I’m happy with this sketch and it feels finished for now. Next stop pastels or paints to let off steam with a quicker more spontaneous style.
Midnight sketches are always the best way to finish the week…
…now off to eat and choose the best music to paint to!
Should I create an imagines blog for villain characters? I feel like the villains don't get enough of them or when people do them, they do heroes and villains. But what if I created one just for villains? I've noticed that there are NO Damien Darhk imagines at all. I don't actually watch Arrow (I am planning to) but I do know him from Legends of Tomorrow. What do you guys think, is it a good idea?
As most of us know, Lynels have carried their “one of the most dangerous Zelda enemies” legacy into a game where everything’s already rife with danger. Staying two steps ahead of everyone here means having the best of all worlds: nasty attack patterns, crazy damage output, and a level of sturdiness that would make cockroaches weep.
But Lynel materials are necessary to upgrade some of the better armor, their weapon drops are among the strongest you’ll ever obtain, and if you train enough to tackle them, Silver Lynels may drop some otherwise-rare materials like Diamonds and Star Fragments. So here are some pointers I can offer to alleviate your gladiatorial labors.
First of all, don’t always let their slowly diminishing health bars deceive you into thinking you’re underprepared. Lynels are bosses in all but name, they simply lack the long and receptive bars that the others have. Just because 5 Bomb Arrows in the face barely took off anything, doesn’t mean they’re invulnerable; you’ll just have to work a little harder to earn your spoils.
Their archery skills are unparalleled; when they’re not literally running circles around you, they can launch their shots into the sky and drop arrows on your head with lethal precision. Even on horseback, trying to beat them at an archery duel is a grueling war of attrition. (Your arrows can play an important role, but we’ll cover that in a bit)
Instead, you’ll want to get in close and challenge them to physical combat. Even if a Lynel spots you, it won’t attack immediately if you have your weapons sheathed; it’ll wait patiently for you to approach or draw any of your equipment. It’s advisable to circumvent the archery phase by doing the Cool Thing and more-or-less confidently strutting up to them.
Once you’re in, you’ll realize that Lynels have a cute little quality called “super armor” where most attacks don’t stagger them, leaving them free to trade blows with you. One of the big keys to safely fighting them is learning their attacks and figuring out the timings for both Flurry Rushes and Shield Parries. These guys are the true test of your 1v1 skills.
First, let’s run down the attacks that every Lynel can use, regardless of which weapon type they’re wielding. The most common attack they use is a running swing with their weapon; this will usually be the first thing they do when they start galloping around. If you plan to Perfect Dodge this for a Flurry Rush, take a step to the left to make sure you don’t get trampled, and a well-timed backflip over the swing should trigger it.
Another common attack is to sheathe their weapons, crouch low, and bull-charge straight at you. This one is really exploitable: the Flurry Rush timing is easy to learn, and Shield Parries will stun the Lynels for longer than any of their other attacks (you bash them right in the skull, for goodness’ sake). You even have a third option in just dodging to the side, and then running up to them after they skid to a stop to mount them; we’ll talk about mounting in a little bit.
Occasionally, they’ll stop in place and start charging fire in their mouths before blasting three huge fireballs at you. These fireballs are… really weak, actually. Even a Silver or Gold Lynel’s fireballs may only deal about 3 hearts if you get blasted full-force, which is pitiful compared to the 6 hearts the other Silver/Gold mooks can deal with unarmed attacks. Still, the fireballs do knock you off your feet and rob you of an opening to shoot the Lynel in the face with arrows (again, we’ll discuss this), so make sure you run to the sides and avoid them all.
But the moment you see anything above a White-Maned Lynel do a thunderous roar like this:
That’s your cue to back that ass up, because this isn’t very far behind:
Now let’s cover the attacks that are unique to each weapon class. Sword Lynels favor horizontal swipes. They have a really basic, back-and-forth 3-slash combo; Perfect Dodging the first swing is good enough for a Flurry Rush, but if you mistime it, you’ll either have just enough time to Perfect Dodge the second swing, or get totally blitzed in the face. They also have a cross-slash where they close their sword arm and their bladed-shield arm in on you, kind of like a really enthusiastic and badly-planned hug. Both of these demand backflips for the Perfect Dodge.
Spear Lynels, on the other hand, love jumping into the air and slamming their spear down where you’re standing. There’s no Perfect Dodge for this attack, as far as I can tell. You can still Shield Parry it and stun the Lynels, but they take just as long to unjam their spear from the ground anyway, so you might as well give it a wide berth and eliminate any risk of getting hurt. Either way, they’ll be open for a headshot that’ll put them on their knees (we’re building up to these strats I swear).
Crusher Lynels are the most dangerous of the lot. Their weapons have the highest strength, and they don’t suffer any speed loss from it. These guys heavily favor overhead smashes that create shockwaves on impact with the ground; even if you manage Perfect Dodges on these, it’s possible for the shockwaves to smack you right out of the Flurry Rush, which is incredibly cheap. You’re much better off just Shield Parrying them. You must also take extreme caution if you’re standing right next to these guys while they’re planning their next move; they have a problem with personal space, and instead of politely asking people to back off, they just bust out spin attacks. These are really big and really fast; if you complete a full Flurry Rush with a spear or a two-hander, the endlag is so long that you’ll likely get beefed by a retaliatory spin before you can move away or pull out your shield.
At the end of the day, Silver/Gold Lynels with Savage Crushers are the only enemies that can still one-hit kill you with the full 30 Hearts and an endgame-average 60 defense. But that’s the risk you take when you’re shooting for one of the strongest and sturdiest weapons in the entire game.
So we’ve covered the Lynels’ attacks and how to avoid, block, and punish them. Now let’s talk about how you, the Hylian Champion, can take the fight into your own two hands. Let’s get two minor tools out of the way:
Urbosa’s Fury. Obtained by retaking Vah Naboris, this is one of the strongest tools at your disposal, boasting an outrageous AoE, significant power, and the ability to stun anything for several seconds. That includes Lynels; one use of this will deal 500 damage and put them on their knees. This can be a nice crutch while you’re learning to fight them, but it’s a liability in the long run, as you can only use it 3 times before it goes on cooldown for 12 minutes. Good for the occasional spar, less so if you’re jumping from Lynel to Lynel.
Stasis+. Trade in 3 Ancient Cores at the Hateno Ancient Tech Lab for this Rune upgrade. It may be easy to forget that you have it sometimes, but it can stop even the strongest bosses for a couple seconds, while allowing any damage you deal in the meantime to stagger them when they unfreeze. It’s very minor, but at least it’s a nice way to briefly interrupt a Lynel’s assault and give yourself some breathing room.
Now with those out of the way, let’s get to the real meat of Lynel Butchering 101: headshots.
Like most other creatures, Lynels hate getting shot in the face, and will collapse to their knees for several seconds, similarly to getting struck by Urbosa’s Fury. Lynels that are put on their knees are completely defenseless, and this state provides you with ample opportunities to unleash fresh hell on them.
Problem is, Lynels are fast and they love to gallop around a lot, so it’s hard to just nail them in the face willy-nilly. Obviously, the best openings to shoot them are when they’re standing relatively still. Lynels tend to stop for brief periods after using their biggest attacks, e.g. the fire breath, the giant explosion, the Crusher Spin, etc. These are easy points to start with.
However, you can also create your own openings with Shield Parries. While Flurry Rushes are a more immediately-effective counterattack, Shield Parries will stop a Lynel square in front of you for a couple of seconds, giving you enough time to pull out your bow and almost jam the arrowheads down their throats.
Now, once you shoot a Lynel and get them kneeling, this opens up the single most important aspect of fighting an angry giant man lion bull horse beast with which a video game could have ever graced my short life in this dimension:
YEEEEEHAAAAAW RIDE ‘EM COWBOY
Now, there are actually three ways to mount Lynels. The method you’ll likely use the most, as just explained, is by putting them on their knees mid-fight with headshots (or Urbosa’s Fury). The second way is after they do their bull charge; assuming you didn’t do the Flurry Rush and watched them skid on by, you can run right up and mount them if you’re fast enough. The last is to do exactly what you’d do when you’re just trying to catch and break a horse: either sneak up on them (difficult with their stellar senses and 360 patrol; Sheikah outfit is strongly recommended), or paraglide onto them from high ground.
Unfortunately, also much like breaking a horse, your Stamina will drain as they try to buck you off, no matter how you mount them. It’s recommended to have a couple of Stamina upgrades before trying this at home.
Once you’ve hopped onto a Lynel, you can mash the attack button to give him 5 quick jabs in the back with your weapon, before Link automatically jumps off. There are two advantages to attacking this way: the first is that the jabs come out fast regardless of which weapon you have equipped. This means that even if you’re holding a strong and heavy two-hander like, say, a max-damage Royal Guard’s Claymore, you can stab him 5 times for 116 damage each in about two seconds, with no risk to your health.
The second perk is that this does not reduce your weapon’s durability at all. Given that you can easily go through at least two weapons just chewing through a Lynel’s massive health pool otherwise, this is a great boon. It also means that if you have a strong but fragile weapon like, say, a max-damage Royal Guard’s Claymore, you can always save it in reserve especially for these mounted attacks on Lynels and never have any fear of breaking and losing it.
Look my point is just go to Hyrule Castle and find the Moblin holding a Royal Guard’s Claymore, and save and reload until he drops a 116 for you. Having a Level 3 attack buff and pulling this out every time you mount a Lynel is the freest 870 damage you’ll ever deal in this game.
Anyway, pop quiz: remember how I mentioned that Link automatically jumps off of a Lynel’s back after hitting him 5 times? Question: what offensive action can you perform after jumping off of horse-like creatures?
That’s right, you can follow up your mounted assault with some bullet time arrows! It’s actually possible to hit the weak spot of the Lynel’s head from behind near the peak of Link’s jump, and while it won’t re-stun the Lynel, it’ll still deal that extra Critical Hit damage. Since Arrow Time chews through your Stamina, and you’ll have spent nearly a whole bar just staying on the thing’s back, you pretty much need 2 or 3 full bars before attempting this.
Heck, for that matter, you can stop and unleash a couple of point-blank shots before mounting them, while they’re too stunned to do anything about it. Since Savage Lynel Bows deal 32 damage x 3 arrows by default, and 32x5 if you get the best drops, and every Critical Hit deals 3x damage, this means that every time you fire into a Lynel’s weak spot with one of his kins’ weapons, you can do a maximum of about, eh… 288 or 480 damage. Per shot.
This may or may not be broken.
Since every Lynel drops a bow, along with anywhere between 10-30 elemental arrows, you’re basically a self-sustaining Lynel-farming machine if you make all of your damage come from mounted strikes and Critical arrows. It takes good Shield Parry timing and a steady hand, but once you get the hang of it, you can fill your inventory with the strongest weapons without sacrificing any in turn.
Ironic, isn’t it? These guys are unbeatable in archery duels, but once they put their bows away and grab their weapons, your arrows can shred them to bits. Don’t forget, kids: never bring a knife to a gun fight.
With enough practice, This Could Be You™! Silver and Gold Lynels may be the single toughest individuals this game can throw at you, but the stuff you can loot from them makes it very well worth it.
Not to mention that Lynel materials will help you upgrade arguably the most useful armor set in the game:
I hope this guide was concise and engaging! Good luck, and happy hunting, heroes!
In my world, reserved Italians, heterosexual hairdressers, clouds without silver linings, ignoble savages, hard-hearted whores, advantageous ill-winds, sober Irishmen, and so on, are not permitted to exist.