Day 14: Technology
Time for science! Or at least figuring out how far the sciences and other studies of your world have pushed it as far as technology goes. This is a question that can get very speculative and central for sci-fi plot, but then more serves to answer basic questions of daily life in others.
There are a lot of implications that come with the level of technology you choose for the cultures in your setting. This can range from medical technology saving lives, to sanitation technology keeping folks from becoming sick in the first place, to communication technology making long distance messages pass through in a flash, to agricultural innovations providing more food more reliably. You may be astounded to learn how recently some innovations have rolled around, and how not too long ago simple conveniences were life and death.
Regarding more speculative technology, you may touch upon concepts that seem like dreams today but might be a reality in the future. These things may even seem like magic, but are gone about in the mundane way that we carry computers in our pockets in the forms of smartphones. Just like tomorrow’s subject of Magic however, you will be asked questions about the limits of these technologies. Sometimes the limit is purely cost, where an innovation could do great things, but the materials for it are just too rare and expensive to make this solution viable. Maybe breakthroughs hit a certain limitation that they are seeking to expand upon, such as range or speed of technology. In the meantime, these limitations may even have more mundane but clever work-arounds that reflect the ingenuity of sentient races. The long range deep space communicator helps folks speak between star systems, but it cannot quite reach far enough on its own, so separate relay stations must be set up to extend the signal for example.
Time to be blinded by science, and…