Sims 3 Legacy: The End
Here we are! The final post! Sorry if the last couple have lacked fanfare, I’ve just wanted to get them over and done with so I can wrap this story up. It seems the game really was just about done with me too, because it was a bit of a race to the finish at this point to see whether I could out-last all the glitches and finish out the legacy.
Exhibit A: Everything’s a mess.
Shortly after the Brights moved into their new home, Dusty aged up and his attractive young self got a lot grayer and droopier.
Alice didn’t have a ton of time left at this point to give birth to the final heir, so they got the baby makin’ underway and gave birth to the last baby of the challenge, Eileen.
Things were getting a bit crowded now with the four of them living in a small two bedroom home, and Emma hit her midlife crisis and got the wish to move out.
So she did! It’s funny, because if I had moved her out normally it would have eaten up pretty much all of the household’s funds, but because I used the “kick out” option the game placed her in this huge mansion for free. Bit of an oversight, no?
Alice’s lifetime wish was to have 20 friends, which is not an easy task when you have Late Night installed. She’d have to throw parties pretty much whenever she could to make friends, but because she was so busy I’d often miss the notification for bills and things like that, so she ended up in this rut where she’d make some friends and then something would happen like something in the house getting repossessed, and because she’s a 5 star celebrity everyone would know about it and HATE her.
The game also seemed to have been saving ALL the random events for last, because all kinds of weird shit kept happening.
They got their toilet stolen by a burglar…
Dusty got abducted by an alien…
TWICE. But never impregnated, how disappointing.
It was also around this time that the game decided it was done, and when Eileen was a toddler the game glitched out and EVERYONE stopped aging. Period. Days would go by and no one got any older, and I didn’t know what caused it or what to do. Apparently it can happen for any number of reasons but the most common is that you alter the lifespan of a Sim somehow and because Dusty is a merman he might live longer than normal Sims or something. The only fix I could find that didn’t involve installing a bunch of mods was to copy the save file from the main menu, which DID fix it, but only one day at a time. Every other day they’d all stop aging again, so I had to start saving right before they went to bed every night, copying the save file, loading the new game, and repeating until the end of the run. It took AGES but eventually Eileen aged up into a kid and Alice an elder.
And Alice fulfilled her lifetime wish at her birthday party, how nice :)
When Toy Day or whatever it’s called in this game rolled around, they threw a party for it, because everyone wanted to and I really wanted to earn them some more lifetime reward points. Eileen’s legacy challenge goals were to be “Different in some way” and though her dad is a merman, she was not born one, so I was trying to get enough points with at least one Sim to buy her some mermadic kelp. Anyway, at the party, Eileen overloaded the dishwasher with too many plates and it broke. That night Dusty tried to fix it and… well…
The random event strikes again! I was honestly pretty sad about this, I liked Dusty and he was REALLY close to having enough lifetime reward points for the kelp.
Eileen was pretty sad too. She blamed herself for Dusty’s death considering she was the one that broke the dishwasher.
Soon after much more saving and copying the file and restarting, she aged up into a teenager and vowed to run away from home.
But not before her mom got her some mermadic kelp. She wanted to be a mermaid like her dad was.
With her newfound fins, she decided to swim away and never return.
And that’s where I decided to leave things. One of her legacy goals was literally to “run away as a teenager,” but I don’t know logistically how that’s supposed to work in the game, since if teens are out after a certain point they’re “breaking curfew” and the cops come and drag them home. With the game basically breaking down behind the scenes and the tedium of having to quit and copy the file every few minutes to get them to age weighing on me, I figured this was a nice place to leave things. I saved a copy of Eileen to the library and that was the end of the Bright Legacy.
Two years, god knows how many hours, 13 generations. The Brights came from humble beginnings, they’ve gone from rags to riches and back again, they’ve had vampires, Aliens, mermaids, and ghosts, dogs and cats, they’ve owned half the town at one point or another. Most of all, they gave me a fun distraction during some really hard stuff in my life. When I started the legacy in 2015 I was in a bad place and they helped get me through it, and again recently when things have been bad I found an escape through their crazy lives. Thanks Bright family. Your Legacy will not be forgotten.