space accomplishments

Mental Health: The Data

Hey, Tumblr! We hope the week two prompts for Mental Health Month are treating you well. In the spirit of the theme, posting it for each other, we wanted to celebrate one of the most helpful communities out there: yours. You’ve helped shape Tumblr into an incredible community for support. To take a look into exactly how it’s flourished over the years, we teamed up with Fandometrics (@thefandometrics) to bring you some sweet, sweet data.

How you talk about mental health

Discussion around #mental health has steadily grown year over year since 2013, with a 248% uptick of original posts and reblogs made between 2013 and 2016. In that same time span, original posts and reblogs about #therapy increased 29%. Much of that conversation was rooted in real people sharing real stories. Emotional and honest stories, like how therapy can help you better understand your life, how to say good-bye to the wrong therapist, or the difficulty of making the sometimes daunting decision to begin therapy for the first time.

Originally posted by robowtie

There has also been a significant rise in people seeking ways to take care of themselves. The self-care movement has seen huge increases in searches (733%) and original posts (567%) between 2013 and 2016. Over the past six months, we’ve seen total engagement (searches, original posts, reblogs, and likes) around the #self-care tag spike with correlations to holidays and events in the news:

  • 240% increase the day after the US Presidential Election
  • 321% in the days following Christmas and Hanukkah
  • 561% in the days leading up to the Inauguration, and
  • 342% in the days following Valentine’s Day.

Anatomy of a post

To get a better understanding of what the public-facing conversations consist of, we looked at the top posts for the #mental health, #positivity, and #self-care tags from the past few years. We noticed a few trends that continued to appear over and over again:

Originally posted by nocturnalkitten

Make your dash more positive

Because this is all about posting it for each other, here are a few great blogs to make your Tumblr experience more positive and healthy:

  • Positive Vibes (@posiviibes) provides positive and friendly text art in soothing colors.
  • LGBT+ Positivity (@goodpositivitylgbt) focuses on messages of positivity and validation for the LGBT+/MOGAI community.
  • Why Did You Feel Proud Today? (@todayifeltproud), a space to submit your accomplishments, big and small.

For more follow inspiration, check out our roundup from last week. We’ll be posting more each Friday this month. Keep sharing your stories, Tumblr, this month and every month.

Space Witches

Astral spell craft by space witches often aligns with earth-bound practices. Elixirs bubble, special ritual daggers are used to sever or transpose ingredients and powers, jars are collected in great numbers and with dubious plans for usage.

Propulsion and living environs intrigue those who look up at the stars and wonder.

ASTEROID

Astral witches that live in space for the majority, if not all, of their lives often opt for asteroid homes as the rocky exterior provides protection against temperature and radiation fluctuation. Camouflage is also granted, warding against wandering space monsters, pirates, and snooping telescopes.

Some asteroid witches, especially those undead or who are able to breathe through magical means, leave the interiors cave-like and rocky. Conventional witches carve out chambers and living quarters based on their personal needs and desires.

Propulsion through space is generally accomplished with simple Gravity Slingshot spells. Speeds vary as the asteroid ship approaches or leaves a star system, ricocheting against their respective gravitational fields. Navigation is handled by magic and eldritch star charts are crucial — the slightest miscalculation will send the craft light years off course.

ROCKETS

For witches and space travelers that prefer a more predictable and technologically stable environment, any number of space ship designs will carry them to the stars and beyond.

Magical energy, rather than fuel, powers the ship’s systems. As such, excess power is often stored in batteries or artifacts to be drawn on while the witch sleeps or performs their duties other than generating magic. These witch ships can be used by others, but this is not recommended for long journeys. Special magical maintenance is required, best suited to those attuned to the original magical wavelengths.

2016: This Year at NASA!

As 2016 comes to a close and prospects of the new year loom before us, we take a moment to look back at what we’ve accomplished and how it will set us ahead in the year to come.

2016 marked record-breaking progress in our exploration activities. We advanced the capabilities needed to travel farther into the solar system while increasing observations of our home and the universe, learning more about how to continuously live and work in space and, or course, inspiring the next generation of leaders to take up our journey to Mars and make their own discoveries.

Here are a few of the top NASA stories of 2016…

International Space Station

One Year Mission…completed!

NASA astronaut Scott Kelly and Russian cosmonaut Mikhail Kornienko returned to Earth after spending a year in space. Testing the limits of human research, findings from their One Year Mission will help send humans farther into space than ever before.

Commercial Resupply

Commercial partners Orbital ATK and SpaceX delivered tons (yes literally tons) of cargo to the International Space Station. This cargo supported hundreds of science experiments and technology demonstrations crucial to our journey to Mars.

Mars

Expandable Habitats

The Bigelow Expandable Activity Module (BEAM) was one of the technology demonstrations delivered to the space station in April. Expandable habitats greatly decrease the amount of transport volume for future space missions.

Booster Test Firing

In June, a booster for our Space Launch System (SLS) rocket successfully fired up. It will be used on the first un-crewed test flight of SLS with the Orion spacecraft in 2018. Eventually, this rocket and capsule will carry humans into deep space and one day…Mars!

InSight

This year we updated the milestones for our InSight mission with a new target launch window beginning in May 2018. This mission will place a fixed science outpost on Mars to study its deep interior. Findings and research from this project will address one of the most fundamental questions we have about the planetary and solar system science…how in the world did these rocky planets form?

Solar System and Beyond

Juno

On July 4, our Juno spacecraft arrived at Jupiter. This mission is working to improve our understanding of the solar system’s beginnings by revealing the origin and evolution of Jupiter.

OSIRIS-REx

In September, we launched our OSIRIS-REx spacecraft…which is America’s first-ever asteroid sample return mission. This spacecraft will travel to a near-Earth asteroid, called Bennu, where it will collect a sample to bring back to Earth for study.

James Webb Space Telescope

In February, the final primary mirror segment of our James Webb Space Telescope was installed. This will be the world’s most powerful space telescope ever, and is scheduled to launch in 2018. Webb will look back in time, studying the very first galaxies ever formed.

Kepler

In May, our Kepler mission verified the discovery of 1,284 new planets. Kepler is the first NASA mission to find potentially habitably Earth-sized planets.

Earth Right Now

Earth Expeditions

Our efforts to improve life on Earth included an announcement in March of a collection of Earth Science field campaigns to study how our planet is changing. These Earth Expeditions sent scientists to places like the edge of the Greenland ice sheet to the coral reefs of the South Pacific to delve into challenging questions about how our planet is changing…and what impacts humans are having on it.

Small Satellites

In November, we announced plans to launch six next-generation Earth-observing small satellite missions. One uses GPS signals to measure wind in hurricanes and tropical systems in greater detail than ever before.

Aeronautics Research

Our efforts in 2016 to make air travel cleaner, safer and quieter included new technology to improve safety and efficiency of aircraft arrivals, departures and service operations.

X-Plane

In June, we highlighted our first designation of an experimental airplane, or X-plane, in a decade. It will test new electric propulsion technology.

Drone Technolgy

In October, we evaluated a system being developed for the Federal Aviation Administration to safely manage drone air traffic.

Technology

Electric Propulsion

We selected Aerojet Rocketdyne to develop and advanced electric propulsion system to enable deep space travel to an asteroid and Mars.

Spinoffs

Our technology transfer program continued to share the agency’s technology with industry, academia and other government agencies at an unprecedented rate.

Centennial Challenges

Our Centennial Challenges program conducted four competition events in 2016 to spark innovation and enable solutions in important technology focus areas.

Watch the full video recap of ‘This Year @NASA’ here:

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

Hey everyone, I’m Chris, game designer at Monomi Park.  I’m going to share a glimpse into the process of world building for Slime Rancher.  Please note that this just a lightweight overview on world design and it will also include images of in-progress content that is highly subject to change.

For ease of discussion, I’m simplifying the process into three phases: direction, layout, and polish.


Direction

Before I start building out a new area, Nick and I often discuss what purpose the space should serve.  Does the space primarily serve as a playground for many slimes?  Is it a traversal space for the player to get between two areas of heavy content?  Is it a hidden space for a treasure pod or other reward?

Once we determine what the purpose of the space should be, I start to think in the broadest strokes possible within the established framework.  What is the area’s central conceit?  What makes it unique but still a part of the larger world as a whole?  What can be added to sell the theme of this space?  This part of the process can involve sketches, quickly blocking out how assets can be used, and thinking about set pieces.  Decisions in this phase always inform later phases, even if the specific implementations change during layout and playtesting.

A quick designer sketch of the large set piece on “Ring Island” in the Dry Reef

When developing entirely new spaces, there’s often a lot of back and forth discussions during this phase between Nick, Ian, and myself and those ideas build upon each other over time.  For example, when developing the new Ruins zone I found a few pieces of concept art online that hinted at visual themes that I thought were interesting.  I then quickly blocked out a vignette with white box and existing assets that helped early discussions of the zone’s style.  A lot of exploration in this phase is temporary at best, but it is still an invaluable part of deciding what we wanted as a team.

Experimenting with early visual themes and styles for the Ruins in small vignettes

Ian then took those visuals and applied his own ideas about how to unify and use them in a concept art piece.

Ian’s concept art based on the ruin vignettes with notes on art direction

That piece then helped inform me of the types of set pieces I wanted to capture in the slightly more detailed whitebox pass.

Starting to integrate Ian’s art direction into white boxed Ruins areas

Direction Summary:

  • What purpose does this area serve? - gameplay, hidden area, transition?
  • What interesting concept is central to this area’s theme? - ring island, marsh, sea bridges?
  • Utilizing sketches, hero props, set pieces, identifying central conceits


Layout

When it comes time to start building the space, I first block out how the critical and alternate paths take the player through the area and think about where the majority of the action is likely to take place.  Each area is usually a combination of open space and visual funnels that lead to new areas.

‘Ring Island’ during various stages of development

I then add some representative spawners to add slimes and resources to the mix.  At this stage nothing is balanced, but it helps to see how the slimes will behave in the space and where they tend to naturally congregate.

After playing the rough layout for a bit I try and figure out if traversal through the area feels intuitive and if the space accomplishes goals set in the Direction phase.  Afterwards, I go back through and do a little bit of “pre-polish” to further define specific parts of the space.

In the above example with Ring Island I started with the concept of a beach with a land-locked “tidepool” in the middle as its set piece.  As the beach developed, coral and grass were added to frame the sandy path leading further into the island.  These patches of flora also served to anchor where slimes and resources spawned from.  Color was also a consideration in aiding flow of the space.  Sand and warm colored coral and grass were used to lead the eye down the beach path, while water and cool/wet colored seaweed and moss lead through the alternative tidepool cave.

Layout Summary:

  • Main navigation and playable space.  Which space for slimes, which for traversal?
  • Props to further define areas, anchor resources and slime spawns
  • Representative resource and slime placement


Polish

In many art books, I’ve always jokingly referred to this phase as the “just add detail” step in the process.  Of course it’s never that simple, but at least during the first part of this phase I get to go back through each area and really double down on “art-ing” the space up.  Decorative elements, such as most of the flora and rocks, and additional navigation guides are added to reinforce areas of interest.  Audio and visual effects such as gusts of wind or fog are added to strengthen the atmosphere.

As more flora was added to to the marshy area of the Moss Blanket, glowing navigational guides were added to help guide the player.  This was even more important for traversing at night.

Many areas are actually much more straightforward than they appear, but become much harder to navigate with all the extra environmental decoration.

Props really transform early block outs of areas

Although that’s the more lighthearted fun part, a much larger part of the polish phase is balancing, playtesting, and optimizing.  I go back through and see all the parts working (or not working) as a whole and iterate, iterate, iterate.

Polish Summary:

  • Decorative elements for aesthetics and additional navigation guides
  • Audio and visual effects
  • Balancing, playtesting, optimizing, iteration

That’s all for this post, thanks for reading!

6

“M’lady,” Gwen began, but Sybil shook her head.

“You took the typing course, you gained the knowledge, you took the chance, and you impressed Mr. Bromidge,” Sybil insisted. “If anything, you were the one who changed my life.”

Gwen’s brow drew in confusion.

“You showed me that a woman could take control of her life,” She threw her husband a gentle smile and received a knowing look in return. “You showed me how to be brave.”

Gwen’s cheeks went pink as the Crawley family’s gaze moved between the two women. “I don’t know about all that.”

“I do,” Tom interjected. “You both were an inspiration to me. Still are.”

Gwen’s husband smiled. “Here here.”

Isabel echoed his sentiment with a raise of her glass. “To women helping each other to better their lives.”

As the toast spread across the table, Sybil and Gwen smiled at each other, an indulgent, embarrassed smile, but as they raised their glasses their smiles grew mischievous.

Tom leaned over to John Harding. “I know that smile.”

“I as well,” John answered.

The two men clinked their glasses together, knowing the future of the women’s college was in safe hands.

Lady Sybil Lives Week

kellyabbotts  asked:

reminder that i would die for blue sargent, richard gansey iii, ronan lynch, henry cheng, noah czerny,

@bcydbeaulieu & @valjeanmoreaus : ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish ad*m p*rrish adam

hira: adam whomst

ABC’s of Nyongtory: S is for...

Fandom: BIGBANG/ Nyongtory x Reader (Poly!Triad)

Synopsis: Staying in and Safewords

Warnings: Smut, in the second half only. Very, very NSFW and 18+. As usual, it is separated with a line of asterisks. So if you don’t want to read (or shouldn’t be reading) the explicit content, please stop at that line. There is also just a tiny bit of guy on guy in this chapter.

Author’s Note: I am finally freaking finished with this chapter. Hopefully the length feels rewarding for those of you who have been super kind and patient while real life wreaked havoc on my writing schedule. Thanks, so much! (Also, please be sure to read the note at the end if you read the second half.)

Disclaimer: This is a work of fiction. This story contains fictional representations of real people. None of the events are true. This is from an American standpoint, so some of the situations may not happen the same way they might in Korea. I make no money from the writing of this fictional work.

Masterlist


Staying in

The first few weeks that you spent at home after spontaneously quitting your job were fun. It was almost like a mini-vacation, even though you didn’t actually go anywhere. It was nice to wake up when you wanted to, have a leisurely breakfast in your pajamas, and then do whatever the heck you wanted to with the rest of your day. You had read, caught up on dramas that you had been meaning to watch, thoroughly cleaned the entire house, and you’d been able to do a lot more cooking for you and the guys.

Keep reading

...maybe you won’t have to do the dishes anymore

oh and apparently that little “leaving the dishes in the sink instead of putting them in the dishwasher” might be genetic because my mom said my dad always did that too.

but actually it’s a bunch of extra mental (and physical) steps to put them in the dishwasher instead of put them in the sink, i am realizing now and it makes so much sense that our distractible ADHD brains get the chore done so far and no farther.

like, if everything’s in the sink, i can wash and load them. if i have to bring it over, open the door, open all the drawers to find space, get the thing to go in correctly fix it when I don’t do it correctly… like, the important part, to my brain, is the clearing of the table and counter space. If I get that done I feel like I’ve done something. My eye sees the clear space and feels accomplished.

it’s an entirely different-feeling task to engage the dishes and pans to actually be *washed*.

I have more on this but hopefully can write again later.