Is this the real life? Is this just fantasy?

It works. Wow. So, what did I do this time ? 

-Create my mesh (adapting the child haircut to an adult scalp) in 3DS Max, and export it as a .OBJ

-In the CAS Mesh Tool, use the auto-convert, checking every box (bones, vertex color, transform data, AND remove bumpmap/normal link). Not sure if all of this is needed, but…

-Convert the s4gom into a s3geom, and convert this new s4geom into a s4geom again. Don’t ask me why, I have no idea what I’m doing.

-And it’s done !

Now, I need to create the hat morph, we will see if it works, again !

Maybe I will be able to share it soon :D