skinwalkers

A skin-walker is a terrifying creature from Navajo culture, often portrayed as a witch who disguises themselves as an animal. In the native language, a skin-walker is “yee naaldlooshii” which loosely translates to “he who walks on all fours”.

Although this cryptid is thought of to be wholly fictional, there are several pieces of supposed evidence, although nothing has been conclusive.

card-queen  asked:

Hey, spooky movie mistress! I really enjoy listening to Skinwalker and Wendigo stories on youtube. Know of any good movies with them?

Well, when it comes to the wendigo, there are actually a decent number of films based on the legend:

  • Wendigo (1978)
  • Wendigo (2001)
  • Frostbiter: Wrath of the Wendigo (1996)
  • Ravenous (1999)
  • Dark Was the Night (2015)
  • Ghostkeeper (1981)
  • Cannibals of Carnage (2014)
  • The Last Winter (2006)
  • Maneater (2009)
  • Bound By Blood: Wendigo (2010)
  • Wind Walkers (formerly The Cold) (2015)
  • The Wendigo (2017–in development)
  • Wendigo Carnage (to be announced, but failed to make kickstarter goal, and no production updates since 2015)

When it comes to skinwalkers, there don’t seem to be as many films about that legend:

  • Wolfen (1981) (despite the title, the creatures are a type of skinwalker, not werewolves)
  • Skinwalkers (2002)
  • Skinwalkers (2006)
  • Skinwalker Ranch (2013)  (Nevermind…it’s apparently about aliens, not Native American folklore)

In fact, there doesn’t appear to be many horror films based on Native American legends in general, which is a shame.  There are a few others I can think of offhand, such as Eyes of Fire (1983), The Burrowers (2008), and The Manitou (1978)–plus assorted stories featured in various anthologies, like Grim Prairie Tales (1990)–and I’m sure there are others I haven’t mentioned, but Native American folklore doesn’t receive nearly as much representation in horror as, say, Asian folklore.

Also, for anyone else that’s interested in listening to scary stories about these legends, Lazy Masquerade on Youtube has a few videos featuring user-submitted tales about these creatures:

thatoneawkwardfemale  asked:

I'd like to know about skin walkers and why they freak you out

One of the things that really just gets to me is the idea of something being present without your consent or explicit knowledge; something that is clever and knows what it’s doing and absolutely has dangerous intentions. Another thing that really gets me is what I can only describe as “human, but to the left”; something that looks human, is definitely at least humanoid, but there are certain things that are so catastrophically off that just looking at it releases this unholy terror that can only come from looking at the truly unknown. Skinwalkers have both of those elements.

They are capable of shapeshifting, so they can infiltrate groups and be right there in a place you think is safe. They can even imitate the appearances of people you know, who will then act incredibly strangely. Imagine you’re camping out in the middle of nowhere and your friend goes off to get more firewood, and when they come back, they’re speaking in a guttural voice, they seem to be copying you and merely “acting” like they’re human; they’re walking around like a puppet being pulled on a string, they look like your friend but they are most definitely not. Or imagine, like in that story @doubleshuck posted a few days ago, that you’re out in the wilderness and you hear something calling for help, and it’s your voice. I cannot even describe how much that kind of thing freaks me out.

Things that are so inherently wrong, things that are devious and do these things to lure people to them, things that imitate and infiltrate and are therefore impossible to fight against… I cannot think of anything scarier than a skinwalker.

I was out camping with friends, walking along this path through the trees with my friend talking loudly. She asks me, “oh crap, Meg, did you bring that extra sleeping bag for me?” and I say yeah, I’ve got it, we’re good. We keep walking and by now we’re pretty far away from the camp, walking through the undergrowth parallel to a stream. On the other side of the stream is a load of brush, and suddenly we both here a strange voice coming from over there. It was so inhuman it sounded more like an animal at first.

“Beeeeehhh did yeeeyyee bbrbrbring da eeetra eeeeepi beeerrrrrggg fo me?”

It repeats several times, and each time it sounds more and more like my friend. By this point we’re terrified and we start running back; the entire time, we can hear leaves moving behind us. We’re too terrified to look, and suddenly from behind us in a low whimper, we hear the voice again.

“Waaait I’m hurt!”

The voice sounded just like me.

I’m crying by this point. We keep running, and as we get closer to the opening in the field we were camping in, the bushes are thicker. We’re not really that fit and we had been running pretty hard, so we’re gasping for air. 

“Tired YET?”

This time the voice came from directly to the right of us, and it sounded like my friend again except for the last word sounded almost like a bark. I’m shaking so hard at this point and despite myself I turn and look back. There’s a massive mound of fur in the bushes that turns back the way we came from, vanishing back into the trees. We get to camp and tell our friends what happened and of course they don’t believe us, but we refuse to stay that night anyway and get in my friend’s car. We drive to a nearby town and check into a cheap motel for the night.

At about 10pm, my friend’s phone rings. It’s our friends at the camp, and they sound pissed.

“Jesus will you guys give it up? It’s been two hours, you’re not scaring us! You’re just keeping us from sleeping!”

My friend freaks out and gets hysterical begging them to leave. They’re convinced it’s us, and that we drove back there to prank them. They say they can hear our voices in the woods, yelling that we’re hurt and for them to come and help us. They don’t believe it’s not us, so I turn up the motel TV and let them hear that we’re in town.

They hang up immediately and drive to our motel and spend the rest of the night with us. The next day, we went back for our stuff and we’ve never been camping since.

[Story credit: Anonymous. Originally told in greentext; reworked into prose by me.]

Tips On How to Write a Shape-Shifting Character (For both fanfic writers and original content writers)

(gif courtesy of http://ilyone.tumblr.com/)

HOLY SHIT MY LAST POST ABOUT WRITING  WINGED CHARACTERS (which you can find here) GOT A SHIT TON OF NOTES! SO I DECIDED TO MAKE ANOTHER ONE ON SHAPE-SHIFTERS!

There are a lot of shape-shifting fics and stories out there. Like. A lot. Whether they be about were-creatures or about characters that just have the ability to shape-shift, a lot of the times- like with winged characters- these shape-shifters are not written very well.

They may be unoriginal, or they may be super Mary-Sues/Gary Stus when it comes to the fact that they have an infinite amount of power or whatever. So I decided to tackle the issues that come with creating a shape-shifting OC or making a canon character into a shape-shifter.

1. Decide what your character’s shape-shifting will be mainly used for

Shape-shifting can be used for a variety of reasons, and that’s why it’s critical for you to figure out what your shape-shifter will mostly be using their powers for.

Here are some reasons why shape-shifters can use their powers:

-Battle (transforming into a bigger creature to overpower enemies)

-Disguise (transforming into something that blends in with the environment around them to hide from enemies)

-Forced to shift (AKA werewolves)

-Spy work (transforming into antagonist’s lackeys to infiltrate the base or even vice versa)

2. Set Limits Right Off the Bat

Shape-shifters are incredibly powerful, and in theory, they can be practically invincible when it comes to battle and hiding from enemies.

However, that should ONLY be in theory. Your shape-shifters CANNOT be all-powerful like their abilities can call for them to be. Here’s where Mary Sue/Gary Stu elements come in, because many writers just state that their characters can shape-shift and leave it at that.

That brings up questions like:

“If he was running from the Big Bad™, then why didn’t he just shift into a wall or a chair and disguise himself?”

“If she had to fight the Big Bad™, why didn’t she just transform into a dragon and deep fry him?”

“Couldn’t they just masquerade as the Big Bad™’s minions and get inside the secret lair?”

Then, the author tries to make up for the lack of rules by giving us some half-assed explanation halfway through the third book.

As soon as the reader finds out that the main character is a shape-shifter, you have to lay down the groundwork for the limits.

Can they only transform into animals?

Can they only transform a certain amount of times at any given point?

Is there something that distinguishes them from the object/person/animal that they’ve transformed into?

Can they only transform into inanimate objects?

Can they only transform into other people?

Does transforming take a lot of energy and therefore they don’t do it often?

Is transforming painful?

Take Beast Boy from Young Justice/ Teen Titans/ various other things as an example:

He can transform into a lot of animals, yes, but they’re all obviously green and unnatural, making it difficult for him to blend in with other animals. his means that his shapeshifting would be most used for attack than for disguise.

You need to set limits, or else your character will be all-powerful and the plot won’t be all that intriguing to the readers; they know that the protagonist will win, so they won’t bother to really get invested in the story.

3. There are many forms of shape-shifters. Just because the mainstream media is all about werewolves with sixteen packs that can cut glass doesn’t mean that you have to make werewolves only

Did you know that technically, a werewolf is just a subdivision of were-creatures?

The prefix “were/wer” means “man” and is usually followed by the name of an animal, ANY animal, to imply that the man (or woman) is transforming into it.

Therefore, there could be werecats, weretigers, werelions, wereunicorns, and were[insert plural name of creature here].

You should really look up the different kinds of shifters from all different cultures and regions of the world. They’re actually quite amazing!

Here’s a list of some of my favorite shapeshifter creatures (Note that these are not all of the shapeshifters, just my personal favorites some of which I feel needed to be represented more in literature):

-Were[insert name of big cat here]

-Werewolf

-Skinwalkers

-Animaguses(Animagi?) (don’t use these they’re JK Rowling’s I just really like Animagi)

-Generic, run-of-the-mill shapeshifters

-Were creatures that are actually just the creature trying to masquerade as a human/ a creature that has a human form

-Transforming into huge gruesome monsters (it’s good shit 10/10)

4. You don’t have to describe the full transformation every single time. The first time is enough.

Readers don’t want to have to go through long, agonizing paragraphs of description every time your character changes, especially if they change during a battle. They don’t want the bloody, gory action to be disrupted by a description of a transformation that they’ve read a hundred times before.

If you truly want to describe the transformation more than once, though I highly advise against it, never describe it more than three times, and make sure to make it unique every single time. If you don’t think you can do that, just describe it once.

You should, however, describe the symptoms that come with transforming. Is it painful? Is it uncomfortable? Does it feel incredible because it makes the character feel a rush of power? Gimme the deets, but not all of them.

Things that happen during transformation that you can describe:


Painful

- Fur/scales growing (stinging and itchy)

- Bones breaking and reorganizing, as well as new ones appearing and old ones transforming

- Muscles ripping and elongating/shrinking

- Fingernails/toenails turning into claws


Invigorating

- Heightened sense of sight/smell/hearing

- Adrenaline rush

- More power/strength/speed



Hope this helped!

Creatures From Around The World


My Favorite Mythology/Folklore and Cryptid monsters collected by Country/Continent.


MEDIEVAL EUROPEAN MYTHOLOGY / FOLKLORE (Book of Imaginary Creatures, Heraldry, Alchemy, Medieval Bestiary, Roma, Left-Over European)

The Muscaliet is so hot it will inflate everything it touches into a burning column of fire. Entire forests burn away when they find their way into earthly forests.

A Bao A Qu / Barometz or Vegetable Lamb / Basilisk / Cagrino or Chagrin / Carbuncle / Catoblepas / Echeneis or Remora / Flaga / Goblin / Gold-Digging Ant or Formica Aurum / Hypnalis / Ichneumon or Hydrus / Imp / Incubus / Leontophone / Leucrotta or Crocotta / Muscaliet / Myrmecoleon or Antlion / Nependis / Nightmare or Mare / Odontotyrannos / Pard / Peryton / Salamander / Scitalis or Scytale / Seps / Succubus / Undine / Will o Wisp / Wyvern / Yale or Centicore / Ziphius

Abarimon / Aspidochelone / Bicorn / Blemmyes / Bonnacon / Cerastes / Chichevache / Cockatrice / Cynocephaly / Haermorrhois or Blood-Letter / Indus Worm / Keythong / Musimon / Onocentaur / Panotti / Parandrus / Sandman / Wild Hunt / Ypotryll / Zitiron

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GREEK MYTHOLOGY (Ancient Greek/Roman Mythology)

Nemean Lions (named Golden Lion or War Lion in Mythika) are powerful hunters with very tough skin which is almost impossible to pierce with normal weapons. Their manes are covered with arrows and the weapons from their victims.

Akheilos / Amphisbaena / Anteros / Argus / Cacus / Centaur / Cerberus / Charon / Charybdis / Chimera / Chrysaor / Dactyl / Echidna / Empusa / Erinyes or Fury / Faun or Satyr / Gorgon or Medusa / Harpy / Hekatonkheires or  Hundred-Handed One / Hippocampus / Hydra / Kampe / Karkinos or Cancer / Ketos or Cetus / Ladon / Lamia / Lampad / Makhai or War Daemon / Minotaur / Narcissus / Nemean Lion / Nosoi or Pandora Box / Phobetor / Scylla / Sphinx / Thriae

Aegipan or Capricorn / Aetos or Caucasian Bird / Antaeus / Arachne / Celedon / Circe / Cyclops / Dryad / Erote or Cupid / Erymanthian Boar or Dire Boar / Eurynomos / Gegenees / Geryon / Graeae or Stygian Hag / Griffon or Griffin / Khalkotauroi / Maenad / Mormo / Pytho or Delphyne / Scorpios / Skolopendra / Spartoi / Stymphalian Bird / Symplegades or Planctae / Talos or Bronze Colossus / Teumessian Fox / Triton / Typhon / Zelus

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NORSE MYTHOLOGY (Ancient Norse Mythology)

Fenrir are said to be ancestors of all canine species, and in Mythika they are among the most powerful, only Cerberi stand a chance. Their skin is riddled with ice crystals and their breath is cold as winter.

Berserker / Draugr / Fafnir / Fenrir or Fenris / Hraesvelgr / Jormungandr / Jotunn or Frost Giant / Nidhogg / Svartalfar or Dark Elf / Troll / Valkyrie

Alberich / Dwarf / Elf / Hell / Hrimfaxi / Naglfar / Ratatoskr / Skinfaxi / Ymir

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CELTIC MYTHOLOGY / WESTERN EUROPE MEDIEVAL MYTHS (English, Welsh, Manx, Scottish, Irish, Breton and Arthurian)

Tatty Bogle are evil animated Scarecrows which can control birds and animate objects they touch. It is said that they are created by evil Hags which use the hearts of humans and the soul of a bogeyman to animate them.

Afanc or Addanc / Alp-Luachra or Joint Eater / Ankou / Awd Goggie / Banshee / Barghest or Black Dog / Boobrie / Brobinyak / Brollachan / Brucha / Buggane / Cirein Croin / Cu Sith / Cwn Annwn / Dullahan or Headless Horseman / Fachen / Fear Liath or Grey Man / Fomorian / Gancanagh / Grindylow / It / Jack-in-Irons / Kelpie / Knucker / Lavellan / Leanan Sidhe / Marool / Muirdris / Nuckelavee / Phooka or Pucca / Questing Beast / Rawhead or Bloody Bones / Redcap or Dunter / Shellycoat / Sianach / Sluagh / Spriggan / Springheel or Spring-Heeled Jack / Stray Sod / Tatty Bogle / Water Leaper or Llamhigyn Y Dwr / Wizard’s Shackle or Burach Bhadi

Arkan Sonney / Black Annis / Bluecap / Bodach / Boobach or Bugaboo / Bugbear / Cat Sidhe / Cath Palug / Ceffyl Dwr / Clurichaun / Curnunnos / Dobhar-Chu / Far Darrig / Fear Dorcha / Fear Gorta / Gwyllion / Kilmoullis / Leprechaun / Lunantishee / Ly Erg

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NORTHERN EUROPE MEDIEVAL MYTHS (Germanic, Scandinavian, German, Norwegian, Finland, Sweden, Iceland, Dutch, Belgian and Danish)

Osschaart are bizarre constructs made by the Jack-in-Irons. Osschaarts dangerous aura’s increase gravity and they can animate and control the chains that form most of their bodies.  

Ajatar / Alraune / Buckrider / Colorobetch / Doppelganger or Fetch / Erlking or Erlkonig / Gloson or Gravso / Gulon / Horerczy / Hrokkall / Ice Worm or Lagarfljot Worm / Iku-Turso / Kraken / Land Wight or Landvaettir / Osschaart / Pesta / Swamfisk / Valravn or Vilderavn

Askafroa / Baldanders / Fossegrim or Nakken / Helhest / Hrosshvalur / Huldra / Kludde or Aufhocker / Kobold / Lorelei / Mandragora or Mandrake / Nachtkrapp / Norn / Otso / Skotumodir / Snow Queen / Traicousse / Vatnagedda / Waldgeist

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EASTERN EUROPE MEDIEVAL MYTHS (Slavic, Russian, Polish, Romanian, Slovenian, Lithuanian and Serbian)

Combining the most feral features of both wolves and dragons the Zburator is a nocturnal hunting dragon that unlike most other dragons hunt in packs, they mostly hunt for other dragons.

Aitvaras / Bagiennik / Bauk / Bukavac / Fext / Hala or Ala / Karzelek / Kikimora / Leshy or Leshii / Lich / Moroi or Vampire / Nocnitsa or Night Hag / Planetnik or Demon Storm / Poludnica or Lady Midday / Shtriga / Veela or Vila / Vodyanoi or Vodnik / Zburator / Zirnitra / Zlatorog or Goldhorn / Zmey or Gorynych

Abaasy / Alkonost / Baba Yaga / Balaur / Bolotnik / Domovoi / Drekavac / Ebajalg / Indrik / Likho / Nosferatu / Ovinnik / Psoglav / Rusalka / Sarkany / Tculo / Ziburinis

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SOUTHERN EUROPE MEDIEVAL MYTHS (Spanish, Basque, Maltese, Sardinian, Italian, French, Swiss, Austria, Cyprus and Medieval Greek)

Every year the scales on a Cuelebre’s body become harder, until after a 1000 years they reach Adamantium hardness, once they reach this age they are almost impossible to destroy with normal weapons and most spells will simply bounce of their shimmering iron scales.

Aatxe / Agrippa / Barbegazi / Butatsch-Cun-Ilgs / Codrille / Cuelebre / Erchitu / Gargoyle or Gargouille / Gaueko / Hellequin / Kaw Kaw / Lou Carcolh / Marabbecca / Nuberu / Peluda / Pyrausta or Pyrallis / Stella / Tarasque / Trenti / Vrykolakas

Aerico / Caladrius / Drac / Krampus / Tartalo / Vouivre

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NATIVE AMERICAN FOLKLORE AND MYTHOLOGY (Inuit, Canadian, Navajo, Cherokee, and other such Tribal American)

Psonen are beautiful, but ice-cold bird monsters that are said to be related to the Phoenix. They mostly serve the Snow Queen as aerial mounts. They summon cold weather wherever they go.

Acheri / Ahkiyyini / Akhlut / Amikuk / Aniwye / Awahondo / Baykok / Binaye-Ahani / Delgeth or Thelgeth / Djieien / Ewah / Gaasyendietha or Meteor Dragon / Haietlik or Lightning Serpent / Mahaha / Mishibizhiw or Underwater Panther / Nalusa Falaya / Nida / Oniate / Piasa / Psonen / Pukwudgie / Qalupalik / Rougarou or Werewolf / Skinwalker / Tlanusi / Tsenahale / Utlunta or Spearfinger / Wendigo or Windigo / Yeitso

Adlet / Agloolik / Amarok / Amhuluk / Aziwugum / Baxbakwala / Cervitaur / Fastachee / Hinqumemen or Engulfer / Ijiraq / Ishigaq / Isitoq / Kokogiak or Qupqugiaq / Raven Mocker / Thunderbird / Tizheruk / Tupilaq / Ugjuknarpak

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CENTRAL AMERICAN MYTHOLOGY / FOLKLORE (Aztec, Mayan, Mexican)

The Reptilian Xhumpedzkin are famous for the lethal headaches they cause with their psychic aura’s. They feed on other creatures shadows.

Ahuizotl / Camazotz / Cipactli / Lechuza / Nagual / Xhumpedzkin

Camulatz / Chaneque / Huay Chivo / Quetzalcoatl / Tezcatlipoca

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SOUTH AMERICAN MYTHOLOGY / FOLKLORE / CRYPTIDS (Brazilian, Chilean, Paraguay, Colombia, Venezuela, Patagonian, Surinam and Argentina)  

Cherufe are the voice, will and mobility of a living volcano. They can take any shape they like but are always formed from lava and magma. Inside their volcanic homes these elementals are invincible, only outside the volcano the creature can be slain. 

Abuhuku / Alicanto / Caleuche or Ghost Ship / Candileja / Cherufe / Chon Chon / Cuero / Curupira / Eintykara / Encantado / Inulpamahuida / Invunche / Kayeri / Mapinguari / Minhocao / Nguruvilu / Peuchen / Succarath / Tuyango

Anhanga / Ao Ao / Boitata / Bush Dai Dai / Camahueto / Capelobo / Colo Colo / Cuca / El Tunche / Huallepen / Kori / Yacuruna

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AFRICAN FOLKLORE AND CRYPTIDS (Central and South African Countries)

The Migas in Mythika kinda resembles the LOTRing’s Watcher in the Water. Swamp Octopi with more than twenty tentacles, fighting one of these aberrations is like fighting an entire army of tentacles.

Aigamuxa / Asanbosam or Sasabonsam / Bouda or Werehyena / Cagn or Mantis / Dingonek / Eloko or Biloko / Emela Ntouka / Gbahali / Impundulu or Lightning Bird / Intulo / Jba Fofi / Kongamato / Lukwata / Lunwaba / Mbielu Mbielu / Migas / Mngwa or Nunda / Nandi Bear or Chemosit / Popobawa / Umdhlebi / Ya-Te-Veo

Abada / Adze / Anansi / Aziza / Chipfalamfula / Emere / Gambo / Grootslang / Jengu / Kwamang-A / Mokele-Mbembe / Ngoubou / Nguma-Monene / Ninki Nanka / Olitiau / Rompo / Yehwe Zogbanu

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EGYPTIAN MYTHOLOGY (Ancient Egyptian Mythology)

Sak are strange, wingless Griffons with a beautiful lotus flower on the end of their tails. This lotus flower releases a calming fragrance which takes away aggression in its victims. Sak love the flesh of Unicorns and other equine creatures.

Ammit or Devourer / Khepri / Petsuchos / Sak / Salawa or Set Animal

Axex / Heqet / Mummy / Phoenix or Firebird / Serket / Serpopard

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LEVANTINE FOLKLORE, RELIGION, MYTHOLOGY ( Arabian, Persian, Iran, Iraq, Turkish, Sumerian, Mesopotamian, Akkadian and Middle East)

The centaur-like Urmahlullu combines the best features of the lion and a humanoid. They are the perfect hunters and both gentle and evil variants exist.

Aghash or Evil Eye / Asag / Asdeev / Bushyasta / Caspilly / Devalpa / Druj Nasu / Dybbuk / Fulad-Zereh / Ghul or Ghoul / Girtablilu or Aqrabuamelu / Golem / Ifrit or Efreet / Jidra / Karkadann / Manticore / Miraj or Almiraj / Ouktazaun / Roc or Rukh / Sandwalker / Shadhavar or Siranis / Tiamat / Urmahlullu / Zaratan

Anzu / Arzshenk / Asena / Djinn / Ghawwas / Humbaba / Lilith / Palis / Pazuzu

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HINDU BELIEFS (Hindu Religion, Buddhism)

Raktavija are masters in blood magic, they can animate and harden their own demonic blood into shields, armor and weapons. To refill their lost blood they simply drain other creatures dry of theirs.

Juggernaut / Rakshasa / Raktavija / Virabhadra / Vish Kanya or Poison Girl / Vritra 

Airavata / Apaosha / Garuda / Makara / Naga 

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JAPANESE MYTHOLOGY AND FOLKLORE (Yokai, Japanese Stories)

Oh, can I keep it? Keukegen look like fuzzy, innocent creatures made entirely from hairs, in reality they spread horrid itching diseases and in the worst case a victim will scratch its own skin off.

Akaname or Filth Licker / Ashinaga-Jin / Bakekujira or Ghost Whale / Baku / Dorotabo / Enenra / Gashadokuro / Harionago / Heikegani / Isonade / Ittan-Momen / Jinmenju / Jorogumo / Jubokko or Vampire Tree / Kamaitachi or Sickle Weasel / Kappa / Keukegen / Kurage-no-Hinotama / Muramasa Blade / Namazu / Nekomata or Bakeneko / Nogitsune or Kumiho / Nurikabe / Omukade / Otoroshi / Raiju or Thunder Beast / Rokurokubi / Sagari / Sazae-Oni / Tenaga-Jin / Tengu / Tenome / Tera-Tsutsuki / Tesso / Tsuchigumo / Umibozu or Sea Bonze / Wanyudo / Yuki-Onna or Snow Maiden

Akashita / Ame-Onna / Hahakigami / Hannya / Hyakume / Jinshin Mushi / Kamikiri / Kasa Obake / Kasha / Katsura-Otoko / Kirin or Qilin / Kitsune / Mekurabe / Nodeppo / Nue / Nure-Onna / Oni / Shachihoko / Suiko / Tanuki / Yanagi-Baba

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CHINESE MYTHOLOGY AND FOLKLORE (China, Chinese Stories)

Xiao or Hsigo are kleptomaniac pests, they steal for the act of stealing and even attack other creatures to rob them of their possessions, especially gemstones and golden coins are wanted by the little thieves. Their leaders are called Ahools and they combine baboons with bat features.

Dijiang / Gaki or Preta / Kun Peng / Shen or Chan / Taotie / Terra-Cotta Warrior / Xiao or Hsigo / Xing Tian / Zhenniao

Azure Dragon / Bai Ze / Byakko / Dragon Turtle / Feng Huang / Genbu / Nian / Pixiu / Zheng

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POLYNESIAN MYTHOLOGY AND FOLKLORE (Philippines, Indonesia, Melanesian, Malaysian, Solomon Islands and Vietnam)

Terrifying aberrations, the Kurita use their many arms for swift locomotion, grabbing their victims along the way, they can eat and move at the same time without much trouble.

Abaia / Abere / Adaro / Bakunawa / Batibat or Bangungot / Berbalang / Bonguru / Con Rit / Dalaketnon / Jenglot / Kurita / Mambabarang / Nuno / Orang Minyak / Polong / Pua Tu Tahi / Sigbin / Tikbalang / Tiyanak

Ahool / Anggitay / Aswang or Manananggalen / Babi Ngepet / Banaspati / Berberoka / Bungisngis / Gawigawen / Genderuwo / Imoogi or Imugi / Kapre / Pelesit / Sarangay / Siyokoy / Tiburones / Toyol / Veo

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AUSTRALIAN MYTHOLOGY, CRYPTIDS AND FOLKLORE (Australian, Aboriginal and New Zealand)

Tiddalik suck up water and spit it at great force at their prey, putting them off balance and turning them into easy prey to swallow. There are also jungle variants of the Tiddalik which shoot with poisonous water and which look like giant mutant poison-arrow frogs, they can climb in trees as well.

Burrunjor / Dheeyabery / Drop Bear / Mokoi / Muldjewangk / Nargun / Papinijuwari / Punga / Taniwha / Whowie / Tiddalik / Wulgaru / Yara-Ma-Yha-Who

Bunyip / Mimi / Minka Bird

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FEARSOME CRITTERS (North American Lumberjack Stories, Cryptids)

Argopelters live high up in the treetops where they use their bizarre tentacle-like arms as whips, they also use them to throw wood-splinters which hit their enemies like bullets, often instantly killing their prey.

Argopelter / Cactus Cat / Hidebehind / Hodag

Hoop Snake / Jackalope / Moskitto / Roperite / Splinter Cat / Squonk

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LEFTOVERS (Modern Cryptids, Caribbean, Biblical, Himalayan, Dante’s Inferno and Alien Sightings)

Rat Kings are bizarre beasts which appear like a swarm of rats which tails are all tangled together into an impossible situation. These swarms of rats have a single mind and their diseased aura will cause the pest into any creature that lives close by.

Apocalypse Locust / Chupacabra / Death Worm / Gray or Dover Demon / Mad Gasser / Morgawr / Mothman / Ooze / Rat King / Tooth Fairy / Wolpertinger / Zombie

Beelzebub / Behemoth / Bloody Mary / Boo Hag / Cecaelia / Gowrow / Gremlin / Grendel / Guardian Angel / Horseman of Death / Horseman of Famine / Horseman of Pestilence / Horseman of War / Jack-O-Lantern / Jersey Devil / Leraje / Leviathan / Lusca / Poltergeist / Reptilian or Lizardman / Tree Octopus / Tulpa / Yeti or Abominable Snowman



ALL PICTURES FOUND ON GOOGLE-PICTURES, CREDITS TO ALL THE ARTISTS, NOT MY WORK!

American Monsters: Skinwalkers

Kind of like werewolves, but not actually werewolves. Kinda like shapeshiftesr, but not actually a shapeshifter. Also kind of like Koh the Face Stealer, from Avatar the Last Airbender, but again not Koh. We’re talking of course about Skinwalkers.

Skinwalkers, like many of the monsters we’ve explored on this blog, have a Native American origin, specifically Navajo. Similar to the more traditional sort of werewolf, many reports of Skinwalkers tend to focus on coyote-like or wolf-like hybrids. However unlike the werewolf, Skinwalkers are not confined to canines. There have been stories of Skinwalkers imitating rams, sheep, bears, foxes, ravens, eagles, owls, crows, and cougars.

Skinwalker origins maintain a striking resemblance to the European tales of werewolves, in that a person or persons discover that they can morph into an animal at night, and their actions as said animal are almost exclusively evil. The major difference between the two, besides that they Skinwalkers have a range of animals to choose from, is that the the curse of a Skinwalker is desired and sought after by some. You don’t just fall into the hands of misfortune and get bitten, you have to want and be willing to perform evil tasks to achieve the form.

There are multiple origins to this sort of legend, ranging from witchcraft, to Skinwalkers being a form of defense again relocation and persecution by European colonists, but the most talked about history of Skinwalkers involves a type of Navajo witch, ánt’įįhnii (pronounced ayee naaldlooshii, not that thats better, or really helps, but its something).

Ánt’įįhnii, which most easily translates to, “with it, he goes on all fours,” is a type of medicine man or priest who’s obtained the supernatural power of transfiguration by breaking a cultural taboo. This taboo could be anything from murder to seduction, or just breaking up a family. Once this dark form of magic is accepted by the person, they are ultimately banished from the tribe for eternity. Again unlike the westernized werewolves, Skinwalkers must physically possess the pelt of the animal they wish to transform into, but they can transform into any animal they wish. Many pelts are forbidden to keep in Navajo tribes because of this reason.

Skinwalkers are described to be hideous hybrids of human and animal, but considered to be extremely powerful. They are fast and agile, and filled with a type of vengeful hatred most people could never understand. Not only mischievous, they’re dangerous and have been known to reek havoc on homes and drivers alike. Skinwalkers have even been known to body-snatch, taking possession of another person’s body if they manage to maintain eye contact for long enough.

In a lot of Navajo stories, Skinwalkers have been tracked down only to reveal the home of a relative. If the Skinwalker is shot, the next day a Navajo will be found with the exact same wound in the exact same place, revealing them as a ánt’įįhnii. The Navajo say that the only way to certainly kill a Skinwalker is with a bullet dipped in white ash.

(As always sites we used to help us write this piece can be found under our references tab)

Good guy GM lets you live

(Background: we’re playing a homebrew pathfinder game based in Grimm fairytales thats super creepy and shit. We’re hunting down something for snow white and end up against a vampire who, after deflecting attention from my changeling shadowdancer teammate, takes a bite out of my skinwalker vigilante.)

GM: Alright, so he bites you *rolls* for 8 constitution damage.

Me: So uh, I’m dead.

Everyone: Wait, what?!

Me: yeah I’m dead.

Cleric: How, you have a 10 con?

Me: The pied piper did 2 con damage earlier and I didnt get the chance to fix it. I’m dead right? 0 con is dead?

*Everyone looks at GM who’s staring at the two die and thinking*

GM: Yeah nah, I call bullshit. He did 7 damage. *leaving me with a con of 1 but still very much alive*

Me: (Vigilante) will take away a desperate need to increase their constitution after this near death experience.

TOG 6 theory about Aelin's rescue

This is my theory about Aelin’s rescue:
-Rowan found Aelin in start of Heir of Fire when Meave sent him to her to Doranelle to Maeve.
-Rowan found Aelin in Heir if Fire when she got angry and Skinwalkers tried to kill her.
-He found her in Queen of Shadows when he arrived to Rifthold.

He has found her many times and he will find her again.

“I’d walk into the burning heart of hell itself to find you.”

Just have a hope.

kittyskeleton  asked:

I've been writing a story for a really long time, and the main antagonist in it (who happens to be one of exactly two white characters in the story) made herself into a shapeshifter through magic. So, I was researching shapeshifter myths and came across a Navajo legend called a skinwalker and the description comes disturbingly close to what I had in mind for the magic she performs. Is this cultural appropriation, and if so, is there anything specific I could change about it to make it better?

Navajo Skinwalker, Similar Concept and Avoiding Appropriation 

You’re dealing with a case of convergent evolution where the thing you so happened to evolve with is a marginalized religion. It’s not automatically cultural appropriation (which involves conscious theft) but it is something to be cautious about.

I can’t actually make this call— you’d have to ask the Navajo themselves what they think. It is possible for skinwalker legends to be done well (see Teen Wolf; they actually got Navajo feedback on their skinwalker arc and got it accurate), but in this situation you have to ask them what they believe.

~Mod Lesya