some 3d for you

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heyyy long time no see! I’ve been working on my very last semester project these past few months. we made a virtual reality dancing game that was 100% my aesthetic and was all in all an absolute pleasure to work on. we don’t have a gameplay video ready yet, but here are some of the assets I made!

(I apologize for the tiny tiny gifs, but tumblr wouldn’t let me post any bigger ones and I wanted them to loop so a video wouldn’t do)

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Facet

Added a new thing for Redbubble.

anonymous asked:

Hi. I was wondering if you had any tips for drawing backgrounds. Yours look so good! Also, I really like your art style and am excited to read Protean Sea when it comes out. : )

Here are my general tips (for the record I am still learning all these things) :

 1. Learn the basics of perspective

Book Rec: Perspective Made Easy - Norling 

2. Learn how light works. 

Rec: Color and Light: A Guide for the Realist Painter 

3. Learn some basic 3d modeling so you can put cubes in an environment to frame your shots (really helpful to learn perspective and light before this step)

You can also make cardboard models or take pictures of rectangular things to establish some vanishing lines. Have a human scale established before you do this. Here’s my body-kun being dramatic

4. Gather a ton of research photos. Go deep, learn your environment. Learn how buildings are made. People always draw walls too thin.

5. Practice! Backgrounds are really hard D:

Podcast Recs [2/5]

Part 2 of my horror/fantasy podcast recs is finally here! (Sorry it’s taking so long @thefestiveoctopusnods!) This is the start of all the fiction I listen to and they’re in no particular order. Part 3 should be up soonish..

Passage
Ok. So this is a new podcast (only 1 episode out right now!) And it follows the time honoured tradition of “journalist explores spooky goings on and gets in over their head”. This is based around Puget Sound in the Pacific Northwest and is based on GHOST SHIPS! A lifeboat washes up with a bunch of skeletons and an antique pistol and sets the internet on fire when it’s revealed to be a lifeboat from a ship that disappeared 150 years ago. A journalist travels to Puget Sound to find why and how this happened. The first episode is 15 minutes but that may increase as the series goes on.

Spines
Have you ever wondered what it would feel like to wake up covered in blood in an attic with no memories of what you were doing or why there’s arcane symbols painted everywhere? If so this is the podcast for you. It follows Wren as she tries to figure out what was going on and why the other people in the attic seem to have really creepy powers. There is quite a bit of body horror in this one just as a warning. Wren is trying to find her “boyfriend” and figure out what he did to them all and why all her “friends” seem to want to kill her now for what he did. Also the main character is bisexual so that’s a giant plus in my book. Each episode is about 20 minutes long so if body horror, secret societies, and creepy superpowers interest you then give this one a try.

Darkest Night
One of my favourite new podcasts! It’s narrated by Lee Pace and is another body horror podcast! This one has super secret creepy private company doing human experiments. These experiments boil down to poor lab tech gets a severed head in a box and sucks out the eyeball jelly to put in a machine that plays the last things the eye saw before it died. Each episode is a separate story but with an overarching story about the lab tech doing a casual bit of corporate espionage. Episodes are between 20-30 minutes long and have some of THE BEST 3D audio I’ve heard outside of ASMR videos so you definitely need to use headphones with this one.

The Magnus Archive
The Magnus Institute is collecting first hand accounts of the strange and unusual things that happen to normal people for their archives. It’s based around a new archivist who is replacing the last one and going through all the archives and digitising them (as much as possible). Each episode is mostly a stand alone horror story but there are a couple of overarching mysteries that link the podcast together - the three main ones are what happened to the previous archivist and where she went, a private collector’s library of books that come alive as they’re read, and the creepy worm lady. Episodes are about 25 minutes long and it’s just started it’s second season.

Mabel
This one is told in a series of voicemails. The narrator, Anna, is a live-in carer for a old lady and she’s leaving messages to the lady’s granddaughter. That’s the basic premise at least. The granddaughter is the mysterious Mabel who is off doing something. Most likely avoiding the creepy house. Each episode is about 20 minutes long. It starts off with a haunted house vibe but quickly descends into something else entirely that makes you wonder if Anna is psychotic, or if the house is influencing her in some way. If Haunting of Hill House is your jam then this is definitely one to check out. I really wish I could explain more about it but you kinda need to experience it to get the full effect. But trust me, it will keep you guessing like all great haunted house stories do.

The Bridge
Ok. Ok ok ok. So. Imagine they built a giant transcontinental bridge across the ocean so you don’t have to fly. Now imagine they build hotels and water parks and sightseeing spots along this bridge and kept safe by the Watchtowers. Now imagine that everything goes horribly horribly wrong. That is the situation the guardians of Watchtower 10 find themselves in. It’s 2016 and the ocean has revealed that it’s still not ready to be tamed. Join the gang in these 25 minute episodes as they broadcast to an empty road, fight off weird cults, and struggle to keep their secrets secret. Oh yeah, and no one release the sea monster in the basement please and thank you.

Tales of THATTOWN
Welcome to THATTOWN. Found in the deep south (Alabama) THATTOWN is filled with the normal things you’d find in any small town like bands of marauding zombies that like to whisper your deepest secrets to you, casual demon possessions, auto cults, and town mages. Not going to lie - I love this podcast and would urge everyone to check it out. Plus the creators are so nice and will put up trigger warnings for you and are writing up transcripts for free because they want everyone to be able to access it. Episode lengths vary and you need to listen to the first couple of episodes together because the first one is done in such a different style to what the show actually settled with.

The Lift
If you ever find yourself in a creepy building that no one else can see, staffed by a dead girl called Victoria who knows just that little too much about you then congratulations - you have a decision to make. Each episode is based around a new person who somehow stumbles into this liminal place. Victoria will take you to the floor that will best help you work out your issues and try and help you. If you deserve it. Of course, it’s up to you if you want to take the help. Each episode is about 30 minutes long and season 2 just started where we’re learning a lot more about Victoria’s backstory and how she ended up trapped as a guardian to that place,

Help Me
This is a short, completed podcast about one girl’s journey to find out why her best friend committed suicide. Turns out the answer is - because she didn’t. The podcast quickly takes a turn from trying to find acceptance in death to fighting for your life from the thing that stalks you and wants to steal your soul. There’s a lot more out there than people know and, if you’re unlucky, you can accidentally draw their attention. Fans of slenderman or creepypasta this 15 part miniseries is one you definitely need to listen to. And I really hope the creator decides to put something new out soon!

The Same Boy || Peter Parker x Reader

{summary: Being best friends with Ned was both a blessing and a curse: you got to see your crush, Peter, on a near daily basis, yet he doesn’t seem to like you that much, always remaining tight lipped and quiet whenever you were around.

Lucky for you, you can always count on Spider-Man to be there for you when you want to vent to him about your hopeless crush! But lately, it seems like your feelings are being split between Peter Parker and Spider-Man as you find yourself falling for both boys….}

warnings: none

**don’t plagiarize/repost this story; reblogs are fine!**

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Glistening street lights
Under the overpass
Alone to the world
A special moment
Shared with you

I did a paintover of a photo my bf and I took while traveling in Japan. Luckily, I actually remembered to record my work process this time so I’ll be making a video tutorial soon of how I did this. Some of you have already seen the tutorials of 3D background paintover, this one is similar but working from a photo base instead of 3D model :)

Ever since I hurt my hand from drawing too much, I’ve been looking into new and innovative ways to express my art while conserving my hand use. Finding shortcuts has been a very fun challenge and I’m exited to share the results with everyone. I think it’ll be a useful time saving technique regardless of hand pain or not :)

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Bendy’s room (& adjoining bathroom)

It’s his dressing room, if that’s not clear. Just a little.. Modified. Not sure what to say about this one. He probably doesn’t need most of the stuff on his bathroom sink, but it’s nice to have anyway. You may notice that not many things are… too high up off the ground.

Flying in the clouds.
Inspired by the one and the only, the amazing @raide-draws-fanart! :)

So I finally decided to tackle the huge topic in 3D Art - clouds. You know, it’s always been on my mind how Raide is capable of painting the AMAZING cloudscapes, like this one, or these clouds here, or this cloud tunnel.

Whenever Raide uploaded those masterpieces, my mind was blown into tiny pieces. And I knew it - I somehow had to come up with a way to create such clouds in Blender! So I tried and tried… and kept on failing.

And I asked myself for months… I have Blender, the Cycles renderer - a mathematically accurate ray-tracer - how the hell am I not able to even come close to the quality of clouds Raide is able to paint? Welp, 3D is a whole different world! Having mathematical accuracy at your disposal is a gift and a burden at the same time. In 3D, some things you get for free, for some you need to come up with a trick. And well… I didn’t, I found it on the Internet. :D

This technique is surprisingly simple, and could be easily stuffed into a Blender plugin for easy cloud generation. :)

So @raide-draws-fanart, thank you so much for being my inspiration! Without you, I probably would’ve never figured this out. Thank you!! <3

I hope you’ll like what came out of this first test! :)

Imagine Teaching Dean How to Play a Video Game

Author’s Note: So I got a 3DS about two months ago and I’m completely in love with it and I can’t believe it took me so long to upgrade from a DS to the new one.


You, Dean, and Sam were having a much needed day off from monster hunting. Sam took off to the library, leaving you and Dean at the Bunker. You could hear Dean pattering around the hallways, but you didn’t care because your day off consisted of you, your bed, and your new 3DS.

It was huge; bigger than your own damn hands. And purple. But it was amazing. You never had any video games growing up, so when you saw this in a store while doing a food run, you had to have it. During the next few weeks, you hustled more pool than you had in a long time but you needed to save some money back for that 3DS you saw and a game to go with it.

The game was called Animal Crossing: New Leaf. You had a little character running around town, talking to all the animal neighbors while collecting bugs and fossils. It was adorable and something you knew you would have loved to have when you were a child. It was also super relaxing; the simple music playing in the background changed all the time so it was a surprise when you turned on the game.

Your bedroom door open and you saw Dean over the top of the screen. “Are you – what is that?” He asked, pointing to the large handheld game console in your hand. You patted the spot next to you on the bed.

“It’s a video game.”

Dean gave you a confused look when he sat down next to you, swinging his legs up on your bed. “That’s too small to be a video game,” he pointed out.

“Well, it’s twenty-seventeen now, Dean,” you giggled. “Technology is over our heads.”

“You can say that again.”

Dean leaned in closer and watched as you made your character accidently hit one of their neighbors with a shovel while trying to talk to them. Dean laughed out loud. “Do you want to play?” You asked him.

“Nah,” Dean shook his head. “Unless you got Pac-Man in there.”

You handed him the console anyway, sitting closer to him than you normally would, helping him with what buttons to press and how to make the character walk.

You and Dean had ended up sinking further into your mattress. You were curled up and around Dean with your head in the crook of his arm; his arm around you, pulling you closer so you could help him. You blushed when you realized how close you were to him. You’ve always had a massive crush on the oldest Winchester, which Sam always likes to tease you about, but Dean never seemed to notice.

“Thanks for showing me how to play,” Dean whispered to you.

You shrugged, “it was no problem. You were having loads of fun.”

“Thanks again,” Dean said, softly, pulling you closer and kissing your temple.

“Ya'know, I could teach you how to play more in depth… if you ever want too. Maybe even make you a character,” you suggested to Dean.

Dean smiled down at you, “it’s a date then.”

Problem of calissons

Couple years back I met a nice math problem, which is mainly know as the problem of calissons. Given a regular hexagon with side of length n. You can fill it with rhombuses, where every rhombus is made by gluing together two equilateral triangles. Here is an example:   

As you can see the rhombuses have three different orientations. 

Theorem 1: The number of rhombuses with a given orientation is one third of the number of the rhombuses.  

It is not hard to see that we will always use $3n^2$ rhombuses to fill the hexagon. So the theorem says that we will always have $n^2$ rhombuses of each orientation. 

Proof No. 1 

This problem became known it has a nice solution. It is a “Proof Without Words”. Just look at the following picture.  

We colored the rhombuses according to their orientation. If you try to look at them in 3D, you will see some cubes, and it is easy to feel the truth of the theorem. This proof is not too rigorous though.

When I was researching this topic I found two really interesting notes on the topic from Dijkstra (who is known for Dijkstra’s algorithm). In these notes he shows that this proof obscures a more general theorem, where we need an other proof.   

If we have a figure that is covered by rhombuses with $a$ of them in one orientation, $b$ of them in an other orientation and $c$ of them in the third orientation, then we will say that $(a,b,c)$ is the frequency of the covering. So Theorem 1 says that no mater how we cover a hexagon, the frequency is the same.    

Theorem 2: If we can cover any kind of figure with the rhombuses, then the frequency is independent of the covering.

For example we the following figure always needs 8 rhombuses of each orientation:

Proof of Theorem 2.

I will show of the proof of the second theorem using the original hexagon. First divide the figure into triangles. Color the triangles black and white such that neighbors have different colors. Assume we have a covering. This way every rhombus covers one black and one white triangle. In each rhombus we can draw an arrow from the middle of the black triangle to the middle of the white triangle. For example this is what we get from the covering above. 

  And now we must use a bit more advanced math. Consider the arrows as vectors!  We will consider the sum of these vectors in two different way. 

We have three different vector, one for each orientation, denote them by $v_1,v_2$ and $v_3$. Let $(a,b,c)$ be the frequency of the covering. This means we have $a$ of the $v_1$ vector, $v$ of the $v_3$ vector and $c$ of the $v_3$ vector. 

We can now calculate the sum of these vectors: $av_1+bv_2+cv_3$. 

 We need an other way to consider this sum. The important thing here is to show that the sum does not depend on the covering. Each vector goes from a black triangle to a white triangle. This means that we can write each vector as a difference of two vectors, one pointing from zero to the center of the white triangle minus one pointing to the center of the black triangle. If we consider the sum of all vectors now, we can write everything as a difference. So the sum of the vector is just the sum of vectors pointing to the white triangles minus the sum of vectors pointing to the black triangles. This quantity does not depend on the covering, just on the figure. We will call this vector $v_{sum}$.

So we have  $av_1+bv_2+cv_3=v_{sum}$. Also $a+b+c$ is a fixed number since the number of all rhombuses can be calculated from the area of the figure. 

Since we are in two dimensions, the equation  $av_1+bv_2+cv_3=v_{sum}$ is actually two equations, one for the x-coordinates and one for the y-coordinates. 

So all together we have three equations for $a,b$ and $c$ that has to be true independently of the covering. From linear algebra we know that three equation uniquely determines three variables. So $(a,b,c)$ is independent of the covering. QED 

Proof  No. 2.

Once I posted the original problem in a math competition. Most of the students gave the following solution. We can draw $n$ paths from one side of the hexagon to the opposite site using two orientations. 


In each path we must have $2n$ rhombuses. All rhombuses outside the paths belong to the third orientation. So we have $3n^2-2n\cdot n=n^2$ rhombuses in the third orientation. By symmetric arguments we have $n^2$ rhombuses in each orientation.         

Oh and my logo was inspired by all of this :)