slave uprising


After you fled, the pirates sent warnings to the other estates that any violence done to the slaves in their possession for what happened here would be answered.

anonymous asked:

Going back to your earlier post where you said whites love POC who dont fight white supremacy. Is that a part of the model minority myth when it comes to asian americans? Like i wouldnt know much about asian civil right marches. But i guess reading history books you only see where asian immigrants were slaughtered by prejudiced fearful whites and nothing there was really no back lash from the community, wheres as there are a lot of slave uprisings and rebellions.

It could be but no, I was referring to when People of Color are praised as heroes for “standing up” to racism but have to be composed, calm, and do it in peaceful, civil ways. For once, I want to see a real hero beat the shit out of a white supremacist. That’s the kind of hero that deserves praise lmao.

On Asian Americans though, there is definitely uprisings or rebellions. It’s just we don’t really hear about them.

So there’s definitely uprisings and rebellions, they’re just not discussed or seen as part of American history because Asian Americans are always made out to be foreigners. Even for you, I wouldn’t default Asian Americans as being submissive and not speaking out or anything.

The Asian American community WAS THERE during the Civil Rights Movement:

And THIS is Asian Americans TODAY:

We’re here. We’ve always been here. You just need to look harder.

Angry Asian Guy

wolfsskull  asked:

what are you hopes for da4? where do you think it'll be set?

i don’t follow fandom theories and meta too closely so this is really just my superficial take on things. i also try not to think of anything as “predictions”, because who knows, really.

that being said im ALMOST sure it’ll be at least partly set in tevinter, because it really seems to be gearing towards that for a number of reasons

  • qunari war starting up again
  • dorian & co wanting to change how things are over there
  • the final moments of trespasser were really pointing to that too
  • tevinter is heavily tied with elven history which seems to be particularly in focus in the story rn 

with all that i think it’d look ridiculous if we weren’t in tevinter at all, but i say “almost” sure because again, who knows.

as for my hopes, well,

  • it would be nice to hear from the grey warden situation, and if we do go to the north it would put us closer to the anderfels so it’s not entirely unrealistic, or so i’d like to believe.
  • i would like whoever the human option for player character to not be a noble. i dont think that would be of much interest if we’re going to be put in the middle of a possible slave uprising in tevinter. a return of a city elf option would be great too, for the same reason. 
  • if it is tevinter, a city setting more like da2 had would be cool, and less of endless expanses of land with nothing but fetch quests. it looked pretty, sure, but it’s not what i play dragon age for.
  • dwarves. literally anything about them in any positive or relevant way. that would be nice.
  • a comeback of the mood icons in the dialogue wheel but this time it actually shows up more than 3 times in the whole game and actually matters, something like the special red/purple/blue options you had in da2 when your hawke is predominantly a certain color would be cool.
  • same thing for the race/class specific dialogue options. let the character’s background be relevant.
  • on that note, something like the origins quest would be nice, getting a glimpse of what the character’s life was like before they’re thrown into the main story.
  • bringing back approval/friendship slider. i want a visual representation of how much that character loves me.
  • letting us rename saves again. my crops are dying.

@ everyone feel free to reblog & comment on or add to this if you feel like it, i’d be interested in seeing what other people are thinking

Slave revolts in Puerto Rico: conspiracies and uprisings, 1795-1873

by Guillermo A. Baralt

From the emergence of the first sugar plantations up until 1873, when slavery was abolished, the wealth amassed by many landowners in Puerto Rico derived mainly from the exploitation of slaves. But slavery generated its antithesis - disobedience, uprisings and flights. This book documents these expressions of collective resistance.

Companions we are likely to meet again in DA:4

Dorian - is a magister in Tevinter, fighting against the establishment and is also immensely popular. Would not be forced at all to have him take on a sort of Leliana-in-Da:i-type-role, as an advisor with a personal quest.

Fenris - is currently in Tevinter and apparantly is leading a slave uprising. That would plunge Tevinter into a civil war like state, which would make a very interesting setting. Would also assume he’d be more likely to take on an advisor role, rather than a companion.

Sten - The Qunari are in open war against Tevinter, the game will take place in Tevinter, the Arishok has a history of negotiating rather than fighting and can be reasoned with. Probably we’ll be able to ally ourselves with the Qunari, if we can use diplomacy well and don’t support the magisterium or something. I don’t have a doubt that Sten will appear, but I’m not sure if he’ll have a big role or not.

Tallis - An elf from Tevinter who now serves the Qunari? I think it’ll be very likely that Tallis will appear at some point in the game, most likely as a spy in hiding. Of course we know who she is, but our character might not. She might even become a companion. I think it’s rather likely and would fit neatly into the story.

The Iron Bull - The good thing about a mercenary group is that it can be hired by anyone, especially one with such a formidable reputation as the chargers. Seeing that the Iron Bull is also super popular, it’d be easy to imagine him appearing in DA4, maybe even as a companion. There’s one problem though, because he might be dead in some world states. But that’s also been the case with both Oghren and Leliana, so probably there’ll be another bullshit reason à la “Oh I was dead but was resurrected by the Maker/the liquor” (Iron Bull would probably be a candidate fo liquor rather than faith)  to integrate him into the game again. But there’s a candidate from his family who’d be much more likely

Krem - Honestly, he was so incredibly popular amoung the fans AND he’s from Tevinter, most likely he took over the chargers after the Bull retired to live happily ever after with a certain mustached magister (because we all know they’ll get their happy ending). And who’d be better suited to follow in his footsteps than his adorable cinnamon roll of an adopted mercenary son? Krem would be a follower with romance option, the first canon trans LI in Dragon Age, that’d be super awesome and wouldn’t even alienate the dudebro fans, because they’ve already “gotten used to him” or something, whatever, just give us Krem, it’d be great!

Scout Harding - No matter how we decide the future of he Inquisition to be, Scout Harding will support us. What if what becomes of the Inquisition becomes an ally in Da:4 and Scout Harding is sent out as a companion as a diplomatic gesture? The Inquisition will be in Tevinter anyways and we’ve been begging for a dwarven romance since.. well since Leske and Gorim actually. She’d fit into the narrative and would be a cool rogue companion.

Zevran - Come on, one side or the other will eventually contract the Antivan Crows and our favorite assassin will of course be there to thwart them by offering his own skills instead. It wouldn’t be outlandish for him to be there, especially since in Tevinter assassination are considered good sport… and wherever there’s good business, he’s got to appear. Also just imagine the amount of excessive flirting going on if he met somebody like the Iron Bull.

No but think about it:

Since they keep bringing up the Warden, Hawke, and now the Inquisitor in the games, I have a feeling that it would be TOTALLY cool for DA4 to basically be like this:

  • A chapter where you play as the Warden, desperately trying to find a cure for the Blight while also amassing a power house of allies to help you as shit hits the fan
  • A chapter where you play as Hawke, combing through the fade, blades drawn and ready, furiously trying to find a way out, amassing a power house of spirit allies to help you find your way to freedom
  • A chapter where you play as the Inquisitor, trying to maintain power and balance as you desperately try to find peaceful solutions to the problems that are tearing Tedas apart at the seams, trying to maintain allies as you start to make shadier and shadier decisions in the name of peace
  • A chapter where you play as a Tevinter slave that starts an uprising, amassing allies and gaining enemies as you try to free your people from the clutches of evil once and for all, everything culminating into a big crescendo as they all come together in the end for the common good

The Naboo Cell having been supplied with clothes by the Tatooime Liberation Front
Donna Karan, Pre Fall 2011

What if… while the Republic and the Separatists are at war with each other after Invasion of Naboo, a Slave Uprising breaks out on Tatooine. Even after the Clone Wars has ended, the Republic is reorganized into an Empire that leaves the Desert World, that’s embittered in a civil war between the Hutts and Revolutionaries, to it’s own devices. Among them is 21 year old Revolutionary Anakin Skywalker, a force sensitive human male who is trained in the ways of the Force by Obi-Wan Kenobi and Qui-Gon Jinn or rather their Force Ghosts. But the problem is Anakin doesn’t really agree with most of the Jedi Code and thus refuses to become a Jedi…

Ever the tactician, Sabé knew that their forced landing on Tatooine would put a wedge in their plans. Although she supposed they completed their mission having infiltrated and sabotaged the crown jewel of the imperial navy. Still if the conversation Yané overheard would prove to be true the Empire was working on something far worse then the Malevolence. And while this… Death Star might not be operational for many years they had to informs the Alliance Leaders as soon as posible. While their ship might have been damaged during their escape, their situation could’ve have been far worse. The fact that the ship had crashed in a region of Tatooine that was in the hands of the revolutionaries rather then the Hutts spoke of their luck. Because Sabé and rest of her fellow handmaidens knew that if a moisture farmer (it didn’t matter Cliegg Lars had ties to the Revolutionaries) had recognized them, the Hutts would have too. They would either handed over to the empire to collect the bounties on their heads or they would’ve been enslaved and by the Hutts like she overheard Skywalker say to Padmé.

Speaking about Skywalker, the young man was probably the only positive thing about the desert planet. If only for the fact he made Padmé act like a normal girl. The fact he made the former Queen smile and laugh made him a good person in Sabé’s book. Well that and the fact he and his people supplied them with local clothing. Both their trooper armor and imperial uniforms made them stand out like a sore thumb on Tatooine and were quite simply not resistant to heat and sand of the planet.

Review: The Mistborn Trilogy

A warning for the wise: if you have an exam coming up, and need to study, do not read this series. Should you be planning what books to pack for a trip away with friends, put this series down; it can wait. Your social life and your trip will thank you. But, if you are like me and perfectly enjoy stabbing yourself in the foot and finding yourself awake at 3 A.M. the night before a big exam, reading what you swear is the last chapter for the day, then please, pick up The Final Empire. Don’t say I didn’t warn you though.

Mistborn follows the story of Vin, an orphaned street thief who finds herself adopted into a band of thieves planning the biggest heist in recorded history, one which, should all go well, would end with a slave uprising, the fall of the nobility, and the coup of the tyrannical, and supposedly immortal Lord Ruler. The series is well balanced with fast paced action, mystery, and a healthy enough dose of classic fantasy trope subversion to keep readers continuously on their toes. To say anything more would be to spoil, but suffice to say, this was all I required to pick up the first book.

Set in a grim world only just entering its industrial age, Mistborn lies squarely within the realm of high fantasy. And in that genre, Sanderson effortlessly marks himself out from his peers. His worldbuilding is exquisite: each city we enter feels alive and different, and the different cultures and religions are all superbly fleshed out. Sanderson knows just how long to spend worldbuilding too. He knows just when we require a cursory glance and the illusion of depth, versus the times we require more detail to make the world seem believable. Unlike many authors, he knows not to bore with information dumps, opting rather instead to weave the lore seamlessly into the narrative, occasionally having the characters asking the same questions as the reader, a situation which in less capable hands would seem garish and annoying, but he manages to keep it intriguing.

What is most outstanding about his worldbuilding however is his magic system. I have heard Allomancy to be described as a Full Metal Alchemist-esque magic system, in the way that there are, to an almost scientific degree, rules that both the readers and the characters know of, and yet still enough mystery and vagueness that it remains magical. The rules also make sure that the magic can never be used as a deus ex machina to get our protagonists out of trouble easy. Allomancy is also unique in how it works - it has the benefit of being an incredibly simple idea done very well. And when we start encountering Allomantic fights, Sanderson never once fails to make you feel the breakneck pace of the combat, or the heightened danger, or the incredible power wielded by the Allomancers; and he never slows it down with unnecessary collateral destruction. Pages of fighting flip by in seconds and leave you standing breathless among the corpses of our hero’s enemies.

Speaking of heroes, the series’ biggest selling point is arguably it’s protagonist. In a genre plagued by the frankly uncomfortable number of male protagonists and underdeveloped female characters, Vin stands squarely apart. She is incredibly well fleshed out: strong, vulnerable, feminine, and badass, with none of the sexist “not like other girls” bullshit. She is her own character, with her own agency, flaws, insecurities, likes and dislikes and is just a very believably written girl, albeit with super powers. The other characters too are never boring or interchangeable, and the character dynamics come across vividly the moment they set foot in the scene. The one gripe I would put forward is that, in concentrating on making Vin a well-rounded character, Sanderson fell victim to the classic blunder of not including many other prominent female roles. While other female characters do exist, it is arguable if all the books pass Bedchel, which although not the best of markers, is still disappointing. Sanderson has, however, expressed his regret at this oversight, and is working to make sure his other books are better. And while this is most definitely a flaw in the series, it is not one I would consider a deal breaker, especially when given how well Vin, and indeed, the rest of the entire series is written.

Another point I would like to touch upon may verge into spoiler territory. I shall be as vague as possible, but if you do not wish your reading experience be tainted at all, I suggest you skip the upcoming paragraph.

One thing Sanderson did well in this series, which I have seen few authors do this well, is deal with an explicitly mentally ill character. At one point in the series, a character falls into depression. They lose all motivation and purpose in their life, and each day becomes a chore for them. Thanks to the writing, you can really feel the sheer slog of depression, the completely lifelessness of the characters’ existence, get into their skin in a way that is eye opening for those who have never experienced it, and comforting for those who have, altogether without drying the narrative flow, or becoming a dead weight. It is something small, but handled well, and for someone like me who deals with depression, a comfort to read.

Overall, The Mistborn Trilogy is a masterclass in high fantasy literature. The worldbuilding is top notch, the characters are flawed, believable and ultimately lovable, the magic inventive and immersive, and the fights pristine. Whether you are a veteran fantasy fan looking for something different from the classic sword-and-sorcery, or a teenager who needs a good female role model in their books, I could not recommend Mistborn enough. It will grab you tight, and take you on an adventure you will not be able to put down, and leave you three books later emotionally compromised in the best of ways.


Mistborn: The Final Empire: 9.5/10

Mistborn: The Well of Ascension: 9.0/10

Mistborn: The Hero of Ages: 8.5/10

Overall: 9.5/10

(Note: Overall score is not an average, but rather a mark of how well each of the books tie into and enhance each other and how complete the series feels)



“The 1811 German Coast Uprising was a revolt of black slaves in parts of the Territory of Orleans on January 8–10, 1811. The uprising occurred on the east bank of the Mississippi River in what are now St. John the Baptist and St. Charles Parishes, Louisiana. While the slave insurgency was the largest in US history, the rebels killed only two white men. Confrontations with militia and executions after trial killed 95 black people.

Some accounts claimed a total of 200 to 500 slaves participated. During their two-day, twenty-mile march, the men burned five plantation houses (three completely), several sugarhouses, and crops. They were armed mostly with hand tools.

White men led by officials of the territory formed militia companies to hunt down and kill the insurgents. Over the next two weeks, white planters and officials interrogated, tried and executed an additional 44 insurgents who had been captured. Executions were generally by hanging or firing squad, with some dismembering of the remains. Heads were displayed on pikes to intimidate other slaves.”

Lore of the Day

The northern Breton port city of Farrun has a melancholy and sinister reputation, stemming from a long and bloody history that stretches all the way back to its infamous foundation as the foremost centre of the slave trade in northeastern Tamriel.

Originally named Fal’Ruhn (or “Snow Run” in the Altmeris), the city’s vast dockyards and processing halls were built to enable first the local ruling Altmer clans, then the Direnni Hegemony to monopolise the lucrative westbound trade in human captives from the wars of the Falmer and Chimer to the East.

The city’s name quickly became a byword for dread and desperation across the continent for Nord and Nede alike, and even today, millennia after the original city was destroyed in a slave uprising that helped usher in the end of Direnni rule in High Rock, the modern city of Farrun has never been able to escape its sordid past.

The more recent history of the Kingdom of Farrun has been blighted by invasions of Orcish hordes, civil war, betrayal of sacred oaths and economic ruin. Some even whisper that the very land the city is built on is forever cursed by the evils committed here so long ago, though the rulers of the city are quick to punish such superstitious talk.

The Haitian Revolution (French: Révolution haïtienne [ʁevɔlysjɔ̃ ajisjɛ̃n]), was a successful anti-slavery and anti-colonial insurrection that took place in the former French colony of Saint Domingue that lasted from 1791 until 1804. It impacted the institution of slavery throughout the Americas. Self-liberated slaves destroyed slavery at home, fought to preserve their freedom, and with the collaboration of mulattoes, founded the sovereign state of Haiti.[2][3][4] It led to the greatest slave uprising since Spartacus, who led an unsuccessful revolt against the Roman Republic nearly 1,900 years prior.[5]

The [white anarchist] ignorance of Black freedom movements is so profound that even anarchistic tendencies within them get ignored. Nat Turner led a slave uprising in 1831 that killed over fifty whites and struck terror throughout the South; it should clearly count as one of the most important insurrections in American history. Historians often describe William Lloyd Garrison, a leader of the abolitionist movement, as a “Christian Anarchist” (e.g. Perry 1973), yet he is almost never included in anarchist-produced histories. The Black-led Reconstruction government in South Carolina from 1868-1874, which Du Bois dubbed the “South Carolina Commune,” did far more toward building socialism than the Paris Commune in 1871 ever did. Ella Baker’s anti-authoritarian critique of Martin Luther King Jr. encouraged young civil rights workers to create their own autonomous and directly democratic organization, the Student Nonviolent Coordinating Committee (SNCC), arguably the most important direct action civil rights group. Further, the racial consciousness produced by these struggles has often been broader, radical, and international than the consciousness produced by other U.S. struggles, even if it describes itself as “nationalist” (See Robin Kelley’s great book Freedom Dreams for more on this). Yet these persons and events curiously form no part of the anarchist scene’s historical tradition.

Lucy Parsons and the Black Panthers tend to be the main links between Black struggles and American anarchists’ historical sense. Parsons, a militant anarchist organizer in the nineteenth and twentieth centuries and possibly a former slave, is a problematic connection to the Black tradition because although she fought lynching and racial discrimination, she was not part of the Black community and often denied her Black identity. (She was married to a white man, Albert Parsons, so this denial may in part have been to evade anti-miscegenation laws. See Lowndes 1995 and Roediger 1986.)

Many anarchists fetishize the Panthers because they seem to fit both the infoshops and insurrection models (i.e. men and women with guns serving breakfast to Black children), but this position tends to idealize the Panthers rather than critically evaluate and integrate their experience into the anarchist tradition.

some morals of dr who include
  • destroy the source of nazis’ power
  • start a slave uprising and overthrow nazis
  • physically pick up nazis and throw them across the room
  • blow up nazis
  • expunge nazis from the face of the planet using a superweapon they created
  • blow up nazis
  • turn nazis into not nazis
  • start a civil war within nazis leading to them all killing each other
  • blow up nazis causing them to have never gained power in the first place
  • blow up nazis
  • freeze nazis
  • blow up nazis
  • blow up the first nazis
  • release a virus that targets and kills nazis
  • hold nazis at gunpoint
  • blow up nazis
  • beat up nazis with a baseball bat
  • blow up nazis with a rocket launcher
  • trick nazis into blowing their planet up
  • make a nazi self-destruct
  • destroy thousands of nazis
  • blow up nazis
  • destroy nazis
  • make nazis retreat
  • make nazis all shoot each other
  • make a nazi into a good person by physically rewiring their brain
  • bring zombie nazis back to life so they and living nazis destroy each other

Spartacus starter for @kriiieger <3

The princess now turned slave knew that there was some kind of uprising, Slaves and Gladiators killing romans along the way. Slowly the city began to evacuate while romans came to protect the city. At this point in her life Dany couldn’t care less whether or not their house was killed but her brother had become more stubborn over the years, especially now he had full control over everyone under his roof, including her. Every day she would pray to the Gods that they would either take her away or send the rebels to them in the night.