so many feelings for everyone aaa

anonymous asked:

hhey p (is I t alright if i call you that?) is th world really going to end this year? I saw some posts that people refused to tag about It ending and im having a really bad panic attack and im really upset aaa,, sorry

This is the first time I’m hearing about it. I feel like maybe it has something to do with recent events, such as what happened at Ariana’s concert and other tragedies taking place around the world so frequently, and people are saying the world is ending, not literally but saying that we’ve reached an all time low.

I could be wrong but either way. I could go back in time when many people claimed the world would end, take 2012 for example. Everyone was so sure it was the end and yet, here we are. Since when were humans able to predict something as huge as the end of the world? The world will keep turning, and we will continue moving forward and living, just as we always have been. There’s nothing to worry about. Ily.

anonymous asked:

Just recently saw the supposed "pedo masterlist" and now I'm just going around hoping everyone's happy because ¿what the f? I don't understand why some people are so toxic over ships. I'm an anti myself but I don't think it's right to just ignore this Anywaaay hope you had an awesome day, your blog is great and I hope that post or any negativity you receive fr antis will not bring you down!

Aaa thank you so much for checkin in ^ ^ Honestly I feel ya, and I mean I tag everything so idk why they decided to come after me and everyone on that list, but its chill ; ; at first i was hella scared, i thought i was gonna get a bunch of hate mail, but surprisingly enough, so many wonderful people came up and either defended or joined in on the post ^^ Idk I’ve only ever heard of these things happening to other users over discourse, so it was amazing to watch

but ye thank you so much,  i honestly hope you have a wonderful day too! you deserve it, youre so sweet > 3< 

seaweedqueenie  asked:

I'm going to finish up school early since I'm homeschooled so when I'm 18 I can maybe go to Germany that's just a dream but I'm starting work this summer to save up and I'm just going to do all I can possibly to be with her. She's saved my life 💖

Dude I know so many people in that same boat (working the summer and saving to see their loved ones across the world). I hope everyone in that situation gets to be with their lover soon! It’s so special to be able to spend time with people irl and I don’t think a lot of people who have the priveledge of living near each other understand that ; u ; like.. aaa that first hug is gonna feel so good! I love you!

anonymous asked:

There is this article making the rounds called "Why I Quit my Dream Job at Ubisoft" from an ex-AAA developer about why he decided to go indie. Do you think any of his criticisms are accurate? Is there really such a dramatic shift from small teams to big teams?

For those who are unaware, you can [read the blog post referenced here]. It was written by Maxime Beaudoin, indie developer and former software architect for Ubisoft Quebec City. In it, Maxime details his issues with AAA development - primarily, the inverse proportionality of individual contribution vs. the team size. It’s a legitimate complaint, and one that I can totally understand. AAA development certainly isn’t for everyone, and it can be extremely disheartening if you’re only one small part in a much bigger whole.

Remember, AAA games have very high production values. That means that, in order to ship in a timely fashion, there must be an army of people working together to the finish. A gameplay engineer might only work on one or two game systems. An environment artist might only work on one or two maps. An animator might only work on one kind of animations. A level designer might only work on one or two levels for the entirety of the project. That might be really cool, but it’s still only a small part of a much larger overall game. I can look back and say “I developed the camera system for game X”, or “I owned the cinematic boss battles in game Y”, but I can’t say “I made this”. Even as you move up in rank and get tasked with larger responsibilities, you don’t necessarily take on a larger workload, but you start managing subordinates and delegating tasks. Instead of saying “I wrote the melee combat system”, the gameplay programming lead might say “I managed the combat team”. It’s fun to see your work out in the wild, but it’s very difficult to say that the game couldn’t have been done without you. Your contribution relative to the entire whole is almost certainly going to be small and easily missed.

When you’re working on a small team, you really can do all of the things. You can write the audio code and the rendering system and the level up system and everything else. You can design the combat and the levels and the cinematics and everything in between. You can animate the characters, create the environments, and design the UI as you see fit. There are so many things in a game that need doing, and the small team size means that everyone involved must do more than one or two things in order to get the game to ship. It’s an amazing feeling of real ownership when that happens - your contribution is enormous and you can really get that feeling that the game could not ship without your work. It can feel like an enormous sense of accomplishment.

Each developer has his or her own priorities - some of us really like having the stability and benefits of working for a big publisher and our names attached to a huge AAA property like Assassin’s Creed or Halo. You’ll often find people who recognize your employer, studio, or even titles you’ve worked on in the past. Some of us like the sense of accomplishment you get from making huge contributions to the game. In such a situation, your game might not have the sort of household recognition that the AAA title might garner but you can reap the rewards of your own hard work and create the sort of game you really want to make - a privilege afforded to only a tiny fraction of AAA developers. But you’ll also have to realize you certainly won’t be able to do the kind of production values or complex gameplay or high end visuals of AAA development on your own. We really end up crystallizing it to what it is you value - the big name big game, or your sense of ownership and accomplishment. Mr. Beaudoin made his choice. I’ve made mine. If you want to be a game developer, you’ll have to make yours at some point as well.


hey everyone!! i just got back from katsucon and WOW,, i had the best time ever!! (i might go later tonight or tommorrow morning but eh)

i met so many cool ppl and saw so many amazing cosplayers!! @flamingopuuuunch (the hinoka) was rlly rlly nice, i hung out w/ her for most of the day!! @meivix  was my velour twin ommg,, she was so sweet aaa!! and @theouterscience was a super cool leo!! we didnt talk much but they seemed super rad~ i hope i can see everyone i met again soon, and i unfortunately didnt get as many pictures as i wanted to :< but if you remember meeting me and/or seeing me feel free to hmu!

i also got a ton of awesome stuff, theyre all gonna go up on my wall / pinned on my bag / on my keys asap ommg,,

well long story short, i had a wonderful time and i 100% suggest that you should maybe go if you can!