so i've worked on this for like a full 24 hours now

anonymous asked:

I've got the strangest feeling that the level designers of Sonic Forces just plain don't give a shit.

Don’t ever make this assumption. Unless you’re working the worst retail/restaurant/customer service job ever, very few people go in to work every day with the goal of not caring. At least in theory, you do not make it to the production level of video game development by not caring.

It’s far more likely that something about Sonic Team’s development pipeline is gumming up the works. Supposedly, Hedgehog Engine 2 uses PBR. PBR stands for “physics-based lighting” which in general terms means complex, natural light simulation. Lighting in older games would fake effects like shadows, where unique shaders would have to be written for every object in every possible condition. PBR simulates light so that you simply assign properties to surfaces and they react naturally. Think of it like this: in older games, to make something reflective, you had to custom-write code to make that one object reflective. If you wanted to make a different object reflective, it would require separate code files, even if you were simply copying and pasting the code from the previous object.

With PBR, you simply tell the engine, “this surface is reflective.” And that’s all you have to do. The core lighting physics engine simulates the properties of light and makes it reflective. PBR is for light what Havok was for gravity. (That’s a hamfisted example, but whatever)

The benefit of PBR is that, again, in theory, it means that modifying lighting is incredibly easy. Think back to that Sonic Unleashed example for Hedgehog Engine – it would take an entire renderfarm of I dunno, a dozen PCs all crunching numbers a full 24 hours to generate lighting data for just one level. What this means is that last minute edits for levels in Sonic Unleashed were undoubtedly very difficult to make because changing the position of one object could necessitate re-rendering all of the lighting data, which would take another 24 hours.

PBR is why something like Metal Gear Solid 5 is so impressive, because it is incredibly easy for them to change the time of day, move objects around to create new missions, etc. PBR removes some of the limitations of pre-rendered lighting.

Not only that, but that pre-rendered lighting data took up a lot of space on the disc. Notoriously, Sonic Unleashed could have supported much higher resolution lighting than it shipped with, but there simply wasn’t enough space on the DVD for it (so they sold the full-resolution lighting data as a bonus with the DLC, bringing a full-size-install of Sonic Unleashed up to something like 9gb+).

So PBR solves a lot of problems for level designers if implemented properly. No tedious rendering time, less data bloat, everybody wins.

But if that’s the case, then why does Sonic Team seem to be so afraid of changing its levels? They gave a talk recently about how they design their levels, about how they design around flow, and it was all of the most basic advice you can imagine.

But most importantly, what I think this could show off is an unwillingness to modify their level geometry. Like the people who build the environments and the people who place rings and enemies are two different entities. Once the level geometry is set in stone, it can’t be modified. But that doesn’t make any sense.

(Of course, really, I’m just parroting Dario, here, who apparently doesn’t know how to make twitter threads, so either I link 15 individual tweets or I just link his profile and let y’all go digging for what he said about his observations on Hedgehog Engine 2)

Either way, I don’t think they “Don’t give a shit” especially not if they’re out there giving presentations on their level design methodology as if they are proud of what they can do. I think they probably have limitations they are working within, are making the best of those limitations that they can. Unfortunately, instead of making long-term solutions, they’re doing quick and dirty patchwork like constructing massive sections of a stage out of cubes they’ve glued together, because that’s faster and easier than significantly changing an existing piece of artwork (or re-writing a part of the engine).

It sucks, but it also plays in to what I’ve been saying all along: They spent four years coming up with the idea of Sonic Forces and have only spent the last, say, 18 months actually developing that idea in to a game. Which for a modern 2017 game is kind of no time at all. Games like Breath of the Wild, Super Mario Odyssey, Assassin’s Creed, Shadow of War, etc. all take 3-5+ years of active production to get where they are.

Assassin’s Creed is actually a special case: it used to be that Ubisoft would alternate between a Team A and a Team B for those games. Each team would get two years to work on the next game, which meant that there was a new AC game every year. Even at two years per game, Assassin’s Creed built a reputation for being the buggiest, jankiest games on the market, and it only got worse when development moved to the Xbox One and PS4, where environment complexity increased tenfold. So now, Ubisoft is spreading AC games out – we get them every two years, which means the teams get four years to develop each game. This gives developers more time to polish each game, and, in turn, deliver a better, more robust and less buggy end product.

Now, most of the examples I just listed were open world games. But given how fast Sonic moves, his stages need to be similarly sized. There are obviously ways to speed up the creation of large worlds, but the ultimate point in all of this is that Sonic Team might not be taking advantage of those shortcuts and with so little time to develop their games, the end result is obviously suffering for it.

But don’t assume they don’t care. There are a million other reasons this could be a problem – and only a very small percentage can be fixed in the time allotted, and that’s assuming they even realize they are problems to begin with.

It’s also entirely possible – and I know this will sound crazy, but hear me out – that whoever they have as their level design manager just isn’t good at their job.

Sherlolly Week 2017, Day 1: First Meeting

Prompt: First Meeting (Non-Canon/Headcanon)

Rating: T, for a tiny curse.

A/N: This is a soulmates AU imagining of their first meeting, in which a timer on one’s wrist stops counting down once they’ve met their soulmate. I also added my own take on the timer thing. Hope y’all enjoy this one!

Sherlock straightened up from sealing a box labelled ‘Lab Equipment’ and cursed under his breath when he heard a knock on his front door. He glanced at his watch, letting out a soft annoyed groan at the sight of the timer on his left inner wrist. I haven’t even phoned Mycroft, and his impeccable and dramatic timing won’t allow his movers to arrive too early. It can’t be my landlord, and my parents are in Oklahoma. A client then. Sighing, he picked his way around the numerous boxes littering his sitting room. He dramatically swung the door open. “May I help you?”

The petite, auburn-haired woman standing before him paled. “I’m… Uh, I’m…” She hitched her white tote bag with green stripes higher over her shoulder, her hands fidgeting with the straps.

He rolled his eyes and heaved an impatient sigh. “This had better be at least an eight if you’re a client. I don’t have time for anything less than that.”

She knitted her eyebrows together and frowned. “Client? Wh-why would I be your client?”

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fayestardust  asked:

I know requests are closed right now but I would like to make an official request for Harry + Maren part two or full fic if you ever see the potential for that. Because I kind of adore it and Maren's character. I've also read it way too many times. As said before to you in chat, I'd paint you a graphic if you wanted one for it.

You’re writing is amazing and so realistic. I’ve been at three weddings the past month and each time I’ve imagined that Harry has been there as my plus one. Could you maybe write a little something how that scenario would roll out, like maybe you’ve been with H a while so you’re comfortable and have spoken about marriage and just how he would be in such a fluffy romantic setting?

Read Part One

“And we have designer Maren Ramsey as our celebrity guest judge today.”  Heidi Klum stated in her trademark German accent.

I couldn’t believe this was happening.  I, Maren Ramsey, was being introduced on Project Runway as not only a celebrity guest judge…but as a designer.  Check number five off on my bucket list.  

Things had rapidly changed in my life over the last year since my sister’s wedding.  Had I known just how many different things were going to happen due to that one event, I may have been far more cognizant of everything that was going on.

As it was, I could have never predicted it.

The presentation I had stayed to give, which almost caused me to miss my baby sister’s wedding ended up being given to an angel investor who remained nameless.  But the investor made it clear how much they loved what they’d seen and wanted to see more.  That one gesture gave me the opportunity to design a dress for Natalie Portman for the Oscars.  She ended up winning.  Dressing a nominee for the Oscars as an unknown designer is one thing.  Dressing the winner?  I went stratospheric.  I went from a tiny office in Soho to an entire first and second floor.  Starlets clamored for my designs.  I was in such high demand from the top stylists in the business I employed two assistants rather than one, because one of them was solely in charge of making sure every stylist that called for something got exactly what they needed.

That was just the first of three major things to have changed for me.  The second was the fact that I had become an Aunt.  Ashley got pregnant almost immediately after her wedding and nine months later, Oliver joined the family.  Oliver was the love of my life.  I spoiled and doted on that kid like he was my own.  He was the only three month old to be dressed from head to toe in Maren Ramsey originals.  He was also the only male I had ever designed for.

And last and maybe best depending on which day you asked me, was Harry.  Harry was responsible for getting me to my sister’s wedding and so much more.  Despite my warnings that nothing, not even his dazzling smile are pretty green eyes, would get in the way of me and my dreams…he stuck around.  In fact, he says now that the determination and drive with which I’d forged ahead were two of the top reasons he fell in love with me.  Yes, in love.  And I was as in love with him.  

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theprodigalrobot  asked:

Can you talk a little bit about your experience at design school? and working as a designer? I know this is kind of vague, but like. What was your program like? How did you get your current job? What do you do day-to-day? I'm currently in college and I'm trying to decide whether to stay a biology major or switch to an art or design program. I know I'd be good at the art thing, and I might like it better than biology, but. I've been scared away from pursuing art for a long time. thanks :)


I’m gonna break this answer into design school and working full time as a designer, since they’re kind of very different things, especially given my specific design job.


It’s cool because it doesn’t feel like school
This experience may vary from program to program, but in my design program they didn’t treat us like students. It was like the teachers were the art directors at a design firm and we were their designers. Homework didn’t feel like homework. It felt like a job. I haven’t felt like a student since I graduated high school, and that’s really good preparation for the professional world.

You really need to fend for yourself
Another thing that may vary between programs. In my design school, we’d have VERY open-ended assignments. For example, I’d get the assignment “design an interactive iPad magazine” and they’d basically give us a 30 minute tutorial on Digital Publishing Suite and be like “OKAY NOW GO MAKE IT.” The thing about working with design software is that they’re really complicated and powerful so it’s hard to actually sit down and teach an entire class how to use them, so we had to teach ourselves a lot of this stuff. I’m almost entirely self-taught when it comes to Adobe programs, as are a lot of people from my program. That’s a really good thing, in my opinion. Again, it’s very good preparation for the professional world.

You will not sleep
Design school was VERY HARD PHYSICALLY for me, but the intensity of a person’s experience in design school depends entirely on the program they enroll in. I went to a design school that’s infamous for the difficulty of the program. Junior and senior year I would be pulling all-nighters EVERY WEEK OF THE SEMESTER, FROM THE FIRST WEEK OF THE SEMESTER. This is no exaggeration. For two straight years, I needed to think of my days as 48-hour periods, rather than 24-hour periods, because the volume of work was just that intense. I lost 30 lbs in undergrad and was always sick and anxious and was in therapy twice a week because it’s very intense, but also I am OBSESSED with graphic design and loved every minute even though I also thought I was dying the entire time!!

Again, may vary depending on the program. But in my program we had to produce hand-made comps of all of our print work. Paper and printing is expensive as fuck, especially for ambitious one-off student stuff. A lot of us opted to buy our own large-format printers and keep them in our apartments to avoid paying out the nose for school printing. And if you don’t want to depend on school lab hours, you need a laptop (preferably a Mac), Adobe programs (I sprung for Creative Cloud), and, in my program, an iPad was an absolute requirement. It’s SO. EXPENSIVE. 

The difference between majoring in graphic design vs fine art
I originally went to art school for fine art before I discovered graphic design. I studied fine art in Rome. I love fine art. I just love graphic design A LOT MORE and that’s because the real purpose of graphic design is COMMUNICATION. Fine art is subjective, whereas graphic design is problem solving. It’s way more intellectually stimulating, in my opinion. Yes, there are always tons of different ways to solve a design problem, but there are also wrong answers to design problems. You don’t have the crutch of subjectivity to lean on with design. I LOVE THAT. 


How I got my job
I actually got really lucky. There were two major factors in me getting my job: timing and the kind of designer my current company was looking for.

  • TIMING: I graduated undergrad in the “off semester,” meaning my last semester was the fall semester. (I needed to take an extra semester because I was really sick my junior year and needed to drop a core course.) This served me really well, because the job market wasn’t saturated with a bunch of other recent design grads. Way less competition.
  • THE KIND OF DESIGNER MY COMPANY WAS LOOKING FOR: I work for a marketing firm that had never employed an in-house designer before they hired me. They’d always contracted out. Hiring me was the start of a new business structure for them after 30 years of only employing writers. Because this was a new situation for everyone, they were comfortable hiring a young and inexperienced (and therefore cheap) designer. They were comfortable with the idea of the company and the designer growing together. That’s a seriously rare set-up. I really lucked out that they happened to be looking for that kind of setup.
  • Also, of course, I was persistent about getting my resume out there. From the September of my final semester (I graduated in December) on, I was sending out my resume to every single job opening I could find – so at least 5 a day. I’ve been an AIGA member for years, and I used the hell out of their job boards, and that’s how I found the listing for my current job.

What I do day-to-day
I’m the in-house designer at a marketing firm. This means that I do all of our in-house branding, I do some client work, and I also project manage/act as company liaison to outside design firms that we partner with for big projects. (I love that part of my job because I’ve gotten to see the workflows and processes of so many other incredible designers all while working this one job!)

It’s pretty cool because I’m the only designer there – I’m the entire design department. As a result, I kind of need to figure out how to do a little bit of everything, often on the fly! It keeps me on my toes and I love that!

I’m just gonna list off a bunch of things I’ve done, since there isn’t a day-to-day schedule:

  • Designing in-house marketing materials for the firm. (A lot of what we do is sending proposals/reports to clients, because a lot of what we do is communications strategy. So it’s TONS of pages of text. I need to make all of that shit look interesting/readable so that clients actually take us seriously.) We also sponsor marketing industry conferences and stuff like that to promote ourselves, so I sometimes get to do large-scale signage for our firm, which is kind of an interesting departure.
  • Print publications for clients (I’ve done viewbooks, briefing papers, brochures, stuff like that)
  • Ads for clients (I just recently did an ad campaign for a client that involved digital ads on Facebook/Twitter/Instagram and large-scale transit ads, and a Snapchat geofilter for an event the client was doing. That was SUPER FUN.)
  • Branding (I’ve done logos for capital campaigns for clients and even got to rebrand a client earlier this year, which is SUPER FUN and where a lot of the true creative/conceptual work comes in!)
  • Interactive iPad donor invitations for big name donors to raise funds for a certain new museum in DC that has been making noise at lately. (Obama spoke at the opening!!)
  • I often need to pinch-hit for our outside design firm partners, meaning sometimes they won’t have the time to do a part of a campaign of materials themselves, so I kind of parachute in and do the work. I LOVE doing this stuff because it means I need to mimic the styles of designers that I really admire.
    • For example, we’re doing a huge campaign for a private boarding school that involves both advertisements and admissions materials. The principal firm (art directed by a former professor of mine and one of my favorite designers!) doesn’t have time to handle the ads, so I do those using a design system that they came up with. Same for some of the minor admissions materials, like a student handbook. The principal firm came up with the color scheme and the type system and the general grid, and I did the book. It’s super fun to do, actually.
    • THE COOLEST PINCH HITTER JOB I EVER HAD TO DO: We recently partnered with another of my favorite design firms to do a viewbook for a certain well-known college that used to be women-only. We wanted the final spread to include a hand-drawn chalk mural. The partner design firm didn’t have the capabilities in-house to do the mural, and my firm didn’t want to pay an outside chalk artist to do it. So they had me design and execute the chalk mural. I’d never done that kind of project, but figured it out and now my chalk mural has a full spread in this beautiful viewbook designed by one of my favorite designers!!
  • One of my coworkers and I are working on a small promotional piece as a gift to a client to promote our motion graphics capabilities. Basically we’re gonna make a simple animated holiday card for them to send out to big name donors. (It’s just gonna be a gif embedded in an email but it’ll be beautiful!) 
  • I actually have a lot of down time at my job. Sometimes we just have slow weeks, because that’s how the work schedules are falling. (Sometimes all of my drafts will be in the clients’ hands waiting for comments so I’ll have nothing to do.) During that down time, I’m always teaching myself new skills using courses on I’m currently working on becoming a WordPress developer, and I’m also working on figuring out a strategy to do dynamic iPad design now that Adobe phased out DPS as part of the CC suite, since that’s currently the only way I know how to do iPad design!

TL;DR: Graphic design is a great industry that is growing rapidly right now. You can definitely make money in design. You can definitely find a job in design. That being said, IF YOU WANT TO GET INTO GRAPHIC DESIGN, IT REALLY HELPS TO BE OBSESSED. You just really need to be willing to not sleep for a few years during school, and you need to be a self-starter as a designer because you will never learn all of the necessary skills in school. I’m teaching myself new skills every day at work, and that just comes with the territory of the profession.

KBTBB Fantasy AU

lol so here’s another self-indulgent AU to add to the growing pile

@maidofstars @bolt8826 @tsundere-eevee @alolan-lillie @themysticaldaydreamer lolol maybe this is something you guys might be interested in

After being led by a mysterious hatted man down a rabbit hole, MC finds herself in the now-cursed Kingdom of Tres Spades. For years, no one has found a way to break the curse that has plagued its citizens—until now. There is a prophecy that talks of a hero, hailing from another world, coming to rescue the Kingdom in its time of absolute need. Now, MC and her eight newfound companions must find a way to save the kingdom, lest the curse destroy them first.

Eisuke: The king and ruler of the Tres Spades Kingdom. He’s the most powerful person in the land, and his name strikes both awe and respect among the people. He’s actually a fair and just ruler who makes sure everything in the kingdom is in order. However, when the curse befell the land, he was cursed with the inability to love. He started inflicting cruel punishments to anyone who defied him, citizen or not, and all his enemies were never heard or seen from again. Though his kingdom remains the most powerful and prosperous, his citizens despise him, the throne is suffocating him, and he isn’t happy at all. Probably because of the gaping hole the curse left in his heart…

Soryu: The loyal head knight of the castle. He is known all over the kingdom as the most skilled knight in the land. Though he’s an effective leader, and a good person at heart, most people don’t think so. He’s feared because of his cold appearance and reputation as King Eisuke’s right-hand man. This is made even worse when he’s cursed with the ability to turn anything he touches into ice. He’s despised even more because of his uncontrollable powers. Though Soryu acts like the curse doesn’t bother him, even someone like him needs the touch of another human being once in a while.

Baba: An adventurer with a penchant for the thrilling. He was just a traveler who sought escape from boredom in the Kingdom of Tres Spades. Luckily for him, the kingdom was full of interesting characters. He ended up having to do a bit of favors for the king when he found out about Baba’s talent in reconnaissance. In the kingdom, he’s a known womanizer, but because of the curse, the moment any woman looks directly into his eyes, she immediately falls in love with him. At first, he was happy that his flirtations were finally reciprocated, but soon enough he eventually realized that it was all forced. Now, Baba can’t go anywhere without wearing a special set of enchanted goggles.

Ota: The most renowned artist in the kingdom. His works of art are so famous, that even those outside the kingdom would pay a greedy price just to see his art. Rumor has it that his works are so beautiful, that even the gods are jealous of their beauty. Unfortunately, the fame and fortune started taking a toll on him, and inspiration came to him less and less. To make matters worse, the curse inflicted upon him gave him a slowly-growing blindness; he can’t see colors anymore, and soon enough, he’ll be unable to see anything at all. He’s starting to regret taking his sight for granted.

Mamoru: A shepherd that used to serve as a knight in the castle. Mamoru generally tries to keep away from royal affairs after an incident caused his friend to die in a tragic accident. Now, he lives a pleasant, quaint life in the countryside, away from all the problems in the inner circle of the kingdom. However, the curse forced upon him took his peacefulness away; Mamoru can’t sleep without having horrible nightmares from the incident. Every method he’s ever tried won’t take his nightmares away, and he’s always perpetually exhausted. He longs for the day he can sleep in peace again.

Shuichi: The kingdom’s wisest scholar. He gives good insight as to how the kingdom should be run in terms of politics and reforms. Oftentimes, he butts heads with the king when it comes to kingdom affairs, but they both usually come to a general, albeit reluctant, consensus in the end. When the curse happened, Shuichi was afflicted with short-term memory. His memory unfortunately resets every 24 hours, so he has to write every event that has happened to him in a day so he can read them the next day. He still tries his best to help the kingdom, but it’s difficult when he can’t form any new memories.

Luke: The most gifted cleric in the kingdom. Because of his immense talent in the healing arts, everyone in the kingdom seeks him out whenever they get sick or injured. Still, he secretly feels a bit lonely because outside his job as a healer, no one really wants anything to do with him because they all think Luke is bad luck. He feels more comfortable in the palace because he can be himself there. When the curse hit the kingdom, he was burdened with an ironic jinx—every time he’d heal someone, Luke would receive the injury/disease in his patient’s place. As much as Luke wants to help people, the pain he feels makes him question if it’s still worth being a healer.

Hikaru: An ex-mercenary now working as a palace servant. He used to be a formidable mercenary, but after the toll his job took on his sanity and peace of mind, he quit. He’s trying to atone for his past mistakes by living a peaceful life and helping out in the kingdom. He assists Shuichi with his job around the palace, and life slowly seems to be looking up for him. His curse, however, inflicted him with the ability to see the ghosts of all the people he’s killed. They follow him everywhere, and Hikaru always feels the sins of his past crawling on his back. He feels as if the curse is a punishment he deserves.

MC: The heroine of the prophecy. She unwittingly gets led into the Kingdom of Tres Spades, and the heavy duty of saving the land now rests upon her shoulders. Honestly, everyone has their doubts about her ability to save the kingdom, and she, too, doesn’t believe she’s the one meant for the job. Unbeknownst to her, she has also been afflicted by a curse—absolute selflessness. Every time she sees someone in need, she’ll feel compelled to help them, even at the cost of her owns safety. At first, her companions think she’s just a martyr at heart, but they realize towards the end of their journey, that, maybe, something isn’t right. She goes around saving everyone, but who’s there to save her?

anonymous asked:

OMG I don't know who that other anon was but they are so right! You're like in your late twenties and you live your life off the internet! Because once upon a time you knew how to take a decent photo of yourself! You are NOTHING like the image you portray online! You're fat with a wobbly jawline. Grow up, live a real life, not a fake one! And as for hairdressing. Darling, it is NOT your talent!I've seen your work in person, and it is a disgrace.

I wasn’t going to answer your ridiculous message but you insulted my work and that shit pisses me off. First of all, that other anon was you, there’s only been two visits to my ask box in recent hours and both were from this South London IP address, ok secondly I don’t live on the internet, I work full time and am completing a degree the only time I properly check websites like this is on my only day off (a Wednesday) I’m not concerned with taking decent photos of myself at all. I have to point out that being 24 doesn’t mean I’m in my “late twenties” my weight is of no relevance at all to anything and shouldn’t concern you, from your attitude I can tell that regardless of whether I was 8 stone or 24 stone I’d still be an infinitely more beautiful and interesting person than you, with confidence enough to not have to press anonymous when voicing my opinion. I’m quite sure my jawline isn’t wobbly! So not quite sure how to address that one but I’ll be sure to announce when it starts to move. I live a fantastic motivated real life! Now regarding my work, I’m an extremely talented hair stylist and colour technician, I spent a long time training at the toni&guy academy under the creative directors of the company, some of the most talented people in the country, I’ve won many competitions, last year I won a competition against 3 other salon managers and 2 creative directors, I have clients that come from all over the country specifically to see me one even comes from Cardiff. Last week a woman sat me down and went on about how she’s so blessed to find someone who makes her feel amazing and does consistently beautiful work. You’re not going to trigger me by commenting on my weight, I’m healthy and happy, I’m going to go in to work tomorrow and continue doing absolutely impeccable work and smash my targets for the third day in a row this week and you can feel free to crawl back under whichever bridge you came out from underneath.

pintosdoitbetter-deactivated201  asked:

You have an ask box now!! Your horse is seriously one of my favourite horses I've ever saw. I follow you on tumblr and Instagram. You are an inspiration to me, and a big reason why I let myself by a cremello horse. But I do have 1 question. When braiding a horses mane, I've heard mixed reviews about turning a horse out into a pasture with the braids left in, but I want my horses mane to grow out. What do you do?

Awe thank you!

Managing Long Manes 101

You will hear something different from each and every person you ask… so its really just up to you to figure out what works best for your horse. 

My barn manager/owner raises and trains Morgan show horses so she likes to keep the tails braided and wrapped up so they grow out and stay long (they can drag on the ground several feet!)  She will braid a piece of cloth into the braid before wrapping it up to keep it from becoming a big dread lock.  I did this for a few weeks until I realized that its not necessary when your horse doesn’t fling his hair around much.  It was too much work:

IF your horse is very active in pasture and stays out 24/7, it wouldn’t be any harm to braid cotton cloth into the hair.  Ive heard a few things about the dyes in brand new color cloth staining the hair if its raining and the cloth gets wet but I have yet to test this theory.

Little braids aren’t really necessary either.  I go for practical easy, and most comfortable for Bubs since he couldn’t care less about his mane.  

At Haras DC (lusitano breeders), they don’t keep their horses in braids (and man they have long ass manes).  Im sure it has something to do with the fact that the Stallions go out for around 2 hours a day… Bub’s mane was a little longer before I got him so i’d assume that its more likely for the hair to break when they’re romping around outside like they’re supposed to.  

Regarding leaving the braids in while your horse is living outside, that would again depend on the horse.  Bubs does not rub his mane on any surfaces, so its easy for me to braid without worrying about a full braid falling out due to rubbing.  Some horses rub at their braids so I would make sure the skin isn’t irritated. 

One way to keep pasture braids is make a loose braid at the top and tie it around half way down just to keep the hair in manageable sections.

Its quick and easy and you can redo them more often to make the braids look neat if your stable takes neatness seriously.

My preferred way of keeping braids is to braid the hair into 4/5 big running braids.  I do this because it keep the pressure even over a larger surface instead of one section on the scalp.  I usually leave these in for 1 to 1.5 weeks. 2 weeks is pushing it because they can start to look pretty ratty :P

My Rules 

  • Don't use a brush.  Finger comb only with Cowboy Magic conditioner (my preferred product).  After the knots and tangled are out, using a brush is ok.  The point is to avoid yanking on knots and tangles which break the hair.
  • Don’t make braids too tight. this will irritate your horse and might cause him to rub his neck on objects.
  • Don’t wash the hair ALL THE TIME.  Natural oils in the hair keep away bugs and itchiness.  If your horse tends to rub his or her hair, there are special anti-fungal products on the market.  The best thing to do is just mooch off of other riders and trainers just to experiment with different products in order to find one that works ;)
  • Be sure to be gentle when using elastics in the hair.  They can be the cause of breakage of the fragile tips.
  • Don’t fuss over your horses hair too much.  Leave it down for a few days and see what happens.  You might not always have to keep it up. Remember it will always from grow back.  A lot of times the best way to keep it long is to just keep it loose.  
  • You can always ask owners of multiple long haired breeds and see what their routines are.  Again, its different for every horse.