I don’t usually do theories, so this might be a little shaky.Here’s my fraymotif theory, and how to essentially create you own fraymotifs.
Classes and Aspects
Clearly fraymotifs are mainly aspect based, but I do think classes do play small part in HOW you use fraymotifs. If you want to be really creative with fraymotifs disregard classes and go with just aspects.
For now lets go with that classes effect the HOW. A Prince of light could destroy the fortune/knowledge of a opponent, but a Maid of Time would fix or ‘clean up’ the time surrounding an opponent. (but in the way they want it to be fixed) You can easily figure it out yourself or use your own perspectives on classes with it, but here’s a basic list of how I speculate the classes use their aspect:
Maid- fixes/adjusts/cleans up [aspect] Prince- destroys aspect/destroys with [aspect] Bard- allows [aspect] to be destroys Thief- steals [aspect] for themselves Rouge- takes [aspect] to distribute [aspect] Heir- receives [aspect] in order to become [aspect] Knight- fights with [aspect] (often to protect it) Mage- emotionally/personally know [aspect] Page- creates [aspect] Seer- objectively knows [aspect] Sylph- Manipulates [aspect] for others (figuratively and literally) Witches- Manipulates [aspect] for self (figuratively and literally) (I can go into more details in another post of you guys want me too)
Fraymotifs are mostly aspect based so the aspect part of the attack will be the most prominent. So here’s how I speculate what each aspect to be:
Time- literal time Space- physical make up of [something] mostly literal but can be figurative Void- the lacking of [something] both literal and figuratively Light- Fortune/knowledge Mind- ideas/thoughts/decisions Heart- the positive emotional soul Rage- the negative emotional soul Hope- Belief in [something] figurative and literal Doom- death of [something] figurative and literal Life- Life force Blood- Emotional Bonds Breath- Motion of [Something] figurative and literal
all of them are also the literal aspect Ex: literal light and literal breath/wind
(again I could go more into aspects in another post if you’re interested in my interpretations)
So when it comes to fraymotifs you’re essentially combining two uses of two aspects. So a Bard of Light who destroys fortune combines with a Maid of time who adjusts and fixes Time. Now do the math!
So you have destroyer of Fortune or Knowledge and a fixer of Time. So how do you combine that? You can make it up to fit your needs or go practical: combine time and destroyer. Destroy that person’s time! Combine fixer and (in this case) knowledge. How? fix their knowledge! Now put it in a sentence!
How can I Destroy their time and fix their knowledge together? Answer: make them younger (child to baby young), thus destroying their time and fixing their knowledge to when they had less of it.
Basically do this:
Page of Space + Heir of Blood
Createsphysical make up of something + Becomesemotional bonds
Createsemotional bonds + becomingthe physical make up of something
Put it together:
How can I create emotional bonds and become the physical make up of something?
**remember you need to use these against an opponent, use that as a basis to what it should be.
Players cause opponent to emotionally bond (positively or negatively) with a created object effectively distracting them to set up for another fraymotif
How ‘bout a three-way?
Thief of Doom + Sylph of Life +Mage of Rage
Stealsdeath for self + Manipulateslife for others + Personally knownegative emotions
(Just take one and pass it down)
Steals negative emotions for self+ Manipulates death forothers+ Personally know life
Put it together:
How can I steal negative emotions for self, manipulate death of others and personally know life?
Players take all the negative aspects of the opponents life, make them a happy shell of their former self, and cause the death of all the bad things that happened to them.
It works in Canon!
Rouge of Void+ Heir of Breath takesthe lacking of [something] to distribute it + becomingmotion Takesmotionto distribute it + becomingnothing relentlessly attack opponent with the motion of nothing. The wind becomes nothing and moves Ex: Johns and Roxy attack on Condesce
So have fun with that equation and feel free to ask for specific ones if you need any!
(You can also just smash the two together which also works for Roxy’s and
John’s attack as well, but is water just hydrogen and oxygen “smashed” together? )
**Edit**I had forgotten that there were fraymotifs before Collide. My theory was base soley on Collide. But if you want to add the other cannon facts to my theory all you need to do is add 3 fraymotiffs specifically for you/your fancharacter (keeping it along the lines of your titles), and 1 specific one for each 1+1 combo with any other players in your session.