Spent yesterday working on this graphic which will be displayed at the start of a combat encounter. Excited to see it animated in game. Made a short timelapse of the process from yesterday as well https://youtu.be/xQm3WAPx01E
please know I’m not being super mysterious about him on purpose, I’m still literally trying to figure out how he even fits together otl
the best I can explain is like… exactly that. He’s an approximation of a skeleton. He’s not quite a skeleton, not properly a skeleton. He’s like if you described what a skeleton was to someone who had never seen a skeleton before, or whose idea of a skeleton was completely different. Font names? Ok well they’ll just edit his name slightly so it’s kinda a font but not actually a font–it fits their sensibilities better. Bones all stay in place? Well, they have a little leeway, that’s more realistic, right? Bones should be soft and pliant to the touch–having it be hard would be like if someone was made out of concrete!! Wouldn’t that be wild!! Completely defeats the purpose of bone being bone !!