sorrowsfall says things
King Arthur: Legend of the Sword (2017)
Directed by Guy Ritchie. With Charlie Hunnam, Astrid Bergès-Frisbey, Jude Law, Djimon Hounsou. Robbed of his birthright, Arthur comes up the hard way in the back alleys of the city. But once he pulls the sword from the stone, he is forced to acknowledge his true legacy - whether he likes it or not.

Went to go see this with @wryhumor today and was quite pleasantly surprised with how fun and emotional this movie was. It’s a slick, fast paced, action movie but has its moments of raw emotion and gut-wrenching realizations. The underlying themes of responsibility and the cost of power made for several heartbreaking scenes.

I was happy to see a fresh take on the Arthurian legend. One that did not focus on any romance but instead on Arthur’s rise from the streets and his gradual acceptance of who he was and what he must do.

The special effects were seamless, though at times things happened with dizzying speed and at a couple of points I was reminded of The Shadow of Mordor. But nothing that hindered my enjoyment of the movie.

I also appreciated the lovely diversity of the cast which included Djimon Hounsou as Bedivere, Tom Wu as George and Kingsley Ben-Adir as Wet Stick. Though I was disappointed that several of the women in the movie were casualties and that there weren’t enough speaking parts for women. 

Overall I thoroughly enjoyed the movie.

Even master thieves sometimes find themselves needing to knock heads. When your skill set is stealth and evasive maneuvers, going on the offensive can be a tricky proposition. Surprise attacks are your best bet and the quicker the take down the less likely you are to sustain an injury or alert others in the area. 

Garrett has a variety of take downs. The most effective are the aerial take downs since they use his whole body weight to stun or incapacitate an opponent. The melee take-downs take longer and have a much greater risk associated with them. Especially given the fact that Garrett is only armed with the blackjack while the guards often have swords and crossbows. Even with the upgraded blackjack and increased focus available in game, melee take-downs can still be hazardous.

Watch video of each of the melee and aerial in game take-downs here:

Garrett’s Take-Downs  thank you to astral-veil for providing the video.


Scene Breakdown Time:

So, I’ve seen a lot of people complaining expressing how difficult it is to identify with and get to know Garret. So I am here to help. I’m going to completely breakdown one short scene and show you how you get to know Garrett. Trick is…you have to PAY ATTENTION.

Here we go:

Chapter One: Lockdown

Location: The basement of the Crippled Burrick

Scene: Garrett has visited the Clock Tower and realized something is not right. After reading several messages from Basso he heads to the Crippled Burrick to see his friend fence. The first part of this scene is a great place to get a feel for how to read Garrett. He’s not going to say much. In the entire scene which lasts right at four minutes he only speaks 9 single sentence lines. If you are not watching him you are missing out on a lot of clues as to what he’s really thinking.

“I would have chosen the pickle jar Basso. Has a lot more weight.”

Here we see typical Garrett in full Master Thief mode; cocky, self-assured and sassy.

This is his face as he watches Basso’s reaction to his presence. Very guarded, almost wary. The more relaxed expression from just moments ago has closed off.

Now the mask is slipping. His uncertainty is starting to show as Basso gets emotional about the accident and thinking Garrett and Erin were dead. Then Basso demands to know where he’s been.

“I don’t know." 

The mask is almost gone. You can see he doesn’t quite understand why Basso is so upset with him and he’s realizing something is very wrong.

Basso picks up the box and as he turns away the mask is gone. Garrett is confused and trying to figure out what is going on. To him the accident just happened and Basso’s next line stuns him.

"Far be it from me to ask where you’ve been for the last fucking year!”

His disbelief, confusion and worry are fully evident now. The mask is completely stripped away, but as soon as Basso looks back over it’s there again. He’s not willing to allow even Basso to see him without it.

Watch the scene here:


The citizens of The City range from the wealthy Aristocrats secluded in Auldale to the beggars in South Quarter and Stonemarket. 

The class structure in Thief is closely modeled on Victorian hierarchical structure with the elite, upper class, middle class, and working class.

The elite aristocracy are the ruling class and in the current year 842 the House Northcrest is still in power. It’s hold is being threatened by the rise of ‘new money’ wealthy merchants and business owners whose money comes from hard work instead of inherited land. It’s further threatened by the rise of the Graven lead by Baron Northcrest’s estranged half-brother Aldous.

With the Gloom, starvation and the closing of the docks along with the growing threat from the Graven uprising, many of the Nobles decided to leave for the countryside.

The Upper Class or Rich Bourgeoisie live in Dayport and are separated from Greystone Market by a new wall. The Watch patrol the wall and prevent undesirables from entering. They are less effected by the Gloom but not so when it comes to the Graven Uprising.

The middle class workers who reside in Stonemarket and work in Greystone didn’t have the luxury of leaving. They and the lower class suffer the worst from the effects of the Gloom and food shortage as can be seen when Garrett travels at street level. 

The distinction in class is further seen when Garrett infiltrates a house. The homes and businesses in Greystone and Dayport often have running water, electricity and indoor bathrooms. This is a stark difference from the apartments in Stonemarket which usually consist of a single floor with a small bedroom and a piss bucket as a bathroom.

With the Graven Uprising at the end of the game many things are set to take place and it’s likely that House Northcrest will fall. What or who will rise in it’s place remains unknown.



The Clock Tower, located in Clock Tower plaza is one of the largest and oldest structures in Stonemarket. Rumored to be haunted by the ghost of the Chief Engineer who created it, it is a perfect hideout for Garrett. No one would dare to climb a haunted tower in this very superstitious era.

As you can see from the above graphic and screenshots by astral-veil the only way to get into the top of the tower is to climb in through the roof. The interior of the top of the tower is quite spacious and allows for Garrett to have an entire section devoted solely to his loot as well as space to work on his equipment and a place to sleep. While not shown in game original concept art does show a small kitchen.

“The goal was to show Garrett’s thieving lifestyle. He’s a solitary soul and doesn’t waste effort enjoying life’s comforts.” - Mathieu Latour-Duhaime


The Difference a Year Makes

As I’ve been going through and analyzing scenes from Thief, I noticed something.

This is Garrett in the Prologue:

Obviously no scarring since it’s pre-accident now look here:

He’s noticeably thinner and less healthy looking in the second set of pictures. Where ever he was, either Moira or being taken care of by the beggars, the accident and injuries took their toll on him. 

Telling an artist or writer they are only good because they want the attention is like accusing a flower of only blooming because it wants to be admired. All they see is the end result, not the struggle to survive and grow long enough to bloom in the first place.
—  Davonne Burns

As a master thief, Garrett is able to get places no normal person would dare think about going. One of his most important climbing tools is his grappling hook. With it he can reach places that would normally be inaccessible. 

There will be specific places where you can use the grappling hook to climb where he wouldn’t normally be able to reach. This is useful in areas where there are no beams to attach rope arrows. Watch for these opportunities as they might lead to paths you hadn’t considered before.

gifs by bezum


This is the only time anyone mentions Garrett’s changed appearance after he returns. Basso’s line ‘Are you sure you’re up to it?’ in the cut scene is a very subtle allusion to just how unwell Garrett looks. Even Garrett himself seems unaware of the outward changes he’s undergone not even thinking to check his eye until Baron Northcrest points it out.

I’m also rather intrigued by the QoB’s question to Basso here. Shouldn’t she know how Garrett is if he’s been in her care? Was she asking to cover up the fact that she knew full well Garrett was alive and allowed Basso to believe otherwise for a full year?

thiefgame darkhorsecomics

Thief © 2014 by Eidos Montreal, Darkhorse Comics

Okay, just a simple request:

Can we please not compare Thief to Dishonored?

Gameplay wise they are very different. Dishonored is a fantastic game that has stealth elements. Thief is a fantastic stealth game. Dishonored features revenge or at least retribution as it’s central theme. Thief features trust and betrayal as it’s theme. Dishonored’s storyline is straightforward with few plot twists and little if any character development (depending on your play style). Thief has a complicated plot and major character story arc. The protagonists couldn’t be more different either with one being only too eager to please, the other trying his damnedest to avoid getting involved.

I love both games and have played both, but comparing the two is unfair to each since it gives the impression they can be played in the same way. They cannot. Corvo is a bodyguard turned assassin who can choose not to kill. Garrett is a thief who prides himself on being a ghost and killing is anathema to him. 

Just my thoughts on the matter.