skin chamber

Things to come for the future issues of Cullen Bunn’s X-Men Blue…

- Another version of Wolverine? Yawn….

- Generation X (with Jubilee, Chamber, Synch, Skin and Mondo)? Hooray! Nice to see those guys from the mid-90s! 

 - Those Future Brotherhood of Mutants from Battle of the Atom crossover event? I don’t care….

- Professor Charles Xavier? WTF?!

What Orisa reminds me of....

I know a lot of people are considering her the new Baymax but her design and skins remind me of other things. 

Like these two skins remind me of Chamber from Gargantia, which makes sense since they are both robots that protect the Humans in their care.

Also Chamber even fires green lasers and had a gatling or chain gun in the final episode.

Also she reminds me of Megakabuterimon from Digimon, again makes sense since both protect child geniuses.

And finally the  Vercingetorix from Code Geass but only in the horse design.

So either I’m jumping to conclusions or someone a Blizzard has been watching a lot of anime.

Cool Facts About Lizards

- Scaly Skin
- Three Chambered Heart
- Impervious To Physical Damage
- Holy And Divine Beasts
- Can Wield Swords Guns And Other Weapons
- Highly Radioactive
- Some Of Us Can Lick Our Own Eyes

it’s just like you, a cold light
burning on the edge of memory
we are still on the road at night
forever lost, two empty vessels
making echoes for the future
your skin is a chamber of secrets
in one season, we wax and wane
with flavors of a setting sun
dotted with saguaros and silences
taking liberties with our hearts
let me sleep, my tired bones
left me in February’s cold stare
holding imaginary conversations
in our dreams, we bleed like veins
cut by jagged porcelain shards
your face, obscured by time
haunts too many waking hours
spent waiting for the moonlight
on rooftops, a lone canary sings

youtube

“Written on Skin”, George Benjamin (2012) - extrait                     AixFestival                                                                                                                                        Extrait de l'opéra “Written on Skin” de George Benjamin, créé au Festival d'Aix-en-Provence 2012                                                                                                Extract from the opera “Written on Skin” by George Benjamin, created at the Festival d'Aix-en-Provence 2012.

Written on Skin – George Benjamin

Direction musicale / Conductor : George Benjamin

Mise en scène / Stage director : Katie Mitchell

Mahler Chamber Orchestra

Avec / With : Barbara Hannigan, Bejun Mehta

Création mondiale – Festival d’Aix-en-Provence 2012

Image : Bel Air Production pour Arte
© Festival d’Aix-en-Provence 2012

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Sgra-Snyan

Date:14th–16th century
Geography:Tibet
Culture:Tibetan
Medium:Carved wood, skin, gesso, gilding
Dimensions:Height: 42 15/16 in. (109 cm)
Classification:Chordophone-Lute-plucked-unfretted
Credit Line:Purchase, Clara Mertens Bequest, in memory of André Mertens, 1989Accession Number:1989.55
The Metropolitan Museum of Art



Images and description from The Metropolitan Museum of Art:  “The ancient “silk route”, running from the Mediterranean to Sian in east central China, made Central Asia a meeting place of many cultures. This lute, an extraordinary example of musical exchange between East and West, is similar to instruments played by angels depicted in seventh-century Buddhist cave paintings. It offers some insight into the development of the modern sgra-snyan. The body, with two skin-covered chambers, is a rare example of an archaic transitional form that seems to point to the Afghan robab, and various Himalayan lute types. Decorative elements, such as green-colored skins, like those of the damarn, and the portraits of Buddha and musicians, rendered on painted ivory with gold leaf, are typical of fifteenth-century Tibet. The back, fingerboard, and pegbox reveal cartouches and palmettes reminiscent of seventeenth-century Persia. Tin leafing shows through as a silvery underlayer in a worn section of the instrument. Painted gesso adheres to the surface, the result of an ancient gilding process known as adoratura. Originally, there were six strings attached to this instrument, but the pegbox was shortened to accommodate five, with a possible sixth string attached to a side peg. Despite the appearance of Buddha and his musicians, the sgra-snyan was not used in religious settings, but accompanied secular song.”  



I'VE HAD ENOUGH ABOUT THE MICHAEL JACKSON LIES SPREAD AROUND.

It’s slander I tell ya’! I HATE how they treated him when he was alive, saying he was a child molester, that he changed the color of his skin by bleaching it, saying he was homosexual, saying he was a fake, that he didn’t have pride over being an African American. That was bullshit. Tabloids and lies and rumors spread by the media. Now that’s he’s not here with us we (THE FANS) thought he was going to be left alone, but that’s not the case. People still say he raped kids and payed the families money to shut up and not keep accusing him. The COURT LEGALLY SAID IN 2005 THAT HE WAS INNOCENT OF ALL THE ACCUSATIONS THAT WERE DIRECTED TOWARDS HIM. All those kids parents abd family members wanted was MONEY, because they knew Michael had money and they used Michael’s helpful side AGAINST HIM. I just can’t believe people still believe that crap. It’s not true. He didn’t rape kids, he was just taking care of them and spending time with them. He didn’t change the color of his skin, he had vitiligo a skin disorder that changed the pigmentation of the skin. He wasn’t homosexual, for GOD’S SAKE HE MARRIED 2 BEAUTIFUL WOMEN AND HAD CHILDREN WITH ONE. He did pride himself over being African American, did you know that he had over 2 dozen books about African and African American history and said in a speech that he loved being black. He didn’t sleep in an oxygen chamber, he got in there to see how it felt to be in there and some random foe took a photo of him and sent it to a news reporter, the oxygen chamber was for the sick children in the hospital, NOT FOR HIM. He was a different person with a different heart and that’s why people couldn’t understand him and they can’t understand him now. That’s why ya’ll lie. Shame on society, shame on everyone who believes the lies siad about him. I just have had enough of you. That’s all. Bye.

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No matter how serious life gets, you’ve still got to have that person you can be completely ridiculous with. A friend like that is hard to find, harder to leave and almost impossible to forget - Chamber of Luxury

Follow @chamberofluxury for more melanin.

Dimensional Madness

What you need to know:

A cult to an evil/mad god has preformed a series of violent rituals to invoke her/his presence,but instead gained the attention of something else. A creature of pure madness, something from a chaotic realm, that rules over a small pocket dimension.

Premise:

The dimension is spilling over the countryside, warping wildlife and structures into new maddening versions.
Trees have eyes instead of leaves, deer have snake antlers and worm-like fur, fields of wheat and corn are now wiggling fleshy tentacles. Madness is also taking over people as they descend into insanity, becoming violent murderous cannibals. Towns burn as entire patrols of the mad push the region into anarchy and the players must find the source before it sweeps the nation.


1 - at the epicenter of madness within a glen of red grass and trees stands a lone red and black checkered log cabin - it should feel serene and only slightly off compared to its surroundings, the last step of sanity

  • A - the windows are red stained glass and if anyone peers inside, they will see room 2
  • B - the door is made of alternating red and black logs and is unlocked.

2 - inside the cabin is only one room of wood floor and walls. A fireplace is ablaze with burning logs and a figure covered in white linen sits in a rocking chair with one arm dangling out, pointing at a bearskin rug on the floor.

  • A - if player remove the linen, the figure should be a well known NPC, their face locked in an oversized smile and a dead stare, focusing on only one player. It’s not really the NPC and can’t do anything but point and smile, but can be killed, moved, etc, should the players desire.

  • B - under the bear skin rug is a normal wooden door built into the floor that opens to room 3

3 - a wooden hall descends like a pit X meters to another wooden door. Rows of red stained glass windows line the hall and a few torches burning bright red beside them light the way.

  • A - although the hall drops like a pit, when the players go inside, gravity shifts locking the players onto the floor of room 3, making room 2 look like a pit.

  • B - the windows can be gazed through. On the other side can be any number of things, like a mirror image of the hall, including the players copying even there movements, a sea of blood with floating eyes, a multitude of demonic creatures staring back, etc
  • If the players break the widows, they shatter, revealing only a wall on the other side.

  • C - when the players near the door, words scratch into the wood: “Warning, you are about to leave all sense behind.

4 - half of a wood cabin room that break apart into a vast void of red stormy lighting clouds in all directions. A few clumps of rocks float above the infinite pit, creating a walkway into the storm. Voices moan, graon and yell within the clouds.

  • A - the voices will repeat anything the players have said in the past, preferable things they said in private, exposing their secrets or mimicking their fears. This is where you try to get under the players’ skin, make it personal to each player, bring up past wrong doings, etc.

  • B - the players must jump to each clump of floating rocks, but each group becomes further and further apart, making it harder and harder to reach, forcing higher and higher rolls to continue.
  • If a player falls, they descend into the clouds, which can be any number of meters below them, from there you can choose one of the options below:
    They fall through the clouds and come out above the cabin, crashing onto the roof.
    They can fall through the clouds on the bottom and come out on top, crashing onto the stone piles.
    They can fall forever and are considered dead.
    They can fall in a loop till a player pulls them out of free-fall.

  • C - as players move through this area, roll randomly for a lighting strike. If players are hit, they will take X D6 lightning damage and suffer the effects of confusion, insanity, fear, etc., any type of mind altering effect or spells works.

5 - as players ascend into the clouds, they come across a stair way of solid fog that brings them above the clouds to a desert of red and black sand stretching endlessly. On a hill in the distance is a marble pool and 4 marble columns. In the sky, fat and bloated, are all the creature and people the players ever killed.

  • A - as the players traverse the desert, wind picks up and blows into things they have done in the past. Again, like in part 4, but instead of voices, it’s now the visual version. Did they murder, did they pocket that gem they said they didn’t, everything becomes exposed here.
  • A little while later, the wind blows again and this time it becomes their worst nightmares, karma as if it were to punish the player for past misdeeds.
  • Players must roll for fear/insanity or some mind altering spell or effect of your choosing.
  • Once a player fails, they also see the other players as their fear and must fight to save themselves. At this point, encourage some in-party fighting. After all, this is a place of madness.

  • B - the pool in the hill is filled with blood and contains a wooden door at the bottom with another smaller wooden door in the center of the first one.
  • Going into the blood has no effect other than it’s blood.
  • Opening the larger door brings players back to part 2 in the cabin as if they were just entering,
  • Opening the smaller door brings the players to part 6.

6 - a small room of  soggy fleshy material. Within the walls, there are a number of small skin flaps that act as doors. On the ground, inked into the skin, are the words “chamber of dreams and nightmares”.

  • A - when a players puts their hand on a skin flap to open it, a voice rumbles from within: “What is your wish?”
  • If the player makes no wish, then when they open the flap, it is empty and will no longer work for the reminder of the time the players spend here.
  • If they do make a wish, one of two things can happen: either it can be their dream or their nightmare

  • If a dream, give the players to a degree anything they asked for ,magic items / gold / stat increase / experience.
    If they ask for a plus 5 sword and are level one, give them plus 1. If they ask for a million gold, give them what is appropriate for their level.

  • If a curse, take away what they asked for, but also keep it appropriate to their level.
    If they want strength but are level 1, take away 1 point for a week. If 20th level, take several points permanently. If gold, take maybe 50 if they are first, but 1000s if they are 20th, etc.

  • The dream/nightmare ratios should be about 75/25 in the players favor, after all you, want the players to explore.
  • The very last skin flaps they look into leads to part 7

7 - after crawling through a wet fleshy tunnel, is opens to a large human mouth. Past the rows of teeth, the tongue quivers soft and moist. The uvula pulsates and the throat is reddened, agitated flesh leading to blackness.

  • A - once the players step inside the mouth, the uvula bursts open and the creature of madness comes out. This creature can be anything re-skinned to look like anything. Maybe it has ogre stats, but appears as a mound of hands, or a dragons who appears as their grandma’s sweater, anything. It doesn’t have to make sense, this place is madness.
  • The creature has one extra ability, maddening laughter: the creature laughs continuously and is infectious. Every round the players must roll not to start into laughing fits.
  • If a player fails, they are considered stunned till they roll out of the effect. Also while under the effect, after the first round, they starts to spasm, taking X D6 damage per round till they roll out of it.

  • B - the throat leads to the chimney or part 2, landing in the fireplace which can or cannot still be lit.

End:

When the creature dies, the dimension starts to fade, or does it? Are the players cursed with permanent madness, seeing illusion and hallucination? Do voices whisper to them in the night? Do figments try to barter for their souls? Do the players now permanently see another world around them, always trying to break through? Does the land recover or does it only create more cults and followers of madness to arrive? Do the players come back to a place that snapped, cities ablaze and hordes of savages running across the country side, killing and eating everything they find?

This can be as complex or simple as you like, after all, it’s about having fun.

So till the next time, enjoy and hope to see you again.