Hi there! Sorry if this seems silly, but your style is a big inspiration to me, and i've started first year in animation. I was wondering would you have any tips for it? :) we're being taught a good bit, but it's a bit overwhelming trying to figure out a way to make anatomy and perspective work. If you don't have tips thanks anyway, and again, love your work!
Ahhh thank you so much your words mean a ton seriously thank you.
ALRIGHT WELL ILL DO MY BEST
First of all. Welcome to animation. You’re gonna lose your mind. Because animation tends to do that. You’ve probably already figured that out. Most people dont end up level headed after working 40+ hours on something that stays on screen for 1-5 seconds. It’s alright. No biggie. OKAY SO
I’m not the best at teaching things. But I know resources that are.
FIND PDFS IF YOU CAN OF THE FOLLOWING BOOKS:
The pdf’s are actually pretty widely available. do a little gaggling you’ll find em trust me. AND READ THEM. i personally enjoyed all of em.
- 11 Second club: list of animation exercises <—- YOU SEE THIS?
YOU SEE THAT LIST OF THINGS TO ANIMATE? DO ALL OF THOSE THINGS. ALL OF THEM. dont just read it and scroll thru it and go “kay”, bookmark it, and move on. NO. Every week. Animate one of those things. Get feedback on each of those things. Feedback from your teachers, from your friends, from your peers, from your dog, from a rubber duck. Then make changes. THEN CONTINUE TO ANIMATE ALL THOSE THINGS.
- PINTEREST BOARD STRAIGHT FROM THE ART GODS THEMSELVES: Character Design Reference <—-goodness where do i start with this. Everything is here. Character sheets. Color keys, Stylization, illustration, reference for animation, anatomy, the kitchen sink, VIS DEV OF THE KITCHEN SINK. This is how I check to see how far I am from being industry ready. This is how I keep myself motivated. This is how I surround my self with art that is much better than what I produce so that I keep improving. Do studies of the things here. Pick a character sheet, do a study of it, and throw that study away and burn it. Then do another. No drawing is precious. Frames, drawings, sketches, all temporary. With good reason.
- AUTODESK MAYA, 3DS MAX AND MORE: free for students.
You see that? Free. Like. FREE FREE. As in, this is how you get maya as a student. This is how you have access to a two thousand dollar program and learn how to use it. If you havent yet, get it. Maya animates cg stuff. Get to it kiddo.
- General tips:
- Arcs. Many times the reason your animation isnt working is because your arcs are broken. Find them. Fix them. ARC THE CRAP OUT OF YOUR ANIMATION.
- Nothing is precious. Animation is essentially a slaughter fest of drawings/frames that dont work. Kill all of them. Distance yourself from your drawings like a warlord hellbent on taking over the goddamn universe and embrace it. If you like a frame that much you can turn it into an illustration later. You’ll be better off for it.
- Learn 2 storyboard. You’d be surprised how well learning how to frame a shot helps with your animation. Heck, sometimes when I storyboard I animate out my key drawings on accident but IT WORKS AND ITS GREAT. Good framing can help a shot loadsss.
- Dont be afraid of 3D tools to help. Maya, google sketchup, heck even blender, if you cant figure out how to move something thru space chuck a sizable equivalent model into 3d and move it in space and use it to help. It’s not cheating it’s being practical.
- DO GESTURE AND FIGURE DRAWING EARLY, OFTEN, AND WILLINGLY. Build up a library of poses and work out all the kinks of anatomy while sketching so when it comes to actually animating youve already worked out all the details. And kick fore-shortening’s butt into the next dimension.
- Finally, for goodness sake enjoy yourself. Not many people can create life and summon a living, breathing character without giving birth first so freaking enjoy it and GET STUFF MOVING YA CHUMP I BELIEVE IN YA