I was looking at the one sketch from the last page where he was walking to the left and toting a Chaos Emerald, and it was probably the one sketch on the page that made me think about the Sonic from the video games of my childhood.
The illustrations of this particular Sonic that I remember mostly came from the printed advertisements and the backs of cereal boxes, as well as the colorful, detailed desktop wallpapers that used to get passed around on the Geocities pages and BeSeen chats of yester-yester-decade; those wallpapers which, I have come to understand, originated from a Sonic screensaver pack, but which actually came into existence long before that as cover artwork for company-exclusive magazines, which were in turn originally pencilled by Naoto Ohshima.
So, I’m striving for Ohshima-ness here. His Sonic was my favorite Sonic.
Whats your opinion on Sonic CD and it's artstyle(particularly the FMV bits)
Sonic CD has my fave art direction of any Sonic title. For quite a few reasons.
Firstly, it’s Kazuyuki
Hoshino’s use of colour for specific time frames. Compare every stage’s
palette’s during their past timeframes and notice how he emphasizes
nature and primitiveness through the use of colors that evoke natural
roughness such as green and browns;
expertly gets across the impression that these locations are primeval
and the use of natural scenery such as caverns and greater prevalence of
plantlife emphasizes how they’re comparitively “wild” than the more
technologically inclined present and future timeframes wherein greater technological development has taken place.
locations exhibit typically Sonic-esque art design and palettes. So not
much comment there except it’s superbly executed in-line with the other
Classic games’ feel.
Secondly, the message Hoshino and by extension the rest of Sonic Team wanted to get across; It’s ecological message.
future timeframes are where the art design gets especially interesting
in my opinion since it carries across the idea of how technology can be
used for the benefit (Good future) or expense of (Bad future) nature.
Take for example Palmtree Panic GF and Tidal Tempest GF;
In Palmtree Panic, Piping
(The technology) is being utilized to supply the plant life (The
nature) with clean water so that it thrives. Technology is being used
for the benefit of the environment in a wise manner.
In Tidal Tempest, Glass
containers/diffusers (The technology) are being used to house
presumably partially-aquatic plant life (The nature) so that the oxygen
they emit oxygenates the water and provides an ideal environment for the
tropical fish (Nature again) whilst preventing the plants from becoming
waterlogged and dying as a result.
It’s a subtle and yet powerful
statement on how technology is not the sworn arch enemy of the environment as propagandarist tripe such as Captain Planet and Animals of Farthing Wood would have
you believe, it’s how it is utilized that can benefit or harm the environment.
In addition, Good Futures have vivid and eye-pleasing palettes.
Technology beng unwisely used without regard to the environment is horribly empthasized in the Bad Futures.
like Dr Eggman has long sinced gutted Quartz Quadrant of it’s mineral
resources in order to power his empire and in doing so went overboard to
the point that the mine quite possibly has gone as deep as the Little
Planet’s core (This is shown to likely be the case in the DA Garden’s
Bad Future iteration of the Planet - Quartz Quadrant is depicted as a
circular and literal technological hellhole that bores directly into the planet)
horrible, evil metropolis is what becomes of Stardust Speedway.
Pollution from factories causes a perpetual lightning storm in the
choked sky and the musical instruments that composed the level design have been
eroded away likely due to the effects of acid rain.
Not only do
the bad futures display Dr Eggman’ utter lack of respect for the natural
world, they also display what a terrible place the Earth would become
if he was allowed to become it’s supeme ruler, adding to the credibility
and importance of Sonic and co’s frequent opposition against him.
Also, in complete contrast to the Good Futures, the Bad Futures have drab, industrial colors that are not pleasing to the eyes and whch look very ugly.
what I also love about Sonic CD’s art direction is that Quartz Quadrant
and Wacky Workbench exempted, it’s zones are basically more
fantasy-like, more detailed equivalents of Sonic 1′s zones.
Regarding detail, Sonic CD is jam-packed with it by comparison. I mean compare Stardust Speedway Present to Starlight Zone;
Such intricate detail in the background and platforms. Looks much more eycatching than it’s Sonic 1 euivalent Starlight Zone.
CD’s art by comparison looks like it’s on steroids in terms of detail
compared to the still graphically impressive for its time Sonic 1. I
even feel that CD…despite taking place on Little Planet and not Sonic’s
homeworld…exhibits a more ideal at standard for the series in general
since it’s whimsy and vibrancy suits the character designs more and the aesthetic of the Classic series.
And that’s why CD has my favorite art direction of any Sonic title.