The dream chooses the dreamer, not the other way around—and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was five years old he’s been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself, in the person of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever.
What happened in Weep two hundred years ago to cut it off from the rest of the world? What exactly did the Godslayer slay that went by the name of god? And what is the mysterious problem he now seeks help in solving?
The circus arrives without warning. No announcements precede it, no paper notices plastered on lampposts and billboards. It is simply there, when yesterday it was not. Within these nocturnal black-and-white striped tents awaits an utterly unique, a feast for the senses, where one can get lost in a maze of clouds, meander through a lush garden made of ice, stare in wonderment as the tattooed contortionist folds herself into a small glass box, and become deliciously tipsy from the scents of caramel and cinnamon that waft through the air.
The Second Civil War was fought over reproductive rights. The chilling resolution: Life is inviolable from the moment of conception until age thirteen. Between the ages of thirteen and eighteen, however, parents can have their child “unwound,” whereby all of the child’s organs are transplanted into different donors, so life doesn’t technically end. Connor is too difficult for his parents to control. Risa, a ward of the state, is not enough to be kept alive. And Lev is a tithe, a child conceived and raised to be unwound. Together, they may have a chance to escape and to survive.
Sixteen-year-old Cinder is considered a technological mistake by most of society and a burden by her stepmother. Being cyborg does have its benefits, though: Cinder’s brain interference has given her an uncanny ability to fix things (robots, hovers, her own malfunctioning parts), making her the best mechanic in New Beijing. This reputation brings Prince Kai himself to her weekly market booth, needing her to repair a broken android before the annual ball. He jokingly calls it “a matter of national security,” but Cinder suspects it’s more serious than he’s letting on.
Kate Harker and August Flynn are the heirs to a divided city—a city where the violence has begun to breed actual monsters. All Kate wants is to be as ruthless as her father, who lets the monsters roam free and makes the humans pay for his protection. All August wants is to be human, as good-hearted as his own father, to play a bigger role in protecting the innocent—but he’s one of the monsters. One who can steal a soul with a simple strain of music. When the chance arises to keep an eye on Kate, who’s just been kicked out of her sixth boarding school and returned home, August jumps at it. But Kate discovers August’s secret, and after a failed assassination attempt the pair must flee for their lives.
Children can have a cruel, absolute sense of justice. Children can kill a monster and feel quite proud of themselves. A girl can look at her brother and believe they’re destined to be a knight and a bard who battle evil. She can believe she’s found the thing she’s been made for.
Hazel lives with her brother, Ben, in the strange town of Fairfold where humans and fae exist side by side. At the center of it all, there is a glass coffin in the woods. It rests right on the ground and in it sleeps a boy with horns on his head and ears as pointed as knives. Hazel and Ben were both in love with him as children. The boy has slept there for generations, never waking.
The Reds are commoners, ruled by a Silver elite in possession of god-like superpowers. And to Mare Barrow, a seventeen-year-old Red girl from the poverty-stricken Stilts, it seems like nothing will ever change. That is, until she finds herself working in the Silver Palace. Here, surrounded by the people she hates the most, Mare discovers that, despite her red blood, she possesses a deadly power of her own. One that threatens to destroy the balance of power.
In a dark and dusty shop, a devil’s supply of human teeth grows dangerously low. And in the tangled lanes of Prague, a young art student is about to be caught up in a brutal otherworldly war.
Meet Karou. She fills her sketchbooks with monsters that may or may not be real, she’s prone to disappearing on mysterious “errands”, she speaks many languages - not all of them human - and her bright blue hair actually grows out of her head that color. Who is she? That is the question that haunts her, and she’s about to find out.
The year is 2575, and two rival megacorporations are at war over a planet that’s little more than an ice-covered speck at the edge of the universe. Too bad nobody thought to warn the people living on it. With enemy fire raining down on them, Kady and Ezra—who are barely even talking to each other—are forced to fight their way onto an evacuating fleet, with an enemy warship in hot pursuit.
BRIEFING NOTE: Told through a fascinating dossier of hacked documents—including emails, schematics, military files, IMs, medical reports, interviews, and more
What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic’s wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic’s highest military circles. Born into the slums, fifteen-year-old Day is the country’s most wanted criminal. But his motives may not be as malicious as they seem.
From very different worlds, June and Day have no reason to cross paths—until the day June’s brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family’s survival, while June seeks to avenge Metias’s death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets.
It’s been six weeks since angels of the apocalypse descended to demolish the modern world. Street gangs rule the day while fear and superstition rule the night. When warrior angels fly away with a helpless little girl, her seventeen-year-old sister Penryn will do anything to get her back.
Anything, including making a deal with an enemy angel.
Scarlett Dragna has never left the tiny island where she and her sister, Tella, live with their powerful, and cruel, father. Now Scarlett’s father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval—the faraway, once-a-year performance where the audience participates in the show—are over.
But this year, Scarlett’s long-dreamt-of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval’s mastermind organizer, Legend. It turns out that this season’s Caraval revolves around Tella, and whoever finds her first is the winner.
Laia is a slave. Elias is a soldier. Neither is free.
Under the Martial Empire, defiance is met with death. Those who do not vow their blood and bodies to the Emperor risk the execution of their loved ones and the destruction of all they hold dear. It is in this brutal world, inspired by ancient Rome, that Laia lives with her grandparents and older brother. The family ekes out an existence in the Empire’s impoverished backstreets. They do not challenge the Empire. They’ve seen what happens to those who do.
When Ruby woke up on her tenth birthday, something about her had changed. Something frightening enough to make her parents lock her in the garage and call the police. Something that got her sent to Thurmond, a brutal government “rehabilitation camp.” She might have survived the mysterious disease that had killed most of America’s children, but she and the others emerged with something far worse: frightening abilities they could not control.
In a land ruled by a murderous boy-king, each dawn brings heartache to a new family. Khalid, the eighteen-year-old Caliph of Khorasan, is a monster. Each night he takes a new bride only to have a silk cord wrapped around her throat come morning. When sixteen-year-old Shahrzad’s dearest friend falls victim to Khalid, Shahrzad vows vengeance and volunteers to be his next bride. Shahrzad is determined not only to stay alive, but to end the caliph’s reign of terror once and for all.
HeyO! This was a bit of something I’ve wanted to do for awhile. Had it in my mind to do an Irish/Celtic/Gaelic/Welsh/Scottishwhathaveyou guide for awhile. Finally got around to it, at the very tail end of summer. So here goes.
Aos Sí: Irish term meaning “people of the mound”, they’re comparatively your faeries and elves of Irish mythology. Some believe they are the living survivors of the Tuatha Dé Danann. They’re fiercely territorial of their little mound homes and can either be really, really pretty or really, really ugly. They’re often referred to not by name, but as “Fair Folk” or “Good Neighbors”. Never, ever piss them off.
Cat Sidhe: Cat Sidhe are faerie cats, often black with white spots on their chests. They haunted Scotland, but a few Irish tales tell of witches who could turn into these cats a total of nine times (nine lives?). The Cat Sidhe were large as dogs and were believed to be able to steal souls by passing over a dead body before burial. Irusan was a cat sidhe the size of an ox, and once took a satirical poet for a wild ride before Saint Ciaran killed it with a hot poker.
Badb: Part of the trio of war goddesses called Morrígna with sisters Macha and Morrígan, Badb, meaning “crow”, was responsible for cleaning bodies up after battle. Her appearance meant imminent bloodshed, death of an important person, and/or mass confusion in soldiers that she would use to turn victories in her favor. She and her sisters fought the Battles of Mag Tuired, driving away the Fir Bolg army and the Formorians. In short: total badass.
Merrow: The Irish mermaid. They were said to be very benevolent, charming, modest and affectionate, capable of attachment and companionship with humans. It is believed that they wore caps or capes that would allow them to live underwater, and taking a cap/cape of a merrow would render them unable to return to the sea. Merrow, unlike regular mermaids, were also capable of “shedding” their skin to become more beautiful beings. They also like to sing.
Púca: Also called a phooka, these are the chaotic neutral creatures of the Irish mythos world. They were known to rot fruit and also offer great advice. They are primarily shapeshifters, taking a variety of forms both scary as heck and really really pretty. The forms they took are always said to be dark in color. Púcas are partial to equine forms and have known to entice riders onto its back for a wild but friendly romp, unlike the Kelpie, which just eats its riders after drowning them.
Faoladh: My all-time favorite Irish creature. Faoladh are Irish werewolves. Unlike their english neighbors, Faoladh weren’t seen as cursed and could change into wolves at will. Faoladh of Ossory (Kilkenny) were known to operate in male/female pairs and would spend several years in wolf form before returning to human life together, replaced in work by a younger couple. They are the guardians and protectors of children, wounded men, and lost people. They weren’t above killing sheep or cattle while in wolf form for a meal, and the evidence remained quite plainly on them in human form. Later on, the story of an Irish King being cursed by God made the Faoladh a little less reputable.
Dullahan: Dullahan are headless riders, often carrying their decapitated cranium beneath one arm. They are said to have wild eyes and a grin that goes from ear to ear, and they use the spine of a human skeleton as a whip (What the WHAT). Their carriages were made of dismembered body parts and general darkness. Where they stop riding is where a person is doomed to die, and when they say the human’s name, that person dies instantly.
Gancanagh: An Irish male faerie known as the “Love-Talker”. He’s a dirty little devil related to the Leprechaun that likes seducing human women. Apparently the sex was great, but ultimately the woman would fall into some sort of ruin, whether it be financial or scandal or generally having their lives turn out awful. He was always carrying a dudeen—Irish pipe—and was a pretty chill guy personality-wise. You just don’t ever want to meet him—it’s really bad luck.
Player 1: “Look, I’ve already accidentally contacted a devil and gotten advice and help from him and now he’s sticking around and trying to help me and convince me to steal souls for him, I’m probably going to hell anyways. So if me becoming a lich helps us prevent the world from being consumed, I’m all for letting Asmodeus torture my soul for eternity in exchange for everyone I care about not ceasing to exist!”
Player 2: “Weren’t you one a neutral good cleric?”
P1: “Probably, but then I accidentally summoned a demon and my goddess stopped talking to me. So I am not feeling too good right now. Excuse me, I think I need to go make a pact with said demon and prepare to enter lynchdom.”
-The Other World is at the bottom of the well. The well and the portal behind the little door are extremely similar in appearance.
-The Beldam is a witch who made herself immortal by using children’s souls. She was there probably before the town was founded. The reason she has a spider motif is because she acts like one, creating a web to attract and trap her prey. Her monster form is the result of her overuse of black magic, she’s not human anymore.
-The Cat lived at the same time as the Beldam, and tried to save the ghost kids like he did with Coraline. They’re both connected to the Other World, which is why he can travel there.
-The key is basically the Beldam’s magic wand. It ties the real world and the Other World together. That’s why there’s only one.
-The Beldam made dolls as a hobby or for a living, before she began stealing souls. This is why everyone in her world has button eyes, they’re all just living dolls she’s created. It’s also why her true form looks like a spider made out of sewing needles, and why she can only copy things in the real world. Sewing buttons onto a child’s eyes is making them another of her dolls, her property.
-The reason the Other Father and Other Wybie rebel is because they’re simply following their orders. The Other Father was made to love Coraline, and the Other Wybie to be her friend. The Other neighbors were made just to entertain her, not care about her.
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