some of which i have no skills at

“Make a wish, it might come true.”

:D Yey shippy things. Heehee.

They’re supposed to be looking up at the sky and laying in the grass, possibly under a tree a bit?

Anyway, there was actually another purpose for this art: I had downloaded that clock that calculates how much you should be earning per hour of work and set the wage to about $20.00 USD per hour. I eventually finished the work after about 4 hours and the wage I would have earned if this was a commission was about $80.00 USD. I did forget to restart the clock at some points after breaks, so I’m going to guess that the total amount of time I worked without the clock was about a half an hour, which brings the piece to a total of $90.00 USD.

$90.00. Holy hell.

Granted, I did put the wage at $20.00 per hour, but specialized skills should be paid much more than normal wages. $15.00 at least. Upon asking for opinions on commissioners I’ve had in the past, they agreed that my art is worth the $20.00 per hour… But damn, holy shit. I wasn’t expecting to rack up the earnings so quickly…

Anyway, while commissions are closed (I need a break from commissions) if/when I ever open them again, I’m going to do an overhaul of how my commissions work and simply put that I will work for $20.00 USD per hour.

I also wanted to experiment with Light’s Stardust. As much as I love the rainbow boy, I think the white stardust looks loads better. His rainbow eyes pop when they’re the only rainbow thing there. His stardust still changes colors upon his mood though. XD

3

Ok so I have had this AU idea of like…. grumpy hermit gay mess Hanzo who basically looks like his hair is the pelt fur from his lone wolf skin because he could not care any less of how he looks, and he is that one neighbor who’s an asshole and never says hi or anything and lets his hellhound of a pomeranian go to other people’s yards and destroy them or shit on them.

He probably works from home and avoids all human contact that’s not necessary, except Genji because he is his lil bro! he only goes out when grocery shopping or to pay bills or hit the gym (look at those guns and pecs )

This Hanzo also sports the piercings he has in the winter comic and more less dresses up with the same style of clothes?? when he goes out that is, most of the time he just wears tshirts and sweatpants.

This becomes a McHanzo AU when Jesse moves in next door and finds Hanzo’s dog digging a hole on his lawn and decides to take it back to its owner and when Hanzo sees him he just “???????????? wow im gay af ??????????” 

Basically this AU is Hanzo being the one smitten by McCree and trying to get close to him but being too socially awkward to do it properly and having like bad timings and freaking out and going back inside his house whenever he feels he has fucked up to which Jesse is oblivious and just thinks Hanzo is an interesting guy. 

Hanzo tries to make it clear how gay he is without saying it by always using his Im gay mug that Genji gave to him as a joke…..just…boy….pls….Genji teases him to no end and as a way to encourage him, Genji says he will go after Jesse if Hanzo doesnt do anything about it which Hanzo is very aware could happen in the blink of an eye knowing how efficient his lil bro is when it comes to flirting with people, the guy has some unreal skills for dating.

but yeah thats all I got….. basically this is me wanting more McHanzo from Hanzo´s point of view, and having him less…uhh…far away and mysterious about his feelings? I want him being an awkward mess.

okay thats all Im sorry.

Bonus:

Okay guys, for writing/general reference, a bit about what a ‘blacksmith’ is and isn’t:

A blacksmith is a generalist, a person who uses tools and fire to work iron.  Some blacksmiths work more specifically, so you get, say, an architectural blacksmith, who focuses more or less exclusively on things like gates, rails, fences, or an artist blacksmith, who makes wacky sculptures or what have you.  These days, though, that’s a pretty blurry line.  ‘Blacksmith’ is a pretty damn broad term, but it’s nowhere near broad enough to cover everything encompassed in ‘metalworker’, which is how I often see it used.  There are a LOT of different skills for working metal, and no one knows them all.  Some other terms:

A farrier shoes horses.  They may make the shoes, or they may buy them and then size them, but they actually do the shoeing.  Unless the blacksmith is also a farrier, they don’t know shit about horses’ hooves and are not qualified to deal with them and probably don’t want to.

A blacksmith works IRON (or steel), usually almost exclusively.  They might work with bronze or do a bit of brazing, but those are really separate skillsets.  If you work, say, tin and/or pewter, you are in fact a whitesmith.  You could also be a silversmith or a coppersmith, and so on.

Knifemakers and swordsmiths have their own highly specialized and fairly complex specialties, and usually a blacksmith wouldn’t mess with that unless they want to pick up a new skillset or if they’re really the only game going for a long way around.  By the same token, a swordsmith might never have learned the more general blacksmithing skills.  They’re not the same thing is what I’m trying to say here.  Likewise armorers.  There’s overlap but it’s not the same thing.

If you make metal items via molds and casting, you work at a foundry and are a foundryman.

Look, when metalworkers and individual shops and masters were the height of industry, this shit got REALLY specific.  There were people who spent their whole lives making pins.  Just pins.  Foundries specialized and made only bells, only cannon, only cauldrons, etc.  This is scratching the surface, I just wanted to make the point that ‘blacksmith’ is not the same thing as ‘magical muscly person who knows how to do everything related to metal’.

Concerning Shinsou Hitoshi’s Quirk

Was saving this (still using this) theory for a fanfiction, but it serves as a good canon theory fodder too – and I’ve already lagged behind in updates and it’s not fair to hold the theory off too long. I am of the belief that there is more to Shinsou Hitoshi’s quirk - or, that it has been misdiagnosed. So, let’s go through this logically!


What We Know

Shinsou has a tired demeanor, which may or may not be related to his quirk. Hooded eyelids, eye-bags, mild slouch, some sluggishness … this could simply be a character design, but considering he’s one of the few with eye-bags, it’s more likely to be quirk-related.

He needs a verbal response to his own provocations for his quirk to function.

He can do it for a relatively extended period of time. At least for ten minutes at a time - enough to last the Calvary battle, and to multiple individuals - as seen in both the race and the Calvary battle:

He can manipulate one’s actions but not one’s words, and their actions are sluggish and fairly simple. He also seems to have to keep his commands simple and short. It’s something relatively noticeable whenever he implements his quirk, this his commands are never extremely difficult to follow:

A punch or some external force can actively knock someone out of his quirks’ control. And, some people do remember what is going on while under the control, whereas others do not. For example, Ojirou did not remember until he was disturbed:

But it becomes clear that Izuku does remember what happened before an external force was used on him. Otherwise he would have no memory of the vision of previous OfA users. This could be the influence of OfA as a quirk itself, but it does not have to be.


What It Boils Down To

  1. Shinsou has a tired demeanor, which may or may not be related to his quirk.
  2. He needs a verbal response to his own provocations for his quirk to function.
  3. He can manipulate one’s actions but not one’s words, and their actions are sluggish and fairly simple.
  4. He can do it for a relatively extended period of time and for more than one command, but he has to keep his commands simple and short.
  5. A punch or some external force can actively knock someone out of his quirks’ control.
  6. Some people do remember what is going on while under the control.


What Makes Sense

That which is above does not add up to brainwashing. Brainwashing is, by definition:

“[to] make (someone) adopt radically different beliefs by using systematic and often forcible pressure”

Brainwashing would imply that the commands would have greater permanence or be effective beyond the immediate control. It comes with greater complexities, and longer-lasting effects.

Common steps in brainwashing, as noted by psychologist Robert Jay Lifton, include:

  • assault on identity
  • guilt
  • self-betrayal
  • breaking point
  • leniency
  • compulsion to confess
  • channeling of guilt
  • releasing of guilt
  • progress and harmony
  • final confession and rebirth

But Hitoshi has implemented none of these steps against any individuals: brainwashing is a more conscious ordeal than an unconscious one.

Logically, it means that his quirk is not brainwashing. Instead, it is closer to sleepwalking because of its unconscious and impermanent nature.

Or, at least, the ability to cause others to sleepwalk. So, let’s talk sleepwalking, which is by definition:

“walk around and sometimes perform other actions while asleep”

Hitoshi victims perform simple tasks while under his control, lacking verbal response and permanence in the thereafter of his control. The above shows Izuku walking because of a particular command, but the logic behind this is not not just because that the command was to turn around and walk out-of-bounds. It’s that everything Hitoshi does in utilizing his quirk matches the symptoms of sleepwalking, which include:

  • get out of bed and walk around

Hitoshi’s victims can walk around, though it is a slow crawl / mechanical set of movements.

  • have a glazed, glassy-eyed expression

Izuku is not the only character to have had the glossy-eyed look when under Shinsou Hitoshi’s control.

  • not respond or communicate with others
  • be difficult to wake up during an episode
  • be disoriented or confused for a short time after being awakened
  • not remembering the episode in the morning

The four points above explain the effects that all of his victims have had in some form or another. None of his victims have been able to communicate or easily wake themselves from an episode, and anyone who has sleepwalked usually needs a punch or hit of some kind to snap out of it. Sleepwalking (and its sibling, sleeptalking) is simple-task-based, and sleeptalking is rarely more than five words strung together. Hitoshi likely cannot give complex (or too many) commands to someone, and his victims likely cannot perform complex tasks. In essence, he is using sleeptalking to control someone’s sleepwalking, the “sleeptalking” being his quirks’ way of getting in control over someone’s actions.

Hitoshi loses all control and influence when the dreaming / sleepwalking ends; if it was brainwashing, Izuku would have continued to walk out-of-bounds even after regaining control.

Extremely few are able to remember what happens during sleepwalking, but active dreamers are more likely to remember sleepwalking. Considering Izuku’s imagination and innovative skills, I would not be surprised if he is an active-dreamer, in which he has some control over his dreams and sleepwalking decisions. This explains why he remembers it from the moment he went under, and remembers it even after coming out (the vision) while Ojirou could only remember what came after being bumped by another team (and not during). Also note the use of colors during the animated sequence, which tend to match the way our brains work during dreams and in storing memories: https://www.youtube.com/watch?v=jVSjXooP7D4

  • have problems functioning during the day because of disturbed sleep
  • have sleep terrors in addition to sleepwalking

These two points above are likely the blow-back Hitoshi faces for using his quirk: his tired demeanor, the eye-bags, and abrasive attitude are all good indications of poor sleeping habits. Sleepwalking also occurs during the REM sleep stages, which is the level of sleep needed to feel well-rested (and Hitoshi does not look well-rested): this may also explain his absurd time limits in controlling people, for at least ten minutes and on multiple individuals, because REM sleep cycles last for 90 - 100 minutes at a time. This could be the maximum he can do on any one individual at a time, or at least the maximum time he can divide up among those he does have under his control.


The Plot-Contributing Point of it Being Sleepwalking?

By and large psychological. If you believed your quirk was brainwashing for most of your life, you likely would not have tested it to any extent. Certainly not to an extent where you figure out the confines of your quirks’ abilities are closer to something else. It would provide immense relief for Shinsou Hitoshi to learn that his quirk isn’t as mind-altering as originally interpreted to be, and likely serve as an opening for him to become a better hero.


Further Evidence

Can I just add in the soundtrack from the anime for a passing moment? When I first heard this, my instinct wasn’t that it was brainwashing. The use of lullabies and scattered voices, creepy as they are, alludes to sleep-related themes.

Would love to hear more thoughts on this!

vulpixenthusiast  asked:

Dude srsl how did u get soo goooddd? Like, how long did it take until u finally reached a point where you could clearly see the progress in your work? Did you have a routine like, 1 drawing per day or..? I could rlly use some insight and inspiration tbh you have amazing skills

Shoot, that’s a tricky question.  Nowadays, I can only notice improvement between pieces six months or so apart, but when I started I think I noticed skills developing after just 2-3 months.  To be entirely fair I was doing 1-3 pages of studies/imagination pieces in a sketchbook every day–fyi, I had no other extracurriculars throughout high school which meant lots of free time.  

I started studying near the beginning of sophomore year (September or October), so this would have been around January or February.  Of course, the progress was pretty minor, but I was honestly just so relieved that I wasn’t stagnating anymore that it gave me a burst of motivation to keep drawing.  

One note I need to make, for anyone else reading this–if you’re beginning to study right now or if you’ve recently begun to study, try your very best to draw every single day for these first 6 months or so.  If you make drawing a habit (that is, a part of your lifestyle), it is extremely difficult to stop permanently.  During multiple parts of my senior year, I would be unable to draw more than once every week or two because of college apps and studying for tests/APs/finals, but I still had zero trouble getting back into drawing once I had the time (mainly because I craved the hell out of it on the days I couldn’t draw).

During my sophomore year, however, if I didn’t draw for more than two or three days, I would encounter two serious problems: 1, my skills would seem to atrophy (it would be difficult to control my lines, and I couldn’t visualize things in 3D space unless I took hours to warm up– this in itself was pretty discouraging); and 2, I wouldn’t have the motivation to draw anything.  Not drawing for even a short period of time would give my mind other things to focus on, and it took a fair amount of discipline to push myself back into my routine.  

There are posts about Finn that come across my dash frequently that really concern me.

It’s not that I don’t think musings about what a sweet innocent soul he is and imagining what his humble life must’ve been like are coming from a loving place, but Finn’s character has already been filled in via a canon source, and it was not humble. 

Read the novel “Before the Awakening,” where you will learn that while FN-2187 may have pulled shifts as a janitor just like any military trainee has to work some shit jobs, he was actually the absolute rock star of his elite band of Stormtroopers. He was the natural leader, the best of them all, the highest scores in every possible measure, someone Phasma and Hux were well aware of as the shining example of what their pet Stormtrooper program could accomplish. He was everything they’d worked for for years.

The only problem was, he cared too much about his fellow Stormtroopers, even though they didn’t return the feeling, due to indoctrination and some envy of his superiority. It is pretty obvious, reading BtA, that Finn is Force sensitive. It is that Force sensitivity that set him apart, and made him the one who could overcome a lifetime of indoctrination and get out.

I know it’s the fault of the film for sketching him so lightly, but guys, it is crucial that we start acknowledging who Finn is, and his strengths. Which, canonically, are leadership, strategy, all the skills a commander must have. I worry that there is too much PRECIOUS PURE CINNAMON ROLL going on and not enough shared knowledge of his *canon character background and gifts*.

Please spread the word about Finn. This sort of thing shortchanges him horribly. When the FO lost FN-2187, they lost more than just another Stormtrooper. They lost a future general, and the Resistance picked one up.

Introducing Language Printables

My boyfriend and I are trying to save up so we can rent a new place and get married, so we have been working hard on a new project: Japanese Learning Printables, which we’re selling on Etsy. He’s a professional graphic designer and I have been teaching languages since 2003, so we decided to put our professional skills together and design some products that we hope Japanese learners will find useful.

Here’s a brief overview of what we’ve made so far:
Language Study Printables Pack 1

This bundle contains eight different printables in PDF format, both in A4 and letter size. Colour and black and white versions are included.

There are New Kanji blank sheets for you to practice kanji, with spaces for mnemonics, stroke order, on’yomi and kun’yomi, example sentences and more. Language Exchange sheets allow you to document new vocabulary and phrases, as well as cultural points as you participate in language exchange, meaning you get more out of your experience and can review afterwards. There’s also space for feedback for your partner and goal tracking. 

To increase productivity you can track your reading and study hours with these Reading Log and Study Log pages.

To keep track of new words or compounds you can use our New Vocabulary sheet, with space for readings, example sentences, so you can lean in context, and review tracking included.
Learning in real-life context is particularly difficult for self-studiers, so with this in mind we designed  this Grocery List printable, which you prepare at home, as you would a normal list, then take shopping so that you can use Japanese in context, even if you’re in a non-Japanese environment. 
Also included in the Language Study Printables Pack 1 are Anime Log and Drama Log trackers, where you can note down examples of words in context you encounter when watching Japanese TV, track where and when you heard them and monitor your reviews.

Beginners, Intermediate and Advanced Journal Prompt Printables
There are three different levels available individually, or you can buy the bundle and get all three at a discount.  Again the printables come in PDF format, including both A4 and letter size versions.

Designed with self-studiers in mind, these packs cover basic to advanced Japanese, including topics on your interests, memories, goals, as well as your opinions on a variety of current events, cultural points and social issues.

Each pack contains 31 unique language prompts, one for every day of the month.

  • Beginners Journal Prompts should be good for self-studiers who are at around JLPT N5/N4 level, or who are working through Genki I and II. Topics include writing about your environment and interests, whilst giving you opportunities to use beginner level grammar and vocabulary. An English translation cheat sheet is included to help you if you get lost. 
  • Intermediate Journal Prompts would best suit those at about JLPT N3/N2, or working through a textbook like Tobira.  Topics include writing for different purposes, talking about culture, re-telling anecdotes and expressing your opinions. An English translation cheat sheet is included to help you if you get lost.
  • Advanced Journal Prompts are designed for those at N2/N1 JLPT level, or beyond. They are written by a native Japanese speaker and are designed to help you create independent texts on engaging and relevant topics, whilst using advanced language skills such as persuasion, criticism, and expressing nuanced opinions that often appears at this level.

We really hope that you will take a look at LanguagePrintables on Etsy and favourite our store. We put a lot of thought into making these as useful as possible, and so we would very much appreciate your support through buying or simply reblogging this post.

Thank you so much for taking the time to read this post, if you have any questions, please feel free to ask. If you have a request for a language learning printable you’d like to see on our store in the future, then please let us know!

Fire Emblem – Skill themed asks!

Felt like doing some FE related asks so I put together this! Feel free to add more if you have any ideas!

  • Supportive – Who did you S-rank and why?
  • Misfortunate – Unluckiest moment in game?
  • Fancy Footwork – Singers or dancers?
  • Aching Blood – Did you name/forge any weapons? If so, what was your favorite name that you gave to a weapon?
  • Triple Threat – Swords, lances, or axes?
  • In Extremis – Clutch moment for you in game?
  • Perfectionist – Do you like to unlock/get every unit?
  • Vendetta – Is there a boss/chapter that you hate to go through every time you play?
  • Wary Fighter – Are you reckless or careful in your strategies?
  • Swap – Did you ever sacrifice a unit in order to save another?
  • Aptitude – Was FE easy for you when you started or was it difficult?
  • Rally Spectrum – What is your most favorite/preferred stat?
  • Galeforce – What was your most broken unit?
  • Aether- Favorite lord?
  • Armsthrift – Which weapon system do you like? Durability or no durability?
  • Rightful God – Favorite boss in the series?
  • Veteran – Which FE games have you played and what was your favorite?
  • Paragon – Was there a unit that you put extra effort into/ favored over others?
  • Quick Burn – Do you try to get through the game quickly or do you take your time?
  • Wildheart – Do you like using beast/laguz units?
  • Vow of Friendship – Do you reset if you lose units in battle?
  • Inspiring Song – Favorite song(s) from the series?

deakvalid  asked:

How do you deal with players succeeding on checks they would obviously fail? One of my players characters has never met an orc but happened to roll a nat 20 on a really obscure orc related history check and it just doesn't make any sort of sense for them to have this knowledge.

This is a topic I’ve wanted to touch on for awhile, so thanks for your timely question!

Originally posted by albotas


In the Rules As Written for the RPGs I’ve played, the only context in which rolling a 20 means an automatic success is when you’re attacking someone.  And even then, all it means is that you definitely hit them.  Some opponents can’t even be criticaled, so it doesn’t necessarily even mean you did anything dramatic. That being said, I do enjoy letting people also get criticals on their skill checks, because I think it’s interesting.  It’s a house rule I always play with.  Rather than thinking of 20s and 1s as automatic successes and failures, though, I think of it as an opportunity for something interesting to happen.  The degree to which the player actually succeeds still depends on how difficult the thing they are trying to accomplish is.


If a player rolls a 20 on a skill check they’d reasonably be able to do, they succeed admirably.  The result is above and beyond what you’d normally expect.  It’s a standard Critical Success.  If they roll a 1 on something you’d expect them to be able to succeed, they fail (even if the total result of their roll plus their skill points would normally allow them to succeed).  I often use Nat 1s as an opportunity for some slapstick comedy.  So, the druid rolling a 20 on their perception check not only spots the approaching griffins, they notice the signs that the griffins are a mating pair, and thus there should be eggs near by.  That same sharp-eyed druid rolls a 1, and is so absorbed by the sight of a majestic butterfly that they trip over some tree roots right before the battle begins.

Originally posted by ifoundsomethingfunny


Now, some things the players attempt won’t be things you’d reasonably expect them to be able to succeed.  Hell, sometimes they’ll try something that in your mind is downright impossible.  In these cases, rolling a 20 doesn’t mean they succeed, but it should still mean something interesting happens.  In the example you gave, maybe the player suddenly remembers a rumor or a random factoid someone else told them about orcs during their travels.  If it would actually be impossible for them to know the fact, than maybe instead they get a helpful hunch. Like, maybe they remember the lines of some obscure childhood rhyme that give them some insight, or they’re able to get a clue from some minor detail.  
Sometimes, when a player rolls a 20 on something that should be impossible, it just means they don’t fail as hard as they absolutely should.  Like, if they try to hide somewhere with literally no cover, they obviously can’t.  But maybe, they roll a 20, and the sight of them trying so earnestly to be invisible when they clearly are not is amusing to their opponent.  It’s not a success, but it’s a slim possible advantage over a complete failure.  

Originally posted by disastrousalacrity


Your players may sometimes try to argue with your decisions about the outcome, but they don’t have a leg to stand on.  According to the rules, skills aren’t critable, so anything you give them is a bonus.  Use your judgment, try and think of something interesting, and make the call.  As you get better at improvising, these moments will probably become some of the most memorable parts of your sessions.  Thanks for the question, and good luck!

Okay so I keep seeing terrible PPTs at university -we have to make a lot of them-, which is why I made a PPT to give some advice on good PPTs! :)

Of course you can still do your PPTs however you want, these are just some tips. Hope this helps some of you, though! If you need help with a presentation, feel free to ask.

May you all have a happy and productice week ♡

juanpujolgarcia  asked:

What's rick and morty actually like? I've been kinda avoiding it because the guy who tried to convince me it was a great show just went on for ages praising its nihilistic worldview, and I just don't have time for that, but what do you think of the show? Is it worth watching?

This is such an interesting question to answer! 

I mean, short answer is *yes*, absolutely, but as for explaining what this show is *like* I’ve been trying to solidify my thoughts into words for months.

When my brothers had me start watching it, I was skeptical from the start, because it *seemed* like a show that was getting laughs at the expense of its characters, and I just have no space in my life anymore for media that isn’t inherently kind and inherently aware of the humanity of its players.  (Data point: I had a similar reaction to the beginning of Archer, which I wound up really liking.) 

But as I watched more it quickly became obvious that this was a show that was deeply empathetic to suffering.  

In a way, it kind of strikes me as the opposite side of the same coin as Steven Universe (a show I think really embodies the values and needs of the current generation).  It’s not outwardly hopeful and uplifting– it’s a show very much rooted in dark humor and cynicism.  But at the same time, I think it winds up being an unflinching, serious look at the issues a LOT of people in current generations are struggling with– depression, anxiety, PTSD, social alienation, lack of mental health care, a sense of helplessness as an individual facing greater powers of the world, a deep fear that maybe the world is really a bad place and we might not be able to stop it, anhedonia… heck there’s divorce and alcoholism and literally at one point an attempted suicide.  This is some dark shit for a zany universe-hopping space adventure.

These are all issues the show looks at dead on, almost painfully accurately, while at the same time with it’s sharp, incisive sense of humor and it’s nuanced sense of the humanity of its characters it still somehow succeeds in being neither grim nor depressing.  (Another media type I have basically no space in my life for these days.)

It’s not so much precisely hopeful as… cathartic?  Honestly it’s kind of like therapy that way– you have to look straight at your secret fears to see which parts are real and which parts are distortions and where there’s still hope and possibility buried in them. It’s a show that challenges the pessimism and cynicism and fatalism of its characters even as it tackles all this bad shit.  In that way it is uplifting.

This show is so incredibly smart in how it tells its stories and builds its characters and explores their worldviews.  I find myself going ooooh or wow or goddamn, ouch over and over, which is maybe another way I find it comparable to Steven Universe and its deeply nuanced characters and themes.

And, okay, apparently there’s a whole subsection of fandom that has somehow missed all the epically smart symbolism and allegories and storytelling craft and has taken away some kind of “yay, nihilism!” surface level viewing.  This bewilders the heck out of me, because I think the writers have been pretty explicit at “look how self-sabotaging and fucked up Rick’s life is.”  It works because they’re also very clear on “sometimes unhealthy strategies are the only coping skills you’re currently equipped with.  Sometimes they’re the only thing saving your life right now.  Maybe you can figure out better ones.”

I am so here for this ride as they work this out.

So you’re in a magickal funk. You haven’t done a spell in months, and let’s face it, you’re already exhausted, but the thought of not dedicating any time to your practice is stressing you out more than you’d like. There’s nothing major going on in your life right now that warrants the energy to do a spell or ritual so you’re stuck thinking “why bother?” 

This has been the case with me on more than one occasion, especially lately. I’m sitting here thinking…”man, I learned all of this stuff, had a lot of success and a few failures; I want to do magick but I just…can’t.” I work too much. I’ve got a lot on my mind. Nothing about raising energy and putting it to rest sounds appealing because all I really want to do is sleep. 

I’m sure some of you have read my “Passive Magick” series; if not, here is part I and part II; but what happens if you don’t even have the time or energy to do some of the most basic things I mentioned in those posts (like clean house, cook dinner, or even take a shower)? 

Since this is a personal struggle that I’m sure many of you also face, I’ve had to think long and hard about how I can practice magick in a minimalistic way without giving up all together, so here is what I’ve come up with. 

  • Think of all the reasons why you’ve become unmotivated or uninterested in your practice, and make a list. If you don’t feel like busting out a pen and paper, use the memo pad on your phone. It’ll take 5 minutes at the very most. For me, it’s got a lot to do with work, stress from work, being tired, adulthood in general, personal relationships, and overall worry about the people I love (gotta love being an empath). 
  • Alright, you’ve made a short and simple list of all of the stressors in your life, which might have stressed you out more than you already were, but let’s move on.
  • This next part sounds simple but might end up being a little more complicated than you think - it’s okay, stick with it: make some notes on your list about how to improve those situations, or simply jot down the opposite of what’s going on. For example, I might not be so tired all the time if I got a good night’s sleep - it doesn’t always help, but it might if I actually tried, who knows. I might have an easier time at work if my communication skills were up to par, and if I knew how to handle stress without getting overwhelmed. Home stress may be relieved if I was better organized as far as like, paying my bills early and trying to save money. I might worry less about my family if I visited with them more. You get the idea. Next… 
  • So basically, by listing ideas to combat your stressors, you’ve inadvertently come up with ideas for spells to help you along the way. For me, this entails…
    • an anti-stress spell
    • a communication spell (for both work and interpersonal relationships)
    • a sleep spell (preferably one where I have no dreams)
    • an organization spell
    • a motivation spell
  • You get the picture, I’m sure. 
  • Okay, so now…. you have to do the spells. Ugh. Even the thought of doing such a thing wears me out, but let’s entertain the idea of putting together a multipurpose spell jar. You can easily figure out the correspondences for things like better communication, better sleep, relieving stress, and staying motivated. You might even know a few correspondences off hand so you don’t have to do too much digging for information. 
  • At this point, head over to your spice cabinet, kitchen pantry, craft drawer, or whatever and gather some supplies. Don’t even bother trying to go buy new stuff. Use what you already have, and try not to choose multiple ingredients for the same intent. Just pick one, it’ll make your life easier.
  • Now, anyone who has ever made a spell jar before knows the process of stating your intent as you add your ingredients to the jar. It takes little effort on your part to mumble some words like “ok lavender your job is to keep me relaxed and relieve my stress.” Do this with each ingredient and bam, done. Seal the jar and…then what?
  • Well, what about timing the spell? That part is up to you: you might choose to utilize a certain phase of the moon, or you might not even care to wait until a particular lunar phase because you don’t give two hoots about the moon, at all. Maybe you choose to do the spell at night because for the first time all day, you’re somewhat relaxed. Once again, that’s totally fine. 
  • Okay…but I have to charge this stupid jar somehow. Well, you can lightly channel energy from external sources to power your spell so you don’t tire yourself out and lose motivation before you even begin. Craft a super simple sigil that states “this spell jar is charged and activated” or write that sentence on paper and set your spell jar on top of it. Draw a picture of a constellation or rune that corresponds to power or enchanting and set the jar on top of that. Stick a piece of quartz on top of the jar. Add a little sea salt water to the jar (it’s a natural conductor of electricity and energy). There are lots of easy ways to charge your jar. Done and done. 
  • Alright, my spell jar is made and charged so…now what do I do?? Remember that mundane effort is just as important when it comes to magickal workings. Buy a planner to keep you organized, or open the calendar app on your phone and mark important dates. If you know you need at least 8 hours of sleep to feel energized, then don’t wait until 2am to lay down in bed. If communication is an issue, then actually try to talk to people and don’t be afraid to ask for help if you need it, especially in the workplace. 
  • These are just examples that mostly cater to my specific and personal situations, but you can easily modify these ideas to suit your needs. One good spell may be just the thing you need to kickstart your practice again, and this method is simple and straightforward enough that pretty much anyone can do it, even on your worst days. 

Good luck. 🔮✨

4

Because i’m the biggest nerd, and also a big fan of both Miitopia and birds, i made my own class for the game based on one of my favorite things! Mostly cause i was disappointed to see no bird themed class things, outside of a few outfits, so here we are! The last couple sketches are rough because i don’t have the energy to spruce them up. Further details are in the read more below

Keep reading

8

Hello everybody !

It’s been a long time since I have not published any sketchbook pages. To begin, here are some drawings did last winter. It was a period during which I didn’t make a lot a sketches, but the current season makes me want to change that !

As summer resolution, I would like to write a bit in japanese as well. I’m not sure to have many japanese followers but I would like to try it in order to practice. Please, forgive me in advance for my beginner skill and don’t hesitate to correct me !

久しぶりにスケッチしたものを載せます。これらは、冬に描いたものです。

一枚目は、日仏ぶんかかい館にて江戸川乱歩の講演に参加した時にスケッチしたものです。あとのスケッチは、電車の中や、喫茶店、マンガのフェスティバルの時に描きました。

💖CHRISTIAN YU BIRTHDAY/APPRECIATION POST💖

Warning!!!! This post is long AF but my love for Christian can’t be contained so what better way to let it out than on his birthday 😊. I dug up all these old photo’s and screenshots that i have had saved for ages just for this post.There’s a little surprise at the end so please read all of it…. 

 First of all happy birthday to Christian Yu, 27 years old this year. I feel kinda emotional to know that I have been supporting him since his B.Boy B.Yu days and have continued to watch him grow and develop himself into the amazing and talented man he is today. Being an amazing dancer, rapper and leader for C-Clown we got to see his caring and playful side more than ever through the CTC series, Pops in Seoul, D-Style, Idol School, Gurupop etc. Although Christian is a positive and happy guy there are some perfectly justifiable moments at which he has had to set haters straight and i rate him for it because - in now way was he the reason for C-Clown’s disbandment. After C-Clown we got to see more of Christian’s skills and talents through his directing and this has been great because anybody who is a true supporter will know how emotive and passionate he is when talking about directing and editing. This post is basically just me expressing my love for the man that i have become so infatuated with over the years. 

 Let’s start from the beginning with baby Barom

So cute❤

Then he met Dabin as B-Boy B-Yu and they became brothers.

Yaaaas Dabin has always been Cute Af, don’t forget guys Dabin can dance too.

Then to his C-Clown debut and Disbandment 

SOLO ERA

FAR AWAY, YOUNG LOVE ERA

SHAKING HEART ERA

JUSTICE ERA (idk why these are blurry)

and finally, LET’S LOVE ERA

Let me tell ya, this guy went from sweet, to cute to sexy. I fell for him even more when he got braces because he just looked so adorable.

and here you can see his Visual director skills come into play with the CrownTheClown series with his band members. Which then lead to him becoming the man we all love and know today, The Founder and Visual Director of DPR. Working with artists like Song Mino, Ikon’s Bobby, Taeyang, Owol, Fx Amber, Jay Park and Loco, Crush, Dean, and hopefully much more in the future, like that collab with Tiger Jk, etc.

but he still remains the same brother and mama’s boy…..

Now it’s time for a Christian spam

also I just want to add this in too, because dabin is such a cutie, and these pictures are a lost treasure that I forgot I had saved.

look at this precious little bean that everyone now knows as Live.

what bugs me a bit about projects to “save the world” (and in fairness I’ve been guilty of this more times than I’m willing to admit) is that it’s deliberately taking on a very difficult task instead of taking on an easier task which is actually still above the skill level of the person proposing the project.

for example, making a super AI is hard, making a better replacement for Excel is easy, by which I mean still practically impossible for most people in practice.

if you shrink away from the “easy” task, you’re basically hoping that life is a movie and that the hard task will turn out to have some simple short cut that makes it tractable for a level one hero whose heart is in the right place.

it’s painful to lose this illusion, but necessary.

the ideas and developments that changed the world were mostly outgrowths of plodding hard work on the “easy” problems, not someone sitting down with a blank piece of paper and a pencil and deciding to save the world.

Voltron Meta: Lion Switching as a Plot Device

Since it seems increasingly likely that we will get Lion Switching in season 3 (i.e. Keith piloting Black, Lance piloting Red, and Allura piloting Blue, as they did in Old Voltron) I thought I’d take a moment to address how this might work.

I’ve previously stated that I’m against any permanent Lion Switching, and I stand by that. I don’t think it would work narratively, for a number of reasons - not least of which is the fact that it would require Shiro to be permanently removed from the role of Black Paladin and either written into a diminished role or written out of the show entirely. I don’t think either of these choices fit with what the show has done with his character, and they would be disappointing steps to take in light of how important Shiro is as good representation of a traumatised, mentally ill character. @radioactivesupersonic has a great meta {here} about why it doesn’t make sense to kill off Shiro, and many of the same points apply to the question of removing Shiro as Black Paladin and replacing him with someone else (even if he doesn’t actually die, and instead takes on a lesser role).

To my mind it doesn’t make sense to spend two seasons building up Shiro’s bond with the Black Lion, even going so far as to have Shiro battle Zarkon in Voltron’s infinite void for control of the Lion… and then just get rid of Shiro and put another Paladin in his place. It negates much of the bonding he has done with Black, and renders his storyline a dead end. It’s narratively more satisfying to see Shiro’s connection with the Black Lion play out across the course of the show than it is to see another Paladin in the Black Lion on a permanent basis.

[this seems like a lot of trouble to go to just to get replaced is all i’m saying]

That said, I’m not averse to the idea of a temporary Lion Switch because I think it opens up some opportunities for interesting storytelling, and that’s what I want to get into below.

Keep reading

Writing Advice: At the Heart of Your Plot Lies a Question

I’ve been thinking a lot about story structure lately. It’s the thing I struggle with the most, as an author, and judging from a lot of stories I’ve read (and blurbs I’ve helped to write), it’s a big issue for others, too. A lot of times, people don’t realize that there are fundamental structural issues with their stories until they get to the marketing phase, when they go to write a blurb or query letter and realize they cannot condense their story. 

I have some bad news for you: If you can’t elevator pitch your book, there’s a good chance that the problem is the book’s plot, not your innate blurbing skills. 

I know. That’s a hard thing to swallow. And maybe I’m wrong - maybe you just need to work on your blurbing a little bit and it’ll all be just fine. 

But maybe I’m not wrong. In which case, just humor me for a second. Your story will thank you for it. 

Thing #1: Your world-building is not your story. 

It doesn’t matter how much careful thought and planning you’ve put into figuring out the logistics of your world’s science, economy, government, etc. The intricate backstories and family histories might be totally important, but they’re probably not the plot. Until you have characters who want things and obstacles in their path, you don’t have a story. 

Thing #2: Your character arc is not your plot 

Characters should change. Your character should be transformed by the events of the story. This is, ultimately, where the story lies. It’s not, however, the plot. Why, you ask? Because plots are actually pretty generic. A plot is a framework, a set of expectations and structural beats that hold up the story. The story is the character’s development between Point A and Point B. 

Thing #3: Plots are tied to genre 

In the sense that I’m using plot here - expectations and structural beats - I would argue that “plot” is the essential defining characteristic of genre. Which is to say, the thing that unites books within a genre is that they all have essentially the same plot. But how can that be, you ask? Because…

Thing #4: “Plot” = The Story Your Reader Asks (and you have to answer)

What is it that keeps a reader turning the page? What compels a reader to finish a story? Compelling characters, cool settings, sure, ok maybe. But I would argue that at its heart, the thing that makes any reader keep reading (as opposed to, say, watching TV or playing soccer or giving their cat a bath) is curiosity. 

Humans are naturally curious. We love gossip. We find it irresistible. There’s something in our genetic makeup that craves answers to questions, to gathering insider knowledge. 

Which means that if you ask a question, and it seems like a fairly interesting question, the person hearing it won’t be satisfied until they know the answer. 

So based on that assumption, I would argue that readers keep reading stories in order to find the answer to a question. I would also argue that, for the most part, the nature of that question is the same or pretty similar for all stories of a particular genre. 

Some story questions: 

  • Who did it? How did they do it? Why did they do it? (mystery) 
  • Will they succeed in time/before bad thing happens? (fantasy)
  • Who will come out on top? (epic fantasy) 
  • How could these two unlikely people possibly fall in love? (romance)
  • What actually happened? (thriller) 
  • How will they get out of this? (adventure) 
  • Are they going to survive? (horror)

Etc. etc. 

Different stories will have different flavors of these questions, but at its core, every story should have a central question that drives the narrative onward - everything else eventually feeds in to answering that question. 

You’ll note, too, that sometimes the question asked by the narrative itself is not really the question asked by the reader. For example: Ostensibly, the mystery in The Girl with the Dragon Tattoo is “What happened to Harriet?” But I think the real question is “How is the PI connected to the reporter? What’s actually going on here?” (which, you will note from our handy-dandy chart, makes this book a thriller and not a mystery). 

“What actually happened the night of the murders?” <- Dark Places by Gillian Flynn. Definitely another thriller. (See also: “What actually happened to Amy?” at the heart of Gone Girl.) 

“How is Katniss going to survive the Hunger Games?” (adventure! For all that it bills itself as a dystopia, Hunger Games is at its heart a survival story that calls back to Jack London). 

There are more questions than the ones I detailed above, but those are some starters to whet the appetite.. 

The important thing to remember is that if your story doesn’t have a central driving question, it doesn’t actually have a plot. It may have a character arc! Lots of things might happen! It may have a story. But it will have no plot. And your readers might not know that’s what’s wrong with it, but they’ll notice it. They’ll pick up on it. 

And when they do, what they’ll tell you is: The book is boring. 

So the next time you’re struggling to write the elevator pitch for your story, or the story just isn’t coming together for you, stop and ask: What is the main question? What is the question that’s going to keep the reader turning the page? 

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Bomb A** Traits | PT 1

SO! I made some traits and decided to share them with you guys. There are 10 traits in total, in which I will be separating into two parts. I tested all of the traits and NONE of them should affect your sims needs (some have buffs but not all of them). Anyways, here are the descriptions on each trait and what they do. All of these traits are pretty self explanatory.

Basic: Due to the fact that this sim is SO basic, they are often inspired to become NOT basic (meaning they want to be everything that they aren’t). Career gain remains the same. Needs decay decreased, some creative skills also increased such as baking, photography, all cooking skills, guitar, and bar tending. All mental skills decrease to -5. As well as comedy, charisma, & mischief.

IN GAME DESCRIPTION - HOW TO: Be a basic sim | 1. You loveeeee coffee 2. Leggings…ALL DAY ERRDAY 3. You only wear name brand makeup (I bet you have the Kylie Lip Kit on right now!) 4. You’re always inventing new hastags on your social media 5. You always give a friendly introduction to every sim you meet. 6. You never turn down a party or date invite. 7. You stay taking selfies 8. You’d rather join the Paragons than any other club. 9. Bella Goth is BAE 10.#You have the right to remain basic.

Headass: The description says it all. This sim can easily make friends but due to them being such a headass their relationship can decay pretty quickly unless if they are really good friends with the sim. This trait will make them dazed most of the time. All skills are decreased (meaning it takes longer for this sim to level up in any skill)

IN GAME DESCRIPTION - If any other sim were to use one word to describe you. This would be it. Headass:- Most commonly used to describe either a person that looks or does something stupid and/or embarrassing. 

♢ LIT: Because this sim is always so LIT they will often always be energized. They quickly advance in skills and in their careers.

IN GAME DESCRIPTION - Are you a sim that is always LIT? For example, you’re at a party and a sim has just passed away on the very same dance floor that you’ve been dancing on all night. Now, you should feel bad or even sad but no, all you can think about is how LIT the party is. So you continue to dance the night away. A LIT sim will always be energized, ready to party and happy. This is what being LIT is all about.

♢ NoChill:This sim tends to be tense all of the time. They can quickly advance in their career but due to having NO Chill, they will often get demoted for being in a bad mood, so be sure to keep their needs up. (Refer to in game description)

IN GAME DESCRIPTION - Are you a sim that can go from 0-100, real quick!? Does any little thing quickly get you riled up to the point where you just wanna beat a sims a**? You’re not a crazy sim, you just simply have NO chill. Sims with this trait are easily irritated by stupid things, other sims, objects, heck just about anything! If you upset them, they’ll never be friends with you again. I wouldn’t recommend getting on this sims bad side. 

♢ RudeBoy: A sim with this trait will always be ready to pop off or fight another sim. If anyone talks out the side of their mouth to this sim, well lets just say that shit will go DOWN. They tend to be mischievous and gain athletic and physical skills fairly quickly. 

IN GAME DESCRIPTION - Are you a sim that’s about that life? Do you even know what “about that life” means?

DOWNLOAD!!  

***Old & Updated Links in the description. Updated pack icons are NOT the same as the original.***

Note:  Tag me if you use the traits in game. DO NOT RE-UPLOAD or REDISTRIBUTE.  If you run into any issues, please feel free to message me as soon as possible so that I can fix it. Thanks and happy simming! 😊 Part 2 Coming SOON! 😊

The only lion swapping I’ll accept in season 3 is if it’s constrained to one episode and if that episode is basically just Some Assembly Required (s1e02  - with the lion pyramid and the space maze) but even bigger and better. 

  • Since Shiro is momentarily gone (been transported to the rebel base/whatever he’s not dead he’s going to show up in like 2 episodes) the team has mainly been hitting small targets in their lions trying to free planets that weren’t fully under Galra control
  • There hasn’t been much Galra activity so this has been working fine, but Allura says that they still need to be able to form Voltron in case of emergency.
  • The team is varying degrees of against this idea, so she decides that they need more team training to get them to the point where they can connect to each other’s lions
  • Cue a training montage, revisiting some of the stuff to show how much they’ve grown in their skills, along with some new upper level drills (a lot of which end in disaster because the team is still kind of relying on someone who isn’t there)
  • They do some similar flying drills, but before they go to the hangers they have to decide who is going to fly each lion
  • Keith is lingering at the back, trying to avoid getting assigned to the Black lion
  • Allura nearly suggests it anyway until Hunk is like “no wait I called the head”
    Keith: … alright
  • Basically they keep having trouble so everyone is switching out and in all over the place:
    • Coran suggests Lance to pilot the Black lion
    • Pidge wants to get her hands on the Yellow lion to see how it pilots (it’s the most different from hers)
    • Allura pilots a lion sometimes, Coran at others. 
    • At one point they accidentally both get one leaving Keith standing the Castle ship like a stunned mullet (Hunk makes a pun)
    • Lance keeps trying to subtly suggest that Kaltenecker and Shiro had the same markings and that it was a strange coincidence
    • At one point when he’s meant to be flying the Red lion he lets Kaltenecker take over entirely and kicks back with a space juice
      • Allura: Lance, are you there?
        Lance: I thought I’d let Kaltenecker take this round princess
        Keith: … Why is there a cow in my lion?
        Lance: Well I figured since you used to fly it he should have no trouble
        Keith retaliates as soon as Lance is in another lion. 
        The ensuing fight is anything  but graceful.
  • They either don’t manage to form Voltron at all, or they do but it’s a really weird combination (eg. Pidge pilots the Black lion but only if the mice are sitting on her shoulders, Coran in Yellow, Hunk in Red, Lance in Green and Keith in Blue)
    • The forming Voltron theme is the same but played on a really out of tune banjo or something
    • Voltron can barely limp
      • Hunk: Oh wow, yeah I can see what you’re saying… very intimidating
  • When Shiro gets back: 
    • Shiro: wow it looks like you were all doing great without me
      Team: *shares a long exasperated look*