smooth stones


Adder Stones (sometimes also called hag stones, witch stones, serpent’s eggs, snake’s eggs, Glain Neidr, Milpreve, adderstanes, Gloine nan Druid, aggry, or aggri) are stones, usually smooth or glassy, with a naturally occurring hole bored straight through it, typically from water erosion or natural damage.

That said, there are no shortage of stories claiming these stones have a more unnatural origin. One claims that they are formed from the hardened saliva of a great number of serpents, massed together, and the holes are from their tongues. Another claims the stones are actually the heads of snakes.

Adder stones feature prominently in Welsh mythology and Druidic culture. They were believed to have magical powers and thought to protect people from a gamut of problems, ranging from eye diseases, evil charms, nightmares, whooping cough, and snake bites. It was also believed that if you looked through the hole in an adder stone, you could see through the disguise of a fairy or witch.

Brown eyes are wonderful.

There are those light brown eyes which seem to catch every ounce of sunlight and let it reside there. You look at them and they don’t burn, but have this warm glow about them, like cool spring mornings when sunlight paints your bedsheets.

Then there are the medium brown eyes. They are light and dark and seem to change whenever you look at them. These eyes are fiery and ever changing, yet they retain their beauty even on the gloomiest of days.

There are the brown eyes that are mixed with blue or green. They remind me of proud trees with striking leaves scraping across a blue sky.

Some eyes are simply, utterly brown, and their solidarity reminds me of sun-kissed skin and the richest soils. These eyes are refreshing to look at; unchanging and definitive.

And then there are the dark brown eyes; like smooth stone with the sparkle of a diamond. I believe these are the most forgiving, thoughtful eyes, yet they hold the most mystery.
These dark eyes can look curious or sleepy, expressionless or full of emotion.

Brown eyes are underrated, yet they are so important.

The Mysterious Tower of Trickery
What you need to know:

A mysteries tower with no origins appears randomly allowing people to venture inside before it disappears again to re-appear somewhere else.

How it begins:

Given the nature of the tower, it can appear at any time anywhere; during the players’ travels while in a town or city, in a large caravan, etc. The choice is yours, the stranger the location the better, adding to the mysterious nature of the tower.


The tower is made out of smooth black stone and is about 20 meters tall and 5 meters wide. There are no windows and on each wall at the base is a wooden door.

  • -A- The wooden doors are illusion and in fact gelatinous cubes. When a player touches the surface of the door, in reality they are plunging their hands into the cube.
    Note: The gelatinous cubes stats are per the monster manual.
  • -B- Halfway up the tower is a secret door that, when opened, leads inside to part 1.


The door opens into a smooth black stone chamber. A set of oak stairs leads up to a trap door in the ceiling. Two lit torches are on either side of the room held within mounted iron brackets.

  • -A- The wooden stairs are X number of mimics.
  • The mimics will wait till a number of players climb onto of them before they attack.
    Note: The mimic’s stats are as per the monster manual.
  • -B- The trap doors opens to a flat wall of smooth black stone.
  • -C- The torches are levers, and when both are pulled, open a secret door in the wall leading to part 2.


The door opens into a stone hall extending into darkness after 20 meters.
Note: Beyond 20 meters, the hall is shrouded in a continual darkness spell.

  • -A- The floors is an illusion of stone and is actually X number of acid slimes.
    Note: The acid slime stats are as per the monster manual.
  • -B- The end of the hall shrouded in darkness extends only anther 10 meters before it reaches a dead end.
  • In the ceiling, however, is a secret door that when opened leads to part 3.


The door opens into the floor of a stone chamber.

  • -A- If the players close the hatch on the floor and reopen it, it will lead to part 4.
  • To revert the opening back to leading to part 2, the players only need to close the hatch again - a simple, but hopefully clever puzzle your players have to figure out.


The door opens into the ceiling of a smooth black stone chamber. On the back wall is an iron plate on the wall with a lock. On the opposite wall is a wooden bench containing a bunch of keys.

  • -A- The bench has several keys, each having an effect when used on the lock. Also on the bench, there is an outline of a key drawn in the wood.
  • 1 - an iron knobbed key: forms into a fist, getting one attack against the players using it for X D10 damage.
  • 2 - a skeletal finger key: any player who uses this key is drained a level or D6 CON.
  • 3 - a glass key with yellow liquid flowing inside: the key explodes when used, splattering the user with acid for X D6 acid damage and burning a whole into their armor.
  • 4 - a thorny wooden key: when used, a pit trap dropping X meters to spikes opens up under a random player.
  • 5 - a meter long key: when used, all the players double in size for X rounds, bursting out their clothes and armor. Roll saves for the armor to see if its destroyed.
  • 6 - a glowing red key: when used, the entire room bursts in flame for X rounds dealing X D6 fire damage to everyone inside, each round.
  • 7- a black smoking key: when used the chamber fill with thick un-breathable smoke for X rounds, causing the players to suffer the rules for drowning or suffocation till the smoke clears or they leave the room.
  • -B- The outline of the key, when cut out from the wood, can be used as a key to open the lock and slide open the wall leading to part 5.


The door opens into a stone chamber with a single one meter long chain (A) dangling from the ceiling.

  • -A- Chain A when pulled collapses the ceiling dealing X D6 crushing damage to any player inside.
  • The ceiling then opens up to another ceiling 10 meters higher with another one meter long chain (B) dangling from the ceiling.
  • -B- Chain B when pulled for the first time causes the floor to slide open revealing a pit of lava underneath 10 meters below.
    Note: The lava can do normal lava damage or X D6 fire damage if your players are lower level.
  • -C- When chain B is pulled for the second time, panels on the wall slide open and release jets of flames that fill the room dealing X D6 fire damage every round – 1 D6 is what I recommend.
  • -D- When chain B is pulled for a third time, 4 panels on the ceiling open and release one meter long electrified chains that are bolted to the ceiling.
    Note: Any player touching one of the electrified chains is dealt 1 D6 lighting damage.
  • -E- Pulling on any one of the chains has no effect other than dealing damage, but if a player pulls on the 4 electrified chains and Chain B at the same time, then the floor slides closed, the panels on the walls close, the electrified chains retract into sliding closed panels and a panel on the wall opens leading to part 6.


The walls open into a small circular smooth black stone room. Chests of gold and silver lay next to weapons, racks and armored manikin. Coffers of jewelry sit onto sacks of potions.

  • -A- This is the tower’s treasure. All the treasure will be real, but cursed in some way.
  • Every coin will be coated in contact poison, dealing stat damage or regular damage.
  • Every weapon and piece of armor will be hot to the touch as if heated metal has been cast on it, dealing 2 D4 damage or X D6 fire damage.
  • The jewelry will bind to the players and give negative penalties to stats, skills, saves, attack rolls, etc. The jewelry will need a remove curse to be removed.
  • All the potions will have the opposite effect of their intention. Healing will be harm, flight will plunge the players into the earth X meters, invisibility will make the players bright, etc.
    Note: To even this effect out, consider giving 2 to 3 times the normal amount of treasure since some of it ma  end up being worthless, tossed or spent to counter-attack the effects.


The tower, as mysteriously as it appears, leaves after its treasure has been plundered, or does it?

Maybe the tower was a test by some planar creature studying mortals for an important assignment and appears to congratulate the players on a job well done before sending them off on its mission.
Maybe the tower itself carries a curse and by entering its walls, the players contract an illness slowly transforming them into an ooze or blob, then needing to satisfy the tower in some way to be cured of it.
Maybe the treasure is the reincarnated spirits of the adventures who died in its walls and come to life in some way once the players leave. The coins jump about trying to escape, weapons and armor can speak and potion feel violated when drank.

Either way, have fun and hope to see you again.

Witchy Tip

You can easily use the 4 Earthly Elements to cleanse and charge yourself whenever needed.

- Take a walk with no shoes; Let the sunlight cleanse you from above, and the earth charge you through your feet
- Lie down in a field of grass; ground yourself and absorb the earth’s energy
- Visit the forest; talk to the trees, keep a watch out for pixies and other playful fae
- Keep a nice, smooth stone in your pocket for grounding and smoothing sharp emotions
- Dig up a handful of fresh earth; breathe in the scent, crumble it through your fingers, take note of the energies
- Spend time in a garden

- Find a windy place. Let the wind sweep away all negativity from you, and take in the excitable, playful energy of the breeze. Especially note how the wind ruffles through your hair
- Take deep breaths. with every breath out, exhale negativity; every breath in, feel the way your lungs expand as the fresh air stimulates your life force
- Light an incense
- Go on a speedboat and enjoy the rush of the wind as you travel over the water
- Talk to the wind: it’s a wise listener

- Take a shower; visualize the water washing away the negativity to show the shining positivity underneath
- Go swimming; submerge yourself in calm water, let the surrounding water cleanse you. think of yourself like a negative little teabag
- Stand in a (safely) rushing stream. Force your negativity through your feet and let the water take it far, far away
- Drink water. It is the essence of life and will cleanse you spiritually and boost your mood and health
- Play in a sprinkler; enjoy the beauty of flying droplets of water. make a ritual out of hopping back and forth through the sprinkler
- make a Cleansing spray; combine water, and the appropriate crystals/herbs/whatnot. contain in a water bottle and spray whatever needs cleansing or charging

- Light a white candle near by
- Meditate while gazing into a bonfire. Let the heat warm you and fill you with happiness
- Burn a cleansing bundle (sage, juniper, lavender…)
- Dance around a bonfire; go wild and release your negativity through song and dance
- Take something that represents negativity in your life and burn it (be safe.)
- Light a couple more white candles
- Light a scented candle
- Light some herbs on fire
- Please don’t light yourself on fire

*cracks knuckles* Heavy is my fave, here’s some headcanons

  • He’s a very light sleeper. Even if he creaks the bed a little he’ll bolt up fully alert like whatwasthat
  • Has a lot of scars on his back from the gulag. He’d take beatings for his sisters and mother because he needed to protect them and knew he could take it.
  • Lost 3 toes to frostbite, pinkie on his left, pinkie and fourth toe on his right.

More under the cut:

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Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7

Genre: Drama/Supernatural

Word Count: 2155

Warnings: Mentions of blood

The stories you heard could never have captured the breathtakingly elegant and magnificent nature of the mansion. It was built of smooth grey stone, chipped, cracked and stained black due to years of weathering. In each corner were cylindrical turrets, extending over the slanted roof, forming a sharp, cone-shaped point. Ivy scaled the damaged walls of the ancient structure, covering the bottom half with its evergreen leaves and shielding the lower windows from the light of day.

You stood by the gate with your fingers tightly wound around the iron bars, gazing in awe at the tremendous structure. The setting sun dipped behind the picturesque house, casting an iridescent glow along the edges of the stone. Eventually, you stopped gawking at the grandeur of the miniature castle and focused your thoughts on the true reason of your coming.

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that girl isn’t fire, or steel, or ice;
she is the warmth of morning rays,
the softness of freshly-spun silk,
and the slow ebb of gentle rainfall.
her edges aren’t jagged and sharp like yours,
but smooth and rounded; a stone unmarred
by the cruelties of a world that would fashion it
into a weapon, into a monster.
(into you.)

she is no warrior, but something far more rare.
those beautiful eyes have seen the ugliest things
within you, and she has never looked away.
those delicate hands cradled your heart,
never minding the threatening thorns it bore.
she could have crushed it, could have broken it,
could have held it hostage or torn it apart.
instead, she brought it up to her lips and kissed,
smiling with blood running down her chin:

‘if you are made of thorns my dear,
then i will be your flower petals—’
—  and together we shall become a rose | m.a.w
OTP Prompt

Big, fluffy clumps of snowflakes drift to the ground, disbanding into little puffs of white across the ground. They patter against the sleeves of A’s jacket, the black strikingly dark against the white of the snow and the red of their mittens and scarf. The exposed skin on their nose and ears is rosy, the air having a subtle but refreshing bite, making A alert and awake.

B picks up a smooth, flat stone. With a flick of their wrist, the stone skips and bounces across the iced surface of the pond. A smiles, listening to the clattering and strange noise of the impacts. A silently approaches B’s side, standing close by, observing quietly.

B takes A’s hand, and leans in close, planting a tiny kiss on A’s temple. A blushes, clutching B’s hand back.

Did Mr. Poe forge the Baudelaire parents’ last will and testament?

Stranger things have happened. In fact, Lemony Snicket seems to imply the very thing.

On the day Mr. Poe came to tell the Baudelaire orphans of their parents’ death, the banker was suspected of hiding something in his top hat, and Violet’s suspicion that he was a dangerous figure in their lives is heavily analyzed in the text:

p.5 She felt the slender, smooth stone in her left hand, which she had been about to try to skip as far as she could. She had a sudden thought to throw it at the figure, because it seemed to frightening.
Please see my note on page 7.

[The Bad Beginning: Rare Edition, Notes]

p.7 Violet, with some embarrassment, felt the stone in her left hand and was glad she  had not thrown it at Mr. Poe.
Please see my note to pages 9-10.

[The Bad Beginning: Rare Edition, Notes]

pp.9-10 …Violet had to drop the stone she was holding.
Dropping a stone you had been thinking about throwing at someone might mean that you believe violence to be an immoral and ineffective way of solving problems, which instead increases the amount of strife, turmoil, and bruises in the world, which in turn only encourages other people to pick up stones.
Tomorrow afternoon I am interviewing a semi-retired amateur geologist to see if this dropped stone is the same as the one Violet picks up at her second visit to Briny Beach.

[The Bad Beginning: Rare Edition, Notes]

But what would Mr. Poe have hidden in his top hat? Well, let’s ask the guy who directly benefited from the Baudelaire parents’ death and the subsequent handling of their estate:

“No,” Olaf said with another frown. “There was some argument about his name, actually, as a baby adopted by his orphaned children also bore the same name.”
“Bertrand,” Omeros said.
“No,” Olaf said, and frowned yet another time. “The adoption papers were hidden in the hat of a banker who had been promoted to Vice President in Charge of Orphan Affairs.”
“Mr. Poe?” asked Sadie.
“Yes, ” Olaf said with a scowl, “although at the time he was better known under his stage name. But I’m not here to discuss the past.

[The End, Chapter Eleven]

Was Mr. Poe hiding the original will from the Baudelaire orphans? Did he forge a new one so they would end up in the claws of their parents’ mortal enemy?

No. That would be crazy, right? But there is a story there. Find out more after the cut.

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How to cleanse and charge a crystal: Crystals, like anything else, pick up energy from the environment around them. There are several ways to cleanse crystals. First, it’s important to note the type of crystal and the cleansing method you are using.
Water: You can cleanse a crystal with water, but I do not recommend this method. Crystals that are smooth like tumbled stones are usually safe, but crystals that are raw, as in ruff can be damaged by water. Also, any crystal that ends in “ite” such as selenite will completely dissolve in water. Selenite is one such crystal you do not want to get wet, it will dissolve in water.
Sunlight: You can cleanse and charge a crystal in sunlight, but some crystals like an Amethyst or any quartz crystal will dim in sunlight.
Moonlight: This is a safe method for both cleansing and charging your crystals, especially during the full moon.
Smudging: You can smudge your crystals with sage or other incense to remove negative energies or empower them for a spell with incense that corresponds to your magickal need, such as smudging with a tigers eye with cinnamon incense. This method doesn’t cause any damage to crystals.
Citrine: The crystal citrine can cleanse other crystals and never takes in negative energy. This method will not damage other crystals.
Salt: Salt is another way to cleanse your crystals, but I don’t usually recommend it. Some crystals will erode when placed on salt such as malachite. While safe if tumbled, Malachite can be poisonous in its raw form (as in if you touch the raw stone then touch your mouth)

Here is a well with no bottom, only a creaking handle and an ancient bucket.

Leave what you will.  Your nightmares, your doubts, your failures, your close calls, your near misses - you nearly missed, if only you had missed - your empty hours, your lost years, your broken innocence, your hopeless grief, your losses great and small.

Or draw up the bucket on its fraying rope.  Look inside.  Here are the smooth stones.  Here is the sound of chimes.  Here is the scent of rain.  Here is the taste of honey.  Here is the golden moon.  

Here are the stars.  Here are the stars.  Here are the stars.

Spell to Triumph Over Adversity

You will need:

  • Black candle
  • Tablespoon dried basil
  • Teaspoon dried marjoram
  • Jalap root
  • Tonka bean
  • Smooth stone

This spell is best completed under the moon’s light. The basil represents protection, the marjoram represents peace and harmony in your life, the jalap root represents your inner power, and the tonka bean represents luck.

Place the black candle on the ground and light it. Sprinkle your ritual ingredients around it in this order: basil, marjoram, jalap root, and tonka bean. As you do this, visualize yourself as a success, triumphing over anything that gets in your way. Say: I am triumphant against all adversity. I am free to live as I choose. Love surrounds me completely. I am strong and I simply will not lose.

Allow three drops of wax to fall on the smooth stone. Snuff out the candle and turn it upside down, penetrating the dirt with the wick end. Leave the ritual ingredients as they are.

The smooth stone should be carried on you for the next week, and then stored in a safe place.

(Source: Wicca Candle Spells by Milla Walsh)

First things that come to mind to describe the 16 types

ENTJ: Intense glances, the sound of horse hooves on pavement, steel plates

ENTP: Lighters, rooftop conversations, fast-spoken questions

INTJ: Long icicles, the ocean just before a storm, flint

INTP: Glass vials, slow-moving clouds, dated textbooks

ESTJ: Chess boards, wolves’ howls, neat bottles of window cleaner

ESTP: Aviators, the feeling of getting on a rollercoaster, black leather

ISTJ: Smooth gray stones, model airplane sets, echoes

ISTP: Grease streaks on hands, electricity, the sound of quiet sports cars

ENFJ: Tangled ear buds, talking with big hand gestures, scrawled love notes

ENFP: The cream on top of your latte, unstoppable laughter, sprinkles

INFJ: Leather-bound novels, ripples in puddles, favorite jackets

INFP: Soulful books, cinnamon tea, sitting behind glass windows during a rainstorm

ESFJ: Dangle earrings, birthday candles, packs of scented markers

ESFP: Bubble blowers, kazoos, scoops of blue ice cream

ISFJ: Engraved fountain pens, shade cast by old trees, the scent of clean laundry

ISFP: DIY nose piercings, orange sunsets, driving late at night

concept: i sit in a forest, in a brook. smooth stones cool my boiling skin. moss pillows my head as i sleep. i pick the herbs around my bare feet and brew tea and drink my fill. rose petals soothe my eyes. i am healed.

Insomnia: a Young James Potter x Reader Imagine.

In this imagine a reader has trouble falling asleep as thoughts race through their head. The solution to this problem has one name, James.

Warnings: none :)

Word count 740


As I lie awake counting the planks in the ceiling, everything comes flooding back. This isn’t even an exaggeration. Every cringe worthy moment, every bad word against me, every failure, every insecurity, every doubt fills up the expanse of dark space in this room, it’s endless.

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