Glade Headcanon #1
The Glade is divided in a weird way. There are Ten different Kingdoms scattered arround the world, each one with different inhabitants, wildlife and vegetation. They’re governed by different Lords, usually refered by their colors. (Also, Maps for reference coming soon!) (ALSO, if you are interested in a specific world / Kingdom / God / Entity, ask more about it? :’3)
So, to start it off, the Glade is a universe of it’s own, but the unstable magic it blows on other universes make it an ideal spot for plane travelers to visit this unique sighting. Let’s talk about the ten major Kingdoms.
First there is the Land of Light, the place of Lu’Xara, Lady of Lights. She is the youngest of all Glade Gods, being seen as the most naive one aswell. She will give her gift to all travelers who come to her domain, but those that seek to steal too much of her light will often find themselves turning mad and remaining in her Kingdom forever, as worshippers of her blinding light. The good spirits and most travelers visiting The Glade reside there, as it’s by far one of the safest places to stay. Most of the vegetation is short grass and the ocasional oak tree, as she wants to share her gift with as many things as she can, and keep as little shadows as possible. It has three main cities: The City of Gold, the Port of Trust and Thaigor.
Then comes Toratoqui, a barren ashland where the light does not shine upon. No vegetation ever grows on it, all of it’s inhabitants being otherworldly creatures, such as Ghouls, Necromancers, Devils and other nefarious beings. Their leader is Mó, King of Shadows, a fat Spirit who self-proclaimed himself as God. He devours all light that would shine over Toratoqui, and only the bravest and most insane travelers even dare to proceed in his domain. Only the most crooked, twisted beings would think about trying. The only city that exists there, other than scattered ruins that lay arround, is Pukro.
Following comes The Glade Jungles, or as it is known by it’s inhabitants, Tipo. It has two rulers, a man and a woman. Tumanapi, Mother of all Glade Gods, and Tukroo, Father of all Glade Gods. Tumanapi is a blessed nymph that stumbled on this plane when it was still frail and weak, creating oceans and forests so other beings could live on it, and her husband came soon after, looking for his love that disapeard and never returned. The two got so attached to the plane that they became one with it. Now, Tukroo is the ground below, and Tumanapi is the one thing holding the plane together instead of letting it become a magical anomaly that would be destroyed. They were the ones that made the Glade what it is today. Where they originally resided is today a giant, inpenetrable jungle, with fabled secrets hidden away, and forgotten treasures waiting to be rediscovered. Not much else is known about it.
In a land ravaged by volcanoes and meteors, resides Litario, Flame Keeper. The soul of a great Pyromancer and plane shifter, Tukroo found it unfair that the art of fire would be forgotten and never used in a land that revered the elements and primal things of life as Gods, so he offered the Pyromancer a deal. He would have his own Kingdom to rule and he could do whatever he wanted with it, but in return, he would bind himself to the plane so that he could never leave. Agreeing to the offer, The Pyromancer now ruthlessly tests anyone who enters his Kingdom, purging the weak so that only the best of the elite may survive and talk to him. Once they pass the near impossible set of tests, they are offered free passage to come and go. Flame elementals and Ash Djiins sneak arround the wastes, looking for easy prey that thinks can complete their Lord’s Challenge. There are no cities here, only ruins, and the massive Fortress that Litario resides in.
Liarya, The envious one, is one of the Gods of the Glade. No one knows what they look like, some describe him as a man, others as a woman, others as a creature, like a dog or a cat… she lives in a swamp, small villages of witches and spies scattered arround as people trade information and learn the various arts of shape shifting, invisibility, how to completly cover up tracks and much more. Bog Monsters, snakes and insects plague the Swamp, disguising themselves as part of the scenario for one deadly surprise attack.
The thing about her Kingdom is, one cannot enter unless they know where it is. But it keeps changing places, and disguising itself as other Kingdoms, making it close to impossible to find it unless you have been invited by Liarya themselves… or, of course, if you can follow someone there.
Krim, the lonely Vagrant, is a God of the Glade who commands the seas, winds, and cold. He’s the most human-looking God there is, a long beard of snow adorning a face made out of ice, hands made out of soft snow, and a Ship chirped out of the greatest Iceberg to ever float on the Glade. He swore to never step on land, as it is too warm and would melt him, and it would be a disgrace, betrayal even, to the thing he was born to protect. He has created a giant Ice island away from the Mainland, filled by Pirates who want to explore the Glade, fishermen, Ice Golems and all sorts of bards, corsairs, Captains and sailors. Most people who visit this land want to either try and raid the Glade (wich, never works out, just so you know), or to touch Krim’s hand, so that they shall always have good luck when out in the sea.
And, of course, the Sea of the Glade is littered with Monsters, Sea Serpents, Dragons, Ghost Ships and much more.
In an attempt to mock the “fairy” tales, Azaralios resides in a valley with beautiful trees, valleys, waterfalls and lakes. The inhabitants are always smiling, no monster ever seems to approach the land, and the fairies love to dance! That is how most would to describe The Fairy Land. The poor bastard who wanders in this Valley will most likely be swarmed with fairies and, with luck, instead of binding you and making you a mindless slave, they will just eat you. The Fairies need not to work or hunt, as the humans and beasts willingly offer themselves as meals and create all that the fairies want. This was where Lulu landed when she came to the Glade. There are lots of giant cities and pallaces scattered arround, each one bigger and more beautiful than the other, but the story behind each one of them would haunt the nightmares of most. Most fairies are as tiny as Pix, but Azaralios, Fae Lord, is as tall as any human male.
The Florest is as weird of a place as you can imagine. This was the second place Lulu visited, and the last, before Pix took them both out of the Glade so he could explore Runeterra. Everthing there is alive, everthing. The stones crawl and smash other beings so it can feed, the Trees strangle bushes that are foolish enough to get in range of their branches. Flowers observe like little spies, and try to starve each one out to death by strangling each other’s roots. Mushrooms grow and make things such as trees rot, so they can claim ground all for themselves. Sticks are easy prey, but not as easy as humans or animals.
Instead of being a place where previously inanimate objects kill each other for fun or for food, there’s also a certain… thing, that loves to watch them suffer instead of dying. Tu’tao, Seed Carrier, is a massive bumblebee that resides in it’s own hive, spreading enchanted Polem all over The Forest so the trees, flowers and others can grow stronger. But it also enjoys seeing things suffer, so it gave the Flora that lives in his Florest the ability to spread it’s spores and seeds to living creatures. Lulu was thankfully spared from this fate, but many others have been twisted and corrupted by the seeds and spores of The Florest.
(SORRY FOR THE MASSIVE TEXT WALL! I really wanted to write about the Glade and I got a bit TOO excited so.. uh.. i’ll try to reblog this once or twice today so people can see it and then just link this to a page. Thank you if you read it all? :’v tell me what you tought of it :3)