similar effects

You know, for being hellsite, Tumblr does have some of the best and chillest people if you look in the right corners.

It must be some sort of effect similar to how coal becomes diamonds under extreme pressure

Can we have a whole episode with Supergirl and Lena collaborating to defeat a threat of some sort? Like, just them? Picture this: they get separated from the others and have to figure out how to defeat this threat, and in the meanwhile they bond over the fact that they both come from a shitty family, they are both trying to write their own story and they both aim to be good and help people. Obviously they win in a very smart, badass way, then get reunited to the rest of the folks, but from that point on they know they absolutely got each other’s back.

I’m asking politely, but seriously, let me fucking have this.


anonymous asked:

Are groin attacks on men actually the automatic off-switch we see in movies?


They aren’t universal, and you can, in fact, groin strike a woman to similar effect. What a groin strike is actually targeting is the nerve endings in that region of the body, the very same nerve endings that cause humans to experience sexual pleasure. It hurts a whole hell of a lot, it makes you sick to your stomach, and you bowl over to protect yourself. Nailing a woman with a groin strike is more difficult than a man because the area is smaller and it’s more difficult to hit. It can happen though, it’s happened to me in training with a partner.

Anyone with a strong pain tolerance is going to be resistant to groin strikes, just like with anything else. Some people are more sensitive than others. Other people will recover quicker than others. The rarest find won’t feel it at all, and they’re out there.

And, of course, if you’re opponent is wearing a cup then the groin strike goes right out. That’s why you wear cups when you’re sparring, so it doesn’t hurt when you get hit in the groin. So, if they’re armored, you’re out of luck.

It’s a pretty good stunner if you can land it and they’re not prepared for it, but it’s not a finishing move. When you see groin strikes in martial arts or just as self-defense, they’re part of what we call “combinations” which is a series of strikes performed one after the other. You use the groin strike to stun your attacker, and then follow up while they’re distracted by pain.

So, say you want to use a knee strike to the groin. You’ll grab them and strike the groin, then you grab their head and slam it into your knee again. You may hit them several more times after that if they don’t go down, but the groin strike is the opener or secondary to more effective moves that would be difficult to pull off if they weren’t distracted by pain or were… you know, upright.

The general populace often has a hard time grasping the concept of techniques feeding into each other. “I do this, so I can get over there, to do that”.

Groin strikes are conventional wisdom. Enough people have hit boys in the groin and see them bowl over to know that it’s somewhat effective, and enough boys have been hit in the groin to know it hurts.

You know what else hurts?

Your shin.

Getting hit in the shin hurts a whole hell of a lot too. It’s actually easier hit as it’s a much larger target and you don’t need to be nearly as close.

Anywhere on your body where the bone is near to the surface/isn’t protected by muscle, is direct access to your nervous system and works about as well as a groin shot. So, kick ‘em in the shin. Boxing the ears is another good one, you rattle the inner ear and cause them to lose their sense of equilibrium which makes them dizzy and they… stumble. Hit them in the nose. Their eyes will water, their nose will swell, both of which impact their ability to see.

You can, in fact, chain these together too.

Kick them in the shin. Box their ears. As their head comes forward, hit them in the nose or punch them in the throat. Then, if they’re still coming toward you or you’ve grabbed them by the shoulder or the head, knee them in the groin.

There aren’t a lot of one hit wonders when it comes to fighting, and if you did get one then you’re damn lucky. There is no 100%, no sure shot, no total shut down, no universal technique that will give you perfect accuracy on every human you will ever meet.

The problem with groin strikes in movies is that they’re actually a joke about manhood and dominance. Sometimes, it’s used intentionally and, sometimes, it’s not, but it doesn’t go much further than, “ha, ha, she hit him in the peen” and he goes down because the big, tough guy was really weak after all. It’s become that “Tough Girl Move” and is supposed to convey she’s tough, and brave, and everything that comes with a poorly thought out action girl.

In the movies, the groin shot is about dominance and asserting superiority. Whether it’s a woman doing it to a man, or a man doing it to another man (but it’s usually a woman), that’s what it’s normally about. It’s just a co-opting of the Alpha Male Bullshit Package for an Empowering Moment. It’s telling that these moments revolve entirely around the physical embodiment of manhood, because it’s often treated as the only weakness a man possesses. Given the groin shot is often paired with the threat of sexual assault, you can see all threads weaving themselves together for the underlying themes. The man is brought down by his *ahem* desires, the woman flees, and the scene is still all about sex.

So, you know, fun.


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Yay complex women! Boo writer’s block!

Anyway: next up is the long-delayed entry on Kate Leigh and Tilly Devine, now in its… like thirtieth rewrite. Getting it done as soon as it’s good enough to publish. The two were mob bosses during prohibition-era Sydney (yep, Australia passed anti-booze laws, to similar effect as the States!).

Kate and Tilly were powerful, ruthless, darkly hysterical, and they just haaaated each other. It’s a hell of a story.

Pretty happy with the cover image. Mimics the same horrible flash photography that you see in all pictures from the time. Plus, captures the two of them in their youth, and how Kate would get all up in Tilly’s business. 

The Difference Between Trines and Sextiles

You can find the difference between aspects in how the signs work with each other. It can be really hard to solidly tell a difference between a sextile and a trine, since they can bring similar, harmonious effects. However, this does not mean their effects are exactly the same.

While both trines and sextiles are harmonious, the two aspects are very different in what they’re composed of. A trine consists of two signs that are of the same element and polarity while a sextile is composed of two signs that are of different elements, but share the same polarity.

This is important to note because signs that are trine to each other work so naturally and easily to where the native can often not notice the workings of this aspect. This is why people tend to say that trines can either be used for natural talent, or be wasted due to ignorance. The reason why the trine works so naturally is because the two signs involved have the same element, in other words, medium to work with. For example, water signs use emotions as a medium to express themselves, and when two water signs are brought together, they can easily work together because there isn’t an need to change the current medium in hand. When there is no change, there is less room for a misunderstanding between the two signs. However, with no change, there can be a lack of movement and stimulation.

Sextiles however, work harmoniously on different, but compatible mediums due to the same polarity. For example, fire and air signs work well together because both of their mediums (energy and communication) are seen in external environments due to their masculine polarity. Due to the mediums both being external, there is less room for misunderstanding, which makes the aspect harmonious. However, since the mediums involved are different, sextiles do not feel as natural as trines since the native must use two different mediums to express the aspect. Natives with sextiles are often aware of this aspect because it doesn’t feel as natural as a trine and will often consciously express this aspect.

*The only exceptions that can be made to this post are the existence of out-of-sign aspects. Out-of-sign aspects need to be looked at more carefully, since the energy with out-of-sign aspects are not only weaker, but can also be different. You can check the differences in the specific signs, planets, and houses involved.


Game Informer Chats about Playing Mass Effect: Andromeda

As the title says! I highly suggest watching the [30-minute segment] on Youtube, but here are some distinct notes from the show. Although Game Informer did get a hands-on with Andromeda and I regularly trust their content, please note that Bioware and their developers always have final say so some of these have the potential of being incorrect or misconstrued. Let me know if you think I missed anything to add!

  • Aaryn Flynn Interview: coming down the pipe later this month
  • Arcs: four (and Hyperion? Nexus?) split by race: Human, Salarian, Turian, Asari. Each arc has a Pathfinder, or their “exemplar” of their species.
  • Start of MEA: Starts similar to Mass Effect 1, with you on the Arc. Your character goes down to a planet, and then things go wrong.
  • Liam: human, male companion that is on the ship with you in the beginning
  • Classes: Instead of choosing “Vanguard” or “Infiltrator” right at the start, you choose those kinds of abilities available to you. Your character has access to mix strength and biotics, and is not “bound” to choose either/or. 
  • Pathfinder: Each arc has a Pathfinder, or an “exemplar” or representative of their species. Because of their status, it allows that person freedom in their abilities (i.e. mixing strength and biotics).
  • Scott/Sara Ryder: Your fraternal twin. Their role is small at the beginning, and will continue to develop as the game progresses.
  • Ryder Family: Over-arching mystery behind the family that will unravel over the course of the game. As previously confirmed, you will have the option to customize yourself, your sister or brother, and your father.
  • Loyalty Missions: Not required to finish the game, and they don’t affect the ending.
  • Planets: Some are optional to visit, a la Dragon Age: Inquisition. You can’t use the NOMAD on every planet. There’s a sand planet called Elladin (sp?) where similar to ME2 if you’re not in the shadow, you take damage. There’s also a Krogan mission that you do on that planet.
  • Behemoth: Super bosses, where it seems there will be a few of these that “act like the Dragons in Dragon Age”. 
  • Space: “is its own level” The idea that you can look outside and see the planet in front of you. They make the process seamless, from the Tempest to dropping onto the World.
  • Tempest: No elevators. Smaller, tighter than the Normandy. Can walk from the navigation bridge all the way down to the garage with the NOMAD.
  • Upcoming: More to come from Game Informer, including a video on the race The Kett. “A really close look at them”. Also an opportunity to ask your own questions to the devs sometime before the month is over. 
Garrus v Cullen

So, I was thinking about Garrus and Cullen (like wow, that never happens), and holy shit the parallels between the two.

First game: Idealistic, naive. Wants to serve and protect people. Part of a force to do so.

Second game: Dealing with survivor’s guilt, and struggling with hate and vengeance while also trying to do their damn job and help make the world a little less awful.

Third game: Appears as a Commander in the fight against an ancient enemy, settled down from the first game, definitely a return to more of who he was in the first game.

Other traits: Pretty awkward off the battlefield. Calibrations. Big scar on the right side of their face. Soldier to the core. Tense relationship with family. LI to a woman who’s being told she’s the only one who can save the galaxy/world, and never treat them with anything less than the respect and honor they deserve. Not a fan of politicians.

Did I miss anything?


The Greenland shark mostly eats fish, but a few odd animals have been found in their stomachs, including an entire reindeer. This slow moving shark has been known to live up to 400 years, that makes the Greenland shark the longest-lived vertebrate. The flesh of a Greenland shark is poisonous. This is due to the presence of the toxic triethylamine oxide, which, when eaten, breaks down into trimethylamine, which produces effects similar to drunkenness. Yet in spite of this, the Greenland shark is still a popular food in Iceland and Greenland. No surprise there.

Fallout universe Health and Food-related headcanons

Because I’m a holistic health and homesteading nut… :’)

  • Sea salt is a major export of coastal states.
  • Another export of coastal states is whale blubber, which is extremely rare and difficult to obtain. It is a high-end source of carbs (see studies on Inuit diets if you want more about that) and would be a delicacy within upper-class settlements.
  • Salt is one of the only existing seasonings (and is used heavily in meat preservation, making cold cuts and little dried fish quite common!), any internationally sourced spices would have long since been used up, never to be replenished.
  • Because of this, Peppercorns are extremely rare, and a very high priced commodity prized more-so as conversation pieces than culinary tools.
  • Salt is also used in hair products. Mixed with warm water and vodka/rum it makes a great volumizer!
  • Tea brewed with hubflower has similar effects to caffeine.
  • Hubflower and mentats make one hell of an energy drink, like ginkgo tea on crack lol
  • We can assume that bees still exist post-war, because of the remaining flora in the Wastes. Honey is the major sweetener, although it is sold at a premium because beekeeping would be a very dangerous career. (Raiding parties would hit beekeeping farms hard)
  • If you see someone without a pocket-full of pemmican on them they’re probably dead tbh
  • Ketosis is common but not completely necessary. Farms and settlements often have razorgrain, maize/corn, tatos and various tubers, which are the major carbohydrate sources.
  • Razorgrain and corn flour/meal is a winter staple. Most people consist off of breads and snow-buried caches filled with thin meats in areas where the ground becomes inhospitable with the cold months.
  • Despite conflicting dialogue concerning the existence of fish, FISH DEFINITELY STILL EXIST
  • Pruno, moonshine, mead and beer are extremely common, as the means to craft them are widely available.
  • Common household nutrient supplements would include: cured liver, bone broth, and gelatin. 
  • Daily oral care consists of alcohol-based mouthwash (straight vodka, preferably), and brushing with tallow soap.
  • Tallow-based soap is readily available and decent hygiene really isn’t a huge issue with anyone who isn’t a piss-poor drifter.
  • ok but can you imagine cornbread with farm sourced honey and mirelurk eggs because i’m hungry as hell rn
  • In controlled environments with plenty of rest and medical supervision, stimpaks can help a person make a miraculous recovery from injury, and erase scarring. However, if used in a high-tension situation coupled with little rest and lack of consistent nutrition, scarring and/or perminant damage will occur.
  • The real-world equivalents of (some of the) Fallout drugs are:
    Med-X: Morphine
    Psycho: PCP
    Mentats: Methylphenidate
    Jet: Methamphetamine
    Calmex: Ketamine
    Day Tripper: Oxycodone
  • People raised in Vaults or who have defected from environments like the Institute have high mortality rates. If their lack of hardcore survival knowledge doesn’t kill them first, the shock of radiation poisoning will.
  • Obesity is next to impossible and a luxury only EXTREMELY wealthy people can afford. As excess weight gain is a product of energy storage (specifically carbs and sugars), the high protein/fat and low carb/sugar diet of the typical Wastelander would leave them in a state of constant energy absorption, coupled with the fact that not everyone is lucky enough to get even one meal a day.


vintage club penguin things part 2 (part 1)

  • popcorn everywhere when the veggie villain plot happened
  • similar effects for other missions, like the malfunctioning snow forts clock for clockwork repairs and the abyss for mysterious tremors
  • the recycling center
  • dig out the dojo
  • the dojo being an actual empty room before that and having a giant octopus in it for the water party
  • snowballs turning into water balloons for the water party
  • the winter fiesta
  • the 2008 penguin games to tie in with the beijing olympics
  • rock the iceberg
  • wave cutouts from the migrator catalog
  • new year fireworks on the ski hill
  • throwing snowballs at the gongs in the ninja hideout
  • the medieval party quest where you could get potentially infinite numbers of the treasure pile furniture item (I took 37)
  • the festival of flight where the entire fucking island got lifted into the air
  • the box dimension
  • the fall fair and getting teddy bears, candyfloss and candy necklaces
  • related: forgetting that you lost all your fair tickets when you logged off
  • puffle shuffle
  • puffle paddle
  • that one game with the hairdryer where you had to blow the hot air balloon around and avoid the cacti on either side
  • the old coffee shop music