plasma2-0  asked:

Hey! I'm new in this whole animation thing (just recently got a tablet), what software do you recommend for animations? (Been trying tv paint and flash cs6 for a month, pretty used to both but dunno which one to focus more on) Thanks in advance for your response

Hi there! That’s awesome to hear you’re getting into animation and wanting to learn the medium! :) 

I do see animators use both Flash and TVPaint for different reasons - I think TVPaint might give you more for what you want to do if you really want to focus on creating hand drawn animation. The software is more built for that, and seeing other animators use it (like @jothezette - check her out, she is really awesome with her work!), it is inspiring me to want to give TVPaint a shot. 

You can still work with Flash CS6 (or the current software Animate CC) as a way of creating hand drawn animation too. You would have to change the settings for the brush, as it is more vector than pixel. @studioyotta (Game Grumps/Star Bomb, O.K. KO! Let’s Be Heroes) use Flash/Animate for their animation services, and they do great work for hand drawn animation! 

If I had to pick one, I’d say TVPaint. I think the software gives you more options to work with as far as animating hand drawn goes. If it works within your budget, you can go with that. If not, Flash/Animate can still rock out awesome hand drawn animation too!

To end, I would like to say, no matter which software you decide to choose, your knowledge and skill set as an animator will always be top priority in regards to collaborators/studios. If you really learn and understand the 12 Principles of Animation, and know how to animate with Timing and Spacing, that will help you a whole lot, and that is something you can carry to any software/medium when you animate. :) I do hope this helps you, and it will be awesome to see your progress and journey! Animate forward!



This is a preview of HELIOS, a new animation system created by us, in response to today’s production demands.

Helios is a custom-made Toon Boom Harmony module that allows to rotate a 2D character in real time in any angle on a 360 sphere . It also controls every facial feature of said character:

Helios is not something  that you can  just reproduce in Toon Boom, but a very sophisticated plugin with thousands of lines of code.

It has the potential of speeding the animation process 5 to 8 times, according to our calculations, in between other conveniences.

We are pending a test for the Oculus with 2D characters.True  classical toons.

We chose Mrs Brisby for being a classic character, to give us a challenge of maximal difficulty.  What you are seeing here is 95% complete, minus a few patches.We are aware of slight breaks in the character, this is the first ever Helios construction and thus, we are are still testing the limits of the system and figuring the pipeline out.
We Can’t Let John Deere Destroy the Very Idea of Ownership
It’s official: John Deere and General Motors want to eviscerate the notion of ownership.

The idea is this: You buy a tractor that runs their software, and (the way they see it) therefore you don’t actually own the tractor. They do. Because software.


Read it and see if your brain doesn’t turn right around in your skull at the “logic”.

5 NASA Software Codes You Can Download – For Free!

One of the biggest steps of any mission starts right here on Earth at a computer desk – NASA runs on software, period. Rovers can’t move, spacecraft can’t fly, even rockets can’t blast off without the software codes that run them all.

We’ve compiled hundreds of these powerful codes into one location at And guess what? You can start downloading them right now for free! Here are just a few you can use:  

1. TetrUSS (Tetrahedral Unstructured Software System)

TetrUSS has been used extensively for space launch vehicle analysis and design, like on the Space Launch System, which is planned to take humans to Mars.

You really could say it’s helping us to “blast off.” Outside of NASA, this software has been used to analyze Mars planetary entry vehicles, ballistics and even high-altitude sky diver aerodynamics. Basically if anything has moved through any planetary atmosphere, this software has played a role.

2. KNIFE (part of the FUN3D software and released as a package)

The name may be a bit intimidating, but with good reason – KNIFE packs a powerful punch. 

It was created to help us learn more about the sonic booms that resonate when planes break the sound barrier, but it has also helped develop green energy sources such as wind turbines and techniques to minimize drag for long-haul trucking. Maybe we should re-name this versatile and handy code, “Swiss Army KNIFE?”

3. Cart3D (Automated Triangle Geometry Processing for Surface Modeling and Cartesian Grid Generation)

If software codes went to high school, Cart3D would be Prom Queen. This software is so popular, it is being used in almost every mission area here at NASA. 

Engineers and scientists are currently using it to model everything from advanced drones to quieter supersonic aircraft.

4. FACET (Future Air Traffic Management Concepts Evaluation Tool)

Frequent flyers: this may be your favorite code without even knowing it. FACET was developed to evaluate futuristic concepts in air traffic management, and it has served as a testbed for assessing today’s regular operations. 

To sum it up, this software code helps airports keep planes organized in the air and on the ground.


GIPSY-OASIS is part of the GPS system to end all GPS systems. It’s so accurate, John Deere used it to help create self-driving tractors.

 How? John Deere already had a navigation system in the works, but it could only be used in certain parts of the world. 

Our ground stations are all across the globe, and our software ensures accuracy down to a few inches. And so, a new breed of tractor was born!  Did we mention this software is free?

These are just a few examples of the software NASA has available for free public and consumer use. To browse the catalog online, check out

Make sure to follow us on Tumblr for your regular dose of space:


Someone asked what is the industry mainstream regarding software, this is our mental map, to arrive to OZ, follow the yellow sidewalk! :)

Please take this with a grain of salt. This is just valid for 2015, and this is a set of recommended choices if you want a pro life, not if you are an occasional artist.

I made the post because we both faced a choice once, and we chose Max instead of Maya.. Director instead of Flash.. UGH.

Timing Charts and Inbetweening Demo

Hey guys! So I recently finished up an inbetweening and timing charts demo and edited into an hour-ish video!
A handful of folks asked me things like how to utilize a timing chart in your work, how to in between to those charts, and basic (I say basic because there are other more advanced ways - but thats another time) to keep your drawings consistent! I also talk about smears!

The program I’m using is TVPaint, but any program can do really.

The character I’m using is created by Patrick Stannard! He’s a kickass animator!


A term I’d always found intriguing, mostly because it’s such an unusual word. It’s a concept from mathematics and computer science but can be applied more generally—not that it often is. Basically, it’s an operation that, no matter how many times you do it, you’ll still get the same result, at least without doing other operations in between. A classic example would be view_your_bank_balance being idempotent, and withdraw_1000 not being idempotent.

HTs: @aidmcg and Ewan Silver who kept saying it