learn how its residents lived in the early 1100s, and how they related to the wider Chaco culture.

In particular, the Northern Chaco Outliers Project aims to determine when the village was occupied, how many people lived there, and whether they did so during an extended drought of 1130-1180, which may have accelerated a northward movement of people from Chaco.

The project is the first in many years to systematically excavate any of about 250 great houses that were built in the region known as Four Corners, said John Kantner, an archaeologist at the University of North Florida.

“We have so little understanding of the role of great houses and the relationship between others and Chaco Canyon itself,” said Dr. Kantner, who excavated Blue J, another Chaco-related site in New Mexico.

The project here has the potential to “fill in the gaps about the outlying great houses,” he said.

Susan Ryan, director of archaeology at the Crow Canyon Archaeological Center, leads the Haynie Site project. Credit Nick Cote for The New York Times

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non-canon map of the free marches

the official map of thedas is tragically underpopulated, so here’s an alternative. all headcanon & completely made up, but useful for fic/worldbuilding or just interesting for the curious. feel free to nab bits & pieces for your own stuff, just gimme a credit if you do!

all of these place names exist in the real-world, & i’ve taken them from ireland, scotland, scandinavia, switzerland, belgium, & northern england. i’ve tried to match up my invented names to the canon ones (for example, ‘kirkwall’ is a real place in scotland, so the names i put around thedas’ kirkwall are also scottish).

more map shenanigans

under the cut: full list of places, by area

Keep reading


When I was young my mother took my brother and me to see the Rugrats movie. Afterwards, my mother remarked that the new character Dil reminded her of me as a baby (smelly, useless, drooled a lot) so she called me Dil as a nickname.

A few years later we finally got dial up internet in the house using my Sega Dreamcast, and my brother started playing a browser space settlement game called Planetarion (I think it’s still going.) After a while he got me interested and decided we needed screen names. He came up with “Macharion” for himself, and he named me “Dilarus.” I kept with it cause I wasn’t very creative as a child, I just liked to play videogames.

So now you know, my screen name is essentially the baby from Rugrats if he controlled a fleet of space pirates.

Artist’s depiction of the interior of an O'Neill cylinder, illuminated by reflected sunlight.

The O'Neill cylinder (also called an O'Neill colony) is a space settlement design proposed by American physicist Gerard K. O'Neill in his 1976 book The High Frontier: Human Colonies in Space. O'Neill proposed the colonization of space for the 21st century, using materials extracted from the Moon and later from asteroids. An O'Neill cylinder would consist of two counter-rotating cylinders. The cylinders would rotate in opposite directions in order to cancel out any gyroscopic effects that would otherwise make it difficult to keep them aimed toward the Sun. Each would be 5 miles (8.0 km) in diameter and 20 miles (32 km) long, connected at each end by a rod via a bearing system. They would rotate so as to provide artificial gravity via centrifugal force on their inner surfaces.

(via Wikipedia)


Building a Dyson Sphere

What if an advanced civilization ran out of room to grow on their home planet? Their best bet might be to build settlements in space, so they could capture more of their star’s energy. 

anonymous asked:

Tons of theories out there. Some inane, some far fetched, some may even have kernel of truth to them. What do you think of the Bolt-on theory. At any rate, there is a great mystery about Roose. For example there is no info on his direct descendants. From where does his power derive? Kindly give me your three cents worth...

Thanks for the question!

Aw, but I only have two cents. Well, here’s goes:

I ascribe to Occam’s Razor here. Too many assumptions when the simplest explanation with the fewest assumptions fits better: Roose Bolton is a skin-crawling, unsettling man whose quiet nature belies a sociopath capable of many atrocities and violent acts on a micro level. 

In my opinion, he’s definitely earned his spot as, at the very least, one of the top three most frightening monsters in a series with Craster, Gregor, Vargo Hoat, The Brave Companions, Tywin Lannister and Aerys Targaryen II. I ascribe Roose that highly because he is that chilling and unnerving.

I think the no info on his direct descendants is just Martin letting Roose’s personality speak for itself. His direct descendants don’t inform on his personality too much so why include them in great detail? That being said, Roose was clearly taught by someone to not let his inner monster out…

Plus, I think from a thematic standpoint, having Roose a legitimate monster would dilute his impact. We already have the Others for that kind of thematic exploration. Roose is human cruelty and sadism instill into a man’s bones… and intelligent enough to hide his indiscretions from the public eye.

That is what makes him darkly funny… and utterly terrifying to me. His “power” is his ability to seem rather… ordinary when you meet him face-to-face, just a tiny bit unsettling. You hear all these horrible things about him and you don’t quite see what the fuss is about at first. He’s just a bit off-kilter and rather off-beat (the war meeting with naked him with the Freys) but he’s not in-your-face cruel like Tywin Lannister or Vargo Hoat are.

Then one start to get more details. Ramsay’s conception, the fact that he chides Ramsay over the public nature of his evil rather than the atrocities themselves, the battles he threw rival Northmen into to get above the other houses and… 

The elder Bolton sighed. “Again? Surely you misspeak. You never slew Lord Eddard’s sons, those two sweet boys we loved so well. That was Theon Turncloak’s work, remember? How many of our grudging friends do you imagine we’d retain if the truth were known? Only Lady Barbrey, whom you would turn into a pair of boots … inferior boots. Human skin is not as tough as cowhide and will not wear as well. By the king’s decree you are now a Bolton. Try and act like one. Tales are told of you, Ramsay. I hear them everywhere. People fear you.”

The need for public pretense, the desire to limit fear and noise and just that matter-of-fact tone with that human skin line… that never fails to make me shudder.

If he was just a monster who reveled in his deeds, this wouldn’t bump him to sheer frightening levels. That’d just make him Ramsay. No, Roose is just intelligent enough to realize that the public would see his acts are wrong. It’s so inconvenient to be publicly evil when people complain about it. Sigh. So he practices his evil in private, in the darkness, flaying people where no one else can hear his victims scream and cry. It’s not so much that he’s evil, it’s that he takes measures to avoid getting caught.

He’s Ramsay with plenty of intelligence and far more subtlety. A vicious monster with cunning, political spin and naked sadism that you never fully witness until he indulges himself. During a moment where he’s allowed to let his cruelty and transgressions free without fear of repercussions… he’ll gladly thrust the longsword into someone’s heart and twist. Robb learned that to his sorrow at the Red Wedding.

All of that would lose a great deal of impact with me if Roose was anything but human. Aside from my thoughts that it interferes with the thematic point of Valar Morghulis, I think Roose is plenty scary enough. I don’t need the Bolt-on theory to find him one of Martin’s most horrific creations. The human dimension behind Roose is already enough. As Joe Abercrombie’s Half a King puts it:

Yarvi shook his head. “People can do all the evil we’ll need.”

There is almost something recognizable human about Roose. An off-kilter sense of humor, a quiet demeanor, a need to paper over their worse impulses. Intelligent murderers will usually want to hide their crimes. Some will try to pass themselves off as normal, hiding their darkest urges and cravings in public. Roose doesn’t want to be bothered with justice. He just wants to keep sating his sadism and if the price for that is attempting discretion and plausible deniability, he’ll gladly do that.

We’ve all met a Roose before. A man who’s quiet, unassuming at times, just a little odd and creepy in a manner we can’t put our finger on. We’ve just never seen the flaying knives, the basement below his house, the almost impeccably clean room that looks more butcher’s corner than settlement space. We don’t see the psychology inside his head. Barbrey Dustin, would you like to sum up what Roose is?

“Roose has no feelings, you see. Those leeches that he loves so well sucked all the passions out of him years ago. He does not love, he does not hate, he does not grieve. This is a game to him, mildly diverting. Some men hunt, some hawk, some tumble dice. Roose plays with men. You and me, these Freys, Lord Manderly, his plump new wife, even his bastard, we are but his playthings.”


(CHAR & AMURO - allies with an opposite demeanor in leadership;
Zeta Gundam)

“Even if they understand an idea,people’s emotions don’t always follow suit. Knowing that the Earth,their birthplace, was on the verge of collapse, they were still reluctant to let go of the feeling that it was the place where they lived. Such were their emotions.

The people who had the privilege of exempting themselves from the space colony settlement law said that since humans were animals born on Earth, they shouldn’t separate themselves from the land, and thus escaped emigration and remained on Earth.”

- by Yoshiyuki Tomino, from Zeta Gundam novel