sonic 2013

The History of Sonic the Hedgehog

Sonic the Hedgehog (1991)

Sonic the Hedgehog 2 (1992)

Sonic CD (1993)

Sonic 3 & Knuckles (1994)

Sonic Adventure (1998)

Sonic Adventure 2 (2001)

Sonic Heroes (2003)

Shadow the Hedgehog (2005)

Sonic the Hedgehog 2006 (2006)

Sonic Unleashed (2008)

Sonic Colours (2010)

Sonic Generations (2011)

Sonic Lost World (2013)

Sonic Forces (2017)


Summer Sonic 2013 comment with English subtitle!

Amy Rose is the number 1 fan member of the Sonic fan community; she organizes conventions and fan parties dedicated to Sonic. Tails, Mina and Chris are among the members. The secret creator and the one who donates most to the fan group is Sally, who is always anonymous.

Childhood is something you never forget, and these drawings went into it so I do a tribute designed by Drawloverlala. Directed by Michael “Mikey” the Mouse 3ºr and Minnie Mouse.
Here you have some videos made in 2013:

- I Gotta Feelin’ (Black Eyed Peas)*

- Another One Bites the Dust (Queen)*

- He Could Be the One (Miley Cyrus/Hannah Montana)

- Just the way you are (Bruno Mars)

- Play My Music (Jonas Brothers)

- Hello (Original)*


Way back in the far off year of 2013, I was asked to create some new artwork for The Sonic Show’s appearance at Summer of Sonic 2013 in London.  Thanks to the successful Kickstarter which enables the return of Summer of Sonic this year, I got to create even more art for this year’s convention as well!

Since the big event this year is the 25th anniversary, creating illustrations that celebrated some of the history of the series seemed like a fitting idea.  After going through a few different sketches, we settled on these two drawings focusing on Sonic and Robotnik/Eggman.

These were both an absolute joy to make, and in my opinion do much more justice compared to the artwork I just kinda threw together for the 2013 convention at the last minute.  I may not be able to attend SoS for myself, but getting to make stuff for the convention again totally makes up for that in my book!

anonymous asked:

In response to your last ask do you think the slide from the Japan anniversary event could actually be right, like you speculated? ("Project 2017 now begins")

It’s definitely weird, yeah.

I think the “we’ve been working on this for four years” thing was probably more about the creation Hedgehog Engine 2 and experiments with that, but the formal Sonic Forces game we see today probably only entered production some time last year.

By that I mean: if somebody challenged Sonic Team on this, it wouldn’t surprise me if they came back and were like “here’s images of a Sonic game in 2013 that was an early version of Sonic Forces”

And they’d definitely show us a Sonic game that existed in 2013 that was in some basic level of production, and that would be “real.”

But that doesn’t mean the 2013 game was Sonic Forces, it just means the 2013 game involved Sonic somehow and over time coalesced in to something that ended up becoming Sonic Forces in the end, you know?

Then, when it “crystallized” in to a real project (e.g. when it was formally announced last year), real production on a real game began, and that’s when they started building levels and making something to be sold.

But before last year, the project merely existed as a nebulous collection of concepts with the knowledge that maybe one day some of them could turn in to a game.

Sort of like with Breath of the Wild. Nintendo recently showed early concepts for the game and mentioned it could have involved motorcycles and large-scale wars and even aliens from space.

They obviously had an engine at that point. Some of those assets might even still be in the final version of Breath of the Wild. They were moving in a direction, but they hadn’t committed to anything yet. They were still looking for their hook, still looking for the thing that would define the game and let them nail down the rest of the design. It wasn’t Breath of the Wild yet, it was just a collection of experiments with the Zelda name attached.

This works out fine for Nintendo, because they take their time and the end result is polished to a mirror sheen. The “Invasion” concept above could have been four years ago for all we know.

For Sonic Team, a major problem all of their games face is that they get 75% of the way to the end zone and never give them that last 25% of development. They always need a little more content, a little more balancing, a little more polish, and they don’t get it. Every Sonic Team game from 1998 until present feels unfinished in some way or another. They’re always missing something, because they ran out of time, or they ran out of money, or something changed that cut them short.

And for them to announce a game in December of last year, obviously have nothing to show for it until March, and expect it to be out by November of this year feels like the REAL Sonic Cycle: a recipe for not giving a game enough time to nail that last 25%.