sorrowsfall says things

imdb.com
King Arthur: Legend of the Sword (2017)
Directed by Guy Ritchie. With Charlie Hunnam, Astrid Bergès-Frisbey, Jude Law, Djimon Hounsou. Robbed of his birthright, Arthur comes up the hard way in the back alleys of the city. But once he pulls the sword from the stone, he is forced to acknowledge his true legacy - whether he likes it or not.

Went to go see this with @wryhumor today and was quite pleasantly surprised with how fun and emotional this movie was. It’s a slick, fast paced, action movie but has its moments of raw emotion and gut-wrenching realizations. The underlying themes of responsibility and the cost of power made for several heartbreaking scenes.

I was happy to see a fresh take on the Arthurian legend. One that did not focus on any romance but instead on Arthur’s rise from the streets and his gradual acceptance of who he was and what he must do.

The special effects were seamless, though at times things happened with dizzying speed and at a couple of points I was reminded of The Shadow of Mordor. But nothing that hindered my enjoyment of the movie.

I also appreciated the lovely diversity of the cast which included Djimon Hounsou as Bedivere, Tom Wu as George and Kingsley Ben-Adir as Wet Stick. Though I was disappointed that several of the women in the movie were casualties and that there weren’t enough speaking parts for women. 

Overall I thoroughly enjoyed the movie.

anonymous asked:

But why is Garrett always passed the fuck out?!

Hmm, are we talking in game or in fic? I mean we start chapter 1 with him waking up from being passed out/in a coma of sorts. From there he passes out at Orion’s feet from proximity to the Primal stone (at least that is my conjecture).  He gets knocked out during his tumble in the Great Safe. He can end up knocked out by the Warden in Moira if you’re not careful. He seems to pass out after nearly every hallucination since if you watch carefully he’s often picking himself up off the floor. It’s likely they are physically exhausting. Pretty much anything Primal related wears him out, including using Focus.

That and the fact that he’s not exactly in peak physical condition when we meet him in game. He relies nearly completely on not being seen or having the element of surprise, running (even without the slowed movement turned on) for more than a short time leaves him gasping for air, as does the swooping movement and fighting more than one guard is nearly a guaranteed death. 

As far as the fics are concerned as Heathel says, “It’s a dramatic and visual sign that something is wrong that doesn’t require Garrett to speak up.” That and my personal favorite reason, “The other reason why Garrett is always passed the fuck out is because it gives Adrian a reason to fuss over him and coddle him and dote on him in ways that Garrett wouldn’t allow if he were awake.”

Garrett is not the most vocal character and he’s been through some incredibly difficult things, things that have left him a shadow of his former self. He’s not quite a literal ghost yet but it has been a close thing. Rozzen’s misguided attempts to infuse her own Primal Stone very nearly killed him. 

As I write the Primal, using it takes a lot of effort and energy. In the prologue of the game, it took a whole room full of attuned individuals to even begin to infuse one stone and they had help from the ring and the book. Garrett is wielding the primal alone with no tools to help him. He has no training or real knowledge of what he’s doing, so it’s going to exhaust him much quicker.

anonymous asked:

15 and 25!

15) why did you start writing?

I guess for the same reason a lot of us start. We have a character or story that just won’t leave us be. That and after reading so much for so long, I had wanted to write a story I wanted to read, one I hadn’t found yet.

25) copy/paste a few sentences or a short paragraph that you’re particularly proud of

A bit from a conversation I really enjoyed writing from my upcoming fantasy romance, Forbidden Enchantment:

Hazel nodded and turned back to her skillets. “Some people say life is like a river, always flowing. But even rivers have their banks. I see life like a pot of stew. You get all your ingredients together, let them simmer a while. But each day, each bite is something different.”

“But what if you start out with all the wrong ingredients and you try to fix it and it just makes it worse and it all tastes horrible?”

“You’re the pot, not the stew. Even if your pot isn’t quite right for you, there are ways to make it more comfortable. As for life, you can always dump what’s not working and start over. Some things will stick. Like my red hair.” Hazel winked at that and continued. “But you learn to work with what you’ve got. Sometimes there’s not enough onion, or too much salt, so you adjust things. Life is like that. You keep going. Keep learning. Keep simmering.”

anonymous asked:

Hello :3 what is NaNoWriMo?

Hiya! So, NaNoWriMo is the shortened form of National Novel Writing Month, which is in November. It is a pseudo-contest (meaning you don’t win a prize per se but you don’t really lose anything either, except maybe your soul, and the only real competition is with yourself and your word count) where you attempt to write a 50,000-word novel in 30 days. I have been ‘competing’ for about 8 years now. You can check out more info at the website: www.nanowrimo.org  

you’re welcome to shoot me a friend request if you decide to join, just look for brohne

Even master thieves sometimes find themselves needing to knock heads. When your skill set is stealth and evasive maneuvers, going on the offensive can be a tricky proposition. Surprise attacks are your best bet and the quicker the take down the less likely you are to sustain an injury or alert others in the area. 

Garrett has a variety of take downs. The most effective are the aerial take downs since they use his whole body weight to stun or incapacitate an opponent. The melee take-downs take longer and have a much greater risk associated with them. Especially given the fact that Garrett is only armed with the blackjack while the guards often have swords and crossbows. Even with the upgraded blackjack and increased focus available in game, melee take-downs can still be hazardous.

Watch video of each of the melee and aerial in game take-downs here:

Garrett’s Take-Downs  thank you to astral-veil for providing the video.

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oricaofgaming  asked:

Ok but since I can't get enough of artsy Adrian and also I definitely need another way to link with these characters as if they aren't amazing enough (I hope you see the sarcasm) do any of the other bros do artistic things, like music or arts, or is that exclusive to Ri?

I’ve always thought they all sing, especially songs in their native Throvian that Aldric taught them. Once upon a time, they would sing together with Amaury playing a second-hand guitar. August is actually the best singer of the group and would sing songs their mother sang when she was alive. He’s also the one she taught to knit. He still does it from time to time, but only when he’s in a particular mood and projects rarely get finished before he abandons them (Elsie has found a few and finished them for him). 

Scene Breakdown Time:

So, I’ve seen a lot of people complaining expressing how difficult it is to identify with and get to know Garret. So I am here to help. I’m going to completely breakdown one short scene and show you how you get to know Garrett. Trick is…you have to PAY ATTENTION.

Here we go:

Chapter One: Lockdown

Location: The basement of the Crippled Burrick

Scene: Garrett has visited the Clock Tower and realized something is not right. After reading several messages from Basso he heads to the Crippled Burrick to see his friend fence. The first part of this scene is a great place to get a feel for how to read Garrett. He’s not going to say much. In the entire scene which lasts right at four minutes he only speaks 9 single sentence lines. If you are not watching him you are missing out on a lot of clues as to what he’s really thinking.

“I would have chosen the pickle jar Basso. Has a lot more weight.”

Here we see typical Garrett in full Master Thief mode; cocky, self-assured and sassy.

This is his face as he watches Basso’s reaction to his presence. Very guarded, almost wary. The more relaxed expression from just moments ago has closed off.

Now the mask is slipping. His uncertainty is starting to show as Basso gets emotional about the accident and thinking Garrett and Erin were dead. Then Basso demands to know where he’s been.

“I don’t know." 

The mask is almost gone. You can see he doesn’t quite understand why Basso is so upset with him and he’s realizing something is very wrong.

Basso picks up the box and as he turns away the mask is gone. Garrett is confused and trying to figure out what is going on. To him the accident just happened and Basso’s next line stuns him.

"Far be it from me to ask where you’ve been for the last fucking year!”

His disbelief, confusion and worry are fully evident now. The mask is completely stripped away, but as soon as Basso looks back over it’s there again. He’s not willing to allow even Basso to see him without it.

Watch the scene here: http://youtu.be/UWaDd0r2wzE?t=16m25s.

This is the only time anyone mentions Garrett’s changed appearance after he returns. Basso’s line ‘Are you sure you’re up to it?’ in the cut scene is a very subtle allusion to just how unwell Garrett looks. Even Garrett himself seems unaware of the outward changes he’s undergone not even thinking to check his eye until Baron Northcrest points it out.

I’m also rather intrigued by the QoB’s question to Basso here. Shouldn’t she know how Garrett is if he’s been in her care? Was she asking to cover up the fact that she knew full well Garrett was alive and allowed Basso to believe otherwise for a full year?

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Thief © 2014 by Eidos Montreal, Darkhorse Comics

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The Clock Tower, located in Clock Tower plaza is one of the largest and oldest structures in Stonemarket. Rumored to be haunted by the ghost of the Chief Engineer who created it, it is a perfect hideout for Garrett. No one would dare to climb a haunted tower in this very superstitious era.

As you can see from the above graphic and screenshots by astral-veil the only way to get into the top of the tower is to climb in through the roof. The interior of the top of the tower is quite spacious and allows for Garrett to have an entire section devoted solely to his loot as well as space to work on his equipment and a place to sleep. While not shown in game original concept art does show a small kitchen.

“The goal was to show Garrett’s thieving lifestyle. He’s a solitary soul and doesn’t waste effort enjoying life’s comforts.” - Mathieu Latour-Duhaime

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The citizens of The City range from the wealthy Aristocrats secluded in Auldale to the beggars in South Quarter and Stonemarket. 

The class structure in Thief is closely modeled on Victorian hierarchical structure with the elite, upper class, middle class, and working class.

The elite aristocracy are the ruling class and in the current year 842 the House Northcrest is still in power. It’s hold is being threatened by the rise of ‘new money’ wealthy merchants and business owners whose money comes from hard work instead of inherited land. It’s further threatened by the rise of the Graven lead by Baron Northcrest’s estranged half-brother Aldous.

With the Gloom, starvation and the closing of the docks along with the growing threat from the Graven uprising, many of the Nobles decided to leave for the countryside.

The Upper Class or Rich Bourgeoisie live in Dayport and are separated from Greystone Market by a new wall. The Watch patrol the wall and prevent undesirables from entering. They are less effected by the Gloom but not so when it comes to the Graven Uprising.

The middle class workers who reside in Stonemarket and work in Greystone didn’t have the luxury of leaving. They and the lower class suffer the worst from the effects of the Gloom and food shortage as can be seen when Garrett travels at street level. 

The distinction in class is further seen when Garrett infiltrates a house. The homes and businesses in Greystone and Dayport often have running water, electricity and indoor bathrooms. This is a stark difference from the apartments in Stonemarket which usually consist of a single floor with a small bedroom and a piss bucket as a bathroom.

With the Graven Uprising at the end of the game many things are set to take place and it’s likely that House Northcrest will fall. What or who will rise in it’s place remains unknown.

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Besides the blackjack Garrett’s bow is his most important weapon. But it’s also an incredibly valuable tool. Being the talented resourceful person he is, he’s developed and crafted a variety of interchangeable tips to address various situations he runs across.

There are the deadly broad-heads which will kill a guard with ease. Of course Garrett only uses these in the most dire situations. Blunt tipped or rope arrows are especially useful and you will want to look for situations to use these to your advantage. 

The water and choke arrows are also very useful and can help Garrett get past guards with ease. Use them wisely to navigate heavily guarded areas without resorting to killing or having to risk a take-down. The water arrows will put out torches while the choke arrows will incapacitate a guard for up to thirty seconds. This allows Garrett to either flee or take them down with less risk.

The blast arrows are great when you need a large distraction or need to shed a little light on the situation. Fire arrows will light oil or guards on fire and can be very useful in certain chapters.

Any arrows used should be carefully considered depending on how you are playing. Killing a guard where others can see is an automatic alert, so is using a blast arrow around guards. Leaving behind hanging ropes lowers your chance of an overall Ghost rating as well as does putting out torches and braziers. 

Look for opportunities to use each tip to your greatest advantage.

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The Difference a Year Makes

As I’ve been going through and analyzing scenes from Thief, I noticed something.

This is Garrett in the Prologue:

Obviously no scarring since it’s pre-accident now look here:

He’s noticeably thinner and less healthy looking in the second set of pictures. Where ever he was, either Moira or being taken care of by the beggars, the accident and injuries took their toll on him.