sonic wings 2

“City Escape” from Sonic Adventure 2 is the ultimate left-unity anthem

I know that we often in-fight here on the left. Anarchists yelling at Marxists, Left Coms yelling at Leninists, everybody yelling at Trotskyists. Not only is it heartbreaking to see it happen, but it sometimes prevents us from affecting meaningful change But I am here to tell you that there is an answer - nay, perhaps, a revelation. That answer is the song “City Escape” from the famously left-wing game, Sonic Adventure 2.

Now, I know what you are thinking. “How could one song from one game bring us together?” But just think about these words, and what they mean for all of us.

“Rolling around at the speed of sound”  - in other words, all of us are constantly in a rush to perform meaningless tasks for the bourgeoisie. This is our oppression under capitalism.
“Got places to go, got to follow my rainbow” - Despite this, we all have better places we would like to go to on the horizon. The rainbow is a reference to our firm stance on the side of queer and LGBT+ liberation and a shout-out to the many queer and LGBT+ comrades.
“Can’t stick around, have to keep moving on” We can’t stay in this capitalist hell-hole. We have to move-on an achieve full communism for ourselves and our future generations.
“Guess what lies ahead, only one way to find out!” The only way to achieve the horizon that we are all looking for is through revolution - it’s the only way to achieve our goals. 

This first verse really brings us together in our shared goals. But when you get to the chorus, the real left-unity and respect for different ideologies really starts to come out strong.

“Must keep on moving ahead,
No time for guessing, follow my plan instead.                                          Trusting in what you can’t see,
Take my lead I’ll set you free.“ - This is in reference to those leftists that believe in a revolutionary vanguard. No time for guessing - in some instances, we just have to follow their lead, and we will all be set free.

“Follow me, set me free” - but immediately, it turns back on itself. We will be setting each other free, as in an anarcho-communist idea of voluntary association and mutual aid. The narrator is calling out to the listener to both follow them, and set them free, showing the inherent equality of all revolutionaries. This is a shout out to all the anarchists.

“Trust me, and we will escape from the city” - And who can forget the anti-civ thinkers? The city at once represents the oppression of capitalism, but it also represents the literal capitalist city, and the potential for a change to the way we organize our living spaces. This is a shout-out to green anarchists.

“I’ll make it through, prove it to you.“ - And for our egoists, this radical statement of self-liberation.

So don’t get bogged down in all the discourse, comrades. Just remember this song, and unite against the capitalist overlords.

We’ll make it through.

Sh!tpost of Eggman Facts

To cap off National Egg Day, here we have… EGGxactly what it says up there!

Dr. Eggman is a feminist. This, along with a few other things, makes him a better person than Donald Trump.

Omochao originally stated in Sonic Adventure 2 that his mustache is fake. SEGA silenced it. Do not mess with the Hedgehog Mafia.

In Sonic Boom, the name “Robotnik” is completely forgotten. This means that “Eggman” seems to be his actual name.

The name “Eggman” actually appears as early as Sonic 2, in Wing Fortress Zone. So all “SONIC DIED AFTER S3&K” people can shut up about which name is better.

He has an IQ of 300, yet makes some of the dumbest bosses EVER. (Like the drill tank and Egg Dealer). But it has been theorized that he does this to get all the bad ideas out of his system so he can make truly brilliant machines.

In Sonic Boom, he seems to want to be Sonic’s friend.

In AoStH, his robots were literal garbage. He dumped trash into a big machine and robots came out. He fights Sonic by RECYCLING. (Still better than Donald Trump.)

He seems to have a steady supply of money, as he can afford things like Egg Fleet and Final Fortress from Sonic Heroes. Or he just steals it. Are there even that much materials on Earth?

His legs seem to have grown significantly between S3&K and Sonic Adventure. This makes no sense, as human bodies stop growing way before his age.

In the classic games, he can ALWAYS outrun Sonic and is capable of going from 0 to 60 miles per hour.

He is really really fat. But still faster than Sonic.

Hope you learned something new! I might add to this later.


Aero Fighters 2 is the 1994 follow-up from Video System Co. (not to be confused with Visco) to their 1992 hit shoot-em-up, Aero Fighters. The series is known in Japan instead as Sonic Wings. The development team behind Aero Fighters 2 is a little bit of a mystery. Although the credits for the game bear some of the same names as those from the first game, it’s known that many members of Video System Co. had left to form Psikyo the previous year, so how much of the development on this game came from the old guard, or whether many team members were on their way out at the time, isn’t clear.

What’s plain to see, though, is that Aero Fighters 2 isn’t as good as its predecessor. The game was developed for the Neo Geo (which Video System Co. had adopted as its arcade hardware) and that system, while great as a general arcade platform, was a jack-of-all-trades/master-of-none architecture. Some lovely games, such as Last Resort, had been created for the Neo Geo, but Video System Co. definitely didn’t have the experience and skill with it to craft games in that environment which could compete with the dedicated hardware of Aero Fighters–even though that was two years older. The graphics, sound and overall gameplay are nice, but they’ve taken a step backwards here.

As a shoot-em-up, Aero Fighters 2 it will get the job done–there’s plenty of explosions and you can unleash some lovely barrages when your plane is powered up. There are eight planes to choose from, each with their own weapons system and bombs. The game doesn’t tell you that the planes also have different rates of movement, presumably to offset some weapon power advantage. Some of the planes planes move quite slowly and since the enemy bullets are not messing around, it’s easy to get blasted out of the sky. You can’t change planes when you continue, either (yes, to show off the different planes in each of these screenshots, I restarted the game from scratch three times.) Being on the Neo Geo, the game’s monitor is horizontally-oriented, and since it scrolls vertically–an unusual combination in the shoot-em-up genre–the playing area can sometimes feel cramped, with little warning for enemies appearing at the top of the screen.

As a series, Aero Fighters would struggle to regain what made it good in the first place until being retired in 1996 with Aero Fighters Special. But that, as they say, is a story for another time…