socielity

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Birthday present for my sister Karen! She will be immortalized as an NPC in Halcyon Plume with a unique side quest in the game. She plays the role of a one of many witches in Sociel, with a rather unique personality and goal that will be revealed in the game.

Though she is much prettier in real life, hopefully Ive captured some of her unique charm and beauty.

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Promotional artwork for Halcyon Plume, trying to capture that studio Ghibli feel with my own special twist.

The polecat (below) keeps coming back to me as an important character as they are the sort of guardians of “Sociel“. Mapping it out and keeping paths open for travelers. The character is actually part of a separate frame from the background so It can be animated. I also took the liberty of finishing the flying fish on his switch sign.

This will hopefully be our horizontal banner when we table at Titancon on April 29th. As well as *Ahem… my new banner for social media

Working on 3d models recently for Halcyon Plume, they take more time than the concept art but the results are rewarding

Polecats

Fennians are the descendants of cats who have been altered by Halcyon Plumes. Nomadic and mysterious they move constantly, rarely finding a place to call home. Refusing to be controlled or subservient, they are often called confrontational because they don’t like taking orders. They rarely make friends in the human community, but to a select few they will be friends for life.

Being a polecat is actually a profession. Though the applicant does not have to be specifically a Fennian, four out of five of them are. They have a natural gift for balance and swiftness, jumping from ledge to ledge making paths through the terrain in Sociel. They are often times seen setting up Herring Markers that allow travelers insight into the dangers related to each path.