should try to digital art more to improve

How to draw

HAIR


Don’t forget to download the elemaps and brushes Text !

Download elemap 

Download brushtext


These brushes are the ones which I use the most :

RUSSESKETCH is for sketching

CYAPEN is for blending

And Crayon is (one of SAI’s default brushes ) for filling


Let’s begin with a messy sketch :

On a new layer, you need to use the “RUSSESKETCH brush”

and you don’t need to worry about drawing neatly!


Make a new layer to draw over the sketch.

(with a colour of your choice) Use CRAYON brush and make sure to not leave any gaps!

Then take the bucket and fill it in!

Then you will fuse your 2 layers together


Now its time to blend! Take the “CYAPEN brush”, then take another colour of your choice ,you can add even more details on your hair and try to give it an interesting shape!


TIPS

1: You can try many elemaps! It might give you some interesting textures to use!


2: Feel free to change the scale, density or texture and then try to experiment in even more interesting ways!

3: Don’t be shy! Try messing with the contrast! It might give an interesting colour to the hair!

4: It works for colour gradient!

5: If you want to make the texture and shape of your haircut better, don’t use the eraser! Keep your brush and click on the transparent button!



If there is something you don’t understand or something I should talk about and explain even more, feel free to send me a question! I will try my best to explain!

I hope this can help some artists to improve!

Thanks  @jendra82 without you i couldn’t do this tutorial !

(yes I made the banner in MSpaint don’t judge me)

Here is the long awaited list of Art Tips I mentioned a few days ago! These are Mostly things I’ve learned to help me improve this year. Let me know what you think, or if you have any questions!

  1. Set “practice” goals. Give yourself specific goals, but always word them as ‘practice’ not ‘improve’. Improvement takes time and can be difficult to attain. Meeting a goal to practice things is significantly easier and more rewarding. Improvement happens with practice and you’ll see it later on. Be specific with your goals. For example: “Practice Angry Expressions!”

  2. Give yourself a solid time frame for your goal. Define exact dates. It could be a week, two weeks, even a month. Whatever you feel comfortable with.

  3. Do Studies. Studies are a series of sketches, doodles, paintings, etc.. Done following research, usually looking at a photo or physical reference. I usually fill a whole page with quick, haphazard sketches of what I’m studying. If you’re studying birds, fill a whole page with birds, or hands. They don’t have to be good, they aren’t meant to be perfect. It’s just to get the idea on paper to help you form the visual on paper and in your hand.

  4. Change your goal as soon as you feel ready, after your last one. If you feel you’ve completed your goal, feel free to wait as long as you like, but it’s a good idea to have a list of goals so you aren’t left floundering for one. (Since it’s always harder to think of something when you NEED to.) For example: Angry expressions, Faces at low angles, two-point perspective, cool color schemes. It’s easier to move forward with a list of your own making, than leaving yourself hanging.

  5. Thumbnail. I can not say this enough! Before jumping into a big project, you’ll want to get in the habit of doing thumbnail sketches beforehand. No bigger than 2 or 3 inches, I usually fill a page with them. Thumbnailing can help you figure out how to get that posing just right. Or how you want your composition aligned. Small quick sketches of the different ways you could do things, to find how you want to do things.

  6. You can trace your own sketches. That’s right. It took me twenty years to figure out I could just trace my own sketch onto another sheet of paper to make lineart and do color so I didn’t fuck up my sketch. Digital artist, you can use a new layer over your sketch. Traditionally though, THIS IS HOW YOU DON’T FUCK UP YOUR SKETCH. (also if you trace very lightly it erases way better than trying to erase a full sketch. If you’ve never tried to color over a partially erased sketch it is hell.)

  7. Use References. You’d be surprised how many young artists out there think using references is wrong, or cheating. Let me tell you something. Did Leonardo Da Vinci have a reference for the Mona Lisa? You bet your ass he did. As far as I know he had at least two! All the great masters knew to use references. Actually looking at the thing you’re trying to recreate is the easiest way to master it. If you can’t find a reference for something, look for something that looks similar. Having a concept of what you want is quintessential to improvement. Hell, keep a whole folder of references. Hold onto them to fall back on later. Use them to their full extent.

  8. Draw at an angle. For traditional artists, drawing flat on a desk can often result in disproportionate drawings. Things farther away from the the eye tend to look smaller so things on the farther side of the paper can end up enlarged to compensate for our own eyes perspective of the paper. Drawing at an angle fixes this problem. It brings the paper into a better angle for your face. (I just lean my drawing board on top of a box of staples. It works lol)

  9. Watch other artists. Written tutorials are a phenomenal resource to many artists. But Video tutorials are some of the most helpful things in the world. Video tutorials can show you, in real time, how it’s done. Actually seeing it happen can really help. (I watch hours of tutorials and speedpaints. I just let them play in the background while I draw.)

  10. Try different materials. I’m not gonna lie, I loved digital art. But it just didn’t work for me. I discovered copic markers and my art has improved so much with a material that I feel more in-tune with. So experiment. Borrow from your friends, try new things in school, in art clubs. Whenever. Sometimes, you just need to try something different, to discover something that works better for you.

  11. DON’T. STOP. DRAWING. You don’t have to be churning out a completed piece every week. No. But you should always doodle, sketch, scribble. Hell, even if you just scribble out some squiggly lines, you’ve done something! You don’t have to share with the world. Just. Don’t. Stop.

hakimirozman  asked:

Im trying to draw(beginners) on my desktop do you have any suggestions and tips ? And what type of software do you prefer ?.

Ah!! I’m so happy for you!!  :D

Well I’m also a self-taught digital artist for the past… two years?  xD So I’m just gonna give you some tips based on my experience as a beginner so far.

1. Get a graphics tablet / pen tablet

You don’t need to get the fancy or expensive ones, anything compatible with your computer / laptop would do :)

-This would help SO MUCH when drawing! Its less time consuming and has features like the pen pressure, which can’t be found on a trackpad  / mouse :’3 

* they are kinda hard to get used to at first, but with lots of practice, you’ll get pretty good at it :) I actually put away mine for like a year because I gave up after using it after the first few tries xD  Please just… Don’t give up! ^^”

2. Suitable software(s)

There’s… a lot of softwares you can choose to begin with!

As for me, I begin using Sketchbook Express because I’m on a Mac.  Its a very simple and neat software for beginners! But not so many features they offer for making more professional looking arts . I suggest you get the free art programs first unless you’re very serious about pursuing into digital art. 

I heard Krita, MediBangFireAlpaca, and Gimp and  are also other good free softwares as well. 

^^^ download link is on the name of softwares (bold) ^^^

*Once you feel like you got the hang of it, you can try out those not-free softwares. Those have tons more features that you can experiment with!  :) As for me, I use Photoshop CC (I realised most professional Illustrators use this) , while others may use Paint Tool Sai (this software can’t be used on Mac),  or maybe an upgrade of other free-art software like the  Corel Painter and ArtRage. These programs have way more features you can try compared to the free ones. Even I’m still not an expert on my own software XD But we’ll get there someday! TvT”

3. Look up for tutorials! :D 

This is important, because digital art is a bit more different to traditional art in terms of its ability to do more. Some things important to know in digital art:

  • Layers 
  • Terms used in art softwares to work with often
  • Colouring
  • Brush effects
  • Other features you think is important to know…

I suggest learning these from youtube tutorials or online art classes like Schoolism . Also, If you’re also new in drawing, you should try looking up for fundamentals in drawing! It will help improve your art skill for both digital and traditional :) 

But if you’re already good at traditional art, digital would be a lot more easier for you to work with.

And yeah, thats from me I guess. Hope this helps! 

anonymous asked:

I really love your art! Do you by any chance have any tips for someone who is just starting to try their hand at drawing? Either digitally or traditionally?

Thanks! Glad you like it!

Now, tips… tips tips… I’ll answer you as a reminder to myself too? Because there is a looot of stuff I know I should do more often in order to improve but because reasons, I always end up not following my own advice. Sooo here we go:

1) Talent is just the 10%: You can have a natural ability, thats totally true. Some people are “naturally better” than others in all fields, and art is not an exception. But what matters here is your attitude. You can be incredibly “talented” but if you don’t practice and work and you just put all your confidence in your natural ability, you’re not going to get anywhere. What matters in the end is how much effort you put in improving.

Also, as I said before, attitude is the real deal here. Don’t compare yourself to other artists unless it’s to study how they work and what you can apply to your own style. Don’t fall for the “ah, whatsherface is way better than me why bother drawing anything?”. If you have to compare your work with someone, compare it with yourself. Your previous works, what improved, what needs more work on. The best way to move forward is just compare your own work over time. Don’t get discouraged with what other artists can do, you don’t really know the ammount of time and effort each piece costs anyone else but yourself. Plus how many years of practice and study there are behind every incredible piece someone else uploads.

This is a really hard point to get across and is an incredibly hard thing to avoid. I do know its hard for me, but I also know is the key to improve and not suffer.

2) “It’s all in the wrist” : In order to get your lines more fluid and less shaky and stuff, you need to not worry about your pulse. Try to make loose movements constantly and draw lines fast. This can only improve by practice, over and over, but the results are always better than when you’re so focused on doing the perfect line that you end up with your arm locked like its made of stone. Nope.

- How do you improve this?
Doodle. Doodle all you can anywhere you can. And warm up. I used to draw loose circles and spheres for like 5 minutes before start drawing. That will make you feel more comfortable about your posture and lines.

And when you actually start drawing, take into consideration that everything in the world can be simplified into basic shapes.  Try to pick out the basic shapes that make up the over all shape.  Usually these shapes are pretty easy to draw.  Draw the shapes then draw the outlines until you get the result you want. As much as this can be applied to literally everything you wanna draw, is specially important to do this if you’re drawing people or “organic” characters. Anatomy can be a bitch, so if you get this previous step right, adding all the rest is going to be easier.  

3) Look for information: Internet is an amazing place to learn. Watch tutorials, read books, follow other artists advice, ask people about their work and how they do what they do. Learn the basics then up, don’t try to draw superheroes with all the muscles and dynamic postures in one setting. Read a bit about anatomy, perspective and info in general that will help you understand how to work better and more accurate. No one was born with the ability to draw, we all learned from somewhere. And internet is an inexhaustible source of information. Use it to your advantage. 

It also depends in what you’re interested. I do try to draw as close as reality/source/classic as possible (i’m a canon bitch and i’m not sorry). What might help if what you wanna draw is relatively realistic, is take a look at Andrew Loomis’ books. It never fails.

4) Don’t be ashamed of using references: Whoever says that artists that use references are not artists is absolutly wrong. Even the most famous painters used references. They are called references for a reason and now a days, is easy as fuck to just go to google, look for what you need and use it. Even use 3D programs to put the bases of what you’re going to paint. Look up for info in the industry of illustration or concept art, you will realize the ammount of “cheats” that are used is insane, but what matters is always speed and the visual result being what you want. Do not mistake “use reference” with “copy the same crap others did before me”. No go.

5) Share your work: This is a good way of always getting feedback. If you’re not comfortable uploading it to the net (we all know there is always an asshole that will troll you, sadly is unavoidable) show it to a friend or family, ask them for opinions and what they like and dislike about your work, of course in terms of technique.

But, always have faith in your style. There will be people that will not like the style in which you draw but it’s yours. Don’t let people change what you like to do.

6) Know your tools: Its good to know the limitations of the software/tools you’re using, either digital or traditional have their own limitations. Which pencils are the best for sketching or for shading, if you’re going to use ink, make sure to find the propper pen for it, one that makes the lines as you want them to be and practice different thickness and weights in lines depending of the tool. I mean i could go on and on about this particular point.

Speaking of digital (Since I’ve been working digitally for almost 3 years now so I feel more confident with it) a lot of people use one software for lines and other for color and render. It of course depends on how comfortable you are. For example, Photoshop doesn’t have a line stabilizer, so some lines can be a bit wonky. Paint tool SAI has this stabilizer so the lines look more steady and professional. But, if you are familiar with one software, knowing the other too can be a lot of time invested and its possible you don’t have the luxury of dedicating weeks to learn both softwares even if its a little portion of it.

In my case, I use Photoshop and Lazy Nezumi Pro, that is actually a plug in that works as an stabilizer for the lines. Is a matter of trying several softwares and then decide which one makes you feel comfortable. 

Also, if you work with a tablet, it doesn’t really matter which one. Of course the more professional ones have a wider range of possibilities, but if you know how to work your way through them, it really doesn’t matter at least at first. Don’t go running and waste a bunch of money on a Cintiq 24′’, when you can easily achieve the same results with a Wacom Intuos Pro. What i’d suggest to take into consideration is the size of the tablet and the screen you’re using. The closer the size of the tablet is to the screen, the better, but its just cos perception of space since most tablets doesn’t have a screen on their own, like the Cintiq does. Its just a reccomendation, but is not necesarely something that could make things more complicated. I’ve drawn for months with a Bamboo medium size with good results. I just noticed when i changed my tablet for a bigger one that I felt way more comfy drawing on a bigger work area.


7) Practice. Practice. Practice: The more you draw, the better you will be. Buy a sketch book and draw anytime, anywhere. You have ten minutes to spare? Doodle something. You don’t know what to draw? get prompts and get at it. Draw, draw, draw. Digitally, traditionally, using the PC, using the phone, pen, marker, ink, pencils. Just draw at least a bit every single day. Art is not talent, art is a Skill and as any skill you get better at it by repetition. 


Well, I hope this wall of text helps you a lil’ bit! Good luck with your art and always keep drawing!


girlwarrior98  asked:

//Wait what? Amazing? I personally think my art's more decent, I have a a long way to improve, but thanks anyways(I'm sorry I suck at compliments-)\\

:: Oh hun it’s okay. You should try sketching it out, then slowly draw it in[carefully!] then slowly out line it! When you think you can do that decently. Try digital art! ::

anonymous asked:

hey nat, can i ask you what a masters study is? you talked about it a while ago when you streamed and i'm curious. if i had to guess it would be studying 'the masters' (artists) but i'm curios about what you learned from it etc. c:

Hi anon! : D

First off, I strongly recommend this video by Anthony Jones which will likely explain the whole thing much better than I will.

What is a master study?

Pretty much what you mentioned - studying the technique of Master Painters (or other artists) to see how they work and help improve your own work! It’s a really efficient way to improve your own skills, if you do it right.

How do I do one?

First off, you’ve gotta pick some masters that you like. They should be well known and (probably) dead. Some of my favourites are Sargent, Bouguereau, Waterhouse, Rubens and Winterhalter, though I have many more. It’s a really good idea to go see works in person (if you can) at Museums, but for studying purposes Wikipedia, Google Art Project and Art Renewal have a lot of good quality digital images.

Next, try to identify what it is you want to learn from the image you’ve found. I’ve not done a master study in a while because I’m lazy but here’s some I did a while ago!

This (left) is a study of Rubens’ Night Scene (right). I picked the image because I wanted to study the lighting and the mark-making. Although you could call this a copy, the ‘study’ part (where you actually analyse the subject and learn) comes from really thinking about what you want to learn from the copy and what you will apply to your own work.

It can be really tempting just to mindlessly copy from a master painter - this won’t help you much! Try to deconstruct how they worked, instead, and avoid digital ‘cheats’ like colour picking and tracing, except for to check your work.

Apply your knowledge

The easiest way to be sure you’re making a ‘study’ and not a ‘copy’ is to try applying the principles you’ve learned to your own painting, or to try to reproduce the painting from memory afterwards! If you don’t apply the knowledge, your study will be worthless.

I made this (really old ha ha) painting based on my study of Rubens’ piece!

Deconstruct your subject

So, different paintings are good for studying different things. You can do master studies of linework or construction too - like Bridgeman or Loomis’ lines. But always focus on what it is you’re trying to learn. You don’t always need to do a copy - instead, in these studies of a painting by Winterhalter (far right), I chose elements of the painting to deconstruct (the colour scheme, the composition and values), and made images that aren’t copies, but rather deconstructions.

You should try not to spend too much time on your studies either - this reduces the temptation to copy. These studies (below) are rough, but focus on shapes and colour. Remember, the important thing isn’t making a pretty picture, it’s learning something!

It can often be frustrating to do master studies, because the skill difference will be so far apart, but by comparing your study to the painting, you can often spot some really critical problems in your own work! For example, this Bouguereau study (left) really helped me with learning how to paint hair and also how to wrap my brush strokes around the form. I then applied this in the portrait on the right!

Hope that helps and that I answered your question! c;

More tutorials available on Patreon! c:

lbvdoodles  asked:

Asking as a fellow RISD student, do you feel like the Illustration department really prepared you in terms of going into visdev or concept art? If so, what classes do you recommend taking? And what tips do you have for pursuing this field? It seems that some of the department is against concept art, and I'm afraid (since there are few classes in this) that I won't get the tools I need to develop further as an artist going into VisDev.

I think, like most other schools, RISD can only take you so far unless you’re self-motivated! Most of the jobs I’ve been getting are because of work I did just for fun/practice. RISD can be really good for teaching you fundamentals, but yes, it prides itself on ‘not being a trade school’, which I think is a little counterproductive and weird. I think RISD has challenged me to do work that’s more conceptual/risky, and otherwise I would have probably played it way safer and made art that’s just ‘pretty’. But I do think it should rework its curriculum to be way more industry-based.

I think they should shorten the foundation program to maybe a few months. There was a lot I did foundation year that I really feel was more to break us than to help us. I’m glad RISD is also at least trying to improve mental health services, because damn, we need it (not just RISD though honestly, colleges in general could all benefit from that.)

Good classes for concept/animation industry: Worldsmith, Cinematic Storytelling, Character Design, Creature Lab, Entrepreneur,  Style&Substance, Advanced Digital Art. There are also a few Maya classes both here and at Brown.

But yeah, ultimately all any school can do is teach fundamentals and help build connections. There are strong students from all schools, and strong artists who don’t even go to school, and it’s all about purposeful practice, putting yourself out there, and making work that you care about.